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Old 22-May-2012, 12:18   #2
Bludd
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I would wait. The PDF release notes aren't up yet (click and you see the old notes) and this release isn't searchable yet on the site.
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Old 22-May-2012, 14:34   #3
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http://www.geforce.com/whats-new/art...vers-released/

Quote:
If you downloaded our 301.24 beta drivers or the releases specifically for the GTX 670, 680 or 690, you'll definitely want to upgrade to the new 301.42 WHQL drivers as we've fixed bugs, improved functionality, added 4-way GTX 670 SLI support, improved Mass Effect 3 override anti-aliasing performance, and listened to user feedback to fine-tune and tweak the elements you care about.
Quote:
New 3DTV Play Display Support

Add support for the following displays:

Mitsubishi HC7800D Projector
Samsung UE40ES6530 3DTV
Samsung UE40ES6710 3DTV
Samsung UE46ES8000 3DTV
Samsung UN40ES6500F 3DTV
Sharp LC-70C7450U 3DTV

Fixed Single-GPU Fixes

GeForce 200 series: 3D Vision - The stereoscopic 3D image capture function (via hotkeys) does not work.
GeForce 400 series: There is no picture when using LAV DirectShow Filters on MPC-HC for MPEG4 video playback.
GeForce 400/400M series: HDMI displays - Changes made to the NVIDIA Control Panel->Adjust Desktop Color Settings->Content type (ITC) reported to the display setting are not preserved across system reboots or suspend/resume cycles.
GeForce 500 series: Mass Effect – Anti-aliasing turns off for some objects at various positions.
GeForce 500 series: NEC PA241W - The NEC MultiProfiler Calibration software is unable to communicate with the monitor.
GeForce 600 series: ASUS VE278Q - Upon bootup, the DisplayPort display resolution is set to 1680x1050 instead of its native 1920x1080.
GeForce 600 series: Bully: Scholarship Edition - The main game character is drawn incorrectly.
GeForce 600 series: Dragon Age 2 - Shadows randomly become corrupted as you move characters around.
GeForce 600 series: F1 2012 - The bottom edge of the screen eventually turns completely black.
GeForce 600 series: The NVIDIA Control Panel incorrectly reports DirectX support as DirectX 11.0 instead of DirectX 11.1.
GeForce 600 series: World of Tanks - Red-screen crash occurs when playing the game.
When setting a custom resolution on the secondary Dualview (extended mode) display, the display goes blank.

Fixed Multi-GPU Issues

2-way/3-way/4-way SLI: GeForce 500 series, DiRT 3 - Stuttering occurs in the menus and loading screens, and occasionally during a race.
3D Surround, SLI: GeForce GTX 500 series, Batman: Arkham City - There is heavy flickering in the cut-scenes with 3D Surround enabled.
3D Surround: With four displays connected, the displays used for Surround may not match what the Wizard depicts.
3-way/4-way SLI: GeForce 600/500 Series - Certain custom resolutions result in ‘Display Driver Not Responding’ errors when running DirectX 11 games.
SLI: GeForce 400 series - If SLI is enabled immediately after installing the driver, there is screen corruption upon system boot up. If SLI is not enabled, then there is no option to enable SLI after the system boots up.
SLI: GeForce 500 series, 3D Vision, ASUS VG278H - The 3D monitor does not return to 2D mode when exiting a stereoscopic 3D video or game.
SLI: GeForce 500/200 series, 3DTV Play: Black bars appear in the lower right portion of the screen of alternate frames in 3DTV Play for 720p @ 60 Hz.
SLI: GeForce 500/400 series - With SLI enabled, the motherboard remains powered on even after shutting down Windows.
SLI: GeForce 600 series - When shutting down the system with SLI enabled, the driver hangs and requires the system to be shut off using the power switch.
SLI: GeForce 600 series, 3D Surround - The Windows taskbar appears on top of games when viewed in windowed full-screen mode.
Surround: GeForce 600 series - The Confine taskbar feature fails when the accessory display is set as the primary display.

This latest release underlines our promise to support your purchases for as many years as possible, improving fidelity, performance, and the overall experience wherever possible.

Last edited by DSC; 22-May-2012 at 14:42.
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Old 22-May-2012, 14:43   #4
Bludd
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Thanks. The PDFs haven't been updated yet, though. Or they haven't caught their mistake.

Edit: If I search for 680 GTX in the driver finder form, I get the old driver. If I search for 690, I get the new one. They haven't updated their finder properly.

Edit2: Seems to work fine now.

