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Old 04-Mar-2012, 06:21   #276
Brad Grenz
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They aren't region locked at all. Sony Europe has even told people to import American 32gb cards before if they want them. I also know people are using Japanese cards with North American Vitas.
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Old 04-Mar-2012, 17:07   #277
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It was

http://www.1up.com/features/making-u...pager.offset=2

the low res transparencies effects is very disappointing to me, and no motion blur at all. Other than that, the whole game is pretty impressive especially when all cut scenes are real time.
To be fair here, The Uncharted games on the PS3 all use lower resolution transparency effects as well, and motion blur didn't make an appearance until U2 either. U1 also isn't quite as smooth in terms of framerate and has plenty of tearing.
Besides, the Vita is no PS3.
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Old 04-Mar-2012, 18:29   #278
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One last question before I am buying it guys:

Are the memory cards region locked or something? I mean can I get a US 32gb mem card and use it in my Indian Vita? Cos 32gb cards are not available here and I am not sure how many demos/games can I hold in a 16 gb card. If we go by the 3gb per game, I can hae just 3 games + a few songs in it !

What capacity cards are you guys using? and how many demos/games have u got installed at a time?

EDIT: adnd one more: Which is more fun for a first game on Vita:Uncharted or Rayman ? !
Mem card will work anywhere. Game size ranges from around 1Gb to 3+ Gb. 10 games is therefore closer to a conservative number. But it really depends on how you use Vita. I'll probably reserve a good portion for downloaded Music Unlimited songs and other media.

I have a 32Gb card.

Uncharted is a "home console" experience with a handheld twist (Gyro aiming is good but log balancing is frustrating). There are also mixed use of touchscreen. Some I think improve the game. Some detract.

I tried Rayman Origins on PS3. It's a very very pretty platformer but no co-op on Vita. I may still buy it on Vita because I think the genre fits handheld gaming better.

Uncharted is 10 bucks more expensive. Personally I went with Uncharted since I used the B2G1 free deal.

There are other worthy titles. I have seen many thumbs up for that About a Blob (Mutant Blob) game. It's only 8 bucks. Others like MotorStorm RC, WipeOut, FIFA, Virtual Tennis received good feedback from users too. MotorStorm and WipeOut allow you to get the PS3 variant for free.
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Old 04-Mar-2012, 19:18   #279
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I can't speak highly enough of Rayman personally. It's just such a joy to play thanks to the perfect controls, amazingly whimsical visuals, the awesome soundtrack and the phenomenal level designs. Loading times are mercifully brief as well and the game has a lot of content.

I'm personally not all that bothered about the omission of multi-player. Rayman Origins isn't Super Mario Bros. Wii. It gets tough. Really, really tough in fact, and it also ramps up the difficulty fairly early on. Played a bunch of it with a gamer buddy who just wasn't all that much into jump and runs, and from world 3 onwards he basically spent most of his time floating in a bubble, waiting for me to come to the rescue. Needless to say he wasn't particularly enjoying the experience all that much.

Rayman, as cheerful as it may look and sound, makes you earn your victories. The game's mentality is decidedly old-school.


So far I have Wipeout 2048, Rayman, Blazblue CS Extend, Motorstorm RC, Escape Plan and Stardust Delta. I'm enjoying them all, but in terms of feature richness and polish, Rayman and Blazblue probably top off the list. A bit unfair really considering neither of the two were traditional Vita launch titles. Both were already amazing on consoles after all.

