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Old 30-Apr-2012, 23:30   #51
BoardBonobo
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Holy Psychotic Spartan and friends!! If they get the multi player to looks as good as GoW3 single player and then add some special sauce to the single player campaign the I'm sold!!
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Old 01-May-2012, 12:38   #52
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And I'll be god damned, how is it possible the MP in GOWA looks better than GOW3 ? Man this giant cyclops looks like something out of a CGSociety 3d piece, the lighting, modelling and texturing are phenomenon and seriously it makes Cronos look "bad" in comparison.

Why can't SSM show some SP screenies already, as gorgeous as MP looks I could care less about it really.
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Old 01-May-2012, 12:57   #53
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No way... There is more fidelity going on in the background for GOW3.

But yes... Very good signs pointing to an amazing looking singleplayer.
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Old 01-May-2012, 13:45   #54
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Wonder how gow3 mp turns out?! Hope sp does not suffer...also, support of 3d in sp makes me nervous...typically, graphics in sp suffer imo due to 3d (see e.g. KZ3).

I heard composer changed this time..., GOW3 soundtrack is easily among the best out there!

I wonder how mp works? I heard about competitive 4 vs 4...but the clip shows 4 vs the cyclops?

Nevertheless, easily my most anticipated game on consoles!

PS: the chains of the cyclops look rather weird, clearly shows the beta status...
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Old 01-May-2012, 14:04   #55
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...also, support of 3d in sp makes me nervous...typically, graphics in sp suffer imo due to 3d (see e.g. KZ3).
Since when? KZ3 is quite a bit bit prettier looking than KZ2, Uncharted 3 is definitely a better looking game than Uncharted 2, and Resistance 3 is a much better looking game than both of its predecessors.
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Old 01-May-2012, 15:27   #56
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if anything all the first party dev said 3D help them optimize the game more for 2D mode. Getting a smooth performance in 3D means you should be even more stable performance in 2D.
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Old 01-May-2012, 17:27   #57
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Well, but imo the IQ (aliasing) in both games suffered compared to their prequels. So for me, while some upgrade happens, my overall impression of those games was not an improvements in graphics.

I know its due to change in AA method, ironically initiated because of the MLAA used in GOW3...but (without better knowing) I just think that 3d mode is guilty that they could not dedicate more time to tweak AA, but probably only a kind of personal aversion against 3d in general
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Old 01-May-2012, 17:37   #58
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I wonder why they change to a new climbing system? Climbing was ok in GOW, but I dont care much because it was only a relativ short part in GOW3...
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Old 01-May-2012, 19:53   #59
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I wonder why they change to a new climbing system? Climbing was ok in GOW, but I dont care much because it was only a relativ short part in GOW3...
Think Tappy said everything is more fluid and feel more cinematic, the old platforming still system feels like a game and looks like playing a game still. And there will be less prompt too or something, probably meant by the QTE or some floating button on top of enemies for finishes.
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Old 01-May-2012, 22:51   #60
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the cyclop titan reminds me of the one seen in the movie " Jason and the argonauts "
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Old 02-May-2012, 03:01   #61
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I hate the look of this cyclops they are showing. He looks dumb and ugly. Hope they have the same concept artists as in GOW3. Other than that, yes, we see better self shadowing on the newer cyclops, am sure they have better optimisations this time.

I just want them to keep not abandon the 'look' of GOW3, the game looked phenomenal and superb while playing ! I still get goosebumps when I see the oh-so-freaking-real skin of Hades emerging from the darkness !
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Old 02-May-2012, 07:02   #62
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I just want them to keep not abandon the 'look' of GOW3, the game looked phenomenal and superb while playing ! I still get goosebumps when I see the oh-so-freaking-real skin of Hades emerging from the darkness !
I'm sure that we will see some incredible looking lighting, they have been improving the tech of GoW3 and at least skin shader on ogre seems to have some nice sss-like qualities. (bent normal trick?)

I certainly want to know what other tricks they have as GoW3 had one of the most interesting takes on Forward Rendering I have heard of.
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Old 02-May-2012, 09:28   #63
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They have some footage at gametrailers and it looks unbelievable. Especially the scene where the Cyclops' face is ruined and his eye is being pulled out

Very brutal
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Old 02-May-2012, 10:53   #64
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You can't go more brutal than GOW 3 !
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Old 02-May-2012, 11:36   #65
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Oh I bet they will
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Old 02-May-2012, 12:45   #66
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According to Tod Pappy that megalops is only a baby version of something much bigger in the game, I really hope they go crazy with the titan tech in Ascension since this is the single most visually stunning engine tech I've seen in this entire generation.
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Old 03-May-2012, 22:17   #67
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Quote:
Originally Posted by Billy Idol View Post
I wonder why they change to a new climbing system? Climbing was ok in GOW, but I dont care much because it was only a relativ short part in GOW3...
It was a short part. It was also terrible.
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Old 04-May-2012, 17:06   #68
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Which part are you guys talking about?
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Old 04-May-2012, 23:42   #69
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Is the bit towards the end where you are monkeying around those cages? That bit was annoying!
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Old 05-May-2012, 01:23   #70
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Quote:
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Which part are you guys talking about?
I'm talking about all parts actually. Traversal in God of War games always sucked in my opinion.
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Old 05-May-2012, 02:09   #71
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Just found this. Some new footage (I think).
Very nice character model.

http://www.jeuxvideo.fr/jeux/god-of-...tu-489962.html
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Old 05-May-2012, 02:46   #72
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Quote:
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I'm talking about all parts actually. Traversal in God of War games always sucked in my opinion.
In gow3, i got stuck twice while traversing where Kratos wouldn't go forward however hard I pound the buttons. Once , it was during the boss fight with that god with super speed shoes. It was ironic as you were supposed to follow him around as fast as u can and instead Mr. kratos decided to cling to one ledge and not move ahead at all !

I can't remember when was the other incidence, but a similar thing happened again.

They should make it more freeform and smoother taking cues from AC and UC.
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Old 05-May-2012, 07:24   #73
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Quote:
Originally Posted by Sigfried1977

I'm talking about all parts actually. Traversal in God of War games always sucked in my opinion.
Well, in my opinions those parts were all ok! That is why I wonder about the change in climbing...but it seems some of you guys had serious problems with it.
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Old 05-May-2012, 20:44   #74
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I don't think the GoW3-style blood effects fit well against the new lighting on surfaces.
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Old 06-May-2012, 15:39   #75
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Quote:
Originally Posted by messyman View Post
Just found this. Some new footage (I think).
Very nice character model.

http://www.jeuxvideo.fr/jeux/god-of-...tu-489962.html
nice animation after 11: 20


Nice character model for theMP.
http://h13.abload.de/img/animation219f9w.gif


http://i.imgur.com/2yk7t.jpg
http://i.imgur.com/qTVrJ.jpg

Last edited by TEEDA; 06-May-2012 at 19:41.
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