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#1 | |
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Member
Join Date: Nov 2002
Location: Waiting for Oblivion
Posts: 782
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Quote:
I figured some folks would be interested in seeing this. It's too bad he doesn't specify whether aa or af is used. The vids from e3 were from p4 2.8 ghz {see edit} with 9800pro-128, running at ~1300x700 no aa or af with 60fps. This gives us some hints of what to expect, but I'm hoping to soon see a demo and/or benchmark utility. edit: changed cpu speed from 2.53 ghz to 2.8 ghz. See my big fat post further down for more up to date info. |
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#2 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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no AA , noAF
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#3 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,512
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wow that's good to hear. just ordered at 2.8ghz and 9800pro which means I'll be able to enjoy all the goodness with this game, maybe even with some FSAA.
since this is not really a twitch shooter, I'll be happy pulling 40fps... |
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#4 |
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Member
Join Date: Jul 2003
Location: Beijing
Posts: 640
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the performance should have been improved a lot comparing to the E3 demo. anyone knows exactly about the AA issue of HL2? can we have it now? both of nvidia and ati cards or just one of them?
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#5 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,512
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apparently it's been solved for both parties. we'll see how performance pans out though as both have needed to make certain adjustments and restrictions
http://www.beyond3d.com/forum/viewtopic.php?t=7026 edit: spelling |
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#6 |
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Member
Join Date: Nov 2002
Location: Waiting for Oblivion
Posts: 782
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I've heard aa on r3x0 won't be any more of a hit than the old aa system. The chips can be programmed to use different sample patterns, which is how the issue was fixed. Just using a different sample pattern shouldn't change aa performance. But since we don't know how the old aa system performed, this doesn't tell us what to expect w/ the new one.
I don't know how the fx aa issues were fixed. There was talk of using shaders to fix the issue. edit: I should of followed Kalbaz's link, it's already discussed there... |
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#7 |
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Senior Member
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Kind of vague there, Gabe. Nevertheless, I doubt that I'll have much trouble with HL2 once I upgrade this December. I'm looking to the next-gen cards, past the R9800-9900.. probably something from ATi considering how they've been doing.
__________________
Blade "Two suns in the sunset. Could be.. the human race.. is run." |
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#8 |
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Member
Join Date: May 2002
Posts: 214
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You won't get something past the 9900 if you decide to stick with ATI in December, unless you decide to open yourself and consider alternatives from other competitors
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#9 |
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Member
Join Date: Jun 2002
Location: Norway
Posts: 332
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That's Doom3 performance with R9700Pro.
Since Half-Life 2 is probably quite fillrate limited MSAA should be fairly performance free? |
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#10 | |
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Member
Join Date: Nov 2002
Location: Waiting for Oblivion
Posts: 782
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It seems framerate depends a great deal on detail settings used. The fps Gabe mentioned is for full details. You'll probably be able to get 70fps on a 4ti if you lower details and resolution enough.
Also, Dave Baumann seems to think hl 2 will be shader limited, not fillrate limited. I'm guessing this might also depend on what detail settings are used. Quote:
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#11 | |
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Member
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#12 |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,220
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I so wish to own a new PVR card by X-Mas... 8)
__________________
IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#13 | |||
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Member
Join Date: May 2002
Posts: 214
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Quote:
I was thinking XGI primarily. Though many will also say that one shouldn't forget NV either. Quote:
Quote:
I wouldn't hold my breath on Matrox either : according to my high ranked Matrox sources, the Parhelia 2 due in November is primarily an original Parhelia revamped, with minor corrections done to it, but nothing much. |
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#14 | |
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Member
Join Date: Jun 2002
Location: Norway
Posts: 332
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#15 |
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Member
Join Date: Nov 2002
Location: Waiting for Oblivion
Posts: 782
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No, "shader limited" refers to how fast the gpu can run pixel and vertex shader programs. Fillrate refers more to how fast it can apply textures to the scene.
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#16 | ||||||||||||||||||||||
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Member
Join Date: Nov 2002
Location: Waiting for Oblivion
Posts: 782
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There's a huge thread at Halflife2.net where people email valve with questions. I'm curious enough about hl2 to dig through it for info. I figured I may as well pluck out some q & a regarding performance and the engine and post it here.
*********UPDATED 9/2/2003 *********** Quote:
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This last one isn't performance related but I'll toss it in anyways... Quote:
edits: formatting, moved a quote or two, additions where noted |
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#17 |
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Junior Member
Join Date: Dec 2002
Location: Lund, Sweden
Posts: 45
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Looks very good indeed!!! My rig will run this game perfectly.
I'm very excited. |
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#18 |
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Senior Member
Join Date: Aug 2002
Location: Miami, Fl
Posts: 1,036
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How do we know they're still on track for Sept. 30th. when do you believe the benchmark will be ready (early September, perhaps)?
__________________
"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather it is one of those things that give value to survival." -C.S. Lewis |
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#19 | |
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Member
Join Date: Nov 2002
Location: Waiting for Oblivion
Posts: 782
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Quote:
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#20 | ||
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Member
Join Date: Jun 2002
Location: Norway
Posts: 332
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Quote:
Here's a quote from DaveBaumann: Quote:
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#21 |
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Naughty Boy!
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well now . IT seems to me that futuremark was a good indicator of future dx 9 tittles.
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#22 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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#23 |
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Senior Member
Join Date: Aug 2002
Location: Miami, Fl
Posts: 1,036
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Just imagine how those servers will get hit when the benchmark comes out
__________________
"Friendship is unnecessary, like philosophy, like art... It has no survival value; rather it is one of those things that give value to survival." -C.S. Lewis |
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#24 | ||
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Member
Join Date: Nov 2002
Location: Waiting for Oblivion
Posts: 782
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Quote:
Hopefully, when the benchmark comes out, Beyond3d will give us a full analysis. (hint, hint |
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#25 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,947
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You'll probably find that a number of sites will be able to give quite some analysis on this sooner or later...
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