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#1 |
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Registered
Join Date: Apr 2013
Posts: 3
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Hello
I'm working on a university project concerning a new technology that captures environments and creates 3D models from it. The technology: 1. Captures large areas of up to 32x32ft (or 10x10m) 2. With a high precision of 0.03" (or 1mm) 3. Detects motions in real-time (response time: 1ms) with up to 1000fps 4. Offers high resolution of 640x480 (VGA) 5. Works both in bright and dark light conditions 6. Is resistent to interference due to HDDM (High Definition Distance Measurement) 7. Is portable (0.8"x0.8") 8. Consumes low power (50mW-500mW) The goal of the project is to find application fields where this technology could be of use. Can you think of any fields that would require such a precision and resolution ? I am looking forward to your answers. Thanks in advance for your support! |
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#2 |
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Junior Member
Join Date: Sep 2006
Location: 40,00ºN - 00,00ºE
Posts: 80
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Very interesting tech.
I am sure that here have a lot possible uses, http://www.ibv.org/en. And I am belive byologists could find more, particulary field studies. |
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#3 | |
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Senior Member
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Quote:
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"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#4 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,488
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I have same questions
if Captures large areas of up to 32x32ft at a resolution of 1mm why is it only vga if you rendered a 32x32 area at 1 mm per pixel you'd end up with much higher res than vga
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#5 |
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Regular
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Everything people use kinect for is a potential application given that the precision is similar but the sensitivity to environmental factors hugely superior.
Facial mocap for instance.
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Cinematic is the new streamlined. |
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#6 | |
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Member
Join Date: Oct 2004
Posts: 699
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Quote:
If it creates convincing 3D volume at 1mm accuracy and with high frame rates, I would imagine security systems to be feasible revenue.. If it's 640x480 1000fps camera walking around the scene capturing up tot 1mm details, I would bet for something like virtual tours. Especially if one can combine several volumes together. |
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#7 |
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Registered
Join Date: Apr 2013
Posts: 3
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Wow! Thanks a lot for all the answers...I really appreciate them a lot. Davros and Jilippo, I unfortunately don't know the answer to your questions since I wasn't provided with more technical details than the ones I already mentioned.
P.S. This http://www.youtube.com/watch?v=0yNjkVjGXL8 is one cool video |
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#8 |
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Registered
Join Date: Apr 2013
Posts: 3
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Thanks everyone for your replies! These are some really good leads I will follow. Jilippo and Davros, unfortunately I don't have any more detailed technical information (we weren't provided with more info), so I don't know how to answer your questions.
MfA, Kinect aplications are definetly something we are onto. Does anything else, except facial mocap come to mind where such a high level of precision (or alternatively, such a large scanning area) is necessary ? Thanks a lot again |
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#9 |
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Member
Join Date: Jul 2002
Posts: 490
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An actor can play a digital character maped to his face in real time without having an artist create every single frame of animation.
P.S: Flashbacks of Max Headroom |
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#10 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,488
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didnt they do that in beowolf ?
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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