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#76 |
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Senior Member
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One big criterium for that kind of immersion is photorealistic graphics. So you turn your head and your FOV rotates as it would in real life. But you're still aware that you're viewing computer graphics.
Even cinema-quality CGI may not be enough for immersion. There used to be these Viewmaster viewers, with discs of stereoscopic images of faraway places. 3D effect was good and it was photos. But it wasn't really more immersive than looking at travel photos in a book. |
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#77 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,223
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Quote:
I'm not a laptop user though, I've only dealt with standard layout keyboard forever so my finger have been hard-wired into knowing the position of every letter or key already. a HMD would be funny, esp. if used to the point you have no apparent display besides it. but it's a bit over the top. unless you head-track to look at additional web browser instances, text terminals and other funny stuff! the caveat is, if you're displaying your apps as textures in a small 3D world, or just drawn on a virtual cylinder, then you need very high dpi. I find 3D accelerated desktop to be useless, because when you use their only feature : zooming out windows to look at all of them at a glance, text becomes unreadable and you can't make out what they are. (file managers and terminals all look alike). even with a small transformation of their "distance" and orientation, they look bad. so, ungodly high dpi is needed for a HMD to be really great. but I'm still delighted at Carmack taking a look at the problem and slashing the latencies. even if HMDs become workable because of huge improvements in gyrometers, accelerometers etc. and computing power. motion controls are OLD : nintendo came out with them for the NES! (the Powerglove). it was a failure. but they still released motion controls 15 years later, with the Wii. useless tech became useful, with increased precision and lowered latency. wow. 15 years ago I badly wanted a VFX-1! to play Descent under MS-DOS. incidentally, it was about the price of Carmack's set, but it got nowhere besides being the most well-known HMD back then. no way my parents would have forked the monies. I'm sure it would have run Descent and nothing else. http://museum.bounce-gaming.net/vfx1.html |
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#78 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,038
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I'm not excited about HMD's because I don't think I want my entire field of vision consumed by the game. Maybe I'll feel differently if I try it, but the biggest hurdle for me will be not getting sick while playing. |
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#79 |
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B3D Scallywag
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Yeah when 3d works it makes a dramatic difference IMO, I'll have to try it out on Skyrim when I eventually get it.
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#80 | |
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Member
Join Date: May 2010
Posts: 201
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Quote:
Friend: That's a cool looking game, can I play? You: Nope, you'll have to buy it separately on your console, and then go back to your place to setup your online pass with your online account so we can play. Friend: Uh huh... Online multiplayer shouldn't be the only option, both options should be accessible if the given opportunity presents itself. |
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#81 | |
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Join Date: Jun 2011
Location: Italy
Posts: 67
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Quote:
__________________
Ipsa scientia potestas est.
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#82 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,483
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#83 | |
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Join Date: Jun 2011
Location: Italy
Posts: 67
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Quote:
The issue, as stated above, was to permit 2 people in the same room to play the game against one another or together, and using multiple VR sets would permit to do this, without compromising the fairness (which is often an issue with split screen).
__________________
Ipsa scientia potestas est.
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#84 | ||
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Dinosaur Hunter
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Quote:
Quote:
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Don't vote; it just encourages them. |
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#85 | |
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Senior Member
Join Date: Jun 2008
Posts: 1,806
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Quote:
JC needs to be aware that his RAGE game causes some people like me to have motion sickness...so whatever goggles he's developed will need to NOT have this bad side effect! |
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#86 |
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Senior Member
Join Date: Oct 2004
Location: The Netherlands
Posts: 2,241
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I'm sure they can design around motion sickness to a certain extent but the fact is that you just can't trick all your organs into thinking you are moving so people who are more sensative to motion sickness than other will probably always run into situations where they might start feeling sick.
Something I'm much more worried about is the effect on my eyes. Having screens so close can't be good.
__________________
I cut an elderly woman off and she spun out and crashed... but its alright... cause I've got a Jaaaaag |
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#87 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,255
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The reason why I get motion sickness with some FPS is precisely because there is head-movement while I am not actually moving my head. If that kind of thing isn't simulated, I never have any problems. So if an HMD has the camera follow my own head movements, I expect less motion sickness than when the game does this for me.
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#88 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,483
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#89 | |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,397
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Quote:
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#90 | |
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Senior Member
Join Date: Apr 2002
Location: San Francisco, CA
Posts: 1,380
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Quote:
http://www.arcade-history.com/?n=dac...etail&id=12493 |
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#91 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,223
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wow I played it as a tech demo, the game was set with invulnerability. I was maybe less than ten year old. it was in a technology oriented theme park, which had all matters of stuff (3D Imax, moving/vibrating seats, 60 fps cinema, a huge video wall made of a lot of CRTs)
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#92 | |
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Member
Join Date: Apr 2006
Posts: 307
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Unannounced platform, but tagged with "Google glasses Glass"? |
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#93 |
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Regular
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The existing Google Glass prototypes only overlay peripheral vision, the only announced consumer AR glasses with an overlay across the center of vision are from Lumus Optical AFAIK (there are some monochrome version for the military too) and that has pretty low FoV.
It's probably just another phone or tablet demo, meh ...
__________________
Cinematic is the new streamlined. |
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#94 |
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Senior Member
Join Date: Feb 2002
Posts: 2,038
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Maybe with commentary the Firefall video would have been impressive. As it is I don't see why I should be impressed.
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#95 | |
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Junior Member
Join Date: Dec 2005
Posts: 66
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Sometimes I wish certain game types would be more physically demanding so ... I am waiting for a holodeck |
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#96 | |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,397
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Quote:
The talk reviewed much of the current state of the art of comp vision + comp graphics, and showed why current AR systems (on various games/mobile platforms) are not terribly convincing.
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#97 |
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Senior Member
Join Date: Feb 2002
Posts: 1,869
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The most extraordinary I've encountered in this genre was the SGI-powered virtual cave, where you actually walked into a small room, with images (potentially stereoscopic) were projected on all surfaces around you. It was bought due to a local politician having his mind blown on a on a planning trip to the US, and he saw to that it was bought to the local institution. They then turned to us in order to, well, have something to actually DO with it. "Wouldn't it be nice to, you know, walk around inside a protein".
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#98 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,651
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Quote:
Cheers
__________________
I'm pink, therefore I'm spam |
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#99 | |
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Senior Member
Join Date: Sep 2008
Posts: 1,939
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Quote:
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#100 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,869
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Quote:
Seriously, if you regarded it as described here as an experiment in human/computer generated environment interaction, you could disregard its outrageous price and lack of utility, and simply enjoy it for the experience it could give. Incidentally, even then it used 120Hz projection onto the surfaces, interactivity over rendering realism indeed. Not everything has to be practical or possible to make into a palatable mass market device to be worthwhile to explore. The Carmack VR device is something I suspect I will have to own, lack of utility be damned. It will be interesting to experience and experiment with, and once I'm done with that, the next geek in line can buy it cheap from me, and have fun with it. |
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