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Old 06-Jun-2012, 15:48   #26
pc999
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I hope this doesnt mean even more interactive movies
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Old 06-Jun-2012, 16:37   #27
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UE4 hasn't been shown at all, other than a few pics (haven't seen the latest GI though) and 3 seconds of footage in a teaser for tomorrow's gametrailers GTTV UE4 special. From the few pics that are out, perhaps the quality of it in motion is similar to Square's tech demo, but they really have little chance against Square's artists in terms of showing off.

Still, if UE4's Elemental Demo (as Cliff B. called it in the preview) is at a similar level to Agni, and given all the comments done by Epic and a few other devs that they're pushing the manufacturers to up their standards as much as they can, I'm starting to believe these visuals are going to be achieved in the next-gen.
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Old 06-Jun-2012, 16:45   #28
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Originally Posted by FirewalkR View Post
..., I'm starting to believe these visuals are going to be achieved in the next-gen.
Yes PC can already render that... ;p
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Old 06-Jun-2012, 17:03   #29
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Originally Posted by SedentaryJourney View Post
The samaritan demo was a cutscene, and so are the UE4 demos.



The hair and cloth rendering in this seems to be a step above what we've seen in the Samaritan footage. Environments are better than the ones in the UE4 demo, and the animation is spectacular. I don't see any deficit compared to UE4.
Hair and cloth rendering??
Why would UE4 need that? It'll be used mainly for bald space marines, with robot suits. Or for soldiers, who are known to primarily wear helmets.

But seriously, UE imo was never about advanced tech, look at mass effect or gears of war shadows for example. It's all about easy to use, fast and cheap results.

This square engine will require the most talented of 3d artist to create assets..
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Old 06-Jun-2012, 18:07   #30
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I'm blown away, especially by lighting, physics and animations.
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Old 06-Jun-2012, 18:22   #31
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Yes PC can already render that... ;p
Well, obviously.

I said I'm starting to believe (although I always hoped) because up till now there were many rumors of kinda mid-to-low-range hardware for both ms and sony hardware, and all these demos may mean they're actually considering some really nice specs.
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Old 06-Jun-2012, 18:36   #32
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Holy mother of whatever !!!!! If they give me that on the next ps/xbox I'll buy it right now even if I have to sell my dog !!!!!!
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Old 06-Jun-2012, 18:46   #33
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Originally Posted by pc999 View Post
I hope this doesnt mean even more interactive movies
Just pessimism ! Tech demos are always that: tech demos !
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Old 06-Jun-2012, 19:25   #34
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I'm already loving next-gen. This looks amazing
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Old 06-Jun-2012, 20:38   #35
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Tech demo on unknown hardware, yawn. Might as well be CGI. For all we know the unknown hardware is a 100Tflops rendering farm.
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Old 06-Jun-2012, 20:47   #36
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Tech demo on unknown hardware, yawn. Might as well be CGI. For all we know the unknown hardware is a 100Tflops rendering farm.
And in 1996 we all thought this was CGI.

http://www.youtube.com/nTBeGAhk79I

Technology is improving. PC gaming had took a backseat to consoles. Now with the coming of more powerful consoles... It's time to show off that power on PC AND console.
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Old 06-Jun-2012, 20:52   #37
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This looks good but nothing amazing or uexpected. It's clear that many of us were mentally ready for next-gen this year, I see lots of craving hardcore gamers jumping at every hint of next-gen.
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Old 06-Jun-2012, 22:07   #38
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I mean dear lord this can be considered Avatar quality in many instances.
No, it really can't.
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Old 06-Jun-2012, 22:09   #39
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Originally Posted by antwan View Post
Hair and cloth rendering??
Why would UE4 need that? It'll be used mainly for bald space marines, with robot suits.
It was actually the other way - they went with hairless characters because that's what the current tech was the best at...
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Old 06-Jun-2012, 22:33   #40
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No, it really can't.
Yeah. This looks more video gamey.
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Old 06-Jun-2012, 23:37   #41
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Originally Posted by Laa-Yosh View Post
It was actually the other way - they went with hairless characters because that's what the current tech was the best at...
It was meant as a joke, but you are right. UE3 games had really weird looking hair, I don't think it was an artist limitation so yeah, no surprise they went with bald characters most of the time..

