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Old 26-Jan-2012, 18:52   #26
kagemaru
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Originally Posted by AlStrong View Post
Yeah, I was a bit miffed to see that clicking the right stick doesn't reset the camera like in some games (Ninja Gaiden? I can't remember)
Apparently it does reset the camera if you're moving, if you're standing still it just zooms in. Haven't tried it out myself yet but that's what I heard.
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Old 26-Jan-2012, 19:07   #27
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The fact my character didn't speak felt really odd.
I agree. Somehow you are always the most important person in the world, yet you can't even talk. Whenever something dramatic happens in the story, all you can do is stare at it. I don't like playing as somebody who is basically nobody.

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Three months old? I guess we will have to wait and see for sure..
EA even had it outsourced, so creating the demo didn't take time away from finishing up the game.
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Old 26-Jan-2012, 20:16   #28
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Originally Posted by kagemaru View Post
Apparently it does reset the camera if you're moving, if you're standing still it just zooms in. Haven't tried it out myself yet but that's what I heard.
Only via glitching I think. R-click resets the camera position to zoom in, and then when you move it zooms back out. The lack of camera reset was an oddity that caught me by surprise too, with no option to turn off auto camera. In Dungeon Siege 3 I was happy disabling the camera and handling it manually.
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Old 26-Jan-2012, 20:36   #29
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I never noticed any problems with the camera, but I was moving the camera almost constantly. I tend to do that in these games.
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Old 26-Jan-2012, 22:41   #30
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Anyone who thinks that combat is bad and not deep, should just watch last minute of this video.
http://www.youtube.com/watch?v=Nvs6F4GdccY


For me camera was awesome, definitely better than in DMC or Ninja Gaiden, but i've played on mouse and keyboard. My only problem with camera is that default is really close to character, but in combat is quite nice.
Just watch my gameplay
http://www.youtube.com/watch?v=i0QekAXQvb0&hd=1&t=210
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Old 26-Jan-2012, 23:09   #31
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Originally Posted by KKRT View Post
Anyone who thinks that combat is bad and not deep, should just watch last minute of this video.
http://www.youtube.com/watch?v=Nvs6F4GdccY


For me camera was awesome, definitely better than in DMC or Ninja Gaiden, but i've played on mouse and keyboard. My only problem with camera is that default is really close to character, but in combat is quite nice.
Just watch my gameplay
http://www.youtube.com/watch?v=i0QekAXQvb0&hd=1&t=210
I really hadn't seen any pics or watched any vids of this game before playing, so everything was a surprise to me in the demo. Had a lot of fun with it. Watching that combat video makes me want the game even more.
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Old 27-Jan-2012, 09:28   #32
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Originally Posted by KKRT View Post
For me camera was awesome, definitely better than in DMC or Ninja Gaiden, but i've played on mouse and keyboard. My only problem with camera is that default is really close to character, but in combat is quite nice.
There was no option to change camera distance on PS3.

Regards the game looking to me like an MMO, I've read that there's an MMO in the same world being made, so that explains that one. Get people into the offline solo game, and then lead them onto the MMO.
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Old 27-Jan-2012, 10:08   #33
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I'm pretty sure this is both a way to get incomes and to test reception for the upcoming MMORPG.
And I knew that before trying the demo, so I expected/feared MMORPG (lack of) gameplay.
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Old 27-Jan-2012, 14:45   #34
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I'm pretty sure this is both a way to get incomes and to test reception for the upcoming MMORPG.
And I knew that before trying the demo, so I expected/feared MMORPG (lack of) gameplay.
Any mmorpg that plays like that would be tough to say no to.
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Old 27-Jan-2012, 14:54   #35
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That's true, but also could it be done? MMOs can suffer terribly from lag, I thought. It also explains why this game has no coop and there's none intended. "Like KoA:Reckoning? Want to play it with your friends? Subscribe to our MMO!"
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Old 27-Jan-2012, 15:02   #36
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Originally Posted by Shifty Geezer View Post
That's true, but also could it be done? MMOs can suffer terribly from lag, I thought. It also explains why this game has no coop and there's none intended. "Like KoA:Reckoning? Want to play it with your friends? Subscribe to our MMO!"
To be honest, I'd prefer a version with 2-4 player co-op than mmo.
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Old 27-Jan-2012, 16:14   #37
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I think many would, but EA knows what'll make them most money.
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Old 27-Jan-2012, 16:34   #38
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If you think MMORPG can't have solid combat, you may want to have a look at both Tera and Guild Wars 2.
(First released, second expected before summer.)