My feelings about Wipeout are unfortunately a little mixed. On one hand I think it's easily the most stunning looking title on the handheld, and when everything comes together it easily rivals the best Wipeouts on the market. On the other hand I'm super frustrated with the direction the series seems to be heading towards: I hate the combat events. They encourage you to drive as slow as possible in order to not miss any of the weapon pick-ups. Weapon pick-ups which you then unleash upon the opposition in the hope to rake in enough points to pass the event. It's devoid of speed, basically devoid of skill, and depends more on luck than anything else. It's the polar opposite of what Wipeout is all about. This wouldn't be so bad if there weren't just as many combat events as there are racing ones.
I also hate the lack of options. There's no race box anymore, so if you simply want to play an event on a particular track (be it zone, combat or race) at a speed level of your choice, you can't. You can't even do time trials until you've unlocked all the tracks via the campaign. It's either online campaign, offline campaign, or nothing at all.
Online is also quite frustrating due to lack of choices. You are simply dumped into a pre-defined event, and when you complete it you get to vote on whether the next event should be combat or racing. That's all there is to it.
Still, when 2048 is good, it's really good. Track designs are all new, and uniformly outstanding. Handling is fantastic as well, and the audio visual package is an absolute delight. With the prospect of fantastic dlc the game should have a bright future as well. In its current form it probably hasn't even hit its stride yet.
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Old 04-Mar-2012, 21:38   #280
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Can I connect to the internet on the vita through the ps3? That is, can I use my ps3, which is connected to the internet through a wired connection, to connect a Vita to the internet wirelessly?
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Old 05-Mar-2012, 02:32   #281
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To be fair here, The Uncharted games on the PS3 all use lower resolution transparency effects as well, and motion blur didn't make an appearance until U2 either. U1 also isn't quite as smooth in terms of framerate and has plenty of tearing.
Besides, the Vita is no PS3.
not to the point that it looks like PSOne level of pixelation like those fire. Some kind of filter would be nice. The frame rate in U1 is miles ahead of this and the mini nuke explotion was beautiful. Though I shouldn't even be comparing between those games on different hardware, this is basing off Golden Abyss by itself.
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Old 05-Mar-2012, 03:40   #282
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What games have best MP right now? Cos campaigns last a week and then there'll be nothing to do on my new device?
Have no MP shooters been announced? Uncharted, Unit13, Resistance, none of them have MP component?
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Old 05-Mar-2012, 06:05   #283
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Unit 13 is online co-op only, Resistance will have online MP, Uncharted was said to have MP DLC later, but I am not sure if it was only a rumor or true. Wipeout have online MP. And I certainly hope that the COD game will have MP, I can't imagine a COD game with no online MP. If that game is real that is.
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Old 05-Mar-2012, 08:57   #284
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Hmmm... So its wait n watch right now. Resistance isn't out yet and UC doesn't have MP right now. Have they shown any footage of the MP of Resistance:Burning Skies? I am not so sure about that title, though am a Resistance fan, somehow feels very different than the regualr Resistance gameplay. Hope it has a demo when it launches.
. I will try out Unit 13 demo before making a purchase, though last socom by Zipper was great in SP and this looks just like that.
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Old 05-Mar-2012, 09:09   #285
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Originally Posted by RenegadeRocks View Post
Hmmm... So its wait n watch right now. Resistance isn't out yet and UC doesn't have MP right now. Have they shown any footage of the MP of Resistance:Burning Skies? I am not so sure about that title, though am a Resistance fan, somehow feels very different than the regualr Resistance gameplay. Hope it has a demo when it launches.
. I will try out Unit 13 demo before making a purchase, though last socom by Zipper was great in SP and this looks just like that.
Note that Unit 13 does have score chasing against friends and such, besides having the co-op mp. I enjoy that a lot, online score chasing, seems to fit my use of the Vita very well - it's just hard to impossible for me to schedule uninterrupted online multiplayer time.

Apart from that the Fighting games all seem to have online competitive MP as well. I know that UvC3 apparently works great, also against PS3 players. First online MP I'm likely to do is probably some Wipeout online career, though even there I can imagine I'll end up chasing friend's times more than actual online.

Still will be interesting of course to see how well the Vita will pull off some of the bigger online stuff.

First up big thing now though for the US will be MLB the Show 12, for Vita and PS3 with cloud saves. I don't know if I saw it right, but Lego Harry Potter 5-7 seems to be coming out as well? And the US is getting Motorstorm RC as well now, so all in all a pretty decent week for the US.
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Old 05-Mar-2012, 15:16   #286
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So, it turns out the reason Sony ended up being so squirrely about the cross-platform pricing of Motostorm RC in the US is because Scion is sponsoring a promotion to give the Vita version away for free. For PS3 it's 9.99, but for a limited time you can just download the Vita version at no cost. Presumably after that the 9.99 will still get you both versions, but even if you don't have a Vita right now you can probably just download that version to a PS3 while it's free to get it in your history... Details at the PS Blog here: http://blog.us.playstation.com/2012/...tesy-of-scion/
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Old 05-Mar-2012, 16:08   #287
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Can I connect to the internet on the vita through the ps3? That is, can I use my ps3, which is connected to the internet through a wired connection, to connect a Vita to the internet wirelessly?
I don't think PS3 routes WAN traffic in general.

The PS3 private network feature is designed for local RemotePlay connection. When connected to a PS3, all the Vita apps will switch to route through PS3, hence losing WAN access. You remote control the PS3 apps to access Internet and PSN services instead.

