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#301 |
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Senior Member
Join Date: Sep 2008
Posts: 1,876
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There's a big difference between animated pedestrians in a GTA game and a fully developed main character. The way a character moves isn't just the combined sum of his physical attributes. Unless we somehow manage to take a character's mind into the simulatio as well, procedural animations based on a bunch of rudimentary physical rules (or even complex physical rules) is not going to replace traditional animation.
Heck, I like the physics animations in R* games as well, but it's always painfully obvious when the "canned" animations end and Digital Natural Motion (I believe that's what it's called, right?) kicks in, especially with the player character. |
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#302 |
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Member
Join Date: Jun 2012
Posts: 265
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Agreed. I was just saying natual motion's euphoria has its moments of glory too. The animation/physics system that I really find awkward at the moment is EA sport's one. That is still a couple of years of interation from really looking convincing to me.
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#303 |
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Regular
Join Date: Jun 2005
Posts: 24,933
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Depending on what Shifty mean by behavioral physics, I don't think pure physics driven animation alone will work too. Say if they adopt the framework for The Last Guardian, the griffon's animation will have lots of nuances just because it's a wild animal.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#304 |
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Member
Join Date: May 2010
Posts: 196
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It's funny how I've typed up numerous times on how a new Resident Evil today should be.
I remember talking about how it would be more of a survival game and less of a survival-horror or action title. I talked about focusing away from clunky controls and more on limited item management. And bringing it all together with some really great enemy A.I. for good measurement Lo and behold instead of Resident Evil 6 following up on this idea, we get The Last of Us! Seriously I never thought Naughty Dog would do this kind of game, especially something like this after Uncharted. |
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#305 |
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Senior Member
Join Date: Oct 2005
Posts: 4,336
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The best death animations wer ein KZ2. They were a mix of hit-detection reactions and mocap death animations. They blended superbly and looked chillingly real and fascinating ! That game was just surreal in that dept.
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#306 |
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Regular
Join Date: Jun 2005
Posts: 24,933
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Indeed ! That KZ2 "Ballet of Death" trailer is permanently etched into my mind now. ^_^
Looking back at the 2005 Killzone 2 "in-game or faked" debate, Sony has come a long, long way.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#307 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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Quote:
The Holy Grail of procedural animation would be completely open physical play, where any object could be wielded and swung, thrown, stacked, etc., rather than current random limits - you can hit enemies with a bottle or fish, but not with a chair or cantaloupe. I'm not expecting that this gen, but I'd like to understand why it's not happening. At the beginning of this gen we were led by some to believe procedural animation would be ubiquitous.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#308 |
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Senior Member
Join Date: Sep 2008
Posts: 1,876
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But what you are describing is still pretty much pure physicality. When I said mind, I was thinking more about a characters attitude or mood at specific moments for example. For example, a proud character doesn't move the same way a shy character would, even given the exact same body type while persuing the exact same goal.
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#309 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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Okay. I'm not expecting total behavioural physics - only certain interactions with the world which need to be more flexible than any form of canned animation. The day-to-day animation can be character specific, and the faces can be motion captured like LA Noire/Quantic Dreams.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#310 |
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Senior Member
Join Date: Sep 2008
Posts: 1,876
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Ah, okay. That said, I'm pretty sure the (overdone) touching animations in U3 aren't canned. Certainly not 100% canned at least. Whatever drives them just isn't sophisticated enough. The IK chain would have to extend all the way to the finger tips, but it seems like it ends at the palm in U3. The subtlety just isn't quite there.
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#311 |
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Member
Join Date: Jun 2012
Posts: 265
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What it seems like that indie game "datura" is doing - I haven't played but saw some interesting concept videos showing the hadn animation. Now the player character IS the hands, someday maybe, developers will have the luxury to adopt that kind of stuff in a fully animated character like drake, on an environment as expansive as an uncharted level. The current uncharted games probably don't even have detailed enough colision models for a finger-tip-level kind of animation to do much good.
