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#401 | |
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Junior Member
Join Date: Aug 2010
Posts: 76
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Quote:
And it doesn't change the fact that it was actually their first attempt with the X360. I think that you're mixing "during gameplay" with "during heavy load instances", which probably counts for a fraction of the actual gameplay. At least from the gameplay samples that we have we can see a smoother framerate average on the X360. But that's not even relevant to my point. My point was the Crytek catered to both platforms and each has it's own advantages and disadvantages. They didn't go for "platform parity" which basically means that you play for the lowest common denominator and not using any advantages that each platform offers, and they didn't go for a "port" where one version is clearly superior in all aspects to the other. IMO this shows they they put a lot of effort into both versions. More then that, the fact that both versions can sometimes have a problem of keeping up with the heavy sequences can at least hint us that Crytek didn't compromise the PC gamers with Crysis 2. The easy solution would have just been to tone down these sequences (smaller encounters for example), but they decided to keep them the way they are. |
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#402 | |
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Naughty Boy!
Join Date: Mar 2009
Location: Liverpool
Posts: 2,980
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Quote:
Yea its irrelevant but the vids here speak otherwise: http://www.eurogamer.net/articles/di...ace-off?page=2 But regardless of all that the game in itself isn't really a smooth performer...regardless of the platforms.
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wookies love cookies ! Last edited by nightshade; 29-Mar-2011 at 21:00. |
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#403 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Quote:
even if not appears so horrible compared to 360... By the way, I don't understood why prefer true hd is a contraddiction when even other technical aspect less evident are prefered to prebaked imho.
Last edited by assurdum; 29-Mar-2011 at 21:41. |
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#404 | ||
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Senior Member
Join Date: Mar 2003
Posts: 2,446
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1280 x 720 sucks. Only 1296 x 729 "Magic Definition" is good enough for me. Even though I can't tell the difference by looking, any game that doesn't run at Magic Definition is unacceptable to my eyes. |
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#405 | |
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Regular
Join Date: Jun 2004
Posts: 7,217
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#406 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,457
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Quote:
No-one is disagreeing that higher resolutions are typically better, but console development is a series of trade offs, and the cost of hitting 720p could be more noticeable downgrades in other departments. eg. Would you prefer 1280x720 0xAA, or 1024x720 4xMSAA? I'd prefer the latter as it would look smoother. Unless you can see what Crysis 2 would look like at 720p and what other sacrifices would need to be made to get there, you can't say the game would look better overall at that resolution. Saying the devs should never use lower resolutions is unfair on them when that's a legitimate choice. Would you also say they should never use less than 4xMSAA, and 16xAF, and 60 fps?!
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#407 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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#408 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Quote:
Last edited by assurdum; 31-Mar-2011 at 12:27. |
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#409 | |
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Junior Member
Join Date: Aug 2010
Posts: 76
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Quote:
The framerate is not stable throughout the whole game on both platforms and we see dips in performance, but only during very specific points the X360 version framerate falls deeper. There's no such thing as a single point where you can say "ok, now we see heavy load". |
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#410 |
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Naughty Boy!
Join Date: Nov 2005
Posts: 5,059
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Got the game last night. Played for a few hours.
I have a question though. When I'm aiming, the crosshairs tend to float a bit. I'll let go of the sticks yet the character continues to move around a little until I correct it with the right stick. Other times the character will come to rest where I intended. Anyone else notice this? (360) Aside for that, I'm really enjoying the SP and it's quite refreshing to the usual style of FPS all too common this generation. The game looks and sounds fantastic also. The varied environments are nice to see and I hope to see that continue.
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Hall of fame thread: http://forum.beyond3d.com/showthread.php?t=50668 Last edited by RobertR1; 30-Mar-2011 at 19:19. |
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#411 |
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Naughty Boy!
Join Date: Jan 2006
Posts: 302
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Bumping this thread to ask: should I get this game for the PS3 or 360? I have heard that the 360 version have this hideous "grain glitch" that make everything all grainy and blurry. Can you guys here confirm this?
