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#26 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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It's Unicron!!!!!
I don't think I'd mind playing the majority of the game with the gamepad then swinging my arm overhead just to throw a grenade. :P The lag might make it pointless though for online MP.
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#27 | |
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Senior Member
Join Date: Aug 2004
Posts: 1,870
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Reach MP is the best of the bunch though imo. |
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#28 | |
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Member
Join Date: Jul 2005
Posts: 220
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The trick is enhancing, not overpowering and thus becoming gimmicky. |
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#29 | |
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member
Join Date: Feb 2002
Posts: 7,678
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Not to mention the totally blatant Aliens influences in Halo, of course.
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My opinions do not represent that of my employer blah blah etc. |
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#30 | |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,340
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Of course Halo is influenced by Ringworld for the Halo rings among many other things. I admit, that while I enjoy sci-fi stories very much, I'm not much of a fiction reader. I much prefer non-fiction related to aviation and history (I'm on a Greek history push right now). As interesting as sci-fi stories are, I would like to see more games take after classic pieces of literature, which I think are better representations of the human condition at their time of writing. It's not to say sci-fi isn't, but it's more or less trying trying to find solutions to hypothetical issues we may encounter in the future, though many of the stories are relevant to modern and current issues (Heinlein was very strong in this regard). It's also important to remember that there are really only two kinds of plots: a) Protagonist goes on a journey b) Stranger comes to town Virtually all stories are built around those two types of stories, often messing many together to create an overall story arch with many characters going on a mission/journey and many strangers coming to town. Mass Effect and Halo begin as classic "stranger comes to town" stories, with the protagonists embarking on journeys to destroy a threat later on. Since I'm on my first full run through of Mass Effect, my friend mentioned that he likened Mass Effect to Star Wars. In many ways, it is. In many ways, it is not. Last edited by Mobius1aic; 12-Jun-2011 at 09:06. |
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#31 |
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Senior Member
Join Date: Sep 2009
Posts: 2,098
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I wonder how they'll handle multiplayer - build on the slower gameplay of Reach with the weaker Spartan IIIs or stick with continuity and do something similar to Halo 3's gameplay with higher jump height, no health/shield split etc.
Or whether they bring back armor abilities or not - I actually would prefer if they replaced all the AAs with sprint for most of the MP game modes as the lack of AAs makes for a purer experience. It also means everyone is on an equal footing and you don't get people unexpectedly armor locking your rocket back at you and similar. |
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#32 | |
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Junior Member
Join Date: Aug 2010
Posts: 76
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And with both Mass Effect and Star Control 3 it's now up to a human led multi-race alliance (equipped with a one of a kind spaceship) to stop them. |
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#33 | |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,486
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to armor lock.
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#34 | |
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Member
Join Date: May 2005
Posts: 317
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#35 | |
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Member
Join Date: Dec 2006
Location: France
Posts: 671
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But maybe is not to be on an equal footing who interest you, but only to not be frustrating so very different. |
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#36 | |
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#37 | |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,486
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It promotes map movement dynamics. You can hold the top of sword base but you won't get the power weapons the other will get. So you either as a team have to split up one holding top level others go after power weapons or as a team go after the power weapons or wait for the enemy team to use them against your team. If the other team fucks then yeah you deserve to win. But i rather have 343 make sprint a part of the armor and not a AA. It should speed up the multiplayer a bit. And no Ooh shit AA like Armor lock. |
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#38 | |
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Member
Join Date: May 2006
Posts: 376
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IGN Interview
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#39 | |||
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Senior Member
Join Date: Sep 2009
Posts: 2,098
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The thing with armor abilities is that it makes the game unpredictable which makes it harder to play well - for example if a guy has a rocket launcher or sniper you normally have visual/audio warning of it - however with things like armor lock you can stick a guy or be about to successfully splatter him with a vehicle only for him to lock and completely negate your advantage (got by skill) in this situation. Quote:
