Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 11-May-2002, 16:44   #1
muted
Member
 
Join Date: Feb 2002
Posts: 123
Default throw your ndas away

http://forums.matroxusers.com/showth...threadid=32858

well .. speaks for itself..

looks nice ..
muted is offline   Reply With Quote
Old 11-May-2002, 17:07   #2
nAo
Nutella Nutellae
 
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
Default

Umh..Triple head, 80Mtransistors, 256 bits wide DDR bus...shaping nice
nAo is offline   Reply With Quote
Old 11-May-2002, 17:09   #3
Humus
Crazy coder
 
Join Date: Feb 2002
Location: Stockholm, Sweden
Posts: 3,216
Send a message via ICQ to Humus Send a message via MSN to Humus
Default

Tuesday is certainly going to be a day to remember.
__________________
[ Visit my site ]
I speak for myself and only myself.
Humus is offline   Reply With Quote
Old 11-May-2002, 17:47   #4
Tatchan
Junior Member
 
Join Date: Feb 2002
Posts: 36
Default

How brave they are! Just wonder if Matrox will do anything on this...
Tatchan is offline   Reply With Quote
Old 11-May-2002, 18:02   #5
nggalai
Member
 
Join Date: Feb 2002
Location: /home/rb/Switzerland
Posts: 402
Default

Yes, so much for NDAs . . . I mean, really.

...

...

Not as if I was complaining. Triple-screen FS looks nice, and if they show it off, it means that the framerate is more than ok, too. But, eh. Speculations, we'll see on Tuesday. But the comments of the two mods regarding FSAA, or rather the lack of comments and amount of smileys, makes me fear for my wallet . . .

ta,
.rb
__________________
Sascha "nggalai" Erni, -.rb
www.3dcenter.org | www.cgworld.de | www.nggalai.com

"Size is not as important as fill rate or at least thats what I have been told. 8)" -jb, August 2002
nggalai is offline   Reply With Quote
Old 11-May-2002, 18:05   #6
maskrider
Henshin !
 
Join Date: Feb 2002
Location: Hong Kong
Posts: 1,279
Default

This year is really very interesting, and will definitely hurt my wallet more than ever.

http://hard.zol.com.cn/2002/0511/40598.shtml

"Parhelia是世界上第一款512位的GPU,采用0.15微米生产工艺,集成了8000万颗晶体管 ,具有256位的显存,显存带宽超过20GB/s"

Parhelia is the world's first 512bit GPU, which is fab on the 0.15 process, and contains 80M transistors, the 256bit memory bus provides more than 20GB/s bandwidth.
__________________
Maskrider (a.k.a. Felix M.C. Li)

The first thing I lost when getting older is memory, probably because of alcohol !
maskrider is offline   Reply With Quote
Old 11-May-2002, 18:21   #7
nAo
Nutella Nutellae
 
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
Default

Quote:
Originally Posted by nggalai
But the comments of the two mods regarding FSAA, or rather the lack of comments and amount of smileys, makes me fear for my wallet . . .
8x..16x..usable..coughh....fsaa...
nAo is offline   Reply With Quote
Old 11-May-2002, 19:36   #8
Fuz
Member
 
Join Date: Apr 2002
Location: Sydney, Australia
Posts: 373
Send a message via ICQ to Fuz
Default

I am glad this tuesday won't be just a 3d technology preview like 3dfx had with voodoo4/5. Its good to see that they actually have working hardware, even if it many not be ready for prime time (production). Acutally am a bit surprised.

Really looking forward to it, its good see competition back in the industry...

I might have to buy one, tripple head looks awesome! Forget games.... porn on 3 monitors at once!!!
Fuz is offline   Reply With Quote
Old 11-May-2002, 19:46   #9
pascal
Senior Member
 
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
Default

The second chip with 256bits DDR memory bus.

Imagine very large outdoors all DOT-3, great lighting, lots of polygons, nice filtering and high fidelity 3D.
What will they do with .13 micron? Maybe the same Parhelia at lower price with different bandwiths for different markets.

