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#1 |
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Member
Join Date: May 2003
Location: N.Wales
Posts: 117
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See
http://www20.tomshardware.com/graphi...818/index.html There are some superb statements in the conclusion. The Futuremark optimizations, which are deactivated through the 3D Mark 2003 Patch v330, seem to be active again in the new driver. However, the extent of those optimizations is not clear to us, since THG is not a member of Futuremark's beta program and we therefore do not have access to the 3D Mark 2003 developer's version, which would be required to determine optimizations such as clipping frames and unperformed buffer clears that have been under criticism. NVIDIA assures us, however, that these are no longer in the new driver-its own rules forbid it. It's questionable as to whether this will win back the trust of users in the benchmark 3D Mark 2003. and my fave It would be nice to hear ATI's official stance on driver optimizations. Although ATI already stated months ago that it would do away with "unfair" driver optimizations, they have not yet announced any pertinent guidelines. Nvidia have given him some ace flow charts and everything!!! ATI have not produced the same exellent PR goodies! Nvidia may have produced some guidelines but are they using them? At least they finally bring the issue up |
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#2 | |
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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Quote:
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on my way to becoming dark matter.......... |
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#3 |
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Member
Join Date: May 2003
Location: N.Wales
Posts: 117
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I agree the whole article reads like they have been bringing a blow by blow account to their readers over the last few months but if you were solely a toms hardware news reader this article would be a bolt from the blue.
My own feeling is that at least it does not seem to completely rid nvidia of blame and many people will hopefully investigate further or that at least nvidia realises that now all the "popular" sites can't go on ignoring it as it has not blown over in the few weeks the sites were expecting. |
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#4 |
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Member
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I'm shocked he said anything at all about the whole thing.
Anand, still quiet
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Currently Playing: Call of Duty 4, Uncharted, Mass Effect. |
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#5 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
Expect 'em all to start falling in line with the truth now, just like dominoes or leppers or something. (I shouldn't be sarcastic, this is actually a good thing and something that I've kind of wanted for a long time....but it just seems SO hypocriticalish too.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#6 | |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Quote:
A very strange mental image, if you mean lepers.
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#7 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
Now I got the stupidest mental image of a lot of lepers jumping off a cliff with apendages falling off. (Just got done mowing the lawn, sorry. Thanks for the correction, I now feel like a proper idiot.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#8 | |
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Member
Join Date: May 2003
Posts: 191
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Commending a company for releasing a pile of PR slides they clearly do not adhere to is beyond weird.
Then this: Quote:
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#9 | |||
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Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
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Quote:
Quotes like this are just plain amusing: Quote:
Great. They don't know whether it's true or not--so why are they commenting in the first place? I also love it when people say "nVida told us" and "nVidia assures us...", etc. It would be far more interesting if instead of citing an abstract legality known as the nVidia corporation people might actually think to say, "John Doe at nVidia has the following to say, blah, blah." After all it is presumably real people working in the company who presumably have real names and who are presumably "assuring" people of various things. It could be that the few people making such "assurances" just don't want their names connected with those assurances, but that's another subject... And, I doubt THG knows anything about the UT2K3 trilinear problem with the newest Dets--or the fact that 3dGPU has indentified Brain Burke of nVidia as stating that nVidia--and nobody else--decides when nVidia meets its own "guidelines" and when it doesn't--and that nVidia has decided that the lack of full trilinear in UT2K3 does not constitute an IQ drop from full trilinear--and has also decided none of its customers needs full trilinear in UT2K3. Yep, such "assurances" as that really put nVidia on the right track of adhering to its own "guidelines", oh, yea.... |
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#10 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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#11 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#12 | ||
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Member
Join Date: Dec 2002
Location: Oxford, UK
Posts: 136
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Quote:
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#13 | ||
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Senior Member
Join Date: Jun 2002
Location: The Slope & TriBeCa (NYC)
Posts: 2,004
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Quote:
THG... ahhh... IMHO one of the most disgusting piece of something in the whole industry. Pick any subject, any year, any issue - you'll always find something...
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by T2k! Athlon 64 FX-53 | Gigabyte GA-K8NSNXP-939 | Corsair TWINX1024-4000 | Corsair HydroCool200™ Xtreme Water Cooling | ATI RADEON™ X800 XT PE | HP A7217A 24" CRT | Canopus DVRex-RT + an Apple dual G5 1.8GHz |
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#14 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
I really am looking forward to the spins the big sites are gonna put on it almost as much as the actual news they report.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#15 | |
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Member
Join Date: Jul 2003
Location: The Netherlands
Posts: 88
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#16 |
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Senior Member
Join Date: Jun 2003
Location: UK
Posts: 1,521
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IIRC though, isn't only the first texture stage all trilinear needs to applied to for many games, and that UT2003 is the exception rather than the rule? Not only that, but if it were applied to all stages, then games which didn't require this would still suffer a performance hit?
If this is true, and I'm not talking gibberish (trying to remember the wise lesson of B3D |
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#17 | |
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Member
Join Date: Dec 2002
Location: Oxford, UK
Posts: 136
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Quote:
However that's really second-guessing the developers... no game has to put their main texture on stage 0, in which case the bilinear effect would be apparent. UT2003 uses many layers of textures so it's more apparent in that game, older titles just use one or two so it's less obvious. But if a game doesn't use the extra texture stages, it wouldn't have any performance impact to use trilinear on them because they'd never get sampled. |
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#18 | |
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Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
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Quote:
nVidia is much different because the company has completely removed full trilinear support for UT2K3 from its drivers. |
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#19 | ||
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Member
Join Date: Dec 2002
Location: Oxford, UK
Posts: 136
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#20 |
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Junior Member
Join Date: Jun 2003
Posts: 29
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I sent an annoyed email to the article's author, asking for some editorial backbone. Prolly more people need to do that.
rms |
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#21 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,654
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Growing (or showing) a "backbone" is costly in an ad- and scoop-driven business.
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#22 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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