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#26 |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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Downscaling a picture doesnt represent what it would look like if it was actually redered natively at that resolution. What are we hoping to show with the downscaled images?
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#27 |
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member
Join Date: Feb 2002
Posts: 7,483
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We can still check what happens to the edges, I guess.
But it's more likely a case of undersampling the shading (yes that is possible and done all the time for preview renders in CG; and I think Lair did it too)
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My opinions do not represent that of my employer blah blah etc. |
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#28 | |
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Member
Join Date: May 2010
Posts: 189
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Quote:
Since it has already been determined that the PS3 renders at 1024x720, this is a way of checking how good the image COULD (rather: SHOULD) look at that res. |
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#29 | |
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Member
Join Date: Aug 2009
Posts: 833
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Quote:
http://www.megaupload.com/?d=VC1MQG9W |
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#30 | |
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Regular
Join Date: Mar 2007
Posts: 8,950
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Quote:
Regards, SB |
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#31 | |
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Member
Join Date: May 2010
Posts: 189
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Quote:
The only difference between downsampling and native rendering lies in the slightly weakened aliases, not in the detail level and certainly not in perceived sharpness (aliases make an image appear *sharper*, so a super-sampled image always looks softer). |
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#32 | |
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penguins
Join Date: Feb 2004
Posts: 13,979
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Quote:
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#33 |
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Senior Member
Join Date: Nov 2007
Posts: 1,375
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http://www.videogameszone.de/Crysis-...lerie/1501686/
PS3 version looks much closer to the PC version too me. |
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#34 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Quote:
In this pic PS3 got distant DOF that is absent for 360 version. It also got sun glare effect present in PC. http://www.videogameszone.de/Crysis-...1685/?fullsize In this pic the scope lens got effect in PS3 version not present in 360. http://www.videogameszone.de/Crysis-...1690/?fullsize
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#36 |
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B3D Scallywag
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Quote:
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#37 |
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Senior Member
Join Date: Jun 2007
Posts: 1,026
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#38 |
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member
Join Date: Feb 2002
Posts: 7,483
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Yeah, epic fail on cross-platform parity. This is not going to be good for engine licensing.
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My opinions do not represent that of my employer blah blah etc. |
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#39 |
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Junior Member
Join Date: Nov 2006
Posts: 98
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Last edited by AlStrong; 16-Mar-2011 at 22:07. Reason: thumbnails & formatting |
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#40 | |
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Regular
Join Date: Oct 2005
Posts: 6,619
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#41 | |
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Junior Member
Join Date: Apr 2010
Posts: 73
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Quote:
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#42 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Quote:
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#43 |
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Senior Member
Join Date: Mar 2010
Posts: 1,273
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I have that funky feeling that PS3 and PC demos are latest/retail build while 360 one are older.There is no point in having different buildings in each version.Light at that indoor scene also looks stronger on PS3/PC.
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#44 | |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,338
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Quote:
Looked good both ways IMO, I really can't wait to play the campaign. Playing Crysis 1 this week and have to beat it before Crysis 2 hits. That's where I expect to be impressed with this game, not so much with the MP. |
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#45 | |
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Senior Member
Join Date: Mar 2010
Posts: 1,273
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#46 |
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Junior Member
Join Date: Apr 2010
Posts: 73
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Reading 'PS3 version looks closer to the PC version' comments, I can't help but why the most resenblence with the PC version is a way to determine the visual quality. The PC version is basically the PS3 version maxed out, in other words: the PS3 with maxed out AA, AF, lighting (you know what I mean). From the comparison shots, I prefer the 360 version the most. Therefor I would have liked it much more if the PC version looked more like the 360 version. Knah'mean?
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#47 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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#48 |
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penguins
Join Date: Feb 2004
Posts: 13,979
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Just a reminder that we should keep our observations to the material. Preferences get too muddy with folks disagreeing ...
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#49 |
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penguins
Join Date: Feb 2004
Posts: 13,979
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Executive Producer Nathan Camarillo has issued a challenge that few console forums warriors will resist!
Read More
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#50 |
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penguins
Join Date: Feb 2004
Posts: 13,979
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PR statements.
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