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#126 | ||
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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Let's try this another way. Given a list of design issues MS and Sony have to consider regards their products: Cost Performance Exclusive titles Backwards compatibility Non-gaming functions Form factor Network services Marketing Friend's console choices New experiences (Wii, Kinect) ...and whatever others you might add, where do you think BC factors in people's prioritization? Does it get high enough up the rankings that it bares any consideration at all? IMO it doesn't. Whatever could be spent in time or money on supporting BC could be spent on better marketing, better services, etc. The only way I can see BC getting any consideration is when hardware options are being evaluated and the possibility of just scaling up the existing boxes is reviewed. But in those cases it's quickly apparent that changing the GPU is going to make emulation more difficult than simple direct compatibility, and a straight scaling isn't possible. At which point you're faced with creating software emulation or adding legacy hardware into your GPU to add value that's near negligable regards people's buying choces. So why bother? This gen (and many others) has shown that gamers are happy to drop all their old games to get a new, better box. I don't believe that games bought as downloads have far more importance to gamers and they'll be more interested in keeping functionality of these games then their disk-based games. The only argument I've seen so far that Joe Gamer wants to play his old download games where he doesn't care about his disks is because Apple games run on every i***, which is a different audience and a different market, and runs on a software layer so that hardware choices are mitigated anyway. MS and Sony will have their own software platforms, same as iOS, but that's different to their consoles. Their consoles will adapt to run their software platform - their hardware choices aren't a sound basis for a future software platform.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#127 | ||||||
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Regular
Join Date: Feb 2002
Posts: 5,951
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Agreed.
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But then...I do believe that xbox-live as a network / service does very much depend on a large degree of cross-generational compatibility. And to the extent that MS values thier network as much as the console itself (and I believe they do) it will be prioritized accordingly. Quote:
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Again, you seem to be the polar opposite of TheChefO...instead of completely basing next gen around BC...you're dismissing it altogether. Of course...everything is relative. the costs for BC are justified to a point. Do you really see any significant cost or time comitment (for example) to allow me to re-download and play Zune content that I purchsed last gen? Quote:
Is it also not easier to market a new console that has X thousands of arcade titles ready to play vs. a handful? MS spent this entire cycle building the content of Live...do you really think they are not going to try and leverage that next gen...that it's not a big marketing point? [snip hardware talk...I don't think either one of us is qualified to even begin to start discussing actual costs related to support BC] Quote:
I can tell you that I will not be "happy" to drop all my old games. If I'm forced to because I have no option, I will eventually. But if I'm forced to drop all my content...then I'm just as inclined to move to a different platform than I am to stick with my current one. And even if I stick with my current platform, I'll be more leery of buying DLC now that I'm assuming I won't be able to take it with me next gen... Quote:
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#128 |
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Senior Member
Join Date: Feb 2004
Posts: 2,480
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I don't know who banned The ChefO, but frankly if you were in the same room, I would kiss you. That guy needed to be shoved out the door years ago.
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#129 | |
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Member
Join Date: Oct 2006
Location: Austin, TX
Posts: 742
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So has every PC, and every Android device, and every iPhone, and every Mac, (at least for some significant period of time with the Blue Box and Rosetta emulation layers). Even the PS3s on the shelf today have PS1 compatibility. I agree that BC is not infinitely valuable, but it's also not infinitely costly. If IBM makes a CPU for PS4 and they can put some SPUs on it, hurray. I expect that providing some kind of hypervisor translator for RSX gcm to whatever GPU Sony ships would be easier than handling the CPU emulation, if they've got SPUs. |
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#130 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,259
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I've a question a blend of technical and business related matter.
I assume that backward compatibility add a significant value to the product. I assume that backward compatibility has a significant impact on the design choices. I've no clue about the cost of running something as "onlive" but how would you react if one manufacturer were to provide BC (why not even forward compatibility) for some games through a cloud service akin to "onlive"? I would let the XBLA/PSN out of the pictures (as new hardware may run them via emulation) and consider only the most successful and most played games out there?
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What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
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#131 | |
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Member
Join Date: Oct 2006
Location: Austin, TX
Posts: 742
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It could presumably be much cheaper than putting BC hardware in every unit sold while permitting them to collect a network service charge, and they'd probably be able to massively oversubscribe their rendering hardware on the theory that a relatively small fraction of their BC subscribers would actually use the service at any given time. |
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#132 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,259
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What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix Last edited by liolio; 15-Dec-2011 at 06:27. |
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#133 | |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,818
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Tommy McClain |
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#134 |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,715
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Personally I don't think that's the way to look it it. Instead the question is how much more likely are people to consider switching to a different competing ecosystem if all their current digital content doesn't work on Microsoft's next ecosystem. That's what bc is all about, to make defecting to another companies ecosystem less inticing. Even if you don't end up playing any of it, just the thought of losing all your digital content means you are effectively starting from scratch, which makes it far easier to consider defecting to a competitor.
