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#1 |
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Naughty Boy!
Join Date: Jan 2003
Posts: 391
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Another issue surounding the design of EE3 beside the previously discussed logic transistor density is its intense heat generation enough to make coffee and toast.
As you maybe aware, current top-end Athlons and Pentium4s are burning upto 70~80 watts of power at the peak while Power4 and Itanium2 have shot past 130 watts, requiring systems to have sufficient cooling in form of massive heat sink and fan. Now, these designs don't even have the sheer number of logic transistors that the dual-CELL cores EE3 is expected to have. Imagine all those FPUs and PPCs sucking up power to run at 3 Ghz and you are looking at one hot chip, probably hotter than any of server chips on the market. Unless SCEI puts the biggest heat sink and fan on ther market, the EE3 is not going to survive the massive heat generation and burn up. So how will Sony be able to handle the heat generation? Slow down the EE3? Use some kind of liquid cooling technology? |
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#2 | |
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Join Date: Apr 2002
Posts: 2,158
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Quote:
As for the thermal issue, IMHO it's more an issue of power usage (with the thermal aspects being a subset). To this end we have several known solutions that are being utilized in the Cell architecture:
EDIT: Two Cores? You shall have a rude awakening. And for God sake, can't you conform to the common nomenclature? It's not PSX3, it's not the EE3. |
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#3 |
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Member
Join Date: Mar 2003
Posts: 224
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PS3 will be just like PS2 was when it was introduced. the chips will be huge, expensive, and have terrible yields. they'll gradually improve production until they can make a profit off the hardware and eventually integrate all the chips together (which probably won't be possible until ~2008) I just hope they can make enough of them before launch so that there won't be shortages like there was with PS2. I'm not going to pay $1,000 on ebay for a PS3!
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#4 |
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Senior Member
Join Date: May 2002
Posts: 4,308
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According to Sony, the PS3 was ment to have EE3 / Emotion Engine 3
by 2006. this comes from EETimes and was published in Next Generation in late 1999. I think the December 1999 NG. As well as other sources, online and offline. EE3 / Emotion Engine 3 is just a PS3-specific version Cell architecture, In all likelihood that is. It was said that EE2 / Emotion Engine 2, which never showed up, would be an enhanced EE architecture, but EE3 and GS3 would be totally new architectures. obviously Cell. In short, EE3 / Emotion Engine 3 = PS3's version of Cell for a CPU. And likewise, GS3 / Graphics Synthesizer 3 = PS3's version of Cell for a GPU. Panajev, would you not agree? |
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#5 |
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Join Date: Apr 2002
Posts: 2,158
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Megadrive1988, I know where it comes from. I also know where it's wrong. Do you think I didn't know or would just post something for the hell of it that doesn't contain blatent sexual innuendo?
EDIT: You just posted (like within 30min) in another thread how the pre-PS2 roadmap that projected a scaling of the EE into niches it never evolved into is incorrect and nolonger appliable. And then you post this? |
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#6 |
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Senior Member
Join Date: Feb 2002
Posts: 2,767
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Easy, they'll ship with liquid hydrogen tanks :P
Btw DM, to date, the only Sony product that is to be called PSX, is not due for release at least another half a year (or more?). There never was a PSX yet, there never was a PSX2, and if there ever will be a PSX3 I suspect it's still close to a decade away. |
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#7 | |
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Junior Member
Join Date: Feb 2002
Posts: 26
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Quote:
Regardless of this, would you accept that the IBM970 is reasonable power yardstick for the proposed PS3 core power spec - PowerPC core, powerful SIMD unit, top of the line manufacturing process. By all accounts I've read, this chip is burning a hefty amount of power, I've seen estimates of TDP on one aces/realworldtech/comp.arch (can't remember off hand which) being 90W. |
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#8 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,034
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I find it curious DMGA makes yet another "PSX3 (sic!) is D0000MED!" topic where he brings up heat as an issue after having seriously expected XB2 to feature a 6GHz tejas netburst-based CPU core just a few months ago.
I mean, COME ON NOW! Are you really going to go there AGAIN? Like Vince said, current P4s aren't designed for, nor using either low-K or SOI. Nor do they use clock or power gating either, another set of techniques Cell might incorporate for all we know. Cell in PS3 might feature as much as 4MB of SRAM and 64MB of eDRAM, and you're STILL going to maintain the core will have a high percentage of logic on it? This is rediculous. Now I guess JVD's gonna keep complaining about all the PS3 topics swamping this forum while simultaneously NOT laying the blame for that squarely at your feet... *G* |
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#9 | |
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Member
Join Date: Jun 2002
Posts: 308
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Quote:
PSX was used by many way back when to abbreviate for PS, I believe it was an internal name Sony used before the offical Playstation name, not sure though. Many people also called PS2 PSY before it was given it's official name. |
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#10 |
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Member
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^^^Yep. Some people have short memories. PSX was used in all of the game mags back in 1994 to describe Sony's upcoming console.
