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#1 |
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member
Join Date: Feb 2002
Posts: 7,509
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Seems like the first shots are out:
http://money.cnn.com/news/specials/e3/doom1_frame.html Impressive, as expected :) |
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#2 |
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Member
Join Date: Feb 2002
Posts: 314
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![]() ![]() It looks absolutely amazing, hard to believe those are actually in game shots! |
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#3 |
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Senior Member
Join Date: Jan 2002
Location: Abbots Langley
Posts: 732
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Lets collects the screenies here :
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#4 |
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member
Join Date: Feb 2002
Posts: 7,509
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It's interesting, that two of the images seems to be ones that were presented on QuakeCon 2001, that were also leaked by the german Gamestar mag. Since the resolution of the other shots is the same, they might also be almost a year old. A logical conclusion would be that ID or Activision have newer, high-res shots available - if only they'd post them...
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#5 |
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Senior Member
Join Date: Jan 2002
Location: Abbots Langley
Posts: 732
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High Rez Versions :
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#6 |
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Member
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Doom3 looks so... ID. :P
Serioulsy though, they really should get a few colourful artist or some guys from Irrational Games. |
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#7 |
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member
Join Date: Feb 2002
Posts: 7,509
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Help! I think I'm melting... ;)
Well, after reading about the technology last year, I expected something like this, but it's still amazing. You really have to wonder what Carmack could create 10 years from now... |
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#8 |
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Member
Join Date: May 2002
Posts: 110
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JF_Aidan_Pryde:
How many military bases do you know have purple or orange walls? I don't know why people always complain about id's games being brown or grey (with the exception for Quake 2 which had an overabundance of colored lightings, due to its newness). It fits the theme of the game, and brown/grey is what a majority of what all buildings are made of. Personally I find the color to be just perfect for the game, it looks scary enough.
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Matt Burris - 3DGPU |
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#9 |
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Member
Join Date: Feb 2002
Location: LA, California
Posts: 826
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Well they look really good
And I'd really need to see more shots to compare, but take a look at these shots of Everquest2... http://avault.com/news/avscreenshots...=5222002-34312 http://avault.com/news/avscreenshots...=5222002-34312 http://www.gamespy.com/e32002/image....2/pc/eq2/6.jpg http://www.gamespy.com/e32002/image....2/pc/eq2/1.jpg http://www.gamespy.com/e32002/image....2/pc/eq2/3.jpg IMHO these games have a very similar look (apart from the graphical theme). Serge |
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#10 |
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Member
Join Date: May 2002
Posts: 110
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A video released for you to check out at WaitPlanet: http://www.fileplanet.com/index.asp?...645&file=88339
Or maybe not... rumors is that this isn't the 11 minute video promised...
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Matt Burris - 3DGPU |
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#11 |
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Member
Join Date: Feb 2002
Posts: 314
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Well FilePlanet says the video is only 7 minutes long.
Mind you the waiting times at FilePlanet have skyrocketed. The average wait to download a file seems to be 2 hours when I looked. |
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#12 |
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Member
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Matt,
I know DOOM3 is aiming for the AvP, dirty and critty look. It does that quite well. But that is not the only way you get "horror" expressed in. I am really comparing it to System Shock2. That game had 180 polygon models but what I'd still call innovative graphics; It's how the artists did the levels. And they had great texture art. And oh yeah, System Shock2 is probably scarier. |
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#13 |
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Member
Join Date: Feb 2002
Posts: 123
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Doom was apparently shown running on a 2.2Ghz system using some sort of ATI graphics card
ok , i didn't say that .. Gamespot did ( so it's probably not true ) but i'd like to know what it was running on exactly ! |
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#14 |
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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Of course, the solution is to just pay for a personal server on fileplanet. I did this awhile ago and its well worth it. A bunch of friends and I share it. Almost every single time I want to download anything on the internet, I go there and I am always guaraneted a 250kilobyte/sec transfer rate. Paying them to basically mirror everything and provide a high bandwidth download is worth it (if you have broadband)
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#15 |
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Crazy coder
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I have put up a mirror on my server:
http://esprit.campus.luth.se/~humus/..._3_bts_big.zip Please be kind to the server and don't post the link all over the place in other forums. |
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#16 |
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Senior Member
Join Date: May 2002
Location: germany
Posts: 1,217
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Just watched the vid, quite cool, but I'd really like to see that 11 minute game vid instead of the pixelated Doom 1+2 footage...
What you get to see of the new Doom looks quite promising indeed. Not only the engine but the design too, which I find positively surprising, at least for an id game, lots of grey but less brown that Q3A at least. Hard to imagine its supposed to run well on todays hardware tho. What I found interesting too, that after all the talk about primarily using Maya for the game, in this video you mostly get to see LightWave3D Modeler "behind the scenes". Guess its lightwave for modeling and Maya for animation then eh? Just had to bring it up, I'm a proud LightWave user so sue me, hehe... |
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#17 |
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Member
Join Date: Apr 2002
Posts: 597
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I snagged it off Fileplanet, and it definitely does have many scenes of Doom3. The problem? It was recorded at 5 frames per second . That's right folks, this 100mb Quicktime file runs at 5fps - so forget analyzing the animation quality. Yeesh!
Doom3 is unlike other previews I've seen, where it looks incredible in small shots, until you see it blown up. Doom3 is the opposite, the larger shots I see, the more in-game footage, the more detail is obvious. The snippets in this video do show that it truly will be something special. I've seen many impressive shots from E3, but no title on the console or PC approaches this in preventing a realistic graphical experience. The only thing that could compare is Resident Evil for the gamecube, the difference is this is completely real-time. |
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#18 |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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Thx Humus for the download
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#19 |
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Member
Join Date: Feb 2002
Posts: 502
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Ditto also Humus
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#20 |
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Junior Member
Join Date: Feb 2002
Posts: 31
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While these are highly impressive shots (looking near pre-rendered in some parts) and while I certainly don't intend to take away from what Carmack and Co. have done, I think they've relied too heavily on the high poly source model, low poly in game model trick. Or rather I think it's balanced a bit too heavily towards low poly in game models. I think the in game poly count (for characters mostly) should be doubled if possible.
I don't know if anyone else noticed it, but the polys are pretty obvious, even those not on silhouette edges. That's somewhat dissapointing. Frankly EQ 2, though it doesn't look as impressive overall, seems to handle the characters in a bit more balanced way. The overall first impression isn't as striking, but further examination of EQ2 doesn't reveal surprisingly low poly models as Doom 3 seems to. None the less the high rez shots are pretty awesome, particularly the environments IMO. They look almost pre-rendered. Can't wait for a Doom 3 Test. - JavaJones |
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#21 | |
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Senior Lurker
Join Date: Feb 2002
Posts: 1,326
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Quote:
The models look like they could do with some TruForm/ tesselation of some kind. But the lighting is amazing! |
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#22 |
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Ecce homo
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Maybe it's just me, but the most impressive aspect of those shots is the way the blood is smeared across the bathroom floor.
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#23 |
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Member
Join Date: May 2002
Posts: 116
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Thanks a lot for the download Humus.
Looks good and creepy like Quake 1 |
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#24 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,268
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An interview with JC on Doom 3
http://www.gamers.com/news/1156460 Quote:
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#25 |
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Crazy coder
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He probably means that everything is bumpmapped, not just some part for a certain effect or so.
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