I hope Matrox will forgive them because it is really exciting.
pascal is offline   Reply With Quote
Old 11-May-2002, 19:58   #10
Grall
Invisible Member
 
Join Date: Apr 2002
Location: La-la land
Posts: 5,030
Default

Does anyone have the thing cached? It seems to be gone now...

*G*
Grall is offline   Reply With Quote
Old 11-May-2002, 20:06   #11
Onslaught
Junior Member
 
Join Date: Feb 2002
Location: Aalborg, Denmark
Posts: 33
Send a message via ICQ to Onslaught
Default

I just can't stop staring at those triplehead pics. That's awesome! I knew they could do it. I'm glad I have the money ready for the high-end gamers version from day one.
__________________
"Fortune favors the bold."
Onslaught is offline   Reply With Quote
Old 11-May-2002, 20:17   #12
nggalai
Member
 
Join Date: Feb 2002
Location: /home/rb/Switzerland
Posts: 402
Default

Hi there,
Quote:
Imagine very large outdoors all DOT-3, great lighting, lots of polygons, nice filtering and high fidelity 3D.
Yes. In something like 2-3 years perhaps . . . as long as the common denominator can't cope with that . . . but we've had this discussion before, so I'll stop.

Not to make even more room for speculation here, but regarding the actual shipping of the hardware: I've "heard" from three different, unrelated sources that we're not talking about an autumn date, but more something on the lines of the next couple of weeks / few months . . . let's hope for the best. (And don't forget that's all speculation until Tuesday.)

@nAo
Quote:
8x..16x..usable..coughh....fsaa...
Argh, stopitstopitstopit. OK, there goes my holidays on the Bahamas for this year . . .

ta,
.rb

P.S. I apologise if I come over too much like a fan fag. But the idea of a Matrox board that's more than decent for actual gaming is making me quite . . . happy. Yes, happy. Er.rb
__________________
Sascha "nggalai" Erni, -.rb
www.3dcenter.org | www.cgworld.de | www.nggalai.com

"Size is not as important as fill rate or at least thats what I have been told. 8)" -jb, August 2002
nggalai is offline   Reply With Quote
Old 11-May-2002, 20:24   #13
pascal
Senior Member
 
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
Default

Quote:
Yes. In something like 2-3 years perhaps . . . as long as the common denominator can't cope with that . . . but we've had this discussion before, so I'll stop.
Ok, I will be happy to have a 1024x768x40 highly filtered stochastic FSAA at 60fps with Doom3 this year.
pascal is offline   Reply With Quote
Old 11-May-2002, 20:24   #14
Tagrineth
SNAKES... ON A PLANE
 
Join Date: Feb 2002
Location: Sunny (boring) Florida
Posts: 2,512
Send a message via AIM to Tagrineth Send a message via MSN to Tagrineth
Default

Jeeze, talk about exponential performance increases lately.

Way back when, it was a question of 30-50 FPS between generations (for the most part)... now we're talking 100-130 more FPS...

You know, I just realised something:

This jump may actually beat the legendary Voodoo Graphcs -> Voodoo2 Triple-performance gap.
__________________
For Great Justice
Move Every 'Zig'
Tagrineth is offline   Reply With Quote
Old 11-May-2002, 21:39   #15
Kristof
Senior Member
 
Join Date: Jan 2002
Location: Abbots Langley
Posts: 732
Default

Quote:
fab on the 0.15 process, 80M transistors, 256bit memory bus
This screams hot and expensive. 80M transistors in .15 is going to be quite big, and silicon area = costs, not to mention "hot" when being run at reasonible clockspeed... but impressive.

Tripple Head... kewl on paper but even less useful and realistic than Dual Head. Having 2 display devices on your desk : maybe, but 3 ?!
__________________
Kristof
Kristof is offline   Reply With Quote
Old 11-May-2002, 21:45   #16
nggalai
Member
 
Join Date: Feb 2002
Location: /home/rb/Switzerland
Posts: 402
Default

Hi Kristof,

my thoughts exactly. .15um and a gate count of 80Mio . . . eeek. This thing will be VERY pricy.