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#135 |
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Member
Join Date: Jan 2007
Posts: 344
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Question: will VC purchases be able to be moved to Nintendo's new console? I am pretty sure they already said it will be Wii compatible but strangely GC games won't run on the hardware???
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#136 | |
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Member
Join Date: Apr 2007
Posts: 162
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say you had 360, and wanted to buy a 720, but found out it wasnt backwards compatible with 360 games, but ps4 was able to play ps3 games, maybe you might go to sony, and buy a bunch of old ps3 exclusives, in addition to ps4 launch titles. visa versa if ps3, was your console this gen. or perhaps you owned both ps3, and 360 this gen, and ps4 was backwards compatible but xbox 720 wasnt, then perhaps microsoft may have lost a sale. basically, its a nice feature, that looks good on the side of a box, but doesnt factor into the decision making process except in fairly limited circumstances. downloaded games are a problem though, and id be surprised if they didnt work on next gen consoles, but if you invested alot of money into xbox live games for instance, and they didnt work on 720 it wouldnt make sense to buy a ps4 because of it, except maybe out of spite. |
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#137 | ||||||||||||
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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However, supporting 100% previous game downloads adds an overhead/limitation to creating XB3, and back when XB3650 and XB were being made, the software layer wasn't written with hardware virtualisation in mind. Hence MS are faced with a choice. Either lock themselves to XB360 type hardware for another generation and have your BC downloads not work on their broader software platform (Win 8 and Win Mo), or start afresh with a new software layer that is cross-device. All your old music and movies and videos and network features would still be intact. You would ahve to start your games library from scratch again. The only other option is to have hardware BC for XB360 DD content, and a brand spanking new software platform, and have the two advertised as independent. "Microsoft Live - buy once, play anywhere. Play all you content on XB3, your mobile, and your Windows PC. Except old Live! content bought on XB360, which only plays on XB3, although we're still calling it Live! content despite it working differently." Quote:
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3) If Sony also doesn't have BC, why jump ship to a platform that acts in the same way? Is that just to spite MS? 4) Even if Sony does have BC, how would that benefit you next-gen? Quote:
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See my later post where I list purchasing options and question where BC comes in the priority. And as I say above in this post, even if they lose BC on download games (everything else works, remember!), how likely is it really that people will switch. Even if XB3 has BC and all your Live! content games run on it, if the competitor is offering a better experience or better value or are competing in some other way, how much of a draw is playing the old games realy going to be? I can agree having movies and music locked to a platform will be a good incentive to stick with that platform, but this thread about BC for games. I don't think people value their games that much.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#138 | ||||||||
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Regular
Join Date: Feb 2002
Posts: 5,951
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What I think is reasonable to strive for is broad compatibility, (large number of games need no updates) and then provide any dev support / tools needed for any devs that need to tweak their code to also run on the new platform. This is typical of how hand held device ecosystems work. Many apps just "work" with no changes on new platforms. Other apps need a tweak or two so that they can be played or run on the new platform. What happens then is by the time the console launches, many of the most popular software has already been tested / updated to ensure it runs properly on the new plaform. (Devs have incentive to do this to have their apps on the marketplace on the new platform.) Some apps won't be available at launch, but end up being fixed soon after. And yes, some apps never get patched. Quote:
I expect most if not all software developed for iPad 1 to run on iPad2. But not iPad software to run on iPod. Quote:
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If I'm satisfied with the ecosystem I'm using, and like this gen I evaluate the next gen boxes as "pretty much the same, except for the on-line ecosystem", why would I even consider switching platforms? There's a reason why people call this gen "Play-Boxes" or "X-Stations". They are largely the same...despite the console flaming wars to the contrary. There's a reason why I have a Wii and an X-box and not a playstation. (And why others have a Wii and a playstation, and not an x-box). I don't think it's a stretch to say Wii + X-Station is much more common in households than X-Box + Playstation. Why? Because by and large the Play-Boxes offer the same experiences as far as physical media games are concerned. The on-line / service ecosytems though, are completely different. So again, if I'm satisfied with my ecosystem (which includes all the content I've downloaded and own), why should I even consider jumping ship? Quote:
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There's one other important audience that we have not yet discussed to: New customers. (We sometimes forget that there exist people in the world who don't have a console yet. Everyone has to buy their first console sometime....When it comes time to buy a new console for you 7 year old (or whatever)...what is more enticing? Brand new PS4 that has a handful of launch games and scant x-on-line gaming content....or Brand New Xbox 720 that has a handful of launch games...PLUS compatibility with the huge library of existing games and on-line arcade content. This makes a huge impact on buying decision. You can quickly go to the bargain bin / older used games and stock up on quality titles on the cheap...and have access to a huge library of on-demand gaming.... |
