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Old 08-Dec-2011, 13:49   #26
DieH@rd
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"...Feared Dead or Infected" ...as the newspaper said.

Zombie game then.
Also "Texas, New Mexico quarantine falls". Definite zombie/alien infestation game.
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Old 08-Dec-2011, 14:04   #27
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I remember in the Move tech demos, there was an example using Move as a torch in a survival horror setting. I hope this is not like the normal zombie or "horror" games where enemies jump at the player every minute.
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Old 08-Dec-2011, 16:52   #28
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The implied detail of the leaves correlating to the detail everywhere in the game would lead one to question if this was "real-time/in-engine" but a scripted event within the engine where high detail textures can be used for a scene is certainly plausible and doable.

I just wouldn't expect such texture detail everywhere in the game on a 512mb Ram console.
I repeat, that texture detail isn't particularly remarkable or high fidelity enough so as to make me believe that it would be impossible on a console with 512 MB of RAM. You can't look at the texture detail on a leaf and extrapolate that to an entire game anyway... that's not even a reasonable assumption to make.

Especially given that we know next to nothing about the game. For all we know it could be a PSN game which consists solely of a character running around a tiny confined space in the middle of a forest so beautifully rendered that even the pores on the underside of each leaf can been seen at the microscopic level.

My point is really that there's little shown in that pic to suggest that it can't be done in-engine or even in game on a PS3, PC or even iPad.
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Old 08-Dec-2011, 17:01   #29
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Looking at the texture detail on the leaf again you can clearly see some pixelation on the bigger leaves on the right hand side. Also the leaves are just instanced object in that scene so i can't see how that would be particularly RAM intensive for a console game.

I've seen much more impressive and higher fidelity textures in games like gears, Red Dead Redemption or KZ3. So there's nothing shown yet indicating that specific scene it "too awesome" to be in a PS3 game.
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Old 08-Dec-2011, 17:05   #30
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I just hope it's the new Quantic Dream game, I'd love to know what they are working on now.
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Old 08-Dec-2011, 17:32   #31
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I just hope it's the new Quantic Dream game, I'd love to know what they are working on now.
Did you play heavy rain kagemaru?

What did you think?
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Old 08-Dec-2011, 17:40   #32
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...running around a tiny confined space in the middle of a forest so beautifully rendered that even the pores on the underside of each leaf can been seen at the microscopic level.
If it were a bug game just hoping from leaf to leaf, I'd agree.

But seeing what the game is, I don't think it's a fair assumption.

I see where your coming from, but my only point is extrapolating that level of texture detail throughout the game will lead to disappointment.

Not a single game this gen has replicated that level of texture detail across the expanse of the game.
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Old 08-Dec-2011, 17:43   #33
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If it were a bug game just hoping from leaf to leaf, I'd agree.

But seeing what the game is, I don't think it's a fair assumption.

I see where your coming from, but my only point is extrapolating that level of texture detail throughout the game will lead to disappointment.

Not a single game this gen has replicated that level of texture detail across the expanse of the game.
(Note: not an argument but more of an debate)

Not to labour the point, but my original point was that the particular level of texture detail in question in that pic is not even high at all. So i would say that many if most games that have come out on the PS360 in recent times have displayed that level of and even better texture detail accross their entire gameworlds.

I just don't think that the texture detail we can see in that pic is particularly remarkable.
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Old 08-Dec-2011, 17:54   #34
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Did you play heavy rain kagemaru?

What did you think?
Still haven't played it, it's up there with a list of other games I have but never even started up yet. I did enjoy the demo though.

Loved Omikron and really liked Indigo Prophecy, so I'm sure I'll like Heavy Rain. Still disappointed we haven't gotten an Omikron 2 yet too
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Old 08-Dec-2011, 18:10   #35
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I just don't think that the texture detail we can see in that pic is particularly remarkable.
When looked at on it's own, I can see why you'd say that, but looking at the context of what data is represented is what leads me to present cautious tones.

We are talking about a relatively high texture on leaves for a game that isn't limited to just a forest. I don't think it's a coincidence that Crysis2 left the island for the console focused game .

I don't expect to be able to read the spines of magazines in games targeted for xb360/ps3 with only 512mb ram because the systems have to render the rest of the game world.

Who knows, I could be wrong here and maybe Sony will really push streaming and fully utilize the BRD.
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...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box.
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Old 08-Dec-2011, 18:13   #36
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what if the game is about you being the plants & trying to kill the humans?
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Old 08-Dec-2011, 20:48   #37
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Yap, without any info, I'm guessing it's a Quantic Dream game as well.
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Old 09-Dec-2011, 01:25   #38
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http://i.imgur.com/pMgIr.jpg

Square bokeh like U3, and this

http://www.youtube.com/watch?v=jfF9y_Z6Zvg

I would laugh my ass off if it turns out to be a U3 map pack.
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Old 09-Dec-2011, 02:10   #39
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Damn it! Too late.