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#412 | |
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Regular
Join Date: Aug 2006
Posts: 7,272
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Quote:
personally i dont like the playstation controller though so... i have a feeling the grain glitch may not occur as much on slim 360's (newer). no evidence of that just my hunch. because i am not sure everybody is affected and i'm guessing that would be one of the variables, despite that some on slim 360's have reported it. ps3 also runs at a somewhat lower res but slightly better framerate i think. |
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#413 | |
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Member
Join Date: Dec 2006
Location: France
Posts: 671
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Quote:
In resume 360 a slightly better and crisper image and more "stable" frame rate but in some case the 360 got low frame-rate than PS3. So choice is more a matter of personal choice, preferred controller, choice of multi and where friends are to play with. |
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#414 |
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Naughty Boy!
Join Date: Jan 2006
Posts: 302
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Thanks for the help guys, but I want to be absolutely sure about this "grain glitch" thinging that the 360 version has. Is it a random thing? Or does it automatically appear at certain point in the game? Why don't comparison sites like Lens of Truth and Digital Foundry mention it?
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#415 | |
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B3D Scallywag
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Quote:
Sorry to go off topic but it seems like a valid option given your concerns.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#416 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,981
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__________________
I bid farewell with a rebel yell... |
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#417 | |
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Member
Join Date: May 2008
Posts: 688
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Not saying you won't, just that I didn't |
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#418 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,509
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Quote:
I thought the conclusion from the eurogamer face-off was effectively that both versions had a pretty bad framerate with one version out performing the other in some sections and the other in others. It seems more to me that the PC version would be the ostensibly more desireable version. However, if the intention was to go for a console version the framerate as a performance metric is not a distinguishing factor between the two, since both are pretty crap. I played the PS3 verion and hated the IQ of the game. When I've built my new beasty gaming rig by the end of next month i'll be testing it on PC first thing
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#419 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,457
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If framerate fluctuations are less common despite being larger fluctuations when they do happen, that can be considered a more stable framerate.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#420 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,509
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Quote:
360 version it is then, I would say. The PS3 IQ was so headache inducing for me that if I had a 360 at the time i'd have gone for that version for the slightly higher resolution alone.
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#421 |
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Naughty Boy!
Join Date: Jan 2006
Posts: 302
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OK, I decided to get the PS3 version due to concern that I might run into the (360 exclusive) grain glitch. I asked the Crysis forum and other Xbox forums as well and yep nearly every single one of them have experienced it (especially during their second play through where it get even worse) - even the developer themselves acknowledge it, they just refused to fix it.. This glitch does make the 360 version looks a whole lot worse. I don't think every single person who play the 360 version have or will encounter it, but it's def there and quiet a few of them does encounter it. They even show me these two pictures to show me what they meant
![]() ![]() I'm utterly SHOCK and even disgusted at how lensoftruth and eurogamers didn't point this out. Because this glitch gravely hurt the 360 image quality and give the PS3 version a major advantage. This further show their pro-MS bias/agenda. OK, maybe I'm being too hard on them, maybe they haven't encounter it, yet? Either ways I strongly suggest that Lens and Eurogamers revise their articles. Sorry for the rant, but stuff like this annoys me. Last edited by PSman; 17-Jul-2012 at 04:13. |
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#422 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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Lens of truth never play games all the way through (rarely past ther opening scenes even), and I doubt DF plays everything the whole way through either. Considering the buzz and rumors and reputation of Crysis visuals there would have been a lot of pressure to get the articles done fast.
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#423 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,981
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Quote:
Be mad at Crytek, they are the once who decided to not patch the glitch...so if you are annoyed don't support them and don't buy the game!?!
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I bid farewell with a rebel yell... |
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#424 | |
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Naughty Boy!
Join Date: Jan 2006
Posts: 302
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Quote:
That's why I'm bumping this thread and ask you guys since this is a pretty unbias site. I also bumped it to inform people as well We can't let LoT and DF (and Crytek) get away with this. |
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#425 |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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PS3 has the lighting, physics, anisotropy, and texture resolution advantage,
360 has resolution and framerate. I'd go with 360
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"If we look at this objectively, then color is definitely scientifically better." |
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