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#1 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,949
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I'm hearing some talk coming out of SIGGRAPH that NVIDIA may be getting ready to step away from Cg and fully support HLSL and The OpenGL Shading Language - anyone hear anything similar?
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#2 |
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Member
Join Date: Dec 2002
Posts: 465
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they seemed to still be pushing Cg by providing workshops...i wouldnt be surprised if they decide to can it however
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#3 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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#4 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#5 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,513
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half-life 2 would have been a big one in this regard. with so much attention on it and the support for nvidia and ati being judged, the fact that they used HLSL must be a real kick in the balls for nv.
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#6 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
I think it's good to see their hubris rewarded with failure, lord knows they need a bit-o-humbling lately!
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#7 |
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Member
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There has been similar talk on the DirectX mailing-list (but that might be Wavey's source as well)...
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#8 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,949
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No, it wasn't actually - got any links?
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#9 | ||
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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Quote:
Quote:
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on my way to becoming dark matter.......... |
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#10 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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/puts tinfoil hat on
Well, an ATI spokesperson WOULD say something like that. /takes tinfoil hat off
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#11 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,513
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lol I bet ATI will be happy with this result, didn't they co-develop HLSL with M$?
It had to happen eventually and since HLSL is not really specific to any vendor, more developers would use it to remain neutral and to guarantee support. what do they mean by 'legacy language' though? Is Cg that much less comprehesive and capable than HLSL? |
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#12 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
Damn, this IS good news!
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#13 | |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,513
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Quote:
Anything else [X----------------------------------------------------------------------------------------------|--]nvidia |
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#14 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
Nah, I just call 'em like I see 'em.
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#15 | |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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#16 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,949
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Well, I've been hearing there was some pressure from MS as well, however if they concede to MS you can bet they will have arranged some kind of recompense.
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#17 | |
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aka Ratchet
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Quote:
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confident, cocky, lazy, dead. |
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#18 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,513
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inclusion of nv optimised paths?
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#19 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#20 |
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Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
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I would rather think nVidia might be relieved to shed the burden and the expense. (Kind of like 3dfx shedding GLIDE, in a way, except in the degree of market penetration.) At the time nVidia started work on Cg, D3d/OpenGL HLSLs were not even apparent on the horizon. Now that they are becoming a reality there isn't much need for nVidia to continue to invest in supporting Cg, IMO.
I for one would welcome nVidia shifting back to working with M$ along with other IHVs to formulate the APIs and the HLSLs as well. Consumers and developers both will benefit, and the irony is, so will nVidia. |
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#21 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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I wonder if MS finally agreed to pluggable backends to their HLSL compiler?
That, and I wonder who's going to be spearheading common HLSL between DX and OGL?
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#22 | |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Quote:
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#23 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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OpenGL doesn't use assembly as their high level language, or as their low level language, so you'd have to develop a "translator" between DX-HLSL to OpenGL HLSL.
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#24 | |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Quote:
On reflection, however, I think I might be missing your original point about an API independant HLSL entirely. . . I'm guessing that you were implying an API independant HLSL that does not compile down to any assembler code, but the binary machine code that the GPU utilizes directly (like what OpenGL HLSL does and D3D HLSL can do). Is this correct? If so, then I'm guessing that it won't happen any time soon -- especially if OpenGL and DirectX shader capabilities start to differ significantly. An example example would be if one API starts putting depth and stencil operations in the programmable pipeline or unifies vertex and fragment shading significantly before the other API does. |
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#25 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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I can't imagine them diverging architecture too wildly, since the same hardware has to run both. Or at least it does in 99% of the hardware out there. (Excepting a few crazy super high end professional cards, everthing needs to be DX capable)
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Sigmatel, R.I.P. Me[X-------:--------]You |
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