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#101 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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I enjoyed the demo when I tried it a few weeks back. For an RPG it had the best controls ever. The demo froze my Xbox so I never tried more to see if the combat was deep enough to get me hooked but the game design didn't interest me at all. But if this was really a test run for an MMO with some killer controls & you can play with your friends count me as interested long term. I loath most RPG and MMO controls so +++ from me on that front, enough that I was actually interested in the game. As others note it seems that the core parts of the game are good but the graphics, audio, story, design, etc are all very 2nd class. Which is good--because if the title sells well it leaves the door open for the game to get a LOT better. So kudos EA!
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#102 |
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Regular
Join Date: Mar 2007
Posts: 8,952
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I get the feeling when I try it over at a friends place that the game was developed primarily with drop in and drop out style of gameplay.
Meaning nothing is so involved that you can't pick it up for 5-10 minutes of game play and then stop and still feel like you accomplished something. The flip side of being able to pick it up and put it down at anytime however is that it doesn't have a long lasting hook that keeps you wanting more. Then again each of my sessions with the game has been fairly short. Maybe if I sat down and played it for an hour or two I'd get a different impression. Regards, SB |
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#103 |
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Senior Member
Join Date: Nov 2007
Posts: 2,061
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Beat the game at 83 hours. Really disappointing ending. The story is poor for the most part, the Fae seem to be the only exception. None of your companions are interesting. And even then the story presented very poorly. It uses the same very basic facial expressions throughout, and it zooms right in on those deadeyed characters. The few cutscenes are also done badly, cutting to a black screen between what seems like every shot.
The combat is great though if you can keep yourself from breaking the difficulty. I'd like to play some more, finishing up the remaining side quests, but there is a problem. I have enough gold armor sets and purple weapons to completely fill up my stash and most of my inventory. If I get any more I'll need start selling them, and if I do that they'll be gone because shops won't hold on to your items forever. I hope we get a patch soon that fixes that problem. I don't feel like playing any more in the meantime. |
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#104 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Given the compnay has gone bust, that means that there'll be no DLC or further patches. What's the state of the game now?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#105 | |
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Senior Member
Join Date: Nov 2007
Posts: 2,061
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I never bought the DLC, so I don't know about that. |
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#106 |
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Member
Join Date: Aug 2005
Posts: 740
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My problem with the game was that I peaked at fairly low-level. I had all the base skills I wanted, and nothing was ever going to change from there until the end of the game. I would become more powerful, but the combat wouldn't change. Once I realized that, I stopped playing.
A properly-designed RPG shouldn't let you do that. There should always be a carrot dangling at the high levels, something other than another 10% increased damage with shock spells or 5% armor boost or whatever. And the sound bug (PS3 version). Out of sync audio is one of my major peeves in any form of media, and this game did it every time you turned a corner. It's astounding that they didn't think it was enough of a problem to fix before launch. Or after launch, for that matter. And now it will never be fixed.
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On the Soap Box - My online ranting spot. |
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#107 |
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Member
Join Date: May 2010
Posts: 196
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I enjoyed KoA, it definitely had quite a few issues but the game overall had some serious potential.
I really think that if this company didn't drown under debt from the MMO development, they could've crafted a pretty great sequel to KoA. R.I.P. 38 Studios and Big Huge Games. |
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#108 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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I didn't dig the demo (it froze on me a couple times and the theme wasn't too interesting to me) BUT I loved the action "GoW-like" RPG aspect and was VERY excited that it sold ok. I was hopefully we may see more Action-RPGs in the future.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#109 |
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Senior Member
Join Date: Nov 2007
Posts: 2,061
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KOA didn't do so well either. It only sold 1.2 million copies, when it needed to sell 3 million just to break even.
The combat was definitely nice, but it isn't the only Action-RPG with a good combat system out there. The Souls games always had great combat. And the just released Dragon's Dogma also has great combat. |
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#110 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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Quote:
Their lack of budgetary control is a totally different issue. The amount of money they invested in a first-run IP is *nuts* and irresponsible.
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#111 | ||
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Senior Member
Join Date: Nov 2007
Posts: 2,061
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Quote:
Quote:
I wouldn't mind seeing this happen. The combat was always the best part of KOA. The story and lore that's tied to the IP was pretty weak for the most part. It might indeed do well if they stick to a more reasonable budget. |
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#112 | |
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Member
Join Date: May 2010
Posts: 196
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Again the numbers were good enough, just not what the RI Governor expected from one game to cover the loan. The Govenor was speaking on gaming business, a business he didn't have any idea on how things worked. |
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#113 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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I think that 3 million is bunk.
Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#114 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,693
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Yeah, I think the 3 million figure was what they would have needed to sell to be able to fund ongoing development of Copernicus with the profits from Reckoning. According to Schilling today, EA was very close to signing a 35 million dollar deal for a Reckoning sequel, but backed off after the governor started shooting his mouth off about how bad things were with 38.
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#115 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Really? That sucks hard if true. I hope BHG get picked up and given another shot. 1.2 million for a new IP up against Skyrim is very good. KOA could still more with suitable word-of-mouth marketing alongside expansions and bug fixes, and a well made sequel might manage more.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#116 |
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Regular
Join Date: Jun 2004
Posts: 6,793
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Sad to hear. Flawed game, but still a good one.
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#117 | |
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Regular
Join Date: Jun 2003
Posts: 6,160
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Quote:
The big problem was the politics. It seems the previous governor was as bit starstruck and offered the 75 million loan. The current governor has been against it from day one, killed the loan at 50 million and has been bad-mouthing it ever since. He can say how right he was now his threats to pull the company down have caused EA to back out of a KOA sequel and (surprise surprise) brought the company down. |
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#118 | ||
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Senior Member
Join Date: Nov 2007
Posts: 2,061
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http://www.eurogamer.net/articles/20...of-amalur-devs
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#119 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Couldn't they start with DLC for KOA as a cheap starter to expand it? Although I guess they won't make any royalties on further KOA sales.
I think my interest in KOA has dropped off pretty much completely now, with Dragon's Dogma getting my attention.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#120 | |
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Regular
Join Date: Jun 2003
Posts: 6,160
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Quote:
That's a shame, because KOA is still a good, fun game with a couple of DLCs. Certainly worth picking up at a discounted price. |
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#121 |
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Senior Member
Join Date: Nov 2007
Posts: 2,061
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Dragon's Dogma is the better game if you ask me. KOA is good though, it just falls apart towards the end. It's also the very definition of generic, while Dragon's Dogma, art direction aside, is anything but. Dragon's Dogma is one of those love 'em or hate 'em games though, it's not for everyone.
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#122 | |
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Senior Moment
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,717
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Quote:
I would happily invest a sequel, for me this is to current rpg trends as border lands was to fps games.
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"We're a virus with shoes" - Bill Hicks "The fact that a believer is happier than a sceptic is no more to the point than the fact that a drunken man is happier than a sober one. " — George Bernard Shaw "The Tree of Life is Self-Pruning" - The Darwin Awards |
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