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#139 | ||||||||||
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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eg. "XB3 has Live! with my existing account, where I can access all my Live! content. It has great exclusives, Kinect 2, content compatibility with my Win mobile. PS4 has some great exclusives, their new Movation controller, and Android device compatibility for media. I'm going to stick with XB3 because it plays my old download games." and "XB3 has Live! on my existing account, where I can access all my Live! content. It has great exclusives, Kinect 2, content compatibility with my Win mobile. PS4 has some great exclusives, their new Movation controller, and Android device compatibility for media. I'm going to ditch my Live! stuff and swap to PS4 because XB3 doesn't play my old download games." I can't see why anyone's thought process would follow the latter example. Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#140 | ||||||||||
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Regular
Join Date: Feb 2002
Posts: 5,951
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I will say that no, full hardware support for BC is not a requirement for next gen. However, I do say that BC does add value (so the more BC you have, the more valuable the BC is). Where we differ is that you don't really see any level of BC as valuable. I see the value of BC as dependent on a host of other factors. Quote:
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If we limit the discussion now to strictly games then I can more readily see your point of view. However, I still ascribe more value to game BC than you do. You have said my validity of my argument centers around the next gen consoles being "similar". I can just as well say the validity of your argument centers around the next gen consoles being "different." Maybe we can say it this way: The more that the next gen consoles are "similar" to each other, the more BC has value. The more that they are different from one another, the less BC has value. Can we live with that? Quote:
You are assuming that only "hardcore" gamers will buy the new console near the launch window...and not "new" gamers. You are also assuming that new gamers, who even if they do not choose the next gen and choose the cheaper current gen, won't consider next gen compatibility when they buy in. |
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#141 |
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Senior Member
Join Date: Mar 2003
Posts: 2,444
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If Xbox 3 doesn't let you co-op with and multi-player against all the Xbox 360 owners on your friends list it fails badly as platform who's primary purpose is to support Live. You get your expensive new console home, put it in the old console's place, and find out that not only does your old content not work but the "beacon" that your friends are heading to is simply highlighting your new found exclusion.
Never mind, you can simply dig out your old console (unless you sold it), swap out your new console under the telly for your old one, set up a network bridge or run an ethernet cable through the house, and bam who needs BC to keep up their social gaming and justify that $60 a year Live Gold. I'd happily pay a premium for a BC console or see the overall power of the system reduced in other areas to allow this. In a theoretical IBM/AMD next gen Xbox I'd be very happy to see a few mm^2 dedicated to supporting BC, and MS could always cut it out once the transition is complete a few years after release. Put it this way: if they don't, they lose me as a customer and lose my annual Gold subscription (for which they basically do f. all). |
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#142 |
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Junior Member
Join Date: Jul 2005
Location: USA
Posts: 85
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To throw in my two cents.....I don't care if the next one has BC or if it does. If (and that's a bit IF) having BC affects the advancement of the next system then definitely leave out BC. I'll still have my 360 for a while after I get the NeXtBox, just like I had my Xbox after the 360 came out. My TV/Surround system has enough inputs to cover both as well as the new one will most likely have built in WiFi, so no need to run an extra cable (though I can do that two.....).
I can't think of a game I want to pull out from my Xbox library that I want to play now....so for me, BC is only important during the first 6 months or so of a Console's life (while the new library of available titles builds). After that, it's on to the new, better, new generation games. My 360 can last long enough to cover that and then I'll sell it like I did my Xbox. DLC doesn't bother me because it's for the game I'm "not" playing anymore anyway. If BC negatively affects the future systems advancement.....I do not want it. If it's a non-factor than having it is fine. I've had friends move from PS2 to X360 without care that they lost their old game library, I've had friends move from Xbox to X360 and ditched all their Xbox games without a care. BC will not (in my opinion) be a factor in people upgrading or not. Hype, wanting the new console/games and getting the latest and greatest is going to be the major factor. |
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#143 | ||
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#144 |
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Senior Member
Join Date: Mar 2003
Posts: 2,444
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If someone wants to play games with all their friends, and that's important to them, then making a clean break with Live across generations can't be compensated for by paying for an exclusive game, spending more on existing marketing, or doing an extra FLOPz.
