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#601 | |
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Member
Join Date: Aug 2011
Posts: 501
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Quote:
And I don't see how what I'm saying is more powerful than what the evidence supports when I'm trying to project what the final might resemble, not the performance level of the early kit. |
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#602 |
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Naughty Boy!
Join Date: Feb 2012
Posts: 23
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A now i recall, the only where i saw RV730 was actually on the WiiU GPU speculation article featured here.
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#603 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Ultimately, it's just guesswork based on what we know of tendencies for silicon processes, die sizes, and focusing mostly on the ALUs (which themselves are attached to a specific number of TMUs). The early vague rumours (+50%, x-times perf etc) had a hand in it as well, but that's why we mention a range.
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#604 |
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Naughty Boy!
Join Date: Feb 2012
Posts: 23
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Understandable
Wanted to add a comment on the ongoing idea abotu eDRAM thingy, however im still 3 pages back so still reading to get here so i'll be short: I think that might actually be a CPU thing and might not have anything to do with the GPU's discrete(?) memory. Anyway it goes, i would be disappointed if the console will have only 1 GB of whatever memory, just won't compete in long-term. Memory is so much more important just makes all that hardware useless if you peak the mem out you can't make games better, no matter how fast the CPU, GPU is, this is exactly what Carmack from ID Software points about in many interviews. |
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#605 | |
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Senior Member
Join Date: May 2002
Posts: 4,307
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I thought this was very interesting:
Quote:
http://www.gametrailers.com/side-mis...riguing-wii-u/ |
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#606 |
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Senior Member
Join Date: Jul 2008
Posts: 2,145
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This guy is right, as were the share drops in the stock market when they refused to disclose tech specs about the console (implying it would be kinda weak for a 2012->2017 gaming console).
Take the hint, Nintendo.. take the hint.. |
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#607 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Double the size of the console, and then we can start talking again.
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#608 |
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Junior Member
Join Date: Feb 2012
Posts: 56
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I don't know if they need to double it, per say. But it would be helpful if it didn't look like a safe deposit box.
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#609 |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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Maybe that's why Nintendo feel comfortable putting their money into it?
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#610 | |
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Junior Member
Join Date: Feb 2012
Posts: 56
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Quote:
Really though, I wonder about the length of that thing. My tv stand is a bit on the shallow side, which is fine because the Wii is so small. But if the Wii U is as long as it looks, I'm going to have to find a different place for it. |
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#611 | |
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Regular
Join Date: Aug 2006
Posts: 6,748
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Makes more sense that way anyway as Nintendo is likely running out of time to change things one way or the other at this point. |
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#612 | |
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Senior Member
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Quote:
*Lherre said that Nintendo had a range or memory they were looking at starting at 1GB in the final system (2GB in the corresponding dev kit) but that his current dev kit was using the higher end of that range. So I'm assuming that was 1.5GB (3GB in the dev kit). Could have been higher I suppose but I won't make that assumption.
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Small, Powerful, Cheap: GameCube had all three :) Last edited by Teasy; 26-Feb-2012 at 14:25. |
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#613 |
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Regular
Join Date: Aug 2006
Posts: 6,748
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Maybe he meant that regardless how much was in the system, it was known that 1GB would be in the final.
If you had a dev system with 2GB of RAM and 1GB was basically extra/scratch pad/debug, you might refer to it as a 1GB system, since the extra RAM was just to enable ease of working with the 1GB you were actually limited too in games you were working on. |
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#614 | |
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Member
Join Date: Aug 2011
Posts: 501
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Quote:
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#615 | |
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Naughty Boy!
Join Date: Feb 2012
Posts: 23
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Quote:
Your argument about 1 GB being enough is very weird, what on earth would you be sufficed with this. 1 GB WILL not be enough to be competitive in the long run, heck the RAM is the most important and quite probably the BIGGEST BOTTLENECK, they will NOT be able to produce games that really push some big stuff. Im talking about the console's cycle, that's the long-term, and 1GB for long term, is a suicide, with 1.5 GB they would be just fine. Because the power of the device is useless if they can't fit all their intended textures on, eDRAM doesn't help, eDRAM is not for storing, it gets filled from the main ram , so it won't help with the bottleneck issue. I hope that they are all talking about the main memory, while nobody mentioned GPU RAM ... but i don't know really. It's not how it works, and for the record, it has been noted that it might be AN OLD REPORT from the old dev kits. I think your an imposter in this forums and please stop diluting this thread. Everything that's presented you keep downplaying it. I won't speculate much further, your personal right is to say whatever you want no matter what, but for sake of morale keep it down a notch. The reason we don't take seriously the negative is simply because they seem have no idea what they are talking about, these "devs" that came in the forums and said it's "slower than X360" without providing any specific information that could indicate and prove that, all those that were negative didn't say which kind of RAM and didn't said the supposable model of the GPU ... nothing. And also, some of the devlopers who migh slip out aren't necessairly the most experienced geeks to know these things enough, what if that was some QA guy or maybe some whoever person at the company who heard things over the counter and didn't remember it well enough. One thing is for sure, those that aren't really familiar wouldn't be making up any very high predictions just because of the moral reason a normal person wouldn't be making stuff up, they might be some guys who were lurking around the company, don't know the hardware but maybe have seen the internal demo or whatever and they saw the FPS maybe, and that made them think, but that's just the possibilities. Little understanding of the technology could tell you this cannot happen with a R700 chip that's supposedly 40nm and a 45nm CPU. However this is all based on what we currently have. If it turns out to be less powerful then nintendo did obviously blew it and the system will probably be a massive disappointment to me personally as well as others who expected more since expectations were set by these very rumors. |
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#616 |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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Seriously? No one should ever tone it down for the sake of morale.
