Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 22-May-2002, 19:34   #1
Laa-Yosh
member
 
Join Date: Feb 2002
Posts: 7,509
Default Doom3

Seems like the first shots are out:

http://money.cnn.com/news/specials/e3/doom1_frame.html

Impressive, as expected :)
Laa-Yosh is offline   Reply With Quote
Old 22-May-2002, 19:41   #2
bystander
Member
 
Join Date: Feb 2002
Posts: 314
Default





It looks absolutely amazing, hard to believe those are actually in game shots!
bystander is offline   Reply With Quote
Old 22-May-2002, 20:11   #3
Kristof
Senior Member
 
Join Date: Jan 2002
Location: Abbots Langley
Posts: 732
Default

Lets collects the screenies here :



Kristof is offline   Reply With Quote
Old 22-May-2002, 20:19   #4
Laa-Yosh
member
 
Join Date: Feb 2002
Posts: 7,509
Default

It's interesting, that two of the images seems to be ones that were presented on QuakeCon 2001, that were also leaked by the german Gamestar mag. Since the resolution of the other shots is the same, they might also be almost a year old. A logical conclusion would be that ID or Activision have newer, high-res shots available - if only they'd post them...
Laa-Yosh is offline   Reply With Quote
Old 22-May-2002, 20:23   #5
Kristof
Senior Member
 
Join Date: Jan 2002
Location: Abbots Langley
Posts: 732
Default

High Rez Versions :







Kristof is offline   Reply With Quote
Old 22-May-2002, 20:27   #6
JF_Aidan_Pryde
Member
 
Join Date: Feb 2002
Location: Sydney, Australia
Posts: 593
Send a message via MSN to JF_Aidan_Pryde
Default

Doom3 looks so... ID. :P

Serioulsy though, they really should get a few colourful artist or some guys from Irrational Games.
JF_Aidan_Pryde is offline   Reply With Quote
Old 22-May-2002, 20:32   #7
Laa-Yosh
member
 
Join Date: Feb 2002
Posts: 7,509
Default

Help! I think I'm melting... ;)

Well, after reading about the technology last year, I expected something like this, but it's still amazing. You really have to wonder what Carmack could create 10 years from now...
Laa-Yosh is offline   Reply With Quote
Old 22-May-2002, 21:02   #8
Matt Burris
Member
 
Join Date: May 2002
Posts: 110
Default

JF_Aidan_Pryde:

How many military bases do you know have purple or orange walls? I don't know why people always complain about id's games being brown or grey (with the exception for Quake 2 which had an overabundance of colored lightings, due to its newness). It fits the theme of the game, and brown/grey is what a majority of what all buildings are made of.

Personally I find the color to be just perfect for the game, it looks scary enough.
__________________
Matt Burris - 3DGPU
Matt Burris is offline   Reply With Quote
Old 22-May-2002, 21:16   #9
psurge
Member
 
Join Date: Feb 2002
Location: LA, California
Posts: 826
Default

Well they look really good

And I'd really need to see more shots to compare, but take a look at these shots of Everquest2...

http://avault.com/news/avscreenshots...=5222002-34312

http://avault.com/news/avscreenshots...=5222002-34312

http://www.gamespy.com/e32002/image....2/pc/eq2/6.jpg

http://www.gamespy.com/e32002/image....2/pc/eq2/1.jpg

http://www.gamespy.com/e32002/image....2/pc/eq2/3.jpg

IMHO these games have a very similar look (apart from the graphical theme).

Serge
psurge is offline   Reply With Quote
Old 22-May-2002, 21:35   #10
Matt Burris
Member
 
Join Date: May 2002
Posts: 110
Default

A video released for you to check out at WaitPlanet: http://www.fileplanet.com/index.asp?...645&file=88339

Or maybe not... rumors is that this isn't the 11 minute video promised...
__________________
Matt Burris - 3DGPU
Matt Burris is offline   Reply With Quote
Old 22-May-2002, 21:46   #11
bystander
Member
 
Join Date: Feb 2002
Posts: 314
Default

Well FilePlanet says the video is only 7 minutes long.