I wish people would stop this non sense about Cell vs. _____whatever CPU xbox2 will use. It's a non issue just like it is today with xbox vs. ps2. Unless Sony puts a REAL GPU in PS3, it'll most likely have similar performance to Nintendo's and MS's next machines, because they will have much better GPUs, you know, these little things that special in GRAPHICS. |
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#11 |
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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I don't imagine heat to be a too big of a problem, you have it using SOI and a 0.65 micron process...
As far as the EE3/GS3 thing is concerned. PS3's chips could be named this, everything was part of a 3 part plan. EE and GS - PS2 EE2 and GS2 - Which never really happened. EE3 and GS3 - Sony claimed 1000X performance over the EE and GS with these chips, odd because that's what they claim with a Cell driven PS3. Could EE3 and GS3 simply be PS3's version of Cell? EE3 being the BE and GS3 being the Visualizers.
__________________
WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#12 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,767
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People always make up their own cute acronyms for things, doesn't mean they have any official basis though just because they are popular :P
For instance, the official acronyms for Nintendo consoles have always been GNC and AGB, but many people have trouble getting used to that. The thing with DM though, is that he somehow manages to sound derogatory when using the said acronyms... :? Quote:
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#13 | ||
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Senior Member
Join Date: Feb 2002
Posts: 3,268
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Quote:
Quote:
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#14 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,034
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V3,
Sony used heatpipes in the first model(s?) of PS2. That's the kind of liquid cooling we'll see in a follow-up, I do not expect full-blown watercooling, that's too many parts that can fail. What if a seal breaks and the coolant gushes out, perhaps drowning an entire stack of hifi equipment for a customer? Would be ungood for Sony. Besides, pumps wear out, and you still need a fan for the radiator... More moving parts, more cost, more everything, for little benefit. *G* |
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#15 | |||||||
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Naughty Boy!
Join Date: Jan 2003
Posts: 391
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To Vince
Quote:
Quote:
Quote:
Suzuoki Patent Filing Server : 4 cores. Workstation : 2 cores. Visual Workstation : 1 core To Faf Quote:
To Grall Quote:
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To V3 Quote:
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#16 | |
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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Quote:
But looking at the pictures, a game console is the most likely use for it.
__________________
WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#17 | |
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Member
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Quote:
__________________
Currently Playing: Call of Duty 4, Uncharted, Mass Effect. |
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#18 |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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Wasn't the Playstation called PSX by well....everywhere until the release of the redesigned PSOne?
BTW, Gamecube's abbreviation is GCN, Gamecube Nintendo, not GNC, Game Nintendo Cube, and also the name of some health supplement company. |
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#19 | |
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Regular
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Quote:
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#20 | ||
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Senior Member
Join Date: Jul 2002
Location: Denmark
Posts: 1,195
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Quote:
Quote:
It looks like Cells ultimate goal, is to be a kind of "computational clay". Obviously it would be best to have the whole system on one die, because bandwidth could be so much higher. But of course it's impossible, with todays and the near futures technology, to get enough power for a system like PS3 on one die. Therefore they have to use two dies. One of these dies will have to have a rasterisiser and a framebuffer on it, but does that necessarily make it a GPU? If the bus between the two chips were fast enough it wouldn’t matter how the tasks are being distributed between the two processors. Of course this is purely a discussion of semantics, but nevertheless it is important to use the right words about the right things. |
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#21 | |
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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Quote:
__________________
WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#22 |
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Senior Member
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Regarding an earlier post, I believe the 90W G5 rating was actually for a dually system. I could be wrong though.
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#23 | |
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Junior Member
Join Date: Feb 2002
Posts: 26
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Quote:
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#24 |
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Naughty Boy!
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Don't forget smaller mircon process = smaller die = less surface area for cooling. Thats why amd has the heatspreader on the athlon 64s .
Heat is going to be a problem with all the next gen consoles. Thats why in the xbox 2 i'm expecting the cpu to be 500-1ghz slower than the top of the line cpus of the time. That way if a 5ghz p4 has a voltage of 1.7 they can run a 4ghz at 1.5 or 1.4 . It would also put off less heat because of the decrease in speed = a decrease in power consumption. Since they are going with ati for the gpu I don't see heat as an issue. The chips all run cool compared to other chips in gpus. |
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#25 |
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Member
Join Date: Aug 2003
Posts: 117
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After 20 topics a week of bashing and doubts I am now convinced that Deadmeat is right. PS3 will overheat after one hour of playing if they don't lower their ambitions to just 60 gigaflops. Anyway, PS3 will suck really bad and Xbox2 will blow Kutaragi's hardware out of the water. He just gave us too much proof to be denied and that's just the way it's going to be. Thanks Deadmeat.
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