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#617 |
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Naughty Boy!
Join Date: Feb 2012
Posts: 23
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#618 |
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Naughty Boy!
Join Date: Nov 2011
Posts: 26
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I can already say that this come from European big studios which have logically the latest dev kits available to third parties. To be clear, these are not small studios that could have remained at earlier dev kits because they are not important enough to receive Nintendo's latest updates quickly.
So, from what my sources saw on their screens, they clearly stated that they experienced superior capabilities in comparison to the Xbox360. This is the positive aspect of my info: you can be sure that the Wii U is not on par with current gen HD. You can remove this idea from your heads, and stop speculating about it, it will not happen. The point more negative now: On the power scale, they told me that it’s closer to 2x Xbox360 than 5x. On paper, some components (you can guess which) are mathematically 4 or 5 times more powerful, more in quantity/number, than in the xbox360, but it does not translate for the moment in 5x prettier images, with 5 more complex and finest scenes, etc. Further details: These impressions are from a time when studios used revision 4 of the dev kits. Lately, 4.2 kits shipped from Singapore. I don’t know if there is a significant power gain with “.X” type of revisions, I guess it’s the case, but not as important as a change of revision number (from Rev 3 to 4 for example). I’ve heard that V5 kits may exist. It is likely, as for many other consoles before, that Nintendo and first-party have more advanced and therefore more powerful/optimized dev kits. However, these v4 kits are apparently from the end of the year / beginning of 2012, and they are those which have benefited from the hardware boost reported on the net. For people who hoped that this upgrade would make the Wii U 5 times stronger and 5 times more capable of displaying beautiful stuff on screen, from what I know, this is not the case for now, but there are several variables that can explain this, I'll come back to this subject in other posts, but can say that this “not 5x Xbox360” is only valid in the context from which I gathered my informations (third-party, second-hand, subjectivity, news given at a certain time knowing that the console will come out maybe 10 months later so will receive more upgrades, etc.). But again, I put the emphasis on the fact that it’s clearly not on par with the xbox360, it’s at least 2x. Furthermore, but read that with a grain of salt, many graphical effects are applied near the “end” of the visual development of a game. I guess some parameters that cause what is rendered on the screen to be more or less clean, complex, for example the type of shadow, the AA applied, and new effects that the Wii U GPU is probably capable of fall into this category (the shiny stuff that developers adds at the end, once the engine is running well), and therefore the final result will feel more like a 3 or 4 or even the famous 5x than 2x Xbox360 to the eyes of my sources, I keep in touch with them to know if it will be the case. That is all I can say for now, there will be other posts to come. Do not expect revelations from each of my interventions though. This in not the main purpose of my decision to post on NeoGAF. As my nickname implies it, I want to share my ideas (of game design, background, etc.) confront them, do theorycrafting which I love. I’ll participate on topics that interest me, and of course this one, by writing “normal” and light messages with some funny things, gifs, images, and above all, ideas ! From GAF. |
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#619 |
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Member
Join Date: Dec 2011
Posts: 372
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GAF still dosent seem to get what this guy is saying.
He says components are basically 2x360 overall system performance not that the images are 2x prettier. |
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#620 |
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Member
Join Date: Aug 2011
Posts: 501
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#621 | |
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Senior Member
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Quote:
NOTE: I'm commenting on this before I've even looked to see what I think of this guy as far as reliability goes, so I'm not believing any of this at this point, even though it fits the kind of performance I've been expecting from the console.
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Small, Powerful, Cheap: GameCube had all three :) |
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#622 |
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Senior Member
Join Date: Jul 2008
Posts: 2,145
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I won't discuss the validity of that post, but to me it indicates 800 VLIW5 shaders @ ~500MHz for the "X360*5" part (since shader performance is the cheapest thing to multiply from Xenos), and 32/40TMUs + 16 ROPs for the "X360*2" part.
Again, a reminescence of the first rumour: the GPU being very close to a RV770. I'll definitely be buying the console if it carries that kind of GPU performance. |
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#623 |
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Naughty Boy!
Join Date: Nov 2011
Posts: 26
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#624 | ||
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Senior Member
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Quote:
Quote:
Again, who knows how true it is, seems reasonable though, we'll have to wait and see.
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Small, Powerful, Cheap: GameCube had all three :) Last edited by Teasy; 27-Feb-2012 at 19:17. |
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#625 | |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Quote:
Do not call Rangers an imposter. He's been on these forums a lot longer than you have and nothing in his post you quoted was any actual downplaying. It is customary for dev kits to have double the amount of RAM that is in a system, and the extra memory is used for all the things Rangers listed. As far as your weird perception that 1 GB is not enough, why the hell not? Nintendo is looking at being competitive with 360 and PS3, clearly not the future generation of consoles. Nintendo finally wants to compete with Sony and Microsoft after it sees its actual market share of game buying people shrink to what it was in the heyday of the Wii. I would hope for Wii U to have more than 1 GB, but that's plenty enoguh to compete in the current gen. Again, do not call Rangers an imposter. You have been warned. |
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