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Old 11-Nov-2011, 16:51   #251
Bludd
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Originally Posted by homerdog View Post
10 years!? Why? Two Worlds II looks miles better than this game and it sure didn't take 10 years to make.

Hell Bethesda could simply redo the renderer using the same assets and it would look much much better.
I actually doubt they have the talent. id would have to step in from next door (metaphorically).
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Old 11-Nov-2011, 17:02   #252
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You're probably right. But they could still license a good engine from somebody else.

I won't be buying this game at full price. Matter of fact I'm done buying DX9 console ports at full price.
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Old 11-Nov-2011, 17:03   #253
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This bothers me far more than muddy graphics.
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Old 11-Nov-2011, 17:07   #254
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Originally Posted by Bludd View Post
It is Gamebryo, I don't know what you did expect? They worked on content, not tech.
I expected at least good performance like previous games and shadows at least as good as Oblivion ones from their presentation in 2005.
http://www.youtube.com/watch?v=de1M4Q_g2eg
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Old 11-Nov-2011, 17:09   #255
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This bothers me far more than muddy graphics.
Oh come on! That is hilarious! You don't have to do it yourself, you know.
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Old 11-Nov-2011, 17:09   #256
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Originally Posted by KKRT View Post
I expected at least good performance like previous games and shadows at least as good as Oblivion ones from their presentation in 2005.
http://www.youtube.com/watch?v=de1M4Q_g2eg
Maybe it's a bug?
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Old 11-Nov-2011, 17:10   #257
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Gamebryo has always been an utter piece of shit when it comes to visuals/performance ratio. Anyway, IMO, Skyrim is still a beautiful game, and it runs decently on my rig. Not silky smooth, but fluid enough to not be jerky.

The UI is utter crap though. Can't switch between ranged weapon and melee without using the favorites menu, wtf? The mouse wheel has managed that task beautifully for like a decade and a half more or less now. The equipping of gear is also clumsy, the paper doll interface from Morrowind is better so you can SEE what you're wearing quickly and easily. This aspect is just plain bad and amateurish.

Looting everything from a corpse requires pushing a hard-coded button that can't be reconfigured. Okay for those playing with WASD setup, but I can't stand that. I always use arrow keys, and stretching across the keyboard for those buttons that can't be changed is a real pain in the you-know-what.

...At least I can harvest alchemical reagents without getting a loot window popping up. That's always an improvement!

...And I'm worried about the FOV too; I don't have a 16:9 monitor right now (stuck at 5:4 currently and hating it). It would suck to get a hugely zoomed-in view just because 16:9 is so wide compared to its height!

The UI is an ugly, ugly, UGLY bitch, but the game SEEMS solid enough, and the story appears engaging and exciting. I've probably not even fully finished the introduction (just had a quick go at it this morning before heading out for the day); I've not set my visuals, professions, skills, stats and so on. I assume I can still configure these things... I can't wait until I get strong enough to whoop some dragon butt!
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Old 11-Nov-2011, 17:11   #258
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Oh come on! That is hilarious! You don't have to do it yourself, you know.
I agree very funny
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Old 11-Nov-2011, 17:16   #259
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This bothers me far more than muddy graphics.
Oh COME ON... That's friggin' hilarious!
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Old 11-Nov-2011, 17:36   #260
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I finally played a bit of it and I dunno. I always liked the games so I am sure I can overlook the flaws that are still so in your face, but man I wish they would spend just a bit of time to fix it. Jeez.
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Old 11-Nov-2011, 17:38   #261
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It's actually good to know that it is specifically what their eyes are seeing rather than just the fact that they're in proximity and facing a particular direction.
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Old 11-Nov-2011, 17:44   #262
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I have a simple idea.
How about next time they say
"Hey prisoner if you want to escape we have two options"
1) You start playing
2) They make you go through a bunch of BS all super slow and tedious to teach you how to walk, jump, etc....

Gah
It would not be that terrible hard.
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Old 11-Nov-2011, 17:49   #263
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Anyone having missing textures?
I get exclamation marks, for a menu...
It's the 3D exclamation mark that (at least in Oblivion) indicated that there are missing textures, or that the engine can't find them...
I can't find anything relevant on Google, it's such a common problem with mods, that I get only TESIV related results...
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Old 11-Nov-2011, 18:03   #264
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Quote:
Originally Posted by Sxotty View Post
I have a simple idea.
How about next time they say
"Hey prisoner if you want to escape we have two options"
1) You start playing
2) They make you go through a bunch of BS all super slow and tedious to teach you how to walk, jump, etc....

