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#76 | ||
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Senior Member
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Why do you think its too weak?
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Small, Powerful, Cheap: GameCube had all three :) Last edited by Teasy; 16-Apr-2011 at 11:59. |
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#77 | ||
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Senior Member
Join Date: Jul 2008
Posts: 2,154
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I don't think Nintendo would use a DMP GPU for a supposedly powerful home console. Unless PICA Extreme turns out an unimaginably powerful, high-power GPU (which I honestly doubt). Quote:
I wouldn't say weak, but a bit outdated, yes. Evergreen and Northern Islands GPUs aren't only more powerful, they're also more efficient, performance/power-wise (even though they're packing more transistors because of DX11 and GPGPU compatibility) But like you said, Nintendo always seems keen on using old tech, so a R700-based GPU wouldn't suprise me at all. |
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#78 |
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Senior Member
Join Date: Oct 2004
Location: The Netherlands
Posts: 2,231
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Can we please stop the Nintendo likes using old hardware when the only time they used hardware that was really outdated was with wii.
What could the potential risks be if nintendo would release far earlier than the competition? Could it be that we end up with another wii that will lack 3rd party support? Seems like porting could be problematic in the long run and they might only get ps360 ports in the beginning too. Wich cant be good either because why buy a wii2 if all you get is ps360+?
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I cut an elderly woman off and she spun out and crashed... but its alright... cause I've got a Jaaaaag |
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#79 |
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Regular
Join Date: Jun 2005
Posts: 24,922
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The GAF original post has been updated with a lot more info and corrections.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#80 | |
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Regular
Join Date: Jun 2005
Posts: 24,922
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Then again, Sony can also make a cheap NGP-style controller to do the same. Would be interesting to see how MS and Sony react. EDIT: I should probably throw in cloud computing elements. Spoke to a Gartner consultant, all her past 10-12 projects are on Cloud Computing for the past 2 years (with assorted clients). It's hard to ignore the online business if Nintendo is planning a nextgen console. I reckon we should have some online innovation from Nintendo as well.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#81 |
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Senior Member
Join Date: Sep 2006
Posts: 1,425
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Lack of ram is the only real reason why all PS3 games can not be played in Remote Play mode with PSP. Pirates can already acess cfg/ini files of pirated games, and enable their remote play cappabilities. As i hear some games are not playable, but majority is.
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“It is Microsoft. And I will kill them.” —Sony Computer Entertainment President and CEO Ken Kutaragi, asked in 1994 who he thought the biggest competition would be for his upcoming PlayStation game console. |
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#82 | |
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PM
Join Date: Dec 2002
Posts: 1,371
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#83 |
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Member
Join Date: Dec 2009
Posts: 619
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Mini-disc man!
That's a good question: what format will Nintendo use? They are always away from standard formats like MS and Sony are using, it could be some modified Blu-Ray - console will not be able to play movies (like Wii and DVD format). Or they will copy 360 in every way and go with DVD9 - awful move but... it's Nintendo |
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#84 |
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Senior Member
Join Date: Jun 2008
Posts: 1,730
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Actually it was a mini-DVD drive...
http://en.wikipedia.org/wiki/Nintendo_optical_disc Anyway it has already been mentioned that they will use Blu-ray which makes sense as Panasonic will likely be the drive manufacturer as in previous consoles. Last edited by RudeCurve; 17-Apr-2011 at 05:21. |
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#85 | |
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Member
Join Date: Dec 2009
Posts: 619
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#86 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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Hopefully Nintendo uses a faster Blu-ray drive than PS3 does, and has plenty of cheap slow RAM used as a buffer, like GameCube's "ARAM". I hate loading times.
As for the GPU, I hope for heavens sake that it's on par with the RV770 in every single aspect (even if it's not a shrunk RV770 itself). I'm thinking in terms of everything from FLOPS to ROPS to memory bus width. Maybe though, a 128-bit bus would be okay if it has faster GDDR5 memory plus a large chunk of incredibly fast embedded RAM. I'd love to see what EAD Tokyo (Mario Galaxy team) could do with a Nintendo console that is two orders of magnitude (100x) stronger than the technology in Wii, which dates back to the late 1990s. |
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#87 | |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,038
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#88 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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The 'crusty old Nintendo Technology' debate has been moved here.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#89 | ||
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Not to mention that it would complicate the memory topology of the console, which wouldn't be developer friendly these days. If they want to add memory chips to the motherboard design, at least, it would be wiser to use more of the same system RAM chips they'll use. Anyway, as you know, load times are really a software design issue. You can start a game with only a minimum of data, while the rest streams into RAM in the background. You don't have to force the player to watch tons of logos/intros only to force them to stand still in front a load screen waiting for the whole RAM to be filled with data. Quote:
And since this would be a custom chip, we can not really extrapolate estimated performances based on the architecture alone. We can, though, estimate its capabilities and its features: http://www.beyond3d.com/resources/chip/133 http://www.beyond3d.com/content/reviews/52/ No matter what its SP configuration ends up to be, it should be a huge jump from the DX7-era Hollywood feature-wise.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#90 |
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Senior Member
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Nintendo's problem this generation was using a slightly upgraded 9 year old DX7 GPU in a era when DX10 was the standard. The rumour here is a 3 years old (in 2012) DX10.1 GPU in an era when DX11 will be the standard. I don't see how thats any kind of continuation of using obsolete hardware. Like I said, this would be more comparable to GameCube's situation, which was a very competitive consoles for its time graphically.
