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#26 | |
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Join Date: Dec 2002
Posts: 1,371
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#27 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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I think you misunderstand, as I wasn't saying the OUYA doesn't do anything, but there's no point trying to explain things if you can't be arsed to read them. Makes me wonder why you're part of a discussion forum if you've no interest in discussion beyond one-liners.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#28 | |
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Join Date: Dec 2002
Posts: 1,371
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#29 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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For clarity given your apparent misinterpretation of my above comment, I was not implying OUYA does nothing where Kindle Fire does. I said nothing sells on cheapness alone, with price only a factor in value. Kindle Fire offers value in portable functionality that's worth $99 to a lot of people; no-one bought it just because it's $99. The question is where is the value in OUYA, specifically regards USP in a market that is already very well served across consoles, PC and tablets? Is it going to be worth $99 to millions of people as an Android games machine? I question that. Will it have extended functionality providing value? Maybe it will. But it needs more than just a $99 price tag to sell, which was all you were presenting as a reason people would buy it. If I was to consider developing an expensive title for this platform (the AAA games that the kickstarter alludes to), a $99 price tag on its own won't be enough to convince me to back a potential failure (because most devices that have entered the console space have failed). What makes this different from the likes of Gizmondo and GP32? What is the marketing strategy to reach the necessary milions of installed users needed for a healthy platform? If it's not much more than Android in a box, then why don't they pursue the idea of a controller for Android tablets, at least in addition to the console, and reach a far larger market from day 1? That strikes me as a much more sensible and safe move.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#30 | ||
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PM
Join Date: Dec 2002
Posts: 1,371
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The Kindle Fire was $199 not $99.
EDIT: Quote:
Not a handheld 1/5th the launch price ~16x more powerful Network connected Rootable out of the box Android Or I might ask how is it remotely similar to either of those devices? Quote:
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// Last edited by ninelven; 12-Jul-2012 at 16:26. |
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#31 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#32 | |
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PM
Join Date: Dec 2002
Posts: 1,371
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EDIT: Just for the record so that my opinion not be misinterpreted by others.... I do not know if the OUYA will be "successful" or not. I do not think it is the greatest thing since sliced bread. I do find it to be an interesting device at 99 dollars. I do believe it can certainly be profitable. And I have no interest in saying it will either be wildly popular or doomed to irrelevance. That REALLY doesn't matter to me. I simply like the device for what it is, at that price point. Anyone who doesn't like it, probably shouldn't buy it or concern themselves with it. Not everyone owns a kindle, or an iphone, or a PS3, or a Nook, or a Roku, or an Apple TV, or Wii, or DS, or Vita, or Nexus, nor should they.
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// Last edited by ninelven; 12-Jul-2012 at 17:22. |
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#33 | ||||||
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Senior Member
Join Date: Jul 2008
Posts: 2,145
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It's a home console, to be connected to a large TV. It's the first thing they stress, it's that they all grew up playing in home consoles, and now the most simple and innovative games have only been focused on smartphones and tablets. They want to change that. They want to make indie games for home consoles, but there's no console out there with an admission system adequate for indie developers. So they're creating the console first, and the games later. Quote:
The problem with releasing indie games for the Wii, X360 and PS3 is that the system is built for publishers. Nintendo, Sony and Microsoft take a way too big percentage of each game's sales, the admission process is way too long and expensive. As they said, they were inspired by the Indie Game documentary. It's way too risky for a single person or small team to develop a game for the current consoles, even if they come up with a brilliant idea, because of the large initial investment (without certainty that the game will even be accepted) and time that it takes to get to the virtual distribution channels. I think it's more like: The Indie developers will flock to OUYA like bees to honey because the console looks - by far - like their best chance to survive and see their dreams come true. Quote:
Homebrewerd couldn't even have access to the GPU, and even then there were many interesting things like Folding@Home and media players being developed for it, before Sony axed the whole thing with a software update. Quote:
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It can't anyway, the thing is weaker than a PS Vita. |
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#34 |
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Member
Join Date: Jan 2007
Location: Soviet Kanuckistan
Posts: 383
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Most of the talk I have seen about people interested in OUYA view it as a media box first, game box second. Personally, if it is quiet and I can do Netflix and browse the web on it I am already sold at that price point.
