If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#51 |
|
Member
Join Date: Feb 2002
Posts: 497
|
|
|
|
|
|
|
#52 |
|
Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,598
|
Wow, the gameplay trailer is phantastic!! This game has phantastic graphics!! Bring it on!!
__________________
I bid farewell with a rebel yell... |
|
|
|
|
|
#53 |
|
Senior Member
Join Date: Mar 2007
Posts: 1,133
|
|
|
|
|
|
|
#54 |
|
Regular
Join Date: Jun 2003
Posts: 6,160
|
Unbelievable that they make these movies to show off image quality, and do them with vsync off so you can still see tearing.
|
|
|
|
|
|
#55 | |
|
Senior Member
Join Date: Sep 2006
Posts: 1,418
|
Quote:
__________________
“It is Microsoft. And I will kill them.” —Sony Computer Entertainment President and CEO Ken Kutaragi, asked in 1994 who he thought the biggest competition would be for his upcoming PlayStation game console. |
|
|
|
|
|
|
#56 |
|
Member
Join Date: Jun 2012
Posts: 265
|
|
|
|
|
|
|
#57 | |
|
hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
|
It was likely intentional, which is fair enough I guess. At least reduces the number of twerps accusing them of prerendering etc.
__________________
Quote:
|
|
|
|
|
|
|
#58 |
|
Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
|
I'm really curious what hardware that clip runs on, and what the native resolution of the video is before encoding/compression. I hope C3 isn't so advanced that its hardware demands of a high-end system makes it run like the original Crysis did on a high-end rig of the time when it was first released...
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
|
|
|
|
|
#59 | |
|
Member
Join Date: Jul 2005
Posts: 683
|
Quote:
http://www.crydev.net/dm_eds/files/G...FINAL_1080.mov |
|
|
|
|
|
|
#60 |
|
Junior Member
Join Date: Feb 2010
Posts: 30
|
What is their showcase Anti-aliasing used in the video? SMAA? I saw some tech videos a while back with SMAA T2x implemented in Crysis 2.
|
|
|
|
|
|
#61 |
|
Senior Member
Join Date: Oct 2005
Posts: 4,319
|
I think my gfx card just melted due to embarrasment , there was no way it coul run this
Lovely stuff ! We should start making movies with CE3. I am all in for no more rendering times
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
|
|
|
|
|
#62 | |
|
Regular
Join Date: Mar 2007
Posts: 8,952
|
Quote:
Either way it looks amazing and definitely appears to be finally bringing forth the visuals I expected when it was announced that Dx11 would support tesselation. Yay. Regards, SB |
|
|
|
|
|
|
#63 | ||
|
hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
|
Quote:
As it stands, they tack on displacement maps to objects that are designed to work on pre-DX11 hardware. While I'm sure they'll do a better job of it than they did with Crysis 2, it will take a DX11 PC exclusive or next-gen console title to show what tessellation can really bring us. And it will be glorious
__________________
Quote:
|
||
|
|
|
|
|
#64 |
|
Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
|
Regardless of however gimped their tesselation tech may be by the existance of today's dog-awful consoles, C3 still stands to use tesselation a magnitude more efficiently and effectively - easily - than any other game released so far up until now.
I'm just hoping and praying that that shithole of a company EA won't make the game an origin exclusive. That'd suck more than anything that ever sucked before. (Well, maybe not. Computer games aren't the most important thing in the universe after all.
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
|
|
|
|
|
#65 | |
|
Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,598
|
Quote:
__________________
I bid farewell with a rebel yell... |
|
|
|
|
|
|
#66 |
|
Darlek ******
Join Date: Jun 2004
Posts: 9,488
|
you started off so well
Then you had to go and ruin it didnt you
__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
|
|
|
|
|
#67 | |
|
hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
|
Nay... Blasphemer!!!
You can bet your ass Crysis 3 will be Origin exclusive. Origin doesn't seem to trawl my HDD constantly any more so I'm cool with it. It won't have me switching over from Steam but it ain't worth a boycott IMO.
__________________
Quote:
|
|
|
|
|
|
|
#68 |
|
Member
Join Date: Jul 2006
Posts: 502
|
As per the link in the Console section ... more details of the tech behind the trailer.
http://www.cgrecord.net/2012/08/crye...h-trailer.html ![]() I wonder how well this works and what happens to shadows and such around it since its not tessellation.
__________________
SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html |
|
|
|
|
|
#69 |
|
Member
Join Date: Jun 2012
Posts: 265
|
I am looking foward to read more about this pixel accurate displacement. And its funny how for the frog they are using indeed tesselation. Is very good to know that crytek is really experimenting with many different aproches and making substantial progress in many of them. They also have that marching cube sort of thing they showed years ago and never saw the light of day. They are inventing a bunch of stuff. You've got to give them that.
|
|
|
|
|
|
#70 |
|
Senior Member
Join Date: Sep 2006
Posts: 1,418
|
There was also that tech demo for procedural creation of indoor environments in buildings with destructible walls and stuff. That probably ended up in some of their non-gaming projects.
__________________
“It is Microsoft. And I will kill them.” —Sony Computer Entertainment President and CEO Ken Kutaragi, asked in 1994 who he thought the biggest competition would be for his upcoming PlayStation game console. |
|
|
|
|
|
#71 | |
|
Member
Join Date: Oct 2009
Posts: 418
|
The alpha apparently started today. I've seen people with DX10/10.1 cards saying they can't start the game, because it requires actual DX11 hardware.
Official system requiremetns for the Alpha according to a tester Quote:
__________________
Ég er sænskur víkingur. Jag är en svensk viking |
|
|
|
|
|
|
#72 | |
|
hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
|
Ouch. Hopefully that's just an alpha thing. Otherwise the PC version will be stillborn.
__________________
Quote:
|
|
|
|
|
|
|
#73 |
|
Senior Member
|
OK, some quick impressions from the alpha. For some reason the frame-rate is locked at 30Hz and the input lag is indeed noticeable. The default level of the graphics settings in my case is Very High (the maximum). There's only one map available for the multi-player trial.
__________________
Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
|
|
|
|
|
#74 |
|
Member
Join Date: Mar 2009
Posts: 160
|
disable vsync,
no framerate lock or input delay for me, also the game really uses the CPU, it seems my i3 2100 is not enough, CPU load at 100% (4 threads) easily, and some bad micro stutter here and there (with FPS over 40) |
|
|
|
|
|
#75 |
|
Junior Member
Join Date: May 2007
Posts: 22
|
Yup...its laggy as hell. I had vsync on so im not sure if turning it off helps. Didnt like the gameplay so im not going to try it again.
The included level has the color palette of a Carmack game. To actually see anything while moving you have to turn of the motion blur (same as in every game with this "feature"). I must say that it didnt look like a new engine to me. It felt like i was playing some generic unreal based console port. |
|
|
|
![]() |
| Tags |
| cryengine, crysis |
| Thread Tools | |
| Display Modes | |
|
|