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#326 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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Just bring back all the helmets from Reach FFS.
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#327 |
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member
Join Date: Feb 2002
Posts: 7,676
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Seems like there'll be even more. There's also the variant on the black spartan IV seen with Chief in the game cinematics, and it makes all kinds of sense to bring back all existing variants...
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My opinions do not represent that of my employer blah blah etc. |
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#328 |
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Senior Member
Join Date: Sep 2009
Posts: 2,088
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Agree, I also dislike the Spartan IV armours, they look too fussy and overdesigned - as if they were anime influenced or something.
They also remind me of the silly Hayabusa armour in Halo 3. The SP armour for the Chief is great though, probably the best iteration since the original game |
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#329 | |
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Senior Member
Join Date: Sep 2009
Posts: 2,088
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Quote:
The design of the creatures is also quite different to typical Forerunner, they seem more organic and biomechanical. Perhaps they're related to the Flood somehow and are influenced by their designs. |
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#330 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,979
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It would be great, if you could shoot your own grenades! Think about this little ship thing which catches your grenades and after a while throws it back...would be cool to shoot at the grenade and cause maximum chaos this way.
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I bid farewell with a rebel yell... |
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#331 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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You've been able to shoot thrown grenades since Halo 2, so I don't see why you wouldn't be able to do the same here.
Here's an example from Halo 3: And Halo 2 (obviously harder to find because there's no theater/replay):
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#332 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,979
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Quote:
need to improve my aim! Tried it, and decided that it is not possible as it did not explode...did not factor in my bad aiming though Just got the idea after finishing Max PAnye 3, where you often have to shoot grenades in the air...
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I bid farewell with a rebel yell... |
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#333 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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Quote:
I'm quite certain it's one of the tactics they expect to be used for the new enemy (at least, that's what I was thinking when I saw it).
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#334 | |
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Member
Join Date: Mar 2007
Location: Nebraska
Posts: 466
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Quote:
I think it counted as a suicide for him. |
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#335 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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Wonder if the new enemy is able to catch a rocket too.
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#336 |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,486
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#337 |
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Member
Join Date: Jun 2008
Posts: 771
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Wherever you read that I am sure that it also states that Prometheans are Forerunner and not humans.
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#338 | |
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Regular
Join Date: Mar 2007
Posts: 9,211
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Quote:
Regards, SB |
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#339 |
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member
Join Date: Feb 2002
Posts: 7,676
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Well, they're user customizable multiplayer stuff. I imagine if people don't like them, they won't use them...
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My opinions do not represent that of my employer blah blah etc. |
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#340 |
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Senior Member
Join Date: Sep 2009
Posts: 2,088
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10 minutes of multiplayer with commentary by the MP designer. Looks great, way faster than Reach or any of the other Halo games
http://www.youtube.com/watch?feature...&v=R7v3FZ_1k7s It's really interesting how they have so many guns with similar roles now - eg they have the DMR, the Forerunner Light Rifle, the Covenant Carbine, the Battle Rifle and the pistol for mid range weapons. EDIT: Actually they're seem to be a whole bunch of multiplayer videos exclusive to MLG which you can check out here: http://tv.majorleaguegaming.com/play...exclusive-look Last edited by (((interference))); 12-Jun-2012 at 08:11. |
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#341 | |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,486
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Quote:
Promethean is used as a adjective. Like the Promethean crawler is a Ai based guard that looks like a dog. Doesn't mean the Ai(uploaded brain) is forerunner based. |
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#342 | |
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Junior Member
Join Date: Aug 2010
Posts: 76
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Quote:
http://www.animeresimleri.com/data/m...9/Briareos.jpg I also don't find their look appropriate for a Halo game, and I think Bungie knew to still away from this kind of design in previous Halo games (funnily, Bungie's own Oni game was heavily influenced by the Ghost In the Shell anime). |
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#343 |
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Senior Member
Join Date: Aug 2007
Location: Guam
Posts: 1,151
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#344 |
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Naughty Boy!
Join Date: Nov 2005
Posts: 5,059
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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#345 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,509
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Quote:
I personally don't mind it too much, although it does seem a little out of place in the Halo universe.
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#346 |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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I agree.
Motocross helmets and armor is much more at home in the Halo universe. It's also caters better to the mostly US target audience. Maybe that is why they are slightly changing the artstyle?
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"If we look at this objectively, then color is definitely scientifically better." |
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#347 |
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Member
Join Date: Aug 2005
Posts: 739
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source eurogamer.net
New Halo 4 info spills from retailer quiz +10 new weapons + 50 missions will be released per season - five missions every week for a total of 10 weeks for season one. These missions are introduced, according to the quiz, with a "high-quality! Cinematic. Season one of Spartan Ops is completely free. "How many games give you free DLC for 10 weeks?" it asks, before suggested the offer adds up to 12 hours of gameplay in either single-player or co-op multiplayer. "It's like getting two campaigns with one game!" |
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#348 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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5 existing maps with recycled or rotating mission types?
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#349 | |
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Member
Join Date: Dec 2006
Location: France
Posts: 671
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Quote:
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#350 |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,347
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