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#26 |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,347
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Apparently it does reset the camera if you're moving, if you're standing still it just zooms in. Haven't tried it out myself yet but that's what I heard.
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#27 |
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Senior Member
Join Date: Nov 2007
Posts: 2,079
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I agree. Somehow you are always the most important person in the world, yet you can't even talk. Whenever something dramatic happens in the story, all you can do is stare at it. I don't like playing as somebody who is basically nobody.
EA even had it outsourced, so creating the demo didn't take time away from finishing up the game. |
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#28 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Only via glitching I think. R-click resets the camera position to zoom in, and then when you move it zooms back out. The lack of camera reset was an oddity that caught me by surprise too, with no option to turn off auto camera. In Dungeon Siege 3 I was happy disabling the camera and handling it manually.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#29 |
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Regular
Join Date: Jun 2004
Posts: 7,217
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I never noticed any problems with the camera, but I was moving the camera almost constantly. I tend to do that in these games.
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#30 |
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Member
Join Date: Aug 2009
Posts: 860
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Anyone who thinks that combat is bad and not deep, should just watch last minute of this video.
http://www.youtube.com/watch?v=Nvs6F4GdccY For me camera was awesome, definitely better than in DMC or Ninja Gaiden, but i've played on mouse and keyboard. My only problem with camera is that default is really close to character, but in combat is quite nice. Just watch my gameplay http://www.youtube.com/watch?v=i0QekAXQvb0&hd=1&t=210 |
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#31 | |
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Regular
Join Date: Jun 2004
Posts: 7,217
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Quote:
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#32 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Quote:
Regards the game looking to me like an MMO, I've read that there's an MMO in the same world being made, so that explains that one. Get people into the offline solo game, and then lead them onto the MMO.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#33 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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I'm pretty sure this is both a way to get incomes and to test reception for the upcoming MMORPG.
And I knew that before trying the demo, so I expected/feared MMORPG (lack of) gameplay.
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So many things to do, and yet so little time to spend... |
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#34 |
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Regular
Join Date: Jun 2004
Posts: 7,217
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#35 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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That's true, but also could it be done? MMOs can suffer terribly from lag, I thought. It also explains why this game has no coop and there's none intended. "Like KoA:Reckoning? Want to play it with your friends? Subscribe to our MMO!"
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#36 |
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Regular
Join Date: Jun 2004
Posts: 7,217
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To be honest, I'd prefer a version with 2-4 player co-op than mmo.
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#37 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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I think many would, but EA knows what'll make them most money.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#38 | |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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If you think MMORPG can't have solid combat, you may want to have a look at both Tera and Guild Wars 2.
(First released, second expected before summer.) As I said, the demo is lacking something to make it worth my time. (Your mileage might vary, of course.) On another note, it is *beyond* me why most people consider that MMOG have the right to be shitty compared to solo/MP games... Quote:
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So many things to do, and yet so little time to spend... |
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#39 | |
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Regular
Join Date: Jun 2004
Posts: 7,217
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Quote:
I have to agree with you that Kingdoms of Amalur is missing a hook. I think mostly it's the atmosphere, setting, story in general. It all seems very generic fantasy stuff. In terms of gameplay and RPG elements, it has absolutely everything I want. I think it looks fun as hell, in terms of gameplay, weapon drops and character customization. Playing the tutorial section, I wasn't that hooked into it, but once I leveled my guy up and started looking at all of the options, started exploring and getting items, I knew it was the game for me. Also, seeing the combat vids have only solidified my interest in the game. The reason I don't play mmorpgs if firstly the price and secondly the ass gameplay. Guild Wars 2 looks promising, but it still doesn't have the control that this game offers, at least not as far as I could tell from watching previews. |
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#40 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Played lots of GW1, but the PC style pointy-clicky interface is very difference from the consoley experience that KoA:R is offering. Is that different with GW2 and you can hook up a controller for realtime combat? If the MMO version of this game played the same way, it'd potentially be very good IMO
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#41 | |
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Regular
Join Date: Mar 2007
Posts: 9,216
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I actually wish games had an option to disable main character spoken dialog. If I'm trying to get into the game and pretend it's me playing, the voice acting of the character I'm playing can totally throw me off and make it hard to get into the game.
