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#26 |
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Senior Member
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You have to admit though, that SIMT is a bit more catchy than "tmoapfiaipwoaSawlms" [my bold above].
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English is not my native tongue. Before flaming please consider the possiblity that I did not mean to say what you might have read from my posts. Work| RecreationWarning! This posting may contain unhealthy doses of gross humor, sarcastic remarks and exaggeration! |
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#27 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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In retrospect, this wasn't a great choice IMHO, as one is not necessarily and immediately obviously a superset of the other, and the bindless thing is pretty damn useful.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#28 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Quote:
We can't really make a full GCN v Kepler comparison until nVidia rolls out its Tesla parts. GK104 is 40% bigger than Pitcairn and 40% faster so that's a wash. 40% with only a 25% bandwidth advantage too. Not really sure what defines architectural "elegance" anyway. Doing more with less? Prettier slides?
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What the deuce!? |
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#29 | |
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Senior Member
Join Date: Mar 2006
Posts: 1,682
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I'm afraid I lost you at the PRT part. |
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#30 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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I think Dave means that you can achieve a pretty similar effect on hw having PRT...think instead of having >128 bind points, thus having to rely on the bindless aspect, you just make a fat, partially resident thingie and index into that (at least that's something that took about 30 seconds to cook up - probably wrong too!). You get the benefits of the CPU savings (no messing up with setting and unsetting resources, which isn't cheap), and some hardware help. As I said, if that's the idea, it's not a complete superset or a seamless replacement for the bindless facilities, so the fact that they can do it yet chose against adevertising it was counterproductive from where I'm standing.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#31 |
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Senior Member
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I take it Partially Resident Textures make bindless ones possible too.
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"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#32 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,947
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Sure, mention it to the people that are going to get the most benefit (i.e developers), but at "Tech Day" you are apealing to the end users as much as press. If I have a few features that are interesting but outside of the DX model at the moment I'll spend time talking about the one that is more likely to resonate with the users ("Oooo, hardware accellerated MegaTextures").
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#33 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,489
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so bindless textures its just a fancy name for use as many textures as you want ?
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#34 | |
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Senior Member
Join Date: Mar 2006
Posts: 1,682
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#35 |
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Member
Join Date: Nov 2005
Posts: 147
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In the 7970 block diagram, the Ultra-Thread Dispatch Processor, which had been around from the X1800 to the 6970, is missing. I know each GCN unit has a scheduler, but that's at a different level I think.
So what happened to the thread dispatcher? Is it still there but they just didn't show in the block diagram, or they don't need it anymore? If so, how is work being dispatched to all the GCN units? Is it the ACE units? |
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#36 | |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Quote:
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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