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Old 16-Mar-2011, 01:30   #1
KKRT
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Default B3D News Item: Challenge: Find Differences between Crysis 2 Console SKUs

Friend's direct feeds from Crysis 2 PS3 Demo

http://juras.imgur.com/crysis_2_demo
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Old 16-Mar-2011, 01:40   #2
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In before flames erupt... Image quality sure isn't the best but it still seems to have most if not all the features. I'd like to see a single player demo though before drawing final conclusions.
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Old 16-Mar-2011, 01:46   #3
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Originally Posted by Laa-Yosh View Post
In before flames erupt... Image quality sure isn't the best but it still seems to have most if not all the features. I'd like to see a single player demo though before drawing final conclusions.
Definitely agree.There has been couple previews stating its almost night and day difference.I refuse to believe Crytek Germany would release SP looking like this.
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Old 16-Mar-2011, 01:49   #4
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Looks much cleaner on my tv, but on this shots it looks like 1024x720 or even lower
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Old 16-Mar-2011, 02:09   #5
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Originally Posted by KKRT View Post
Friend's direct feeds from Crysis 2 PS3 Demo

http://juras.imgur.com/crysis_2_demo
I'm sure it looks better in motion, but that looks very... underwhelming.

Really tempted to cancel my pre-order, but I guess I'll still give it a shot. Hopefully the SP is fun.

Still downloading the demo to see it with my own eyes.

Last edited by djskribbles; 16-Mar-2011 at 03:08.
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Old 16-Mar-2011, 06:42   #6
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Looks much cleaner on my tv, but on this shots it looks like 1024x720 or even lower
Really? It actually look much worse on my TV, I havent played a game with such bad IQ for a long time, on Pier 17 You cant see a thing from distance.
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Old 