As I said, the demo is lacking something to make it worth my time. (Your mileage might vary, of course.)

On another note, it is *beyond* me why most people consider that MMOG have the right to be shitty compared to solo/MP games...

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To be honest, I'd prefer a version with 2-4 player co-op than mmo.
Sounds like TorchLight 2
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Old 27-Jan-2012, 16:42   #39
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Originally Posted by Rodéric View Post
If you think MMORPG can't have solid combat, you may want to have a look at both Tera and Guild Wars 2.
(First released, second expected before summer.)

As I said, the demo is lacking something to make it worth my time. (Your mileage might vary, of course.)

On another note, it is *beyond* me why most people consider that MMOG have the right to be shitty compared to solo/MP games...



Sounds like TorchLight 2
Torchlight 2 is still going to be of the point and click variety, right?

I have to agree with you that Kingdoms of Amalur is missing a hook. I think mostly it's the atmosphere, setting, story in general. It all seems very generic fantasy stuff. In terms of gameplay and RPG elements, it has absolutely everything I want. I think it looks fun as hell, in terms of gameplay, weapon drops and character customization. Playing the tutorial section, I wasn't that hooked into it, but once I leveled my guy up and started looking at all of the options, started exploring and getting items, I knew it was the game for me. Also, seeing the combat vids have only solidified my interest in the game.

The reason I don't play mmorpgs if firstly the price and secondly the ass gameplay. Guild Wars 2 looks promising, but it still doesn't have the control that this game offers, at least not as far as I could tell from watching previews.
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Old 27-Jan-2012, 19:40   #40
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If you think MMORPG can't have solid combat, you may want to have a look at both Tera and Guild Wars 2.
Played lots of GW1, but the PC style pointy-clicky interface is very difference from the consoley experience that KoA:R is offering. Is that different with GW2 and you can hook up a controller for realtime combat? If the MMO version of this game played the same way, it'd potentially be very good IMO
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Old 27-Jan-2012, 22:33   #41
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The fact my character didn't speak felt really odd.
I actually wish games had an option to disable main character spoken dialog. If I'm trying to get into the game and pretend it's me playing, the voice acting of the character I'm playing can totally throw me off and make it hard to get into the game.

Granted, most people probably like spoken dialog by their character, but I really wish there was an option in all games to disable it for people like me. It can't be THAT hard to do something like that.

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Originally Posted by Shifty Geezer View Post
That's true, but also could it be done? MMOs can suffer terribly from lag, I thought. It also explains why this game has no coop and there's none intended. "Like KoA:Reckoning? Want to play it with your friends? Subscribe to our MMO!"
Not sure lag would be a problem for an action MMORPG. Planetside was an MMOFPS. Lag is the bane of FPS games. Granted, there isn't really any NPC or Mob AI in Planetside to muck things up.

It'll be interesting to see how they handle it with potentially hundreds of people in the location. 4-8 no problem. Even possibly 16. After that things start to get interesting with regards to lag if you have lot of enemy AI on the screen.

As noted by Roderic GW2 will be an interesting look into this as they are going for more of an action RPG hook and this time without the 8 person limit with AI (PvE) or more without AI (PvP). It also should be noted that GW2 has been delayed yet again. Most likely into the 2nd half of this year. Getting a playable action experience with lots of enemy AI and lots of players may or may not be contributing to that.

Regards,
SB
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Old 28-Jan-2012, 10:24   #42
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I don't see anything wrong with local areas for parties + social hubs, but then I don't care for the whole MMO thing. In fact the true MMO I find a complete turn off, with millions of people getting in each others way. My experience of the demo of WOW had me approaching an enemy for a quest only for a high-level character to whizz in, slay the critter, and bug off. Geee, thanks... If other people can butt into my local play experience I won't want to play
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Old 28-Jan-2012, 11:17   #43
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Originally Posted by Shifty Geezer View Post
I don't see anything wrong with local areas for parties + social hubs, but then I don't care for the whole MMO thing. In fact the true MMO I find a complete turn off, with millions of people getting in each others way. My experience of the demo of WOW had me approaching an enemy for a quest only for a high-level character to whizz in, slay the critter, and bug off. Geee, thanks... If other people can butt into my local play experience I won't want to play
Guild Wars 2 ;p
Otherwise yes I agree, competing for resources (quests, natural resources...) is a big pain in MMORPG.
You hardly play with anyone anyway, except your guild when you don't just solo, which makes those games way less fun than say... BF3 ^^

