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#151 |
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Ecce homo
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Many would consider the link below to be spoilery, so don't click on it unless you don't care about such things. But, yes, it's pretty awesome.
http://www.youtube.com/watch?v=OUfZ8fNJNM4
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#152 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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BTW, I remembered that Bethesda bought Arkane Studios. The Arx Fatalis and Dark Messiah folks. I wonder if that had any effect on Skyrim. Tragically I've seen no sign of The Infamous Boot.
Also, the developers apparently looked hard at Deadly Reflex (the Oblivion mod). Quite a few mods got their attention. I hope the console clowns unconsciously appreciate this stuff. |
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#153 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Hopefully they won't continue the Bethesda Way of fixing some problem with their previous game and then ruining something their previous game had working perfectly.
I am sure they will, though. |
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#154 | |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Quote:
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"...twisting my words" |
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#155 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Are we the only two Dark Messiah fans in the world? That game is frickin great.
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#156 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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Yeah it's one of my favorites. For some reason it didn't get much attention. Some people didn't like the quirky combat although I think the melee combat is the best of its kind. Great atmosphere too.
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#157 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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I beat it three times to get all the endings. I've never done that in any other game.
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#158 |
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Ecce homo
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Same here, played it three times.
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#159 |
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Member
Join Date: Aug 2007
Location: Athens
Posts: 565
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Count me as well, on the Dark Messiah thing.
The game had it's flaws, but it had interesting, fun and dirty combat. Throwing people on spikes or down ledges was as satisfying as beheading them with special moves! Any game with melee combat could learn a thing or two from DM.
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I hope for nothing. I fear nothing. I am free. |
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#160 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Mods please change the thread title to "Dark Messiah FTW".
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#161 |
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Ecce homo
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Wow, apparently the 360 version has been leaked along with the entire soundtrack (4 CDs).
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Voodoo 1 Voodoo 2 SLI Voodoo 3 3000 Voodoo 5 5500 GeForce 3 Ti200 GeForce 4 Ti4400 Radeon 9700 Pro Radeon 9800 Pro GeForce 6800 GT Radeon X1800 XT Radeon X1900 XT Radeon X1950 XTX GeForce 8800 GTX Radeon HD 4870 GeForce GTX 285 Radeon 5870 Geforce GTX 470 Geforce GTX 570 Geforce GTX 670 |
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#162 |
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Member
Join Date: Aug 2005
Posts: 745
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Oh, yeah, there were a bunch of videos online earlier, including some spoilers. They yanked most of them down, I think.
Interestingly, I did see an article earlier that said the PS3 installed about 5.5GB of data to the system's hard drive. The fact that the PC version is around a 6GB download is making some people wonder about these "higher res textures" we're supposed to be getting.
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On the Soap Box - My online ranting spot. |
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#163 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Go make your own damned topic and get outta my Skyrim thread!!
Sounds like Steam will release the game at 12:01am EST, so those of us further west (but before the dateline) will get it earlier (ie 9:01pm PST on the 10th)
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"...twisting my words" |
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#164 |
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Senior Member
Join Date: Feb 2004
Posts: 2,448
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#165 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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I'm definitely going to be interested to see how this one pans out. I've got it on pre-order, though it's set to arrive when I'm off at a conference (if I'm really, really lucky it may arrive before that so that I can play it in my hotel room...fingers crossed!).
But in the mean time I think I'm going to avoid reading any reviews/previews of the game until I actually get into it and start playing. The previous games in the series were enough for me to want to get this one, so I think I'll have a more enjoyable time out of it if I learn as little as possible about it beforehand.
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April 20, 1979 - America must never forget. |
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#166 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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I read way too much about Oblivion before it came out. |
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#167 | |
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Regular
Join Date: Mar 2007
Posts: 8,998
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Unfortunately, I'm expecting the gameplay of Oblivion/Fallout 3 which would mean I'd be completely uninterested in it. I keep hoping it'll be more like Daggerfall, but not getting my hopes up. It's also too bad they can no longer make games the size of the original TES and TES 2. Too much work to model a world of that size in 3D. Regards, SB |
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#168 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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I'm not sure that Daggerfall's sort of procedurally generated world was so great. It was an interesting experiment but was definitely hugely biased towards quantity over quality. The Xngine engine was 3D but for Daggerfall they used a lot of 2D objects. Future Shock on the other hand was mostly 3D. Both were insanely buggy though.
For some reason they decided with Morrowind and Oblivion that a world densely populated with landmarks is better than traversing real distances. I would rather have the scale seem realistic but hey I guess it's not my game. Maybe the scale of Skyrim will be better if they've gotten better at their land generation. Oblivion was somewhat procedural too but not exactly to much benefit. |
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#169 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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I don't believe the total land-mass or "scale" in Skyrim was supposed to change drastically; IIRC it has been said that it's approximately the same size as Oblivion. So, don't count on a sprawling world to go walking in for weeks on end...
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"...twisting my words" |
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#170 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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You can, by the way, download the full game straight from Bethesda right now: http://www.elderscrolls.com/daggerfall/ I'm really at a loss to see what Daggerfall genuinely offers that Morrowind and Oblivion do not. The game world is technically larger, but as most of it is procedurally-generated, this isn't really an improvement. It is often incredibly difficult to find your way through dungeons (sometimes impossible, depending upon your character). The combat is often frustrating, and the quests are as uninteresting as it gets. I really do not see how anybody could genuinely prefer Daggerfall to the later installments except to bring up the occasional bit of nostalgia.
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April 20, 1979 - America must never forget. |
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#171 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,505
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nostalgia its not what it used to be...
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#172 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,741
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Hard to say, but I think the Arkane guys are busy with their own game, Dishonored.
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#173 |
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Member
Join Date: Aug 2007
Location: Athens
Posts: 565
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Daggerfall was amazing for it's time. But now, well, ok, it's reaaally really bad!
I'm trying to avoid seeing many things (previews and such) as well. Although I can't say I'm doing a good job at it. I needed to see the dragons!
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I hope for nothing. I fear nothing. I am free. |
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#174 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Oh you guys hijacking my Dark Messiah thread? I see how it is.
While we're on the subject, I think the size of Oblivion was not the problem. The world wasn't interesting like Morrowind was. There were lots of totally different environs in Morrowind to explore, from marshes to rolling plains to the top of Mount Doom. Oblivion was forest. And cold forest.
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#175 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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As near as I can tell, the main objections to Oblivion are: 1. Auto-leveling. While the previous Elder Scrolls games had auto-leveling as well, Oblivion took it to extremes, making pretty much everything auto-level. The auto-leveling was significantly improved, in my mind, with Fallout 3, so I seriously doubt this will be a major concern for Skyrim. 2. Highly-randomized loot with decent loot few and far between. This led to, for example, running across "very hard" locked chests which contained worthless crap. Morrowind definitely had a leg-up here, as there were a large number of specially-designed dungeon encounters with challenging enemies and nice loot. 3. Bandits and the like get insanely-expensive gear as you get to higher levels. Hopefully they'll handle this more intelligently in Skyrim (it was definitely handled better in Fallout 3, so here's hoping). 4. Combat wasn't that great, with high-level enemies having way, way too many hit points, making combat a chore much of the time. It will be interesting to see what Skyrim does with this. I'm really hoping they have done a good job with the dragons. Anyway, that's all I can think of off the top of my head P.S. Yes, Dark Messiah was quite the fun game too!
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April 20, 1979 - America must never forget. |
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