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#51 | |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Quote:
Maybe it could in 2008 but in 2011/2012 it just can't. |
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#52 |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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Wanna bet?
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#53 | ||
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Junior Member
Join Date: Sep 2011
Posts: 26
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Quote:
http://youtu.be/ylYwTWV1aHg Guy claims it is running at 720p medium . Look at that dips ( or more accurately freezes), look at those shadows, which are somehow much worse than console version. Moreover scenes in this movie are nothing intensive, add few more solders, runing and grenades and you are seeing slide show. Ironically MW3 was even worse. Quote:
This time with this console centric development, new hardware which may have strong points where pc's are weak (interposers with very low latency connections/ high bandwidth, some crazy threading like 4 way IBM in P7/a2, edrams. I bet minimum one of these will end up in consoles.) AND add much smaller/ maybe none( from prespective of average pc)power advantage... There are truly none developers interested in truly pushing PC anymore. Another thing, there are surely powerful forces, namely console manufactures which will depend on seeing these boxes as truly next gen by publics end even geeks and may persuade devs to making console versions stand out for some time/not making pc version/making conversion from last gen machines. Remember pc versions of Just cause, GRAW, not releasing force unleashed,cod 3, bad company "because pc is to slow". I feel that combination of all this, will make few years of nasty ports on PC ( an probably there will be no light in the tunnel for pc gamers like crysis was last time...)Console exclusives level , let alone higher will be no match for small pc devs. About API. I don't listen too much these reassurances about efficiency, Dx11 pc-console parity? yeah right , just like parity of dx9 with console and pc at the beginnings... Gosh, I remember all these buzzwords : dx10,stream out, SM4.0, geometry shading and fake screens from flight simulator, and now these "monster" can't even play b3 like a console... Few years later we have third generation of dx11 cards and not a single game have efficient, groundbreaking implementation of any features . Consoles will gain new efficiencies too, and soon we will see new excuses about new API needed, and at the same time excuses about fragmentation of pc base which will be cause of not using it... |
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#54 |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Guys calm down. I think Solarus knows there is huge the diffrence in hardware, Moores law is still relentless . He probably means how little of this is translating to accutual games.
Just look at this(or comparison of pc and console version of Medal of honor from last page), top of the line console and pc graphics at the of last gen Timesplitters future perfect http://www.youtube.com/watch?v=-9g9fHF3z_Q FEAR http://www.youtube.com/watch?v=-0d85UexLzw No contest, even on low quality video.Even IQ gap was much larger last time... And this was norm 4-5years after last console launches, today after nearly 7 years , it's not even funny... No wonder people claiming they can't see the difference... Do you really see improvements of this scale in any pc comparison videos? If there was mearly one game with this gulf, no one would argue that he can't see diffrence. When i look at this DF comparison videos and articles with paeans about pc versions and think about specifications of current PCs i only think something is terribly wrong. Pc gamers /graphics enthusiasts should not glorify this minor(optically) , mostly effortless improvements and accustom devs/pubs to this minimal efforts and unoptimized smoke and mirrors(no pun intended |
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#55 | |
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Junior Member
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I don't want to turn this into some gamefaq style fight of pc vs console, these are just things that i and others notice. despite wticher being a pc game built for pc it runs just as well on 360. with the supposed power difference i expected alot more. i want to see something that just is impossible for consoles to do. also isn't crysis on consoles using cryengine 3? i don't think there can be an argument of which version has better lighting. |
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#56 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,840
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Quote:
Battlefield 3 high/ultra, especially multiplayer. Just disregard every other game and keep it simple. If you don't see the difference in that example then we're beyond the realm of talking sense, so let's just close the thread.