Also hackable, FOSS friendly hardware tends to stay useful - lots of folks still using WRT54GL routers because of the ability to install Linux on them for example. Cheers
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I scroll this conflict!! http://industrial.org http://codegrunt.com http://deterrent.net |
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#35 | |
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Senior Member
Join Date: Mar 2002
Posts: 1,363
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#36 | |
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Senior Member
Join Date: Mar 2002
Posts: 1,363
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And the games with the best reviews for PSV are probably Gravity rush and Uncharted, and those are definitely high content games. |
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#37 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,149
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The concept of shipping a $99 arm based console is fine, putting the hardware in a box and shipping units is just the first step though. What I don't understand and what the kickstarted campaign didn't explain at all is what their business model is. Do they just make money on the hardware? Do they charge a fee for a game to be available for the Ouya store? How many game will they have in the store? How will they highlight/filter the "good" content? It all contributes to what is critical mass interms of sold units, if you have say 100K units in the wild, how many sales does that translate to for an Indie game? and does that justify whatever the developers cost is to publish on the platform? I'm interested in it to see what their approach is. I guess the advantage of Kickstarter if you can raise $3M+ is you don't give away any ownership and you don't owe anything to the investors, I just have to wonder how long before one of these big projects turns out to be a scam and the lawsuits start flying. |
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#38 | |||
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Senior Member
Join Date: Jul 2008
Posts: 2,145
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http://uk.ign.com/games/reviews/vita...sortOrder=desc How many would be unplayable on a Tegra 3? Quote:
And most probably, nothing stops you from purchasing a game in the smartphone and then keep playing it on the OUYA when you get home. |
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#39 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,149
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I'm asking if they are trying to attract Indie developers to their platform how they are doing that, other than advertising the console as hackable, which being as cynical as I am to me implies easy piracy. There is some cost to supporting the platform for any developer, even if that cost is as simple as adding controller support, what's the upside to doing it? There are many things it could be, I'm just saying that the kickstarter centers entirely around simple android box connects to TV anyone can write software for. I can go buy a PI today and do that for 1/3 their price. To be interesting it needs a workable business model. |
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#40 | ||
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PM
Join Date: Dec 2002
Posts: 1,371
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If they could delay the launch to April or May and launch with Tegra 4 at 119.99 or 124.99, that would be a much better option IMHO. Then they would actually have a platform the market is growing into, without any worries of being able to play existing Android games at 1080p with a decent framerate. By the end of 2013 (or maybe even before they launch), Tegra 3 will be a 2nd tier SoC, and I don't think that is what their potential customers want. It would also put them out of sync for any sort of upgrade path. Quote:
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#41 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,648
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#42 |
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PM
Join Date: Dec 2002
Posts: 1,371
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Are indie games largely pirated on the PC today?
I could be wrong, but it just doesn't seem like that big of an issue (for games $10 or less). I mean what % of Android users actually root their phone, and out of that how many engage in widespread piracy? But, the nice thing is we will probably find out one way or the other... I prefer to hope for the best.
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#43 | ||||||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Well, their kickstarter page says:
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Putting this all another way, the intention of this box is to get open game development and play away from tablets and back in front of the TV where it belongs. They effectively want to recreate the 8 bit experience. I can respect that. However, I'm unconvinced there's a market that wants to play Android games as they are on TV (one-button games where you just press X to jump), and I'm unconvinced developers will develop console-type, full controller games for this box if there isn't a significant userbase to support it. And I don't see who is going to spearhead sales to establish that userbase. At the moment it looks like the intenion is to sell OUYA to people who are playing Gameloft games on their tablets wishing they could play them on TV. These people will buy OUYA because it's cheap and enables that. That'll establish the userbase, and then devs will invest more in this specific segment of Android, which will encourage more adoption. I think they should go ahead but also release the controller for Android devices, reducing the cost of entry for controller-based Android gaming dramatically ($30 instead of $100 for anyone with an Android tablet) and offering a much stronger market for devs. Devs could then develop touch and controller based interfaces to help with the transition. Once there's a clear market for Android games on the TV, then specific boxes will make more sense along with Android TVs.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#44 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Quote:
The only people who should be more concerned over its future are those considering funding early or developing a title. If it turns out to be a dead end then they'll lose their investment. That's where open discussion serves a useful purpose.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#45 |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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OUYA takes 30% from the app sales.
The PC argument is irrelevant IMO. Lots of gamers don't like 'm. Sales are going down. It's all about a simple plug and play TV experience. If they get the market place and online experience right...
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Your skill in Reading has increased by one point. |
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#46 | ||
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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I completely agree with this point of view.
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Your skill in Reading has increased by one point. |
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#47 |
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PM
Join Date: Dec 2002
Posts: 1,371
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Eh, OT.
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// Last edited by ninelven; 13-Jul-2012 at 03:39. |
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#48 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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What's getting missed here is the middleware argument.
Already we see a large portion of dev's using Unity, Corona, AIR etc to create their games, (I thought I read 50% but can't find the link) this will likely grow pretty quick over the next couple years as Android market matures, and Windows Market gains steam (or not), indie developers really looking to maximize revenues will need to turn to middleware. The cost to port to something like Ouya is negligible if you're on middleware, and if Ouya is successful it gives developers even more incentive to look outside Apple's wall's and see what's out there, could have a nice symbiotic relationship with Google Play really. Google Play is maturing pretty well already IMO, most of the large iOS titles are there and there's a TON of really great games to play if you care to try and find some. I'm personally seeing pretty good revenue growth compared to a year ago. I think the tipping point will be 2012/2013 for Android to really turn a corner as a profit generator for dev's. It really is building up steam, and for the first time with Android 4.0 they've got their whole ecosystem in place and they've done it right.
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Current Project: Bardbarianhttp://treefortress.com Recent Games: http://arcade.atari.com HTML5 Retro Remakes (I did Combat, Lunar Lander, Centipede, Pong) http://pirateslovedaisies.com - HTML5 Tower Defence My Apps: http://esdot.ca |
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#49 |
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Member
Join Date: Jul 2005
Posts: 218
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It's not a minority when it's made easy to do. For example, Napster made it so simple to pirate content that we still haven't recovered from the aggressive DRM practices put into place to combat such rampant piracy. On this inexpensive hackable platform, create an update that nets you xbmc, a torrent client, and access to infinite storage... like people did when the PS3 keys leaked, or on jtag'd 360s. Look at what people are doing on those hacked boxes, and before other hacks were contained, and amplify it for this fundamentally hackable OUYA device. It doesn't seem like any legit business case can be made with a straight face.
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#50 | |
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Senior Member
Join Date: Mar 2002
Posts: 1,363
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