Regarding your argument againts triple-head: I see it like pascal above--if the thing has enough power to drive three screens, I'll be happy using that juice for some nice texture filtering and FSAA . . .

ta,
.rb
__________________
Sascha "nggalai" Erni, -.rb
www.3dcenter.org | www.cgworld.de | www.nggalai.com

"Size is not as important as fill rate or at least thats what I have been told. 8)" -jb, August 2002
nggalai is offline   Reply With Quote
Old 11-May-2002, 22:06   #17
pascal
Senior Member
 
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
Default

About price, TSMC .15 micron is old and some 53m transistors .15 micron GF3Ti200 today cost $100.

I will not be suprised if they sell it for $400.
pascal is offline   Reply With Quote
Old 11-May-2002, 22:36   #18
pascal
Senior Member
 
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
Default

OH my god http://ixbt.com/video2/matrox-parhelia512.shtml
Got the link from MURC.
pascal is offline   Reply With Quote
Old 11-May-2002, 23:18   #19
CoolAsAMoose
Junior Member
 
Join Date: May 2002
Posts: 42
Default

My Russian is not that good, but a few interesting details can be found:

80 million transistors on 0.15 um process
350 MHz (?)
256 bit memory IF
4 vertex shaders (2.0)
4 pixel pipelines with 4 texturing units each, pixel shader v1.3 (although they are talking about 2.0 as well)
16x AA
2 integrated RAMDACS, digital out can connect to 3:rd RAMDAC

And, of course, displacement mapping. That Grand Canyon looks cool!
CoolAsAMoose is offline   Reply With Quote
Old 11-May-2002, 23:33   #20
Humus
Crazy coder
 
Join Date: Feb 2002
Location: Stockholm, Sweden
Posts: 3,216
Send a message via ICQ to Humus Send a message via MSN to Humus
Default

Now this chip really seams very cool
__________________
[ Visit my site ]
I speak for myself and only myself.
Humus is offline   Reply With Quote
Old 11-May-2002, 23:44   #21
MfA
Regular
 
Join Date: Feb 2002
Posts: 5,229
Send a message via ICQ to MfA
Default

WOW Pascal, just gonna think out loud a bit ...

Assuming those 128 bit vertex shader engines do 1 MAC per cycle thats 350 MP/s.

I see the term anisotropic filtering wasnt fancy enough for Matrox :)

The anti-aliasing looks very cool, quality wise its exactly (!) the same as 16x multisampling as long as the fragment buffer doesnt overflow AFAICS. Although it wont AA intersections, so its more like a modified A-buffer approach.
MfA is online now   Reply With Quote
Old 11-May-2002, 23:49   #22
L233
Senior Member
 
Join Date: Mar 2002
Location: Germany
Posts: 1,031
Default

Let's see what the Babelfish says...

- 80 million transistors
- 0.15 process
- chip and memory clock up to 350 MHZ
- 256 bit BUS
- 20 GB/s bandwidth
- 8x AGP with SBA and Fast Writes
- 4 pipelines with 4 texture units each
- Vertex Shader 2.0, four parallel shader units, some DX9 stuff supported
- PixelShader 1.3... 4 texture + 5 combination stages on each pipeline (?)
- possibility to combine the pipelines in pairs for 10 combination stages (?)
- EMBM and DOT3
- some sort of fixed T&L support with extended matrix blending and skinning or something
- 400 MHZ, 10bit RAMDAC and something about 10bit TV-Out thingy
- triple head (kinky!) support for surround gaming
- 16x "Fragment AA" only applied to boundry points of polygons or whatever (?)
- No clue what this means but there's an exclamation mark so I guess it's important: "To glypyu Of antialiasing.the technology of apparatus boundary smoothing and gamma- correction of types (!)"
- N-Patches with adaptive tesselation (?)
- displacement mapping
- DX8/OpenGL 1.3 and some DX9 Features

------

Ok, this kinda worries me....

