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#1 | ||
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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![]() Summary of what you really need to know: Rage is a 21th century console game developed by B3D forumites's one true idol, John Carmack and his team at id Software. It's a 20 GB shooter with some buggy racing intertwined set in a post apocalyptic world. The game uses Mega Texture [Read Richard excellent article on that texture virtualisation technology here!]. According to some Bethesda hyperbolic PR the game can be summarized by the following: Quote:
Actual example of "jaw-dropping graphics powered by id's revolutionary id Tech 5 technology" running on alien/un-categorized technology called a "Personal Computer" Here's the use'r specsbefore anyone asks: Core i7 720QM, 5870M 1GB DDR5, 6GB DDR3 RAM, 7200RPM HDD. Links: Old Thread: http://forum.beyond3d.com/showthread.php?t=54819 Old Thread: Talk about the released game starts here: http://forum.beyond3d.com/showthread...=54819&page=44 Metacritic page: http://www.metacritic.com/game/pc/rage Ars article: http://arstechnica.com/gaming/2011/1...ever-gamed.ars Quote:
Some useful fixes for the PC version (It seems there's one!) from the Steam forum: http://forums.steampowered.com/forum....php?t=2154053 http://forums.steampowered.com/forum....php?t=2159167 PC Perspective article on Rage PC performance: http://www.pcper.com/reviews/Graphic...aluation-Day-1 RPS review (more positive tone): http://www.rockpapershotgun.com/2011...age-pc-review/ I.Eat.Games - A review by B3Der warcrow: http://eat-games.blogspot.com/2011/1...-reviewed.html
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#2 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
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I tried to run the game on my X1950XTX.
Next I'm going to swap in the old 8800GT. |
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#3 |
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Senior Member
Join Date: Jan 2007
Location: TDO, Germany
Posts: 1,222
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I hate to criticize the modship here as you all do wonderful jobs for no financial reward.... but... you've killed off an already existing thread to promote your idea of what Rage is because you seemed not to like the crits it was getting in there? I'm not sure I see the good in this. I trust there is one and I'm mistaken, but I'd love to know what.
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Trade Steam games with other B3D members |
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#4 | |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,515
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Quote:
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#5 |
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Senior Member
Join Date: Jan 2007
Location: TDO, Germany
Posts: 1,222
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Oh crap, look I don't want to be rebellious or take the thread OT. Farid has put a lot of effort into the info he's giving us, so sod it, this thread's as good as any. I just hope we're allowed to voice our varied opinions in this one.
/edit Okay embarrasment time, I've clearly missed the point. Can I report myself?
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#6 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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bigtabs, I more than welcome your discontentment with this thread, because it's obviously negatively slanted. So, people who think the game has redeeming values are welcome and in fact should express their positive views.
I've started this thread, because we've said quite a few time that once a game get released, we should start a new thread and leave the news/preview thread behind. And since nobody went ahead with the Rage thread, I did. And well, obviously, it was bound to be tainted by my special kind opinionated prose. To be truly honest, I'm really disappointed in how the PC version turned out, I'm not just trolling for the fun of it. I was planning on grabbing the PC version Friday after leaving work. But after reading so many complaints about the PC version from the US folks who got the game earlier, I'm now in the "how could you do this, id?/Et tu, id?" camp. I mean, folks with much better rigs than mine suffer from terrible stuttering and textures pop-ups that wouldn't look out of place in early Sega Saturn games. This is not good, and I'm not going to be sympathetic with id for this. With that said, I repeat again, I've never been a fan of herd behaviour, so every opinions are welcome. Some folks can and should be optimistic about future patches and rewritten ATI OpenGL drivers (it's been a while, by the way) and so on, while remaining focused on the redeeming entertainment values of the game itself.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#7 |
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Senior Member
Join Date: Jan 2007
Location: TDO, Germany
Posts: 1,222
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Sorry Farid, it seems you missed my edit where I realised what you'd actually done.
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Trade Steam games with other B3D members |
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#8 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
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If you have a NVIDIA card, there really aren't many issues. In fact the only one I know of for sure is the vsync weirdness that's solved by forcing it in the control panel. The texture pop-in is annoying but comes in exchange for some mind blowing outdoor visuals fit onto hardware with very limited RAM and storage.
I read negative complaining about every game that comes out. Crysis 2 is hated yet I found it entertaining. Crysis 1 is apparently a mindless tech demo. Deus Ex HR is hated by some even though it's pretty clear that it is an excellent game overall. Fallout 3. STALKER. Bioshock. Doom3. Every game is ripped apart for every reason that one can imagine. If you haven't played a game I don't think it's wise to go on a witty tirade about how bad it is. |
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#9 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,515
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It would've been nice if id + AMD would have got together far sooner to both sort out any issues with drivers, and to provide an AMD Transcoding solution as well to assist. It's obviously helping out lowering CPU usage for texture fetch from MT.
