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Old 12-Sep-2003, 15:30   #1
xGL
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Default Detonator 50 benches here!

Here you go :





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Old 12-Sep-2003, 15:37   #2
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Wow! the Det50s are 2.5X faster than the det 4x's with 2X AA and pixel shaders!



(Translation...when will people learn to properly construct a graph! )
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Old 12-Sep-2003, 15:40   #3
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Wow, quality online journalism there. Nice second graph that starts it's scale at 24, ends up showing a massive difference between 26 and 29 FPS.

And you know what, I'm thinking it may have been intentional. Have a look closely at the X axis in the second graph. Note the 2 squares that are inverting the colours of the graph. Looks to me like the X was selected, because someone decided to modify it's scale.
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Old 12-Sep-2003, 15:47   #4
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The community is good

I was just getting to rip the unqualified person who constructed these graphs a new a-hole, but have obviously been beaten to the punch.

I might also add that the next time DX9 is going to be tested, how about using several different benchmarks. Furthermore, I'm _hoping_ that the Shadermark author will also do a little bit of that "rearrange the shaders" action between the time those drivers surface and the time the online press puts out their respective articles.
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Old 12-Sep-2003, 15:51   #5
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If that's all nvidia have to offer from their amazing new drivers, I don't think that ATI have anything to worry about in HL2... and if HL2 speeds up vastly more, I think we can guess that they're up to no good again, replacing shaders or whatever.
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Old 12-Sep-2003, 15:51   #6
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A bad graph is better than no graph at all
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Old 12-Sep-2003, 15:52   #7
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Nvidia needs to put more cheats in. And maybe change the scale of the graphs a little more so it looks like a few more frames is actually quadroupling the score.

For a company that supposedly has a good rep for it's drivers, Nvidia sure have a lot of accidental "bugs" in their drivers. Luckily, they only seem to increase the scores on benchmarks...
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Old 12-Sep-2003, 15:59   #8
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Quote:
Originally Posted by xGL
A bad graph is better than no graph at all
Yes, please don't take this as us shooting the messenger.
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Old 12-Sep-2003, 16:00   #9
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AMDMB has come up with a Detonator 51.75 driver comparison as well using UT2003, 3D Mark and X2 Bench
http://www.athlonmb.com/article-disp...D=257&PageID=1
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Old 12-Sep-2003, 16:11   #10
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Quote:
Originally Posted by xGL
AMDMB has come up with a Detonator 51.75 driver comparison as well using UT2003, 3D Mark and X2 Bench
http://www.athlonmb.com/article-disp...D=257&PageID=1
Wow! PS2 goes up by nearly 10 frames per sec! And a lot of the other scores go up by 2-6 fps! That kind of massive improvement will make all HL2 style games instantly playable on NV3x! All bow down to the greatness that is Nvidia! You came through again! I want to have your babies Nvidia!

Alternatively: Big fat hairy *YAWN*.
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Old 12-Sep-2003, 16:13   #11
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People, PEOPLE! I think you're missing the big news here!

The new dets outperform the old dets by almost a full inch and a half!!!
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Old 12-Sep-2003, 16:24   #12
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Quote:
Originally Posted by digitalwanderer
People, PEOPLE! I think you're missing the big news here!

The new dets outperform the old dets by almost a full inch and a half!!!
No doubt there will be a Nvidia PR announcement advising that we set our screen sizes to 320 x 480 in order to see the full optimisation increase to nearly four inches. The new marketing by-line will be:

"320 x 480 - The Way It's Meant To Be Displayed"
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Old 12-Sep-2003, 16:34   #13
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I will not comment on how they achieved such an improvement but my guess is that it has to do with Pixel shader 1.1 and 1.3. (they change the code whenever possible for the card to do 1.1 or 1.3 instead of 2.0 : they call it an "optimisation" since the end result looks almost the same, but you're not running 2.0, so yes it is STILL a cheat).

nVidia did say after all :
Quote:
Since we know that obtaining the best pixel shader performance from the GeForce FX GPUs currently requires some specialized work, our developer technology team works very closely with game developers. Part of this is understanding that in many cases promoting PS 1.4 (DirectX 8) to PS 2.0 (DirectX 9) provides no image quality benefit. Sometimes this involves converting 32-bit floating point precision shader operations into 16-bit floating point precision shaders in order to obtain the performance benefit of this mode with no image quality degradation. Our goal is to provide our consumers the best experience possible, and that means games must both look and run great.
Yay, let's go back to DX8 specs instead of DX9!
If DX8 shaders are so much better, why should we buy their super DX9 cards when DX8 cards are so much better ?