Granted, most people probably like spoken dialog by their character, but I really wish there was an option in all games to disable it for people like me. It can't be THAT hard to do something like that. Quote:
It'll be interesting to see how they handle it with potentially hundreds of people in the location. 4-8 no problem. Even possibly 16. After that things start to get interesting with regards to lag if you have lot of enemy AI on the screen. As noted by Roderic GW2 will be an interesting look into this as they are going for more of an action RPG hook and this time without the 8 person limit with AI (PvE) or more without AI (PvP). It also should be noted that GW2 has been delayed yet again. Most likely into the 2nd half of this year. Getting a playable action experience with lots of enemy AI and lots of players may or may not be contributing to that. Regards, SB |
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#42 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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I don't see anything wrong with local areas for parties + social hubs, but then I don't care for the whole MMO thing. In fact the true MMO I find a complete turn off, with millions of people getting in each others way. My experience of the demo of WOW had me approaching an enemy for a quest only for a high-level character to whizz in, slay the critter, and bug off. Geee, thanks... If other people can butt into my local play experience I won't want to play
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#43 | |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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Quote:
Otherwise yes I agree, competing for resources (quests, natural resources...) is a big pain in MMORPG. You hardly play with anyone anyway, except your guild when you don't just solo, which makes those games way less fun than say... BF3 ^^ Going off-topic though.
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So many things to do, and yet so little time to spend... |
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#44 | |
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Senior Member
Join Date: Nov 2007
Posts: 2,079
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http://uk.ps3.ign.com/articles/121/1216517p1.html
Quote:
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#45 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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Well I just tried to play it again. Got ten minutes in and it froze absolutely. Tried again after an hours break with PS3 switched off, got near the end when the same dialogue bug appeared and I couldn't converse, and then the demo froze completely at the tutorial boss. So far the game has been mostly unplayable for me. I don't get to try any builds or experiementing with reagents or exploring.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#46 |
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Member
Join Date: Aug 2009
Posts: 860
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Great and spoiler free preview from gametrailers.
http://www.gametrailers.com/video/ad...doms-of/726282 |
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#47 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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I seem to have solved the crashing issues. First I looked for save data to delete as that's worked on other games, but there is none. Then I considered what I was doing differently to everyone else, which is skipping the cutscenes. Most folk played the demo to completion, and then restarted with the option to skip the tutorial phase. As I quit the game early first time, I was playing the tutorital section through and skipping cutscenes and dialogue. So this time I let everything play through as if for the first time, and it worked. I got the full 45 minutes play time. Didn't realise there weas a day/night cycle. If the full release game was a tight 60 fps, I'd be a little more tempted to get it. I'm pretty sure I won't as I know it'll be too much of a time sink, but you never know...
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#48 | |
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Regular
Join Date: Mar 2007
Posts: 9,216
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Quote:
Regards, SB |
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#49 |
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Senior Member
Join Date: Nov 2007
Posts: 2,079
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I hope it's just the demo, but it's kind of easy to break it right now.
I steal from a quest giver, making sure he knows it. I get caught, send to prison, I escape without serving my time, and go back to the same quest giver. Who has forgotten all about me, and I can except his quest just fine. I try the same thing at the House of Ballads. But instead of being send to prison they all attack me. So I kill them all, with the exception of a quest giver who just watches me murder his friends, and another quest NPC who keeps reviving. When the are all dead, that quest NPC is down for a moment, I go the quest giver and except his quest. I go to the quest dungeon to find the same quest NPC again. He wants to attack me, but first we go through the standard quest dialog. After that he attacks again and I leave since I can't kill him anyway. Ideally they should no longer offer me quests. But I have a feeling this is another game that won't lock you out of content easily, even when it would have made sense. I don't plan on playing through the game like that though. But it was kind of funny going through the demo with a mindset of what if..... |
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#50 |
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Naughty Boy!
Join Date: Nov 2005
Posts: 5,059
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I really really enjoyed the combat mechanics. Might be the best in a RPG to date. Everything else is unfortunately quite generic. Esp when coming from Skyrim. Oh Bethesda....why can't you do combat like this?
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 |
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