Of course that didn't happen. Not exactly the first title where Nv have gone the extra mile to provide benefit to their users whilst AMD did.... something else?
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#10 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
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There is a post somewhere (a link in the other thread) where it was mentioned that OpenCL had performance problems so they gave up on it. They started with CUDA C and then tried to use OpenCL too. NVIDIA doesn't care about or need OpenCL so blame AMD, I guess. What year are we on now with our advertised AMD GPGPU processors that rarely do GPGPU?
edit- here is the post http://www.shacknews.com/chatty?id=2...#item_26824104 |
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#11 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Quote:
Also, it doesn't take much for me to get sardonic and humourous about games. Especially games I haven't yet played. When I play and dislike them, I actually rage more than I get witty about it.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#12 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
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There's no denying that an AMD owner should be asking hard questions of AMD and id Software. My 6950 loads textures slower, can't render models properly sometimes and the game crashed for the first time while I was gaming on it. But considering the game runs well on NVIDIA cards probably means that most of the questions should be going at quiet little floundering AMD. It feels like Doom3 release day all over again in some ways.
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#13 |
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Senior Member
Join Date: Feb 2004
Posts: 2,443
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http://www.rockpapershotgun.com/2011...age-pc-review/ RPS' review, seems to mostly disagree with the Ars review.
Which, well, sane people should. Ben Kuchera can't write his way out of a paper bag, doesn't know shit and never has. |
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#14 | |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,515
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Quote:
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#15 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,497
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Whats buggy about the racing ?
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#16 |
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Senior Member
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#17 | ||
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
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Found on Steam forums.
http://forums.steampowered.com/forum....php?t=2159339 Today, 12:32 PM Quote:
Unverified Vsync tweak. Warning NV has Vsync set to force off in the game profile. I just use force on. http://forums.bethsoft.com/index.php...#entry18743528 Quote:
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#18 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Quote:
And yes, I, too, would be more willing to trust the RPS folks on the topic than Ars'. In terms of quality, I honestly didn't expect an incredible game, nothing shown about the game could have made me think it was to be a masterpiece. I expected a solid experience, better than the okay-I-guess Doom 3, but nothing more. And it seems id delivered on that front. Now, I'm more disappointed with how the PC version performs out of the box and how limited the option panel looks (at least they didn't encrypt the .ini files). Davros, like hoho said, I'm talking about the dune buggies you're driving in the game.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#19 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
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Get this - I just tried it on my old 8800GT 512MB that I have at work in a Phenom II X2 box. It pulls 60 fps at 1680x1050. I even tried the 8K texture tweak and it is still at 60fps most of the time with the exception of some stuttering when I do a sudden 180. This is barely fitting in 512MB (GPUZ says around 500MB VRAM usage).
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#20 | |
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Member
Join Date: Oct 2009
Posts: 418
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Quote:
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Ég er sænskur víkingur. Jag är en svensk viking |
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#21 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
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I have already contributed enough to the other thread. If you want to close the thread you should at least take the posts from it.
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You bought horse armor didn't you? |
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#22 |
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Member
Join Date: Jul 2010
Location: Istanbul
Posts: 727
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i wonder does it work a dedicated cuda capable card only for transcoding.. just like a physx card ? it doesnt work at just cause 2 though..
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#23 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,846
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I have a 3850 in the boss's kids' home comp but that's all I have around for old AMD PCIe hardware other than the X1950. AMD drivers are problematic in general right now though.
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#24 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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As is apparent from the article
When we published that article my personal feeling was that MT was going to change the face of graphics because its drawbacks: huge storage (not allowing open world games - we even singled out Oblivion, little did I know there was a chance ES5 could use id Tech 5) and lower texel density because of that storage problem, seemed like good trade-offs for getting unique texturing (check), rock-bottom and constant memory requirements (nope, consoles are getting pounded, even top-end PCs with 4 times as much videomemory as consoles have RAM require huge caches). Even the baked lighting would be offset by the 60hz performance (which is a problem even for high-end pcs because of "API overhead"). Over time we learnt that AF would be a problem and the constant mention of DVD storage issues made it apparent texture resolution would take a bigger hit than we had antecipated. The other thing I'm most disappointed is the lack of graphical options in the menu. All the keynote time spent on describing how the IHVs implemented a new way to reduce tearing could be better spent putting a VSYNC option in. Reliance on heuristics to determine quality options for PC should have sent alarms ringing in Carmack's head. In the future, I just hope id learns from this. Especially for DOOM which always was the id Tech 5 game I was really looking forward to. At the very least Carmack should smash some skulls over at NV/AMD. Yes, nvidia, even they had to rush out a driver after the game's release. Or better yet, as Carmack said many times the renderer is API agnostic because of its multiplatform nature go ahead and ship for Direct3D, even as an alternative renderer (Unreal 1 style).
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#25 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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