Maybe it's a ND game?
Or is this like inFamous 2 referencing other games?

Maybe the U1 zombie virus spread through the whole world.
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Old 09-Dec-2011, 12:08   #40
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Still haven't played it, it's up there with a list of other games I have but never even started up yet. I did enjoy the demo though.

Loved Omikron and really liked Indigo Prophecy, so I'm sure I'll like Heavy Rain. Still disappointed we haven't gotten an Omikron 2 yet too


*Fist bump*

I thought i was the only one to play that game.

The day Omikron 2 is announced is the next day i cry tears of joy.
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Old 09-Dec-2011, 12:19   #41
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Originally Posted by TheChefO View Post
When looked at on it's own, I can see why you'd say that, but looking at the context of what data is represented is what leads me to present cautious tones.

We are talking about a relatively high texture on leaves for a game that isn't limited to just a forest. I don't think it's a coincidence that Crysis2 left the island for the console focused game .

I don't expect to be able to read the spines of magazines in games targeted for xb360/ps3 with only 512mb ram because the systems have to render the rest of the game world.

Who knows, I could be wrong here and maybe Sony will really push streaming and fully utilize the BRD.
But Crysis 1 is on the consoles and can be downloaded from PSN or XBLA, go check. Of course the vegetation texture fidelity is not as high in that game as in the pic above, which of course is your point, but i also see your Crysis 2 and raise you Uncharted Drake's Fortune (and the forest levels of U2) for a game with leaves and foliage of a similar texture fidelity.

Deus Ex human revolution is another game that has relatively high res textures on pretty much everything. I mean i could read the front page of magazines, and see the remnants of tattered images left over from torn posters. I definitely expect to see textures of that particular fidelity almost everywhere on consoles as it's simply not all that high fidelity anyway.

Still it's useless speculating how high the texture quality of the entire gameworld for this game will be until we actually know more about the game world itself
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Old 11-Dec-2011, 01:43   #42
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It's from Naughty Dog, apparently. Zombie apocalyptic with fungus people on the loose. Here's a link to the trailer: http://www.gametrailers.com/video/vg...e-debut/724686
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Old 11-Dec-2011, 01:46   #43
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direct feed screen
http://i.imgur.com/qdprv.jpg

http://farm8.staticflickr.com/7170/6...c2986b29_b.jpg
http://farm8.staticflickr.com/7144/6...f935f864_b.jpg
http://i.imgur.com/qdprv.jpg
http://farm8.staticflickr.com/7009/6...dc0327e9_b.jpg
the character looks like Ellen Page.

Wow Naughty Dog's engine for The Last Of Us looks good!

Last edited by TEEDA; 11-Dec-2011 at 02:04.
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Old 11-Dec-2011, 02:08   #44
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'HD' quality trailer ;]

http://trailers-ak.gametrailers.com/...0_3500_h32.mp4

Shadow Quality is amazing! Seriously, i'm so impressed with shadows in this trailer.
Lighting is also better than in U3, still no AF though ;\
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Old 11-Dec-2011, 02:13   #45
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Dear mother of god the character models look so smooth they almost look tessellated with displacement map, unless of course it's CG.
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Old 11-Dec-2011, 02:22   #46
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looks insanely good. I hope that ND focuses more on "deeper" interactivity this time, the last Uncharted took a few steps too far in the "movie" direction IMHO.
Their impressive fire + water tech would be worth alot experimenting without the story taking priority every few minutes and (partially) taking away control or kickin you to the next scene. eg. containing zombies with a wall of fire which spreads and can easily trap yourself if you are not careful.

Oh and did I mention it looks insanely good? It does look insanely good
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Old 11-Dec-2011, 02:28   #47
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lol square brokeh really gave it away.
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Old 11-Dec-2011, 02:31   #48
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....unless of course it's CG.
They proudly claim the trailer is captured from a PS3, so I doubt it.
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Old 11-Dec-2011, 02:36   #49
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When did they have the time to make this?!

Anyways, the trailer looks really cool.
Super gritty zombie/infected game I've always wanted.

The girl reminded me of Ellen Paige (which is awesome).
The main guy didn't sound like Nolan North. I hope he's in the game in some way.
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Old 11-Dec-2011, 02:44   #50
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When did they have the time to make this?!

Anyways, the trailer looks really cool.
Super gritty zombie/infected game I've always wanted.

The girl reminded me of Ellen Paige (which is awesome).

The main guy didn't sound like Nolan North. I hope he's in the game in some way.
Same.
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