A clean break across Live makes switching to a competitor easy and potentially much, much cheaper for the gamer. Getting early adopters to continue with your next system drags others in their network across too, when they're ready to switch in a year or two. If a few $$ on BC can get 1 in 10 (for example) additional gamers to continue with your platform and donate hundreds of $$ in money-for-nothing Live fees then the BC will have paid for itself many times over. I'm not sure how many ultra hardcore iPhone 4 owners would buy iPhone 5 if they lost the ability to speak to and text none iPhone 5 owners. A somewhat extreme analogy perhaps, but connectivity is a core functionality of Xbox Live and you can't easily compensate for that with a little extra eyecandy or a few $$ saved (people wouldn't spend hundreds on Live subscriptions if you could). And, on another note, I'd love a game of Xbox 1 Rallisport Challenge 2 right at this very damn minute but my Eggboxen is in a crate somewhere and it'd take up a whole damn shelf under the telly if I decided to man-haul it into the living room. And I'm tired tonight, and simply don't want to move. Thank god for Steam - the ultimate in tired-man convenience gaming. |
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#145 | |
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+ 1
Join Date: May 2006
Posts: 3,924
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#146 |
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Member
Join Date: Oct 2006
Location: Austin, TX
Posts: 742
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Are there cheaper and better CPU solutions for them than evolving their current processors? That's not at all clear to me.
If you assume that backwards compatibility has no or low value, then perhaps there is. What do you suggest? |
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#147 |
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Senior Member
Join Date: Mar 2003
Posts: 2,444
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Sony appear to be in a sticky situation, but I don't see why MS would need to use Xenon+ to maintain BC. Ignoring the possibility of pure software BC for a moment, could IBM design MS a powerful, OoOE core that could also run (or support fast emulation of) Xenon without having to include an entire complete copy of Xenon? To me it seems reasonable but then again I'm something of an ignoramus.
In the PC space modern CPUs can run old code without dedicating 100+ mm^2 to including complete copies of older processors. Any additional features you might need to add to the CPU to support BC you could remove from later revisions of the chip if the die area was deemed unacceptable in return for back catalogue sales and Live use at that point in time. |
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#148 | |||
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wipEout bastard
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Great arguments there Joe, I completely agree.
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Sure, a customer that hasn't bought much will not have much to lose by either non-BC or switching to another platform. I'd argue though that it's been the aim of both Microsoft and Sony to build up a successfull ecosystem through PSN and live in order to keep a userbase attached to its brand even over a transition to new hardware. I also believe that the factor of building up a social-network within that eco-system will become a factor. On older platforms, the majority of gamers played multiplayer games through splitscreen modes on a single tv. This generation (and partly last, starting on Xbox) however has enabled players to play with your friends through the network and build up a social network. BC in this case not only helps as a marketing bullet point, but also in smoothening the transition between who upgrades at launch and who might follow a bit later while still being able to play among each other. IMO this is also something that applies to casual gamers as well. Imagine a casual gamer in his local game store being told that his investment is worthless when progressing to the next console or being told the opposite. I also agree that the importance of BC is growing due to these reasons and I do agree that the graphics have reached a level where the jump to next console will not be as large as previous generations (due not only to economic constraints but also rising costs/risks in game development). This also makes it easier to go back to play "old games" - rather than comparing going back from PS3 games to PS2 or even PS1 games. I still go back to quite a few PSN games here and there that are not graphically impressive (compared to the newer games) but still work - these games would be just as fun even on newer PS4 hardware and better looking games around. Quote:
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The way I see it: The transition to new hardware is always a huge risk. It takes a huge investment on the hardware side and none of the hardware vendors want to start from scratch. This is why they've been investing in providing an eco-system and IMO, they'd be stupid not to everything possible to make the transition as smooth as possible and give every incentive there it to their customers to upgrade and stay loyal to the eco-system. You argued that people on consoles have different expectancies than people upgrading on PCs. I disagree. This might have been 2 generations ago (although IMO Sony helped to change this by providing in BC in their consoles over the years), but this is changing. One of the biggest reasons Windows is still the most popular OS is because people don't like change and rather stay on something they know and because they can keep using the programs they are used to and have purchased - despite perhaps arguably better alternatives outthere. It would be stupid of them to ever give up that advantage by starting over fresh. The same applies to consoles: why give up this advantage?
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above 6000 rpm no one hears you scream |
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#149 | ||||||
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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The choice of CPU and how BC can be executed is something of a technical thread, not really fitting here which is just trying to add a value to BC, rather than trying to solve it. But I think the x86 example shows the cost of legacy systems. Sony and MS trying to start their future software platform based on tech designed 7+ years ago without the examples of iOS and Android to compare to is asking for legacy troubles. MS may be safe if Live! game development is sufficiently high-level enough, although that won't solve BC of disk games like COD and Gears which affects your original point of wanting to game with your friends on the older system. The only solution for being able to support all games is iffy emulation or expensive, typically cumbersome legacy hardware.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#150 | |
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Member
Join Date: Dec 2006
Location: France
Posts: 671
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In all case I have to rebuy contents ,I have already buy, so why not go to others? I'm probably go to system with no more hardware attachment, so PC or Onlive and Co. I can always play my ten year ago game on PC, and with HD mod for some, so console need to do the same. BC seem to be need for the two first years of gen transition, after is not so important, look at Sony with PS3. |
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