Gah
It would not be that terrible hard.
I don't know about this one, but both TES4 and Fallout 3 auto-save on leaving the starting area, allowing you to just re-load that save to create a new character.
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Old 11-Nov-2011, 18:55   #265
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This game is a skip for me too. Never got in to the Fallout series either. Maybe it's just me.
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Old 11-Nov-2011, 19:04   #266
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Originally Posted by Chalnoth View Post
I don't know about this one, but both TES4 and Fallout 3 auto-save on leaving the starting area, allowing you to just re-load that save to create a new character.
Character creation works different in Skyrim and You choose everything after like 2-3 minutes of cut-scene and then there is 20 minutes tutorial.
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Old 11-Nov-2011, 19:40   #267
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just highlight the weapon in favourites and push any number button to assign hotkeys..
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Old 11-Nov-2011, 19:43   #268
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Quote:
Originally Posted by Daozang View Post
It seems that you can't play with an xbox controller...
I guess those 300 hours of gameplay won't be as relaxed as I hoped for...
WTF? Seriously??? Thats a MAJOR dissapointment for me. I enjoyed Oblivion a lot more playing with the controller but it wasn't properly implemented and you had to continually switch between mouse and pad. I had assumed they would fix that in this day and age so I'm very disspaointed to hear they haven't.

Especially as I just got a new TV which I intend to use a lot more for PC gaming.

EDIT: I should have read on, sounds like this has been resolved afterall. As for the graphics comments, this is probably the one game where I actually don't care all that much about the graphics, as long as it matches Oblivion (which it seems to easily exceed) I'm happy.
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Old 11-Nov-2011, 20:02   #269
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Quote:
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I want to hear more about man from A's claim that you need a quadcore at 4.2ghz to play this game
as I've not heard anyone else complaining about not having enough cpu power
Not having that issue here. My rig is a Q9550 that runs at 3.6 daily, 8Gb of ram at 4-4-4-12 timings, and a 5850 that runs a moderate overclock. I opened the game, it detected "high" settings, I overrode it to Ultra settings but turned the AA back to 2x, and went in. NO issues to report so far, after five hours of gameplay.

Game is very enjoyable to me, thus far.
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Old 11-Nov-2011, 20:37   #270
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Honestly I think the game looks pretty nice. It is hugely improved over Oblivion and Fallout 3. The chunky environment shadows still add to the atmosphere compared to the static worlds of Fallout3/Oblivion. Model self shadowing is horribly nasty yet though lol.

I love the new TES art style - it has a pre-Oblivion feel to it. The look sure is far less sterile than Oblivion.

The voice acting is pretty cool. I recognize various voice actors but some I don't. Lots of nice accents going on.
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Old 11-Nov-2011, 21:43   #271
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Wow, OGSSAA + FXAA transformed game into quite beauty. Shadows are still quite crappy, but 'better' textures and no jaggies with crystal clear clarity really make art stand out.
BTW change Shadows quality to low, they look almost the same as high/ultra, but cut fps hard.



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Old 11-Nov-2011, 22:08   #272
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Mods are starting to emerge:
http://skyrimnexus.com/index.php
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Old 11-Nov-2011, 23:09   #273
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I've applied most of the known .ini tweaks and I think the game looks pretty good. Not cutting edge, not as nice as Witcher 2, but definitely better than vanilla Oblivion. Needs a UI mod though, no doubt there.

The engine is so iterative of Gamebryo it's not even funny. Howard claiming they wrote a new renderer? Maybe his main programmers told him that and he's daft enough on the technical front to believe it, but the game certainly looks and feels like a Gamebryo title.
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Old 11-Nov-2011, 23:14   #274
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They should of used idTech 5
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Old 11-Nov-2011, 23:16   #275
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ATI SSAA works. Oh yeah.

And yes the shadows setting is a performance killer. I saw GPU utilization go from 65% to 100% with it on Ultra vs. Low and performance hit is considerable on my unlocked 6950.


It's the same engine clearly but wow it is looking a hell of a lot better these days. This is Ultra 1080p with 4X SSAA.


They've finally got forest friends that don't auto attack. I guess that's the Martigen Monster Mod guy's influence.
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