ontopic: watched it again, and the aliasing gives it away.
Does anyone know what hardware they used to demo it? I hope it's not a dual nvidia 9900 with quad tesla extra rendering.
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Old 07-Jun-2012, 08:53   #42
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Originally Posted by Laa-Yosh View Post
No, it really can't.
Not literally of course, but if anything this is the closest to a CGI render I've seen running in realtime. The hair physics, lighting and particles just seemed so impossible to render. I hope whatever platform it was running on bears similar spec to at least one of the nextgen consoles. Sorry, not you Wii U.
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Old 07-Jun-2012, 10:23   #43
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As far as I know this is from someone on the team

Quote:
Yeah it's just a high-spec PC, though the graphics board has a *lot* of ram.
Realtime playback is just one hurdle though, it took just as many artists
just as long to do the work as it would have if we'd done the whole thing
as a pre-rendered movie. The savings will come when we can start
cross-utilizing assets, and merge our real-time cutscene team with our
prerendered movie team.

Doing a whole 50-hour FF game to that level though....you'd need a lot of
sales to justify the budget.
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Old 07-Jun-2012, 12:19   #44
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I was gonna say!

If HD towns in current gen FF games were too expensive for SE, then any game with this level of visual fidelity would be a no go.

Phenominal stuff though... best "next-gen" demo yet imho
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Old 07-Jun-2012, 14:44   #45
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I believe this is what next gen will be like.

Look at this, SW1313, UE4, would all those companies be investing in this kind of tech if only high end PC's were capable of running this stuff? I don't believe so.
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Old 07-Jun-2012, 15:02   #46
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Well they overestimated things at the beginning of this gen as well as made tech demos far exceeding the actual quality
The 60 FPS Metal Gear Solid 4 reveal video (though I doubt you can find the 60FPS version anywhere now):


then the TGS06 real time demo with 5000 polygon for snake's moustache and such:


And don't forget the recent demo by Tri Ace which was running realtime on PS3/Xbox 360 dev kits:
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Old 08-Jun-2012, 03:27   #47
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Originally Posted by nightshade View Post
Well they overestimated things at the beginning of this gen as well as made tech demos far exceeding the actual quality
The 60 FPS Metal Gear Solid 4 reveal video (though I doubt you can find the 60FPS version anywhere now):
i don't know that it was ever 60fps originally, but maybe i'm wrong. i believe the 480p version of that trailer that came with the special edition of subsistence was 60fps, however. i don't know, but here's the original 30fps kikizio rip, if anyone is interested:

http://www.MegaShare.com/4313459

much better quality than the youtube. if only this was the game (and ps3) we got
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Old 08-Jun-2012, 03:45   #48
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The original trailer might have been 60fps, but like the now discarded version of Rising, it was probably stitched together offline. During the actual realtime demonstration, the framerate was pretty poor in comparison

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Old 08-Jun-2012, 09:44   #49
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There is new presentation on GT in poor quality, but with much more information.
http://www.gametrailers.com/video/e3...losophy/731978

Its clear that footage is 720p, but they said that depending of a scene You get framerate from 30 to 60fps.

They showed also their previous take on this scene as a pre-rendered and made a demonstration side by side with real time one. Its clear that both share same assets, but lighting is a little different, hair technology is different and of course AA quality is different, but its really close.

They also said that its running on off the shelf hardware, but havent specified anything.
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Old 08-Jun-2012, 14:53   #50
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They also said that its running on off the shelf hardware, but havent specified anything.
http://vr-zone.com/articles/asus-rog...am-/16166.html
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