Last edited by Bludd; 22-May-2012 at 19:00.
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Old 25-May-2012, 12:06   #5
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Thankfully Risen 2 works properly with SLI now. It was about time.

I have caught Nvidia being late in their support with both Alan Wake and Risen 2, regarding their dual gpu driver. AMD was 1-1,5 month earlier supporting these two games. The overall score still favors Nv though.
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Old 29-May-2012, 03:52   #6
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Quote:
Originally Posted by Nvidia
This latest release underlines our promise to support your purchases for as many years as possible, improving fidelity, performance, and the overall experience wherever possible.
Not-so-subtle barb directed at AMD for its recent decision to move bunches of cards to legacy status?
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Old 29-May-2012, 14:48   #7
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Have nv finally fixed "show only applications installed on this computer" yet ?
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Old 29-May-2012, 20:54   #8
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Quote:
Originally Posted by Grall View Post
Not-so-subtle barb directed at AMD for its recent decision to move bunches of cards to legacy status?
Haha yeah, I noticed that too
Pretty fun when we see companies having humour
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Old 05-Jun-2012, 08:13   #9
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I wonder why my desktop icons keep changing place each time I enable/disable SLI.

I mean how difficult is it to leave the infernal things at their place and why don't they fix it already?

I never had this problem on my crossfire system.
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Old 05-Jun-2012, 12:12   #10
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It's fundamental to windows, which does not, and never has cared about your icon positions. Whenever the screen resolution is changed so the current arrangement doesn't fit, windows just scrunches everything up into a jumble whichever way it feels like.

...And that happens whenever the graphics driver turns off the desktop to enable SLI or crossfire. Don't ask me why it needs to turn off the desktop. That seems like something that should just be handled silently internally. Guess it's engineering mindset/thinking at work, rather than human relations making the decisions...
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Old 05-Jun-2012, 22:25   #11
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http://www.midiox.com/desktoprestore.htm to the rescue!
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Old 06-Jun-2012, 18:20   #12
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Coming to think of it, my crossfire system used to be more minimalistic, so Grall's explanation fits perfectly. Not many icons back then to shuffle around.

Still, Bludd's desktop restore worked like a charm, after removing a couple of rogue icons, that seemed to have a mind of their own.

Thanks guys.
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Old 07-Jun-2012, 00:10   #13
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Yeah, this isn't an SLI only thing, happens with Crossfire too.

Edit: Thanks Bludd for that link.
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Old 07-Jun-2012, 01:52   #14
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Quote:
Originally Posted by Grall View Post
...And that happens whenever the graphics driver turns off the desktop to enable SLI or crossfire. Don't ask me why it needs to turn off the desktop. That seems like something that should just be handled silently internally. Guess it's engineering mindset/thinking at work, rather than human relations making the decisions...
With the move from 2D to fully DX/3D pipeline driven desktops MS introduced a mode called "linked adapter". Without this all of the GPU's would be be chewing up power renering the desktop in AFR mode; somewhat wasteful. Linked adapter is the Windows setting that will switch from a single GPU mode to a multi-GPU mode (and also how we detect that we can turn the addition GPU' down int very low power or ZeroCore power states).
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Old 07-Jun-2012, 14:22   #15
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So why not run the desktop in linked adaptor mode all the time regardless of wether there's additional GPU(s) in the system or not? Getting all your icons and window positions screwed up every time the SLI/CF switch is flipped gets a tad annoying after a couple years...
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Old 26-Nov-2012, 07:54   #16
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GeForce 301.42 WHQL contains and even tweaks some those features while improving support for GTX 600 cards (including GTX 670 4-way SLI) and half a dozen 3DTV displays, as well as fixing a plethora of single and multi-GPU bugs. You'll also find new or improved SLI and 3D Vision profiles for many games, especially new releases like Max Payne 3, Dirt: Showdown, Sniper Elite V2, and Street Fighter X Tekken.
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Old 26-Nov-2012, 11:20   #17
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I just installed 310.x drivers yesterday on my fresh Windows 8 installation, so I presume that's what you mean. I understand the mistake, as the mistake is on one of the download pages of Nvidia's own site as well I think.
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Old 08-Dec-2012, 20:22   #18
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Quote:
Originally Posted by Arwin View Post
I just installed 310.x drivers yesterday on my fresh Windows 8 installation, so I presume that's what you mean. I understand the mistake, as the mistake is on one of the download pages of Nvidia's own site as well I think.
I thought 301 was the last non 8 driver?
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