Armor lock is terrible mainly because it slows down the gameplay so much (especially when you have a whole team doing synchronised armor lock BS in that room on Sword Base). As for gameplay, I think ideally it would be more like Halo 3 with faster spartans and higher jump heights than Reach and no separate health. But they should also keep precision weapons like the DMR (at similar strength and effectiveness) as I think the DMR/BR really made Reach's MP unique - a blend of Halo 3's frenetic close combat encounters and Reach's mid range gameplay would be the best IMO. Quote:
Actually, while I thought Reach had pretty good graphics for a shooter with the size of its environments I just got BFBC2 for 360 and I am really impressed by how huge their maps are, with the amount of foliage present, persistent smoke, 24 vs 16 players, many more vehicles and then of course the destruction. Even the mountains in background scenery seem quite high poly compared to similar things in Reach (or maybe it's just art). Is there anything Reach does in particular that BC2 doesn't? (besides splitscreen and saved films) Last edited by (((interference))); 14-Jun-2011 at 09:33. |
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#40 | ||
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,347
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#41 | ||
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Senior Member
Join Date: Sep 2009
Posts: 2,098
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#42 | |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,486
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#43 | |
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Member
Join Date: Dec 2006
Location: France
Posts: 671
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So you're only drive by your frustration to don't have the kill you think it easy. You can find the same type of bashing for all the AA in Reach, course "It's cheating, I come to slay a guy , and it's start to run, it's so cheating!! It's slow down the gameplay, 'cause I'm don't have the kill!", Jet-pack "The guys used it are so damn cheaters, they always leave the fight, slow down the gameplay", etc… Try to change you fight style, it's the good way more than complain for peanuts. And I'm not a high profil player in Reach, don't have time to train. And personally "Duck" Spartan are more "frustrating" than "Statue" Spartans, one can move everywhere, the other is a very easy kill. And in fight moving is the win. @Dragonelite: Power weapons are the easy way to win, the guy who got them and use them correctly got the more kill on all the maps. But we're accept this 'cause they here from the start, and we hope we got them to be "God" one time. Try Armor Lock is very instructive to look and heard the reaction of players, always the same in 90% case, gamers are so predictable sometime. And to be fair, I'm use Run AA in 65%, AL 20%, Stealth 10%, And others 5%. |
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#44 | ||
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Regular
Join Date: Aug 2006
Posts: 7,272
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I was kind of hoping for an all new engine for H4, but then again I think it could look pretty nice with an upgraded Reach engine. Where does Corrinne Yu fit in all this? I thought she was leading the engine team on H4, or is it next gen Halo she's on? Or she's just an underling to David Wu? I guess I just had this image that Corrinne Yu and team was developing an all new engine for H4. |
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#45 | |
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Member
Join Date: Jun 2008
Posts: 771
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So no it is probably not a brand new, from the ground up engine but it may well have been.....i guess we will see how different it will be when it is revealed.....my guess will be at the VGAs, and I think it will look stunning. Anyway here is a list of all the known people working at 343i: http://halo.wikia.com/wiki/343_Indus...nown_Employees. There are are probably others but these are the ones that have been linked. Last edited by scently; 15-Jun-2011 at 23:02. |
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#46 |
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Senior Member
Join Date: Sep 2009
Posts: 2,098
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There's also been some Halo 4 info at Halofest, apparently will be called the Reclaimer trilogy and will be released over the next 10 years (thank God, i'd hate to see annualized releases).
http://www.eurogamer.net/articles/20...laimer-trilogy Apparently, they are rethinking the Forerunner art to make it more mysterious and alien and will be focusing on the Chief's personality and his relationship with Cortana. Some concept art in this video: http://www.youtube.com/watch?v=vAKmu...layer_embedded Looks pretty amazing - I like the more realistic approach. |
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#47 |
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Senior Member
Join Date: Jun 2005
Location: Chicago, IL
Posts: 1,571
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I'm never going to get a Halo movie, am I? Sigh...
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#48 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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Yeah... despite the flaws in Halo 2, I really appreciated the cinematic presentation of the story and the lengthy cutscenes. I hope the folks at 343 are heading towards better story-telling than Bungie, especially with all the waypoint shorts and Halo Legends stories.
I hope they quit using numerical progression in the title! >_> This isn't the Final Fantasy series.
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#49 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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Story telling and direction was very good in halo 3 I think, held back only by the animation and models :s Most scenes were delivered beatifully.
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#50 | ||
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,347
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So did Cortana bait Gravemind into the Arc, knowing he was aware of this message she was recording, or was it by dumb luck that he followed them in there? It's stupid little voids like this that Bungie has left for the player to fill and I don't consider that good story telling. The plot hole in Reach is centered around the copy of Cortana that you're escorting to the Pillar of Autumn. So yeah, I really hope 343 don't leave out such stupid plot holes. |
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