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Old 16-Mar-2011, 14:31   #26
ShadowRunner
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Downscaling a picture doesnt represent what it would look like if it was actually redered natively at that resolution. What are we hoping to show with the downscaled images?
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Old 16-Mar-2011, 14:47   #27
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We can still check what happens to the edges, I guess.
But it's more likely a case of undersampling the shading (yes that is possible and done all the time for preview renders in CG; and I think Lair did it too)
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Old 16-Mar-2011, 15:44   #28
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Originally Posted by ShadowRunner View Post
Downscaling a picture doesnt represent what it would look like if it was actually redered natively at that resolution.
It gives a close approximation of the detail you can expect at any given resolution.

Since it has already been determined that the PS3 renders at 1024x720, this is a way of checking how good the image COULD (rather: SHOULD) look at that res.
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Old 16-Mar-2011, 16:49   #29
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http://i.imgur.com/T0f2O.jpg

Definitely 1024

Does your friend have the uncompressed versions of these two: http://i.imgur.com/wrlyv.jpg http://i.imgur.com/GJTFZ.jpg ?
Unfortunately he erased bmp ones after he converted them to .jpg He made some new one that wont probably help You, but i uploaded them anyway ;]
http://www.megaupload.com/?d=VC1MQG9W
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Old 16-Mar-2011, 17:04   #30
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Originally Posted by ct03 View Post
It gives a close approximation of the detail you can expect at any given resolution.

Since it has already been determined that the PS3 renders at 1024x720, this is a way of checking how good the image COULD (rather: SHOULD) look at that res.
Not really, what you end up with is a supersampled image at each of the lower resolutions (render at higher resolution then downsample to displayed resolution).

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Old 16-Mar-2011, 18:57   #31
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Not really, what you end up with is a supersampled image at each of the lower resolutions (render at higher resolution then downsample to displayed resolution).
Yes, but the results are close enough.
The only difference between downsampling and native rendering lies in the slightly weakened aliases, not in the detail level and certainly not in perceived sharpness (aliases make an image appear *sharper*, so a super-sampled image always looks softer).
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Old 16-Mar-2011, 19:10   #32
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Originally Posted by KKRT View Post
Unfortunately he erased bmp ones after he converted them to .jpg He made some new one that wont probably help You, but i uploaded them anyway ;]
http://www.megaupload.com/?d=VC1MQG9W
Ah well, thanks. I was curious about checking 704 based on that cryengine doc, but I suppose it's no big deal.
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Old 16-Mar-2011, 20:09   #33
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http://www.videogameszone.de/Crysis-...lerie/1501686/

PS3 version looks much closer to the PC version too me.
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Old 16-Mar-2011, 20:12   #34
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http://www.videogameszone.de/Crysis-...lerie/1501686/

PS3 version looks much closer to the PC version too me.
They got clear differences.

In this pic PS3 got distant DOF that is absent for 360 version. It also got sun glare effect present in PC.
http://www.videogameszone.de/Crysis-...1685/?fullsize

In this pic the scope lens got effect in PS3 version not present in 360.
http://www.videogameszone.de/Crysis-...1690/?fullsize
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Old 16-Mar-2011, 21:02   #36
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Ps3 version looks great in those shots, far better than the ones from that lens of truth site. Image quality looks fine and everything else seems on par with the 360 version. In fact the PS3 looks a lot closer to the PC version.
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Old 16-Mar-2011, 21:05   #37
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Another comparison vid:

http://www.youtube.com/watch?v=OAvwioAx0nE&hd=1
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Old 16-Mar-2011, 21:26   #38
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Yeah, epic fail on cross-platform parity. This is not going to be good for engine licensing.
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Old 16-Mar-2011, 21:33   #39
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yeah some parts the PS3 version looks closer to the PC version than the 360.


Last edited by AlStrong; 16-Mar-2011 at 22:07. Reason: thumbnails & formatting
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Old 16-Mar-2011, 21:34   #40
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Quote:
Originally Posted by Nebula View Post
They got clear differences.

In this pic PS3 got distant DOF that is absent for 360 version. It also got sun glare effect present in PC.
http://www.videogameszone.de/Crysis-...1685/?fullsize

In this pic the scope lens got effect in PS3 version not present in 360.
http://www.videogameszone.de/Crysis-...1690/?fullsize
What settings are there in the PC screenshots? They look worse than the 360 pics too
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Old 16-Mar-2011, 21:36   #41
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Originally Posted by Gitaroo View Post
http://www.videogameszone.de/Crysis-...lerie/1501686/

PS3 version looks much closer to the PC version too me.
For some reason people tend to measure the game's graphics by comparing it to the PC version rather than its own merits. Looking at that comparison, I agree the PS3 version looks more like the PC version, but compared to the 360 version it looks underwhelming.
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Old 16-Mar-2011, 21:40   #42
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Quote:
Originally Posted by Nebula View Post
They got clear differences.

In this pic PS3 got distant DOF that is absent for 360 version. It also got sun glare effect present in PC.
http://www.videogameszone.de/Crysis-...1685/?fullsize

In this pic the scope lens got effect in PS3 version not present in 360.
http://www.videogameszone.de/Crysis-...1690/?fullsize
I have noticed too some geometric details is rearrangend on the 360... (some palace in the background seem cut, some different texture on the palace etc etc) very curious... probably for that initially Crytek declared ps3 how 'better' version in some statement? It seem the only logic...
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Old 16-Mar-2011, 21:45   #43
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I have that funky feeling that PS3 and PC demos are latest/retail build while 360 one are older.There is no point in having different buildings in each version.Light at that indoor scene also looks stronger on PS3/PC.
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Old 16-Mar-2011, 21:46   #44
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Originally Posted by Afrikan View Post
yeah some parts the PS3 version looks closer to the PC version than the 360.
Yeah, it's odd how the 360 version almost looks a bit washed out compared to the PS3 version, almost like there is an extra blur filter or something.

Looked good both ways IMO, I really can't wait to play the campaign. Playing Crysis 1 this week and have to beat it before Crysis 2 hits. That's where I expect to be impressed with this game, not so much with the MP.
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Old 16-Mar-2011, 21:47   #45
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Quote:
Originally Posted by assurdum View Post
I have noticed too some geometric details is rearrangend on the 360... (some palace in the background seem cut, some different texture on the palace etc etc) very curious... probably for that initially Crytek declared ps3 how 'better' version in some statement? It seem the only logic...
I would say only logical explanation is that PC and PS3 builds are newer.
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Old 16-Mar-2011, 21:50   #46
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Reading 'PS3 version looks closer to the PC version' comments, I can't help but why the most resenblence with the PC version is a way to determine the visual quality. The PC version is basically the PS3 version maxed out, in other words: the PS3 with maxed out AA, AF, lighting (you know what I mean). From the comparison shots, I prefer the 360 version the most. Therefor I would have liked it much more if the PC version looked more like the 360 version. Knah'mean?
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Old 16-Mar-2011, 21:51   #47
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I would say only logical explanation is that PC and PS3 builds are newer.
Are you so sure? The ps3 build seem pretty old too...
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Old 16-Mar-2011, 22:03   #48
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Just a reminder that we should keep our observations to the material. Preferences get too muddy with folks disagreeing ...
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Old 16-Mar-2011, 22:33   #49
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Default B3D News Item: Challenge: Find Differences between Crysis 2 Console SKUs

Executive Producer Nathan Camarillo has issued a challenge that few console forums warriors will resist!

Read More
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Old 16-Mar-2011, 22:38   #50
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PR statements.
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