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#312 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Yeah, when you think about it games still have so much room for growth in all directions. People talk about the next gen being the last generation of consoles all the time, but I'm not so sure. I can see consoles lasting another 50 years easily, but I'm sure we'll see various stages of convergence and de-convergence happening during that time.
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#313 |
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Regular
Join Date: Jun 2004
Posts: 6,842
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Even when games hit a level of diminishing returns in terms of processing power for better visuals, there will still be a lot of room for simulation of physics, behavior, animation etc. There was a lot promised this gen in terms of interactive worlds, but as always the processing power was mostly used to push pixels.
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#314 |
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Regular
Join Date: Jun 2005
Posts: 24,933
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It should go beyond simulation.
If they take it in the LBP direction, then Last of Us should have user created contents, or ahem... product placements. If they want to have a breakthrough in the game making craft, then the workflow and client platforms should be flexible and powerful enough to accept quick changes/editing. Changing story flow should be easy. There are also natural interfaces, integration with Internet, AR, better 3D, and so much more ! EDIT: To me, what's most interesting about The Last of Us is not the game, it's the workflow and run-time. How easy is it for NaughtyDog to transfer/share their knowledge and tech to say.... Team Ico to "redo" The Last Guardian. It's the closest thing to their final vision of a realistic catbird. I still don't know how they can make a game where the AI catbird can sustain your interest for 8 hours. May be shorten it to 2 hours like a movie, and charge $20 for a start ?
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#315 |
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Senior Member
Join Date: May 2008
Posts: 1,134
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#316 |
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Member
Join Date: Jun 2003
Location: Nijmegen, The Netherlands
Posts: 152
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Trying to keep Moore's Law alive... -- Desktop: Win8 Pro x64, AMD '"Vishera" FX-8350, Geforce GTX 660Ti HTPC: Win8 x64 running XBMC, AMD "Trinity" A10-5800 |
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#317 |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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off topic: I always watch PS3 exclusives as a fan; but what I really would like for one day is watch it like the haters. To feel what they feel when they see it. Most of them will probably go the "not realtime!" route, or trying to look for things that could be better, even if no other game before it has attempted it.
For me it's natural to see console defying graphics because I believe that what PS3 is all about. K2 showed it in 2007 at E3, and from there on there has been a big distinction between exclusive games, and UE3 derived games, at least to me as a PS3 gamer. Last of US is no different, sure it beats other games in a lot of areas, plus it does things with the lighting that have never been attempted in realtime or in other games to my knowledge, but in the end, it's just another PS3 exclusive. We get the best voice acting, animation, production values, gameplay, and everything that is part of a game. But it's still a PS3 game. So while I am really exited for playing this AAA masterpiece early next year, playing AAA masterpieces is the only thing I do on my PS3. Well that and 1080P blu-ray goodness on the 60 inch. ontopic / short version: It's looking good. Looking really good
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"If we look at this objectively, then color is definitely scientifically better." |
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#318 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,630
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Quote:
had to stop watching...no more media for me, blackout and insta buy!
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I bid farewell with a rebel yell... |
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#319 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,498
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Quote:
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#320 |
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Senior Member
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Is that suppose to be a preteen girl swearing up a sworn and taking a whack at that guy with the pipe?
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#321 | |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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Quote:
this could be the new "Drake acts like a really nice guy but he is a serial killer!"
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"If we look at this objectively, then color is definitely scientifically better." |
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#322 |
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Senior Member
Join Date: Nov 2007
Posts: 1,379
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also a kid that grown up without any parents, school in a post apocalyptic world where ppl kill each other to survive and thats all they do.
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#323 |
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Senior Member
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Oh, I didn't realize that was the premise.
Thought maybe she didn't get to finishing school yet. |
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#324 |
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Senior Member
Join Date: Nov 2007
Posts: 1,379
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She is born after everything went to hell.
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#325 |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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I expect at least a few articles on Kotaku regarding the girl swearing
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"If we look at this objectively, then color is definitely scientifically better." |
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