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Old 06-Jun-2012, 18:14   #51
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Quote:
Originally Posted by Grall View Post
Joystiq claimed the game's slated for 1st quarter 2013
It says "February 2013" in the trailer.
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Old 06-Jun-2012, 21:09   #52
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Wow, the gameplay trailer is phantastic!! This game has phantastic graphics!! Bring it on!!
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Old 09-Aug-2012, 23:25   #53
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Crysis 3 - CryEngine 3 Tech Trailer


http://www.youtube.com/watch?v=JWvgETOo5ek&hd=1

Glorious!
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Old 09-Aug-2012, 23:44   #54
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Unbelievable that they make these movies to show off image quality, and do them with vsync off so you can still see tearing.

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Old 10-Aug-2012, 22:20   #55
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Unbelievable that they make these movies to show off image quality, and do them with vsync off so you can still see tearing.
At least we know they they recorded it directly from game.
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Old 11-Aug-2012, 00:25   #56
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At least we know they they recorded it directly from game.
I wouldn't be surprised it they actually thought that out.
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Old 11-Aug-2012, 00:43   #57
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Quote:
Originally Posted by milk View Post
I wouldn't be surprised it they actually thought that out.
It was likely intentional, which is fair enough I guess. At least reduces the number of twerps accusing them of prerendering etc.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 11-Aug-2012, 01:30   #58
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I'm really curious what hardware that clip runs on, and what the native resolution of the video is before encoding/compression. I hope C3 isn't so advanced that its hardware demands of a high-end system makes it run like the original Crysis did on a high-end rig of the time when it was first released...
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Old 11-Aug-2012, 01:52   #59
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Quote:
Originally Posted by Grall View Post
I'm really curious what hardware that clip runs on, and what the native resolution of the video is before encoding/compression. I hope C3 isn't so advanced that its hardware demands of a high-end system makes it run like the original Crysis did on a high-end rig of the time when it was first released...
Resolution is 1080P. The direct feed version has been released earlier today:
http://www.crydev.net/dm_eds/files/G...FINAL_1080.mov
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Old 11-Aug-2012, 02:19   #60
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What is their showcase Anti-aliasing used in the video? SMAA? I saw some tech videos a while back with SMAA T2x implemented in Crysis 2.
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Old 11-Aug-2012, 05:40   #61
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I think my gfx card just melted due to embarrasment , there was no way it coul run this !

Lovely stuff ! We should start making movies with CE3. I am all in for no more rendering times !
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Old 11-Aug-2012, 08:49   #62
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Quote:
Originally Posted by Ike Turner View Post
Resolution is 1080P. The direct feed version has been released earlier today:
http://www.crydev.net/dm_eds/files/G...FINAL_1080.mov
Thanks for the direct feed link. Fantastic. Finally, a game and engine that appears to have been developed with tessellation in mind. Hopefully with time to fully play around with it, they will have it implemented more efficiently than in the Crysis 2 patch.

Either way it looks amazing and definitely appears to be finally bringing forth the visuals I expected when it was announced that Dx11 would support tesselation. Yay.

Regards,
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Old 12-Aug-2012, 07:02   #63
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Originally Posted by Silent_Buddha View Post
Finally, a game and engine that appears to have been developed with tessellation in mind.
Since it's a multiplatform title that will be released on current consoles, don't expect the assets to be designed from the ground up with tessellation in mind. And really, that's when the practical benefits of tessellation will become clear.

As it stands, they tack on displacement maps to objects that are designed to work on pre-DX11 hardware. While I'm sure they'll do a better job of it than they did with Crysis 2, it will take a DX11 PC exclusive or next-gen console title to show what tessellation can really bring us. And it will be glorious
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 12-Aug-2012, 17:21   #64
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Regardless of however gimped their tesselation tech may be by the existance of today's dog-awful consoles, C3 still stands to use tesselation a magnitude more efficiently and effectively - easily - than any other game released so far up until now.

I'm just hoping and praying that that shithole of a company EA won't make the game an origin exclusive. That'd suck more than anything that ever sucked before. (Well, maybe not. Computer games aren't the most important thing in the universe after all. )
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Old 12-Aug-2012, 17:37   #65
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Quote:
Originally Posted by Grall
Computer games aren't the most important thing in the universe after all.
Liar!!!
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Old 12-Aug-2012, 20:20   #66
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today's dog-awful consoles
you started off so well

Then you had to go and ruin it didnt you
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Computer games aren't the most important thing in the universe after all.
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Old 13-Aug-2012, 04:50   #67
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Originally Posted by Billy Idol View Post
Liar!!!
Nay... Blasphemer!!!

You can bet your ass Crysis 3 will be Origin exclusive. Origin doesn't seem to trawl my HDD constantly any more so I'm cool with it. It won't have me switching over from Steam but it ain't worth a boycott IMO.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 18-Aug-2012, 13:53   #68
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As per the link in the Console section ... more details of the tech behind the trailer.

http://www.cgrecord.net/2012/08/crye...h-trailer.html



I wonder how well this works and what happens to shadows and such around it since its not tessellation.
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Old 20-Aug-2012, 14:15   #69
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I am looking foward to read more about this pixel accurate displacement. And its funny how for the frog they are using indeed tesselation. Is very good to know that crytek is really experimenting with many different aproches and making substantial progress in many of them. They also have that marching cube sort of thing they showed years ago and never saw the light of day. They are inventing a bunch of stuff. You've got to give them that.
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Old 20-Aug-2012, 22:07   #70
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There was also that tech demo for procedural creation of indoor environments in buildings with destructible walls and stuff. That probably ended up in some of their non-gaming projects.
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Old 02-Nov-2012, 15:14   #71
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The alpha apparently started today. I've seen people with DX10/10.1 cards saying they can't start the game, because it requires actual DX11 hardware.

Official system requiremetns for the Alpha according to a tester
Quote:
MINIMUM REQUIRED SYSTEM SPECIFICATIONS:

• OS: Windows Vista, Windows 7 or Windows 8

• CPU: Intel Core 2 Duo 2.4 GHz or better

• RAM: 2.0 Gb (3.0 Gb on Vista)

• Hard Drive: 3.5 Gb or more of free space

• Video: Directx 11 compatible video card, NVIDIA GTS 450 / AMD Radeon 5770

• Sound: DirectX 11 compatible sound card
http://forum.notebookreview.com/gami...a-testing.html
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Old 02-Nov-2012, 15:47   #72
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Ouch. Hopefully that's just an alpha thing. Otherwise the PC version will be stillborn.
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Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 02-Nov-2012, 17:43   #73
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OK, some quick impressions from the alpha. For some reason the frame-rate is locked at 30Hz and the input lag is indeed noticeable. The default level of the graphics settings in my case is Very High (the maximum). There's only one map available for the multi-player trial.
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Old 02-Nov-2012, 19:43   #74
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disable vsync,
no framerate lock or input delay for me,

also the game really uses the CPU, it seems my i3 2100 is not enough, CPU load at 100% (4 threads) easily, and some bad micro stutter here and there (with FPS over 40)
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Old 02-Nov-2012, 21:13   #75
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Yup...its laggy as hell. I had vsync on so im not sure if turning it off helps. Didnt like the gameplay so im not going to try it again.

The included level has the color palette of a Carmack game. To actually see anything while moving you have to turn of the motion blur (same as in every game with this "feature"). I must say that it didnt look like a new engine to me. It felt like i was playing some generic unreal based console port.
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