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Old 15-Nov-2011, 16:13   #1
Rangers
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Default Halo 4

IGN news: http://xbox360.ign.com/articles/121/1212411p1.html

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343's Frank O'Connor has confirmed that Halo 4 will be an Xbox 360 release. Despite speculation that the game might be a launch title for the next generation Xbox, O'Connor says the game will launch on current hardware and use a version of the existing Halo engine.

Your Locksmiths have the scoop on Halo 4.

"Halo 4 will be on Xbox 360 and use a modified core of the Halo engine(s)," O'Connor wrote on the NeoGAF forums. "Not really a singular engine since it goes through fairly radical evolutions all the time."
IGN daily fix reported this post as Halo 4 will use a "variation of the Reach engine". Frankie's qoute doesn't quite read that way, but I suppose as a practical matter it means the same thing.

Hope it looks spiffy, anyway.

There's even been some GAF scuttlebutt that some sort of footage or a trailer may debut at the Spike VGA awards Dec 10. If I'm not mistaken Reach followed that timeline. While I dont want to get my hopes up too much.
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Old 15-Nov-2011, 18:27   #2
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Makes sense I guess. I imagine just about all of the "engine" variations have been tried and studied at this point, so a combo approach would probably yield the most benefits.

Bigger concern imo is 343 themselves. They've never released a game as far as I know. They could be a bunch of scrubs. And take whatever Frank O'Connor says with a generous amount of salt. He's mostly a PR guy, regardless of whatever title he currently has.
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Old 15-Nov-2011, 18:29   #3
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Oh shit, modified Halo 1 engine. We're all in trouble.
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Old 15-Nov-2011, 18:31   #4
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It's been stated numerous times in past that 343 inherited all Bungie's tech and use it as a foundation for Halo 4 development. I think it's also reasonable to expect bigger differences (engine wise) between Halo Reach and Halo 4 than between, let's say, FIFA 12 and FIFA 11 or COD MW and COD BO.
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Old 15-Nov-2011, 18:42   #5
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Yeah, I would be curious to see what more they can squeeze out of the console or what their art style is going to be.
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Old 17-Nov-2011, 17:13   #6
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I just hope they don't squeeze out a turd.
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Old 17-Nov-2011, 18:52   #7
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Quote:
Originally Posted by NRP View Post
I just hope they don't squeeze out a turd.
Day one if it is tesselated.
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Old 22-Nov-2011, 01:04   #8
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Inside The Development Of Halo 4 [VIDEO]
http://www.gameinformer.com/b/featur...ks-halo-4.aspx

Tommy McClain
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Old 22-Nov-2011, 04:04   #9
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The concept art looks interesting. They basically confirmed that the Chief is headed to a living Forerunner world, which is cool. I like Forerunner architecture.
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Old 02-Mar-2012, 14:18   #10
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surprised this hasn't been posted yet:



Hopefully this turns out true and we finally see something Monday.
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Old 02-Mar-2012, 20:26   #11
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So what are people's expectations?
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Old 02-Mar-2012, 23:00   #12
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bloom
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Old 02-Mar-2012, 23:23   #13
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Quote:
Originally Posted by AlStrong View Post
bloom
No sale!

Halo is going to be the one franchise this gen where bloom got WORSE over the gen
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Old 02-Mar-2012, 23:47   #14
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It'll be cinematic.
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Old 03-Mar-2012, 02:13   #15
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Cinematic bloom.
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Old 03-Mar-2012, 02:55   #16
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Reticle bloom
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Old 03-Mar-2012, 04:53   #17
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Master chief will take his helmet off ! ..........the whole game will be a mini game of unlocking the helmet as it has been locked for years. Each copy of the game will come with a physical piece of the helmet, so that friends can get togwther and re-assemble the helmet ! REAL Social interaction !

Fans will go crazy and buy multiple copies each and will shout out of their windows !

Oh, yes.....and the helmet in game will have lotsa shiny bloom !
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Old 03-Mar-2012, 12:30   #18
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I bet Cortana gives great helmet.
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Old 03-Mar-2012, 18:24   #19
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Cortana will be in charge of polishing the helmet so that it can forcefully Bloom in your face.

Regards,
SB
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Old 04-Mar-2012, 09:20   #20
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Something that can eat a Scarab for breakfast, of course coupled with that Filmic Bloom.
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Old 05-Mar-2012, 06:28   #21
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And the media is up, the Master chief model looks good.
http://img.photobucket.com/albums/v6...s/8f8800a1.jpg
http://img.photobucket.com/albums/v6...s/e49cad85.jpg
http://www.gamerlive.tv/article/new-...oked-so-good-0
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Old 05-Mar-2012, 06:46   #22
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I can only see the first two links, and who knows what it will look like in-game (LOD, resolution, aliasing, etc) but if these are some sort of BS screen grab one thing that jumps out positively is the model looks quite different in different lighting environments. It could be simply due to the filters being used on the different maps so I won't get too optimistic.
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Old 05-Mar-2012, 06:55   #23
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Yeah they're typical Halo bullshots, I strongly doubt the game renders at 1600 x 900 with 8XSSAA. Model design also strongly resembles to Reach so I'm expecting some customization.
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Old 05-Mar-2012, 09:06   #24
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Might be from the cutscenes, in engine.
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Old 05-Mar-2012, 09:09   #25
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Looks fantastic and that depth of field is very well done.The only obvious thing is that the game won't be running at a very high resolution like those screens are..Hopefully, we see some campaign and multiplayer videos later on today..
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