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Small, Powerful, Cheap: GameCube had all three :) Last edited by Teasy; 17-Apr-2011 at 14:03. |
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#91 |
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Senior Member
Join Date: Aug 2005
Posts: 1,509
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To get around the issue of an expensive touch screen controller,couldn't they just sell it separately as an accessory? So you get a Wii2 with some kind of current style/updated Wii controller and say for an extra $100 you can buy a controller with screen if you want to play your games remotely.
Just because people are seeing both of these products being developed side by side side doesn't mean they have to sell them as one package. |
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#92 | |
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Senior Member
Join Date: May 2002
Posts: 4,307
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If the rumors are true, then the Wii's successor with an Rx7xx-based GPU will be 4 years old. Not as old as Hollywood was, but still old. I'd really like to see the latest tessellation on Nintendo's GPU, the kind that DX11 has. I am aware that all AMD/ATI GPUs have tessellation, starting with Xenos, and actually going all the way back to R200 / Radeon 8500 (TruForm), but I'd hope to see the sort that only showed up in DX11-supporting GPUs. |
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#93 |
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Member
Join Date: Mar 2007
Location: Italy
Posts: 353
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I don't see the point of choosing RV770 over Juniper or a RV730 over Redwood.
Down shrinking them to 40nm would have a cost, sure higher than DirectX11 licensing. The most interesting chip out of the R700 series is RV740. It's already at 40nm, and it's between Juniper and Redwood in both size and performance. RV740 it's considerably faster than Xenos.. probably 3 to 4 times faster. |
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#94 | |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,705
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Every indication we have is that it will be competitive with the 360 and PS3. By 2013 if Sony and Microsoft launch new consoles with 8 or 16 times as much RAM, modern 8, 12 or 16 core CPUs and DX11+ GPUs with 2000 shaders, that will leave Nintendo a full generation behind. Again. |
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#95 | ||
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Senior Member
Join Date: May 2002
Posts: 4,307
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#96 |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,705
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I fully expect a single chip system. I think we're probably looking at 160 or 320 shaders which is the level you see on the Llano APUs.
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#97 |
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Senior Member
Join Date: Jul 2008
Posts: 2,154
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Rumours are all pointing that Nintendo is once again putting its efforts on the controller stuff.
That said, I expect the new console to be fairly mediocre in terms of raw performance (or awfuly weak for 2012's PC standards). The word out in the latest rumours over at neogaf is a notch over X360, which sounds pretty weak to me. The good news is that X360-level performance should come dirt-cheap in 2012, so despite the rumoured exquisite controllers, it's possible the new console will launch at cheap-ish prices (~250€ with one super-duper controller). I imagine a Fusion APU with 3 cores and an "old" 64->80 VLIW5 shader GPU could be had for as little as ~75€ by mid-2012. Rumours are pointing out to a 3-core PowerPC, but a Fusion APU makes a lot more sense to me, specially if thinking the "Nintendo way". The bad news is that less than a year later there will be new consoles from Microsoft and Sony setting new benchmarks for performance so there goes the AAA 3rd-party games compatibility down the toilet, again. BTW, rumours are saying the 6" screen isn't multi-touch capable. Damn Nintendo, getting greedy in the wrong places again! |
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#98 | ||||
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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If the source of that 01.net rumour has access to a devkit/doc, and thus this "a notch above X360" has any credence, then we should expect something like 240 ALU based on the RV7x0 architecture having 80 ALUs per cluster. If the source just bases its prediction on the overall picture Nintendo (or others) gave of the what to expect from the GPU, then a 4 cluster setup (thus 320 ALUs) is a possibility. Quote:
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With that said, one of the biggest issue Wii had compared to the other two, as far as multi-platform support went, was that it was very different technology wise. PS360 had multi Gigahertz multi-core CPUs and fully programmable GPUs with extensive Shader supports, whereas the Wii was stuck with a 700Mhz single core CPU and a GPU that supported fixed function TnL and some color combining effects. The PS4/X1080 won't be that different technologically from the Wii2/Café, they'll just be a lot faster/more capable. In other words, it would be possible to imagine creating a game engine around Café's capabilities, and then port it up to the PS4/X1080 without it having to be fundamentally different (Like it had to be with Wii/PS360, if you wanted to make use of the PS360 capabilities). The Café version would obviously have to cut many more corners, have lower resolution textures, PCF samples, lower LOD, etc. But the overall game could be similar. Of course, if the game relies on heavily on its aesthetics or in the sheer number of objects displayed on screen, and if the developers/publishers are not willing to sacrifice the image quality too much, it would sadly rule out a Café version. Personally, I think what would be the biggest reason why publishers/developers refuse to port their big "core" games to the platform would be entirely related to the perceived success of "core" games on the platform early on. If, for some reason (founded in reason or not), the publishers decide that the Café is not a viable platform for some games, it will be a case of self-fulfilling prophecy. No or little core games > no audience cultivated > no success of the rare core games > no more core games.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#99 | |
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Senior Member
Join Date: Jan 2007
Posts: 1,221
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#100 | |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,038
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Quote:
__________________
It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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