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#151 | |
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Well, I suppose you could always design a 3-channel APU and let motherboard makers produce boards with only 2 channels for cost-sensitive markets. You'd need a bigger die and more complex socket, but maybe not significantly more expensive boards for OEMs that don't want them.
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"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#152 | |
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Senior Member
Join Date: Jul 2008
Posts: 2,158
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It's a matter of either creating a platform for that end or not. Yes, the socket would have to be more complex, but AMD coud sell APUs with 2 or 3 channels and motherboards with 2 or 3 channels, using the same sockets. A 28nm APU with dual-module Piledriver, Juniper-ish iGPU and efficient 3-channel memory controller would nail all the 800-1200€ laptop designs that are today ruled by Sandybridge + nVidia GF108/GF106 combos. |
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#153 |
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Senior Member
Join Date: Apr 2007
Posts: 1,393
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Ivy Bridge GT1 @ Coolaler:
http://www.coolaler.com/showthread.php?t=278192&page=11 HD2500 15.26.0.2500 900 Mhz Vantage GPU: 1150 1500 Mhz OC Vantage GPU: 2022 900 Mhz? 3DM11: P351 (263 graphics-score) compare Circle @ D3D-AF-Tester: ![]() So HD 4000 might go against HD 6450? 16 EUs @ 1300MHz (Mobile-i7) should deliver ~330GFLOPs(@MAC)? Last edited by AnarchX; 07-Dec-2011 at 08:37. |
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#154 | |
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Senior Member
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For mobile, even the dual core should have HD4000. |
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#155 |
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Member
Join Date: Jan 2010
Location: Hamburg, Germany
Posts: 987
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Does anybody see more than 6 SIMD engines (384 SPs) in that die shot of Trinity?
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x: RCP_sat R2.x, R1.y y: RCP_sat ____, R1.y z: RCP_sat ____, R1.y |
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#156 |
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Senior Member
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No, I don't. I think AMD promised a 50% increase in FLOPS, so that's strange. Do they intend to push clocks 56% higher than in Llano?
Well, come to think of it, that would only be about 940MHz, which sounds doable, at least in Turbo mode. Still a bit odd.
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"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#157 |
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Member
Join Date: Jul 2010
Location: Land of Mu
Posts: 350
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50% more in Flops? When did they promise that? I can only remember this pic in the bottom of the page:
http://www.anandtech.com/show/4444/a...pu-a8-3500m/13 |
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#158 |
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Senior Member
Join Date: May 2005
Posts: 2,038
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They "promised" 30 % higher GPU performance and 715 GFLOPs (but those Llano numbers are wrong)
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Sorry for my English. But I hope it's better than your Czech |
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#159 |
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Senior Member
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__________________
"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#160 | |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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"...twisting my words" |
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#161 | |
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Senior Member
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__________________
Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#162 |
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Member
Join Date: Jan 2010
Posts: 140
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#163 |
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Member
Join Date: Jun 2008
Posts: 155
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Yes Trinity use the Piledriver core.
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#164 | |
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Member
Join Date: Jan 2010
Posts: 140
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#165 | |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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The real deal is that's just a really terrible graph, and given the multiple sources posted above, is obviously wrong and should be dismissed.
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"...twisting my words" |
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#166 |
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Senior Member
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Scaled comparison of Llano and Trinity, using the I/O pads on the left side for reference:
![]() Some observations on the layout of the SIMD multi-processors -- the placement of the register file banks in the ALU array is different in Trinity, as well as the whole layout of the texture unit. Here are the differences (so far) on the CPU side -- BD vs. Piledriver cores: ![]() Those banks are most probably the pre-decode bits (used for the BTB, branch selector, end bits & etc.), that AMD has been using ever since the first K7 architecture to aid the instruction decode flow. And since these are located in the branch prediction area of the front-end block, I guess AMD is aiming at improving namely this aspect of the architecture.
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. Last edited by fellix; 05-Jan-2012 at 21:30. |
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#167 | |
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Member
Join Date: Jul 2010
Location: Land of Mu
Posts: 350
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I am personaly specualting there will be 2 x 256 bit FMAC in each module, so that would be doubling peak Flops and then a clock boost on top. So over 200GFlops from the CPU alone, so the GPU won;t have to clocked that high to reach the projected total GFLOP values. But since I might be the only one thinking that, I could be very wrong. |
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#168 | |
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Senior Member
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Quote:
The FPU appears to be largely unchanged, so no 256-bit FMACs.
__________________
"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#169 |
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Member
Join Date: Jan 2010
Posts: 140
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What strikes me as odd is the GPU in Trinity. The 6 VLIW4(?)-SIMDs only take up ~as much space as the 5 SIMDs in Llano, yet the "uncore" of the Trinity GPU is MUCH larger and appears to be the only reason why Trinity is larger than Llano. Any idea what all that space is used for? Larger cache(s) to reduce memory bandwidth bottlenecks?
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#170 |
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Senior Member
Join Date: May 2005
Posts: 2,038
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Compared to the ALU blocks, the rest of Llano's GPU is 3,78-times bigger. But 4,75-times bigger for Trinity (rough numbers). I would expect exactly opposite numbers...
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Sorry for my English. But I hope it's better than your Czech |
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#171 |
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Senior Member
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Would you? Cayman had fewer shaders than Cypress, but was significantly bigger. And (presumably) it didn't have has much redundancy for vias and stuff.
__________________
"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#172 |
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Senior Member
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Cayman had 24 SIMDs vs. Cypress' 20. So even though that's a few less ALUs, that's 20% more texture units, L1 cache, LDS memory, etc.
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I speak only for myself. |
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#173 | |
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Member
Join Date: Jan 2010
Location: Hamburg, Germany
Posts: 987
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Quote:
__________________
x: RCP_sat R2.x, R1.y y: RCP_sat ____, R1.y z: RCP_sat ____, R1.y |
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#174 | |
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Senior Member
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Quote:
__________________
"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#175 | |
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Member
Join Date: Aug 2011
Posts: 370
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| amd, fusion, intel, ivy bridge, trinity |
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