Also I've heard of nVidia changing all of it's precision down to 12bit in these new drivers. Only time will tell but you'll be sure to see sites like , Beyond 3D or Extreme tech telling us more about this
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Old 12-Sep-2003, 16:41   #14
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Quote:
Originally Posted by xGL
AMDMB has come up with a Detonator 51.75 driver comparison as well using UT2003, 3D Mark and X2 Bench
http://www.athlonmb.com/article-disp...D=257&PageID=1
Q. I thought Game Test 4 was shader limited. If so why would Vertex and Pixel shading performance be up and GT4 results down. ?
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Old 12-Sep-2003, 16:49   #15
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Quote:
Originally Posted by nelg
Quote:
Originally Posted by xGL
AMDMB has come up with a Detonator 51.75 driver comparison as well using UT2003, 3D Mark and X2 Bench
http://www.athlonmb.com/article-disp...D=257&PageID=1
Q. I thought Game Test 4 was shader limited. If so why would Vertex and Pixel shading performance be up and GT4 results down. ?
Best case scenario: shader performance has -genuinely- been improved, eliminating the need for the shader re-writing that was implemented for GT4 before.
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Old 12-Sep-2003, 16:55   #16
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I'm gonna speculate my way out on a limb again...
The results from the X2: The Threat probably provides the best indication of what to expect from these drivers in hl 2. I say this because X2 runs dx 8, which is what fx cards will be doing in hl 2.

What's the performance gain? About 5% :?
If hl 2 performance while running a dx 8 path is boosted by more than that, there's probably something fishy going on...


edit: of course, this says nothing about dx 9 performance. But nVidia already has talked about dropping precision and going back to dx 8.1 "with no image quality loss."
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Old 12-Sep-2003, 17:13   #17
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Quote:
Originally Posted by xGL
A bad graph is better than no graph at all
I'm quite sure it's not true. Be precise or don't do anything.
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Old 12-Sep-2003, 17:16   #18
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Quote:
Originally Posted by digitalwanderer
People, PEOPLE! I think you're missing the big news here!

The new dets outperform the old dets by almost a full inch and a half!!!
<laughs> Damn, that caught me while I was drinking. You bastard! :P
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Old 12-Sep-2003, 17:34   #19
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Quote:
Originally Posted by Typedef Enum
Furthermore, I'm _hoping_ that the Shadermark author will also do a little bit of that "rearrange the shaders" action between the time those drivers surface and the time the online press puts out their respective articles.
He's working on Shadermark 2.0. See www.shadermark.com . Here's an extract:
Quote:
The ANTI-DETECT-MODE provides and easy way for non-HLSL programmers to test if special “optimisations” are in the drivers.
Sounds nice, doesn't it?
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Old 12-Sep-2003, 17:38   #20
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Jokes aside, I think these benchmarks are rather useless. Gunmetal, while DX9, doesn't have any PS 2.0 shaders (I think only PS 1.1, and they're probably minimal). And we all know that 3DMark2003 shader performance has been severly skewed by hand-tuned shader replacement, and in no way represents real shader performance anymore.

Eventually, someone will do benchmarks on lesser known shaders, say something from Humus or other independant coders. Even ShaderMark has app-specific shader replacement thanks to HardOCP.

The problem is that anyone doing real PS 2.0 development probably works on a 9800
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Old 12-Sep-2003, 17:43   #21
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Quote:
Originally Posted by xGL
....

nVidia did say after all :
Quote:
Since we know that obtaining the best pixel shader performance from the GeForce FX GPUs currently requires some specialized work, our developer technology team works very closely with game developers. Part of this is understanding that in many cases promoting PS 1.4 (DirectX 8) to PS 2.0 (DirectX 9) provides no image quality benefit. Sometimes this involves converting 32-bit floating point precision shader operations into 16-bit floating point precision shaders in order to obtain the performance benefit of this mode with no image quality degradation. Our goal is to provide our consumers the best experience possible, and that means games must both look and run great.
Yay, let's go back to DX8 specs instead of DX9!
If DX8 shaders are so much better, why should we buy their super DX9 cards when DX8 cards are so much better ?

Also I've heard of nVidia changing all of it's precision down to 12bit in these new drivers. Only time will tell but you'll be sure to see sites like , Beyond 3D or Extreme tech telling us more about this
You know, nVidia's amazing--every time they do an "optimization" which decreases IQ they are quick to point out that the reason they're doing it is because it doesn't decrease IQ.... (Like, who needs all the visible textures in UT2K3 trilineared, anyway, since bilinear filtering results in no IQ loss?) Why don't they just come out and admit that they hadn't planned on supporting DX9 in hardware with nV3x all along, and that what motivates them to "optimize" for UT2K3 are benchmark scores instead of IQ? It would certainly make life simpler for them, for sure.
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Old 12-Sep-2003, 17:44   #22
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Quote:
Originally Posted by Bouncing Zabaglione Bros.
"320 x 480 - The Way It's Meant To Be Displayed"
That's quite an unconventional resolution
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Old 12-Sep-2003, 17:47   #23
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This is a bit off topic, but it lines up with the joking about the graphs...
Click here
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Old 12-Sep-2003, 18:10   #24
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Quote:
Originally Posted by ZoinKs!
This is a bit off topic, but it lines up with the joking about the graphs...
Click here
Well I like that link, for some weird reason...
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Old 12-Sep-2003, 18:31   #25
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I'm most impressed with the graphs, I never knew the NV35 performed that much faster with x4AA and x8AF than with it off.

On another note I think we should all applaud Nvidia for their extensive work on getting 8FP running successfully..................
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