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#301 |
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Regular
Join Date: Jun 2005
Posts: 24,908
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Yes, I read about the harsh terms (e.g., Upfront payment, and it takes too long to execute). No doubt those processes and terms need to be revisited.
Sony's first parties tend to explore the bleeding edges to develop Sony's market (e.g., 3D games). I read that one manager said as long as their titles make money, they are happy. They don't generally bang on a few big hits.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#302 | |||||
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#303 | |||||
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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I don't think Nintendo will make any of the same mistakes. I'm interested to see the vents on the WiiU (presumably to draw additional cool air over the heatsink), but I know in reality that whatever cools the machine will be cheap and quiet. Edit: link to pic of the case vents posted by Nightz in other thread: http://forum.beyond3d.com/showpost.p...postcount=1098 Last edited by function; 10-Jun-2011 at 13:19. |
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#304 |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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Just a thought: we know IBM are making and fabbing the CPU, right? We know ATI are designed the graphics. Do we know who is fabbing the GPU? If not, does that mean that it's integrated into the CPU like the 360 S, or that Nintendo don't know themselves yet? I can't see any reason to know but keep it quiet given all the other back-slapping press releases that have been pushed out.
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#305 | |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#306 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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Maybe the thing they want to hide is that it's an integrated solution, as that gives an indication of the kind of performance level Nintendo are targeting? |
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#307 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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KillersFreaks gameplay
At first the idea of using the giros to control this FPS seemed very strange,but as I saw more of it is growed on me, I am now really interested in trying it, cant come to soon, it really seems imersive. All your house is the screen The assymetric gameplay also seems fun,and those guys really seems to have fun with it. In terms of gfx it does seems very early in the devlopment cycle tosay but they are still weak. http://www.youtube.com/watch?v=p99gh...layer_embedded |
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#308 |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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Maybe I'm over-reading this, but here is the IBM press release about the Wii U:
http://www-03.ibm.com/press/us/en/pr...ease/34683.wss They describe the chip as being 45nm, SOI, and "the heart of the new Wii U". Nowhere do they say it is the CPU or "central processor(s)". CGPU indirectly confirmed? |
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#309 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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You should note "microprocessors" (plural) then too.
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#310 | |
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Senior Member
Join Date: Aug 2005
Posts: 1,509
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Is aiming handled only by moving the controller in space or do you still use the thumb stick while the moving of the controller accelerates or augments the movement by the stick? |
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#311 | ||
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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What does it mean? |
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#312 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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Size/heat will not mater for 2-3x PS360... You can have a i3 380 + 5650 in a mac mini or in a inexpensive laptop, and have a lot more stuff in there like a HDD, 4+1GB, a batery, a keyboard, speakers... All 40-45nm PC parts. Certainly custom chips at a low power silicone (like they say in the IBM press release say) will do much better.
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Last edited by pc999; 10-Jun-2011 at 14:49. |
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#313 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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A combination would be cool too...
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#314 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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i3 380 is 32nm
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#315 | |||
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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I'm sorry, but that is not a remotely sensible thing to say.
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Size and cost issues don't go away just because you saw something in a Mac Mini! Also, laptop blowers sound like crap under heavy load and any console vendor that puts one in a console can bugger off! Quote:
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#316 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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You are right but even if your replace it with a Core Duo it still is 2-3x more powerfull and there is many laptops versions (in 45nm dont know if there is any in 65nm).
The same is true to the mobile tri core Phenon II. Certainly there is more 45nm CPUs on laptops that will fill the bill. And isn't PowerPC better on keeping low temps, and IBM in general are very sucefull at that look at power7, 8 cores 2,4Ghz 32Mb edram and 65W of power Certainly they can do a nice work on a custom chip 2 years later with refined low power process. |
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#317 | |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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More or less than the 65W of Power 7 (OoE 8 core, 32 threads, 2,4Ghz lots of edram a monster for any console standards) or 20W (OoE 4 core, 16 thread 1,4Ghz lots of edram, still more gigaflops than Xenon, if you want to use that metric, still quite good the purpose) Also they cant lower the 3,2 Ghz and use other lower power architeture, and that will always do heat, unlike a new chip. All of this and the GPU may be 32nm and very good at openCL apps. |
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#318 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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I can't recall exactly, but it might be worth checking out the HotChips presentation on the 45nm development of Xbox 360.'
edit: here it is: http://www.hotchips.org/uploads/arch...en-XBox360.pdf
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#319 | |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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That is to big for me to see that now, but like power7 we have some really complex processors, using relatively very little power that have up to 3 times more transistors of both xCPU/xGPU and even the smaller/low power versions would beat the living hell out of xenon and with lot of stuff not needed to a console. You certainly find 40-45nm GPUs that are 3x more complexs with low power and better performers Having 7 years to rethink stuff certainly helps a lot. BTW look at Phenon II they got quite a jump in clock speeds and consume a lot less too, all in 45nm |
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#320 | |
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Senior Member
Join Date: Oct 2005
Posts: 2,442
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I don't see the reason why people get all excited with the insinuations of "Power7" and "4850" for a console thats targetted to perform similarly to consoles launched 5-6 years ago. Given Nintendo's conservative target for visuals, inclusion of a screened controller, phobia of negative hardware margains and limited space, even if Nintendo has Power7 and HD 4850 series based tech in its console, they will be soo derived as to share little of the performance characteristics of its cousins. Last edited by dobwal; 10-Jun-2011 at 17:10. |
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#321 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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It is not a reasonable comparison. Also, 20W for the CPU alone would be far more than the cooling solution in the Wii has to deal with, and would probably be closer to the total heat output from the Wii U's CPU and GPU combined. |
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#322 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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#323 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,155
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I've only ever seen them publicly through developer leaks. |
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#324 | |
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Regular
Join Date: Jun 2005
Posts: 24,908
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Nintendo president puzzled by investor reaction to Wii U:
http://www.reuters.com/article/2011/...7590A220110610 Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#325 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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Hoping for a 20W CPU and 24 W GPU is probably a little optimistic. |
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