The other known application is the Adhoc Party app for hosting PSP adhoc games remotely.
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Old 05-Mar-2012, 16:31   #288
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What games have best MP right now? Cos campaigns last a week and then there'll be nothing to do on my new device?
Have no MP shooters been announced? Uncharted, Unit13, Resistance, none of them have MP component?
You may want to look at those Cross-playable games between Vita and PS3. It will allow you to play these games with someone locally.

MP on Vita is more diverse because of expanded platform concepts like Near. e.g., You can trade items with friends and "neighbors" automatically in Uncharted. Ghost competition is also supported by Near's coverage.

Traditional competitive MP shooters are not here yet. In my experience, Vita encourages gaming in a different way. MP is not necessarily the key driver. It's the sense of intimacy, comfort and fun that draw me back to Vita repeatedly. Playing your favorite games in your most comfortable/lazy position and location is pure bliss.

I'm posting this note under my super comfy blanket as we speak. More later... time for breakfast ! ^_^
You might want to check out those PSP games too.

edit: CoD is confirmed for fall 2012 I heard but I didn't verify.
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Old 05-Mar-2012, 20:10   #289
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I'm speaking broadly here. I'm with Omaha Media Group (OMG), pretty kick ass place .

We're behind quite a few well known sites along with a few... Highly clever services and applications

We're making waves in the midwest.
Does your company do anything with WebSocket ? It seems like an important technology for nextgen media apps (including games and digital marketing).

EDIT:
It is used by financial institutes, online betting services for high performance web apps. I think it's suitable for PS Home too, but that's another kettle of fish altogether. Gaikai seems like a good match too.
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Old 05-Mar-2012, 23:36   #290
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Originally Posted by RenegadeRocks View Post
Hmmm... So its wait n watch right now. Resistance isn't out yet and UC doesn't have MP right now. Have they shown any footage of the MP of Resistance:Burning Skies? I am not so sure about that title, though am a Resistance fan, somehow feels very different than the regualr Resistance gameplay. Hope it has a demo when it launches.
. I will try out Unit 13 demo before making a purchase, though last socom by Zipper was great in SP and this looks just like that.
Did a quick search. The only Burning Skies gameplay video is the Gamescom SP trailer:


There is also a concept trailer for CoD for Vita.

After playing Uncharted: Golden Abyss, I think an FPS will take some practices. The Vita dual sticks are small and sensitive. While it won't screw up your DS3 aiming in other games, it may introduce new control schemes such as gyro aiming to the mix.

Unit 13 is said to have more responsive and accurate dual stick controls than U:GA. I don't know if the game is any good.

When you try Vita out in the stores, you may not be able to test the MP mode. I don't think they are set up that way. The demo OS also does not multitask.
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Old 06-Mar-2012, 05:42   #291
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While every Vita gamer lusts after Gravity Rush, here's another interesting game, Ciel No Surge. Genre used to be "Others", but has been updated to "Life Simulation" recently. Hope someone brings it stateside.

Gust Announces PlayStation Vita Game
http://andriasang.com/comzqk/gust_vita_game/

A Few Bits About Gust's PlayStation Vita Simulation Surge Concerto
http://andriasang.com/comzsh/surge_concerto_gemaga/

Ciel No Surge Gameplay Flow Explained
http://www.siliconera.com/2012/02/21...low-explained/

Ciel No Surge, Gust’s PlayStation Vita Game, Has You "Dive" Into Ionasol
http://www.siliconera.com/2012/01/30...-into-ionasol/

Ciel No Surge Takes Place On A 24 Hour Clock, Has Downloadable Costumes
http://www.siliconera.com/2012/02/03...able-costumes/

Ciel No Surge Has Online Play (Plus Watch Ion’s Hair Grow)
http://www.siliconera.com/2012/02/08...ons-hair-grow/

Sure, You Can Take Ion On A Date In Ciel No Surge
http://www.siliconera.com/2012/02/13...ciel-no-surge/

Ciel No Surge’s New Characters: Someone Tsundere And Dragon
http://www.siliconera.com/2012/02/20...re-and-dragon/

Surge Concerto: Take Pics of Bar Codes to Restore Ion's Memory
http://andriasang.com/con06u/surge_concerto_bar_code/

Quote:
The magazine's latest preview details a character growth system. By taking pictures of bar codes, you can create fairy characters known as "sharls." As you raise your fairies, you'll find that main character Ion's memory is recovered.

We're not sure of the specifics on how you raise the fairies. It seems that you can given them HymP, which is short for "Human Points." With HymP, the fairies will get new costumes and accessories, allowing you to customize them.