Mind you the waiting times at FilePlanet have skyrocketed. The average wait to download a file seems to be 2 hours when I looked.
bystander is offline   Reply With Quote
Old 22-May-2002, 22:56   #12
JF_Aidan_Pryde
Member
 
Join Date: Feb 2002
Location: Sydney, Australia
Posts: 593
Send a message via MSN to JF_Aidan_Pryde
Default

Matt,

I know DOOM3 is aiming for the AvP, dirty and critty look.
It does that quite well. But that is not the only way you get "horror" expressed in.

I am really comparing it to System Shock2. That game had 180 polygon models but what I'd still call innovative graphics; It's how the artists did the levels. And they had great texture art.

And oh yeah, System Shock2 is probably scarier.
JF_Aidan_Pryde is offline   Reply With Quote
Old 22-May-2002, 22:59   #13
muted
Member
 
Join Date: Feb 2002
Posts: 123
Default

Doom was apparently shown running on a 2.2Ghz system using some sort of ATI graphics card

ok , i didn't say that ..

Gamespot did ( so it's probably not true )

but i'd like to know what it was running on exactly !
muted is offline   Reply With Quote
Old 22-May-2002, 23:56   #14
DemoCoder
Regular
 
Join Date: Feb 2002
Location: California
Posts: 4,732
Default waitplanet

Of course, the solution is to just pay for a personal server on fileplanet. I did this awhile ago and its well worth it. A bunch of friends and I share it. Almost every single time I want to download anything on the internet, I go there and I am always guaraneted a 250kilobyte/sec transfer rate. Paying them to basically mirror everything and provide a high bandwidth download is worth it (if you have broadband)
DemoCoder is offline   Reply With Quote
Old 23-May-2002, 00:09   #15
Humus
Crazy coder
 
Join Date: Feb 2002
Location: Stockholm, Sweden
Posts: 3,216
Send a message via ICQ to Humus Send a message via MSN to Humus
Default

I have put up a mirror on my server:

http://esprit.campus.luth.se/~humus/..._3_bts_big.zip

Please be kind to the server and don't post the link all over the place in other forums.
__________________
[ Visit my site ]
I speak for myself and only myself.
Humus is offline   Reply With Quote
Old 23-May-2002, 00:21   #16
Gollum
Senior Member
 
Join Date: May 2002
Location: germany
Posts: 1,217
Default

Just watched the vid, quite cool, but I'd really like to see that 11 minute game vid instead of the pixelated Doom 1+2 footage...
What you get to see of the new Doom looks quite promising indeed. Not only the engine but the design too, which I find positively surprising, at least for an id game, lots of grey but less brown that Q3A at least. Hard to imagine its supposed to run well on todays hardware tho.

What I found interesting too, that after all the talk about primarily using Maya for the game, in this video you mostly get to see LightWave3D Modeler "behind the scenes". Guess its lightwave for modeling and Maya for animation then eh? Just had to bring it up, I'm a proud LightWave user so sue me, hehe...
Gollum is offline   Reply With Quote
Old 23-May-2002, 00:28   #17
Dave Glue
Member
 
Join Date: Apr 2002
Posts: 597
Default Re: waitplanet

I snagged it off Fileplanet, and it definitely does have many scenes of Doom3. The problem? It was recorded at 5 frames per second . That's right folks, this 100mb Quicktime file runs at 5fps - so forget analyzing the animation quality. Yeesh!

Doom3 is unlike other previews I've seen, where it looks incredible in small shots, until you see it blown up. Doom3 is the opposite, the larger shots I see, the more in-game footage, the more detail is obvious. The snippets in this video do show that it truly will be something special. I've seen many impressive shots from E3, but no title on the console or PC approaches this in preventing a realistic graphical experience. The only thing that could compare is Resident Evil for the gamecube, the difference is this is completely real-time.
Dave Glue is offline   Reply With Quote
Old 23-May-2002, 00:38   #18
Doomtrooper
Senior Member
 
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
Default

Thx Humus for the download
Doomtrooper is offline   Reply With Quote
Old 23-May-2002, 02:00   #19
noko
Member
 
Join Date: Feb 2002
Posts: 502
Default

Ditto also Humus .
noko is offline   Reply With Quote
Old 23-May-2002, 02:03   #20
JavaJones
Junior Member
 
Join Date: Feb 2002
Posts: 31
Default

While these are highly impressive shots (looking near pre-rendered in some parts) and while I certainly don't intend to take away from what Carmack and Co. have done, I think they've relied too heavily on the high poly source model, low poly in game model trick. Or rather I think it's balanced a bit too heavily towards low poly in game models. I think the in game poly count (for characters mostly) should be doubled if possible.