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The content of this message is my personal opinion only. Last edited by Andrew Lauritzen; 27-Apr-2012 at 22:51. |
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#57 |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Just look at this video, for example
http://youtu.be/dSq_jTiHJ8k I don't think Xbox can match this fluidity |
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#58 | |
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Member
Join Date: Oct 2008
Posts: 590
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Quote:
After that I did upgrade for mere 250€ (i.e. new CPU and new GPU), which now performs better than ever. That's less than the 8800GTS cost back in early 2007. (I was lucky that Asus made a bios update to allow the Phenom IIs) In any case... yes, the game dips a lot, but it does so on the consoles too... A LOT. And that was with a PC build a week before PS3 came out in Europe, too. It was quite a high end system for its time (though not super high end, by any means), but only cost 50% more than a PS3. I did play Bulletstorm, too. Ran alright, though that's a game that's best experienced at stable 60Hz, if anything. My point is, most games coming to PC these days (with few exceptions) are console to PC ports. The consoles haven't had any upgrades in terms of performance either. And with "optimization" and good code, you only get so far. In theory (if the PC ports are well made, not like GTA4, which I can't max out on my 2011 system) all games made for PS360 should all still run adequately on my old PC. I can't testify to it anymore (as I don't use it)... but my laptop (5650 Radeon) is comparably fast (a bit slower than the 8800GTS). And that can also run most PC games maxed at 720P. Again, not all of them, and not all of them perform ideally, but most do. And it's also ALWAYS a matter of how good a port is. Assassin's Creed (the series) for example has massive CPU requirements for what it does. GPU not at all. On the other hand, Rage runs away with stable 60Hz (mostly CPU bound, too). BF3 I haven't really tried, as I refuse to buy into Origin. The beta ran well on my new PC though... and yes, it does look massively better on PC than it does on consoles. Not that it really matters, as the low resolution and no filtering for consoles results in a blurry mess on a bigger TV. |
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#59 |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,840
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And lets not get off-topic into the typical "well consoles were cheaper/better when they came out" argument that never ends and quite frankly is pretty boring... it's more fun to talk about the claim that they are comparable to current, *high end* PCs as was made in the original post :P
So enough of this lame consoles vs core 2/8600 comparisons. Lets talk consoles vs i7/GTX 680. The claim is that the latter produce an equivalent experience
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The content of this message is my personal opinion only. Last edited by Andrew Lauritzen; 27-Apr-2012 at 22:53. |
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#60 |
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Junior Member
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I understand the hardware itself is more powerful by default. but i don't see that difference in power in games at all. i don't own battlefield 3 on pc i have the 360 version so i can't comment on multplayer, but i was expecting a huge leap in singleplayer since itd be more focused on graphix over multplayer, but it looks the same.
in the video posted when geralt walks out the tent on the pc version it looks like a nuclear winter due to the bloom. i'm pretty sure the dof doesn't have anything to do with the game looking like batman painted it yellow to poke fun at green latern, |
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#61 |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,840
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Don't get me wrong, BF3 has a massive visual difference in single player too... if you don't own it on PC, I wouldn't even both disputing it. It's clear to anyone who has seen the two side by side. If you don't care and are happy with how it is on 360, fine, but that's different than your claim that it looks similar to high on PC. It does not.
That's HDR exposure adjustment, and yeah, it's pretty clear in the screenshots that the 360 lacks proper tone mapping as well (the sky is washed out in a lot of shots for instance, like the one I referenced). Tone mapping and HDR are both realistic and desirable...
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The content of this message is my personal opinion only. |
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#62 | |
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Junior Member
Join Date: Sep 2011
Posts: 26
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There are deeps and freezes. C2 on console had deeps , but nowhere deep as on that pc, which I'd call "freezes".
One thing i realized , Cards with similar performamce, but newer (just like your 8800gts/5670) example tends to run new games a lot better, no wonder it is in interest of IHV and probably part of "TWIMTBP" optimisations. I undrestand rest od your post. Personally i planned big upgrade in later part of generation but somehow lost interest.Itis just no incentive for me. If there was only half as good line up of technologicaly advanced pc games like in 2004/05 i'd jump in. Quote:
[QUOTE=Andrew Lauritzen;1639750 Battlefield 3 high/ultra, especially multiplayer. Just disregard every other game and keep it simple. If you don't see the difference in that example then we're beyond the realm of talking sense, so let's just close the thread.[/QUOTE] Well, to keep it simple as a control group we should add battlefield 2 at 1600/1200 and console version , how it was called? modern combat at 480/320(or somtehing like that). Comparison should end at this cause there is no contest in assets,shading, lightening, etc Something is defintely wrong with fact that we even can compare it successor when gulf in hardware is even larger than last time. |
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#63 | |
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B3D Scallywag
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Quote:
That said there does seem to be a lot of downloplaying of the significance of 1080p with high quality AA plus a fixed 60fps with no tearing. If I were to be cynical I might point out how significant such qualities are considered when comparing games between the major consoles... Regardless though, it doesn't really matter to me if the differences are subtle. Near perfect image quality at near perfect framerate is enough motivation for me to choose the PC route. The fact that PC games have subtley better graphics on top of that (and not so subtle in some cases) is just icing on the cake. For me personally PC gaming is more about customisability, options, and amazingly enough to some people I'm sure, convenience and cost. (but that's a different discussion). As far as exlcusives go, there are certainly a few very worthwhile exclusives on consoles but they're diminishing with time. My answer to that is, I'll get a console to play the exclusives and play the mutilplatform games (of which there are more than enough these days to make exclusives largely irrelivant to me) on my PC. Best of all worlds.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#64 |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Since i Can't edit yet....