Quote:
From words of one of the engineers of the company Of matrokh:My made this chip in order to show all.we are as before capable of developing the foremost solution.Another worker answered less seriously:Just odds of fun..It is obvious that soon so expensive a solution will not be able to influence the repartition/ conversion of market, but to here improve renome of the company Of matrokh it is capable.Even if the number of sold maps/charts/cards on the base Of paryuelia-shchy2 does not exceed 10000.One only announcement of the chip of that containing the foremost (not having thus far analogs) technological solutions is capable to draw close attention to itself. Thus, in comparison with the foregoing generation of accelerators, the spacing strip of local video memory twice will increase.But speed is the not main horse of the products from Matrokh.To the surprise, the chip Of paryuelia-shchy2 is not equipped with any technologies of the savings of the spacing strip of memory.this fact is surprising.similar technologies are present in all last products from ATI and NVIDIA, but apparently Matrokh decided to accelerate and to reduce the cost of the development of the chip, which is for them faster symbol, than by the attempt to conquer market. The tests of engineering samples on the also very damp/raw drivers show only 20..30% advantage Of paryuelia-shchy2 over NVIDIA To geForche of 4 Tiya'00.Even under the condition of successful tyuninga of software, two-fold superiority will hardly become possible.One-and-a-half times.here is the upper limit.It is obvious that with the essential cost/value of maps/charts/cards on the base of the new GPU from Matrokh, to usual users has the sense to buy them for the quality and the unique possibilities, but not speed.From other side, Matrokh it cannot pretend to the success on the professional/occupational market without certified OpenGL of drivers (possibly, they they will appear together with the professional/occupational rule of maps/ charts/cards on the base Of paryuelia-shchy2 release/issue of which it is planned/glided).The map/chart/card is unjustifiably expensive for niche prosto of the amateurs of the qualitative of 2D..Thus, to the first period remain enthusiasts, poluprofessionaly, fanaty of stamp and we.specialists in videokartam: -).the possibility Of direchtKh 9.
L233 is offline   Reply With Quote
Old 11-May-2002, 23:59   #23
Geeforcer
Harmlessly Evil
 
Join Date: Feb 2002
Posts: 2,027
Default

I must say I found the following slide strange:
  • Some more info:
  • All cards will have 256bit bus.
  • 256MB cards will start around $500, 128MB cards - $400.
  • All cards will be made by Matrox.

    Specks:
  • 80M ts
  • .15 um
  • clock up to 350MHz
  • 256 bit bus
  • 64/128/256MB RAM
  • 4 pipes
  • 4 TMUs/Pipe (Why???- Geeforcer)
  • Fillrate up to 1.4Gp/5.6Gt per second
  • PS 1.3; 4 texture and 5 combiner stages per pipe, ability to "unite pipelines in pares"
  • VS 2.0, 4 units
  • EMBM/DOT3
  • Fixed DX8 T&L with expended matrix blending and skinning capabilities
  • 10-bit per channel
  • 2x 400MHx, 10bit per channel RAMDACs
  • Full 10bit gamma correction table
  • DVD and HDTV - 10bit output
  • 2 Independent CRT outputs
  • Adaptive SS FSAA up to 16x, only affects polygon edges.
  • DX9 N-patches with adaptive tessellation
  • Displacement mapping
  • Glyph Antialiasing - edge smoothing and gamma correction for fonts
Geeforcer is offline   Reply With Quote
Old 12-May-2002, 00:12   #24
MfA
Regular
 
Join Date: Feb 2002
Posts: 5,229
Send a message via ICQ to MfA
Default

I hope this does not indicate curved surfaces in DX9 will be an extension of N-patches :( The hardware has to treat them as polynomial surfaces anyway, that should be exposed to the developer. We cant always keep dicking around with low poly modelling, and thats the only thing N-patches are good for, existing tools for high detail modelling with curved surfaces use the classic polynomial surfaces for good reason.
MfA is online now   Reply With Quote
Old 12-May-2002, 00:13   #25
Geeforcer
Harmlessly Evil
 
Join Date: Feb 2002
Posts: 2,027
Default

I could translate the whole article, but that would take too much time. However, if anyone wants any part of the article properly translated (as opposed to crappy machine translation), tell me and I will do it for you.
Geeforcer is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Not to be a butthole, but Dave please throw us a bone. ralexand Console Technology 29 08-Jun-2005 07:37
Gamespot calls Capcom vs SNK 2 "revolutionary" DemoCoder Console Technology 22 16-Feb-2003 05:17


All times are GMT +1. The time now is 16:50.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.