Going off-topic though.
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Old 28-Jan-2012, 11:57   #44
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http://uk.ps3.ign.com/articles/121/1216517p1.html

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I'm sorry to hear that the demo people have been playing doesn't work properly for many, because the final product works extremely well. Can you believe that the game still hasn't frozen on me once? That I've never had to restart due to getting stuck in the environment? That minor technical hitches are the worst I've encountered, and that I've seen nothing even remotely game-breaking? The developers should be commended for making a game with such extreme scope that runs so well... at least on PlayStation 3. I haven't spent any time with the Xbox 360 or PC versions of the game yet, so I can't speak to how those titles run.
Gametrailers has made similar comments. Sounds promising.
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Old 28-Jan-2012, 15:23   #45
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Well I just tried to play it again. Got ten minutes in and it froze absolutely. Tried again after an hours break with PS3 switched off, got near the end when the same dialogue bug appeared and I couldn't converse, and then the demo froze completely at the tutorial boss. So far the game has been mostly unplayable for me. I don't get to try any builds or experiementing with reagents or exploring.
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Old 28-Jan-2012, 15:57   #46
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Great and spoiler free preview from gametrailers.

http://www.gametrailers.com/video/ad...doms-of/726282
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Old 28-Jan-2012, 22:19   #47
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I seem to have solved the crashing issues. First I looked for save data to delete as that's worked on other games, but there is none. Then I considered what I was doing differently to everyone else, which is skipping the cutscenes. Most folk played the demo to completion, and then restarted with the option to skip the tutorial phase. As I quit the game early first time, I was playing the tutorital section through and skipping cutscenes and dialogue. So this time I let everything play through as if for the first time, and it worked. I got the full 45 minutes play time. Didn't realise there weas a day/night cycle. If the full release game was a tight 60 fps, I'd be a little more tempted to get it. I'm pretty sure I won't as I know it'll be too much of a time sink, but you never know...
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Old 28-Jan-2012, 22:35   #48
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Originally Posted by Shifty Geezer View Post
I seem to have solved the crashing issues. First I looked for save data to delete as that's worked on other games, but there is none. Then I considered what I was doing differently to everyone else, which is skipping the cutscenes. Most folk played the demo to completion, and then restarted with the option to skip the tutorial phase. As I quit the game early first time, I was playing the tutorital section through and skipping cutscenes and dialogue. So this time I let everything play through as if for the first time, and it worked. I got the full 45 minutes play time. Didn't realise there weas a day/night cycle. If the full release game was a tight 60 fps, I'd be a little more tempted to get it. I'm pretty sure I won't as I know it'll be too much of a time sink, but you never know...
What an odd bug. Hopefully it's fixed before release. I have a couple friends that like to skip anything that is skippable. They don't care at all for storyline of anykind. Then, if they run into something that they needed to know from the cutscene to proceed they end up calling me.

Regards,
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Old 29-Jan-2012, 18:50   #49
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I hope it's just the demo, but it's kind of easy to break it right now.

I steal from a quest giver, making sure he knows it. I get caught, send to prison, I escape without serving my time, and go back to the same quest giver. Who has forgotten all about me, and I can except his quest just fine.

I try the same thing at the House of Ballads. But instead of being send to prison they all attack me. So I kill them all, with the exception of a quest giver who just watches me murder his friends, and another quest NPC who keeps reviving. When the are all dead, that quest NPC is down for a moment, I go the quest giver and except his quest. I go to the quest dungeon to find the same quest NPC again. He wants to attack me, but first we go through the standard quest dialog. After that he attacks again and I leave since I can't kill him anyway.

Ideally they should no longer offer me quests. But I have a feeling this is another game that won't lock you out of content easily, even when it would have made sense.

I don't plan on playing through the game like that though. But it was kind of funny going through the demo with a mindset of what if.....
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Old 29-Jan-2012, 19:10   #50
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I really really enjoyed the combat mechanics. Might be the best in a RPG to date. Everything else is unfortunately quite generic. Esp when coming from Skyrim. Oh Bethesda....why can't you do combat like this?
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