To put it simply consoles did very good job at staying in the game , especially with this long gen. On the other hand pc gaming , in much longer time did not manage( for obvious reasons, not hardware progress) to leap way beyond console like last time, maybe it is even one of the reasons for console manufactures to prolong this cycle. |
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#65 | ||
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B3D Scallywag
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Quote:
Inefficiency and unoptimised are more or less the same thing. The level of optimisation that's performed for a particular hardware set determines how efficiently that hardware is used. If you want to add it all up then the highest estimate of relative console efficiency I've heard from a reliable source is 2x from Carmack. That no doubt takes into account the API obverhead as well as the massive performance gains you can achieve from optimising your code for a specific hardware set. From personal experience i'd say 2x is about right for reasonable ports later in a consoles life. Obviously there will always be exceptions on both sides that break that ratio. Quote:
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#66 | |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Quote:
BTW If I would nitpick and calculate, the list of somehow visually interesting exclusives is getting longer not shorter |
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#67 | |
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B3D Scallywag
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Quote:
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#68 |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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![]() Console version looks nothing like that... that's no bullshot with a crap load of AA added that'll you'll never see, that all in-game.. I really don't see the point in this thread... Consoles are WAY behind even a medium spec'd modern PC Instead of comparing consoles to PC running console games why don't we compare consoles to PC running PC games? ![]() ![]() ![]() ![]() ![]() http://static.skyrim.nexusmods.com/d...1334352572.jpg Consoles were good in there day, but that day was ~5 years ago now.
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#69 |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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I have a 9600Gt if anyone wants any tests running
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#70 |
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Junior Member
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wow is that last game Skyrim? wow theres a difference I can clearly see. i want more games that visually better like that! also isnt that crysis shot from the tech demo video they showed? i dont recall the game looking like that.
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#71 | |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Quote:
I could link another video but instead i will just quote comments: "On same configuration with my core 2 duo OC to 3.0 , on medium I get 17-22 fps, it¨s not very playable" "HOW THE? I've got Core 2 Duo 2.80GHz E7400, 9600GT 1GB 128bit, 2GB 800mhz ram but i can't get more than 25 fps on 800x600 low O.O" "that card sucks very hard in bf3... in low the average of this card is 20fps or less" "9600gt in medium? bullshit.." "why LOLI GOT amd 455 3.10 xfx 9600 gt 4gb ram ddr3 and in low at 1024x768 i got like 30 and less...last drivers" |
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#72 | |||
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B3D Scallywag
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This was a bit of a dead giveaway:
"22" HP Monitor with HDMI connected @ 1080p Resolution" Quote:
Quote:
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__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#73 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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Quote:
Want to visit Elsweyr? You can on PC. |
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#74 | |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Quote:
As for screens; Skyrim screen is good, but video would be better -battlefield not much difference, i thought the bushes would be much better in pc version. -stalker/metro; good shots but thes games have few good effects, and very uneven/bad : textures, models,animations. - crysis is not from game - wicher screen is nothing special In 2012 there should be much more examples(even better). Nobaody argues moores low but it, would be nothing wrong if diffrences in 2012 would like my Medal of honor or FEAR vs timespliters and above. I'm done ( gmt+2) |
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#75 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,283
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Quote:
STALKER games look down right amazing at times, near CGI, the textures are awesome and some of the texture packs for it are ridiculous. Same with Metro 2033, looks CGI in places on PC with 4xMSAA enabled. Crysis looks better then that screen with mods, especially as now all PC cards can actually apply transparency anti-aliasing to all the foliage As for Whicher, I doubt they'll be a console game next generation with such high IQ
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