I don't know if anyone else noticed it, but the polys are pretty obvious, even those not on silhouette edges. That's somewhat dissapointing. Frankly EQ 2, though it doesn't look as impressive overall, seems to handle the characters in a bit more balanced way. The overall first impression isn't as striking, but further examination of EQ2 doesn't reveal surprisingly low poly models as Doom 3 seems to.

None the less the high rez shots are pretty awesome, particularly the environments IMO. They look almost pre-rendered. Can't wait for a Doom 3 Test.

- JavaJones
JavaJones is offline   Reply With Quote
Old 23-May-2002, 02:11   #21
Althornin
Senior Lurker
 
Join Date: Feb 2002
Posts: 1,326
Default

Quote:
Originally Posted by JavaJones
While these are highly impressive shots (looking near pre-rendered in some parts) and while I certainly don't intend to take away from what Carmack and Co. have done, I think they've relied too heavily on the high poly source model, low poly in game model trick. Or rather I think it's balanced a bit too heavily towards low poly in game models. I think the in game poly count (for characters mostly) should be doubled if possible.

I don't know if anyone else noticed it, but the polys are pretty obvious, even those not on silhouette edges.s
Agree with you on this one.
The models look like they could do with some TruForm/ tesselation of some kind.
But the lighting is amazing!
Althornin is offline   Reply With Quote
Old 23-May-2002, 02:29   #22
John Reynolds
Ecce homo
 
Join Date: Feb 2002
Location: Westeros
Posts: 4,266
Send a message via MSN to John Reynolds
Default

Maybe it's just me, but the most impressive aspect of those shots is the way the blood is smeared across the bathroom floor.
John Reynolds is offline   Reply With Quote
Old 23-May-2002, 04:19   #23
Jerry Cornelius
Member
 
Join Date: May 2002
Posts: 116
Default

Thanks a lot for the download Humus.

Looks good and creepy like Quake 1 .
Jerry Cornelius is offline   Reply With Quote
Old 23-May-2002, 06:37   #24
V3
Senior Member
 
Join Date: Feb 2002
Posts: 3,268
Default

An interview with JC on Doom 3

http://www.gamers.com/news/1156460

Quote:
JC: The rendering engine is still my primary focus, and it has been a lot more interesting on this project than the last couple ones. At the fundamental level, the basic rendering paradigm hasn't really changed much in the industry since the original Quake-light mapped worlds and shaded characters. I am quite confident that the new Doom paradigm of discrete, projected lights, full-time bump mapping, and global unification of light-surface interaction will become the new standard. Once you experience the consistency of the Doom world, other games start to feel more like puppet shows.
What is full-time bump mapping ?
V3 is offline   Reply With Quote
Old 23-May-2002, 08:43   #25
Humus
Crazy coder
 
Join Date: Feb 2002
Location: Stockholm, Sweden
Posts: 3,216
Send a message via ICQ to Humus Send a message via MSN to Humus
Default

He probably means that everything is bumpmapped, not just some part for a certain effect or so.
__________________
[ Visit my site ]
I speak for myself and only myself.
Humus is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Doom3 graphics on Xbox/PC Legend Console Technology 22 04-May-2005 23:08
How to boost your Doom3 performance by 40% on ATI hardware Humus PC Games 1203 23-Jan-2005 01:00
Doom3 and the 'unified lighting model'. Circastes 3D Architectures & Chips 17 21-Sep-2004 06:00
you can play doom3 with a radeon 7000-7500 Lemuus PC Games 2 17-Aug-2004 06:39
doom3 w r300/nv30 tEd 3D Architectures & Chips 9 05-Aug-2002 17:17


All times are GMT +1. The time now is 06:05.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.