Outside of the growth component, Dengeki introduces a new character, Kanon. ...
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Old 06-Mar-2012, 06:36   #292
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Unit 13 does have a much more responsive control than uncharted, the game isn't design with any gyro aiming in mind, just standard analog aiming, on top of that, the frame rate seems to be steadier most of the time. I was worried that the sticks is going sucks for fps which is bad news for COD or any future fps. Unit 13 proof to me that the sticks works great. Unit 13 is almost like a proof of concept to other developers that are to make shooter on the system honestly, it shows how missing 4 buttons isn't really much of an issue on the platform. Things like sprinting with L3 might even works easier (at least for me) if they do something like holding analog up + down on the dpad since the stick and the dpad are close enough. I think games with weapon wheel, or something like bioshock would work even better if they map the plasmid and weapons to individual slots on the sides of the screen with touch control so you can do real time swapping like PC instead of going through a weapon list and pause the game.
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Old 06-Mar-2012, 08:26   #293
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I heard that Unit13's aiming also feels better due to a better framerate. I will definitely chk out Unit13 once I get my vita. Does it feel exactly like Socom(ps3) ? Cos that was one good game, no matter what people say. But yes, a lot of the appeal was also due to oredering your squad mates around, which Unit13 lacks. The fights were basically playgrounds where you tried different stuff till you cleared it.

But even just as a TPS, the game was fine and I expect atleast the same experience shooter wise in Unit13.
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Old 06-Mar-2012, 10:04   #294
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Actually the four missing buttons can very well be replaced by the trackpad at the back, it is one of the control settings for Remote play where specific parts of the track pad act as individual buttons from the PS3 controller.
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Old 06-Mar-2012, 14:32   #295
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interesting, but not that much !

EDIT: Just saw the gameplay from the beginning of the jap version of Gravity Rush ! The game is amazing ! That is the game to get , everything else seems boring in front of that.
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Old 06-Mar-2012, 19:46   #296
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interesting, but not that much !

EDIT: Just saw the gameplay from the beginning of the jap version of Gravity Rush ! The game is amazing ! That is the game to get , everything else seems boring in front of that.
Yes sir, in terms of concepts, both Gravity Rush and Ciel No Surge sound wacky.
But the meat and potatoes for me at this point are the proven PSP games. ^_^

For smaller titles, I'd say SoundShapes has the most charm/magic.

My son always ask "Do you have SoundShapes ?" every time he caught a glimpse of my Vita. When I say "Not out yet", he'd return to his iPad quietly. I sure hope the game turn out well. We enjoyed the simple level in the Vita Hill club.
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Old 06-Mar-2012, 19:54   #297
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I heard that Unit13's aiming also feels better due to a better framerate. I will definitely chk out Unit13 once I get my vita. Does it feel exactly like Socom(ps3) ? Cos that was one good game, no matter what people say. But yes, a lot of the appeal was also due to oredering your squad mates around, which Unit13 lacks. The fights were basically playgrounds where you tried different stuff till you cleared it.

But even just as a TPS, the game was fine and I expect atleast the same experience shooter wise in Unit13.
Have you tried Metal Gears Solid: Portable Ops on PSP/Vita ? It's one of my favorite PSP games. I highly recommend it.

Gameplay includes TPS shooting, army building, and weapon upgrade + collection. To build an army, you kidnap enemy soldiers one by one (instead of cutting their throats), and imprison/convince them. Every enemy solider has different stats and specialty (e.g., spying, assault, R&D, etc.).
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Old 06-Mar-2012, 20:07   #298
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Unit 13 proof to me that the sticks works great. Unit 13 is almost like a proof of concept to other developers that are to make shooter on the system honestly, it shows how missing 4 buttons isn't really much of an issue on the platform. Things like sprinting with L3 might even works easier (at least for me) if they do something like holding analog up + down on the dpad since the stick and the dpad are close enough. I think games with weapon wheel, or something like bioshock would work even better if they map the plasmid and weapons to individual slots on the sides of the screen with touch control so you can do real time swapping like PC instead of going through a weapon list and pause the game.
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Originally Posted by nightshade View Post
Actually the four missing buttons can very well be replaced by the trackpad at the back, it is one of the control settings for Remote play where specific parts of the track pad act as individual buttons from the PS3 controller.
Yes, I think gyro aiming works the best with on-rail shooters.

Games with maps and other tactical or strategic planning should fly with the touch screen. ^_^
Hoping for something like MAG for Vita in the future.

A Gundam gun fight + sword duel game should work well on the platform also.
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Old 07-Mar-2012, 02:28   #299
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The free MotorStorm RC is up !
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Old 07-Mar-2012, 12:09   #300
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Great, I just got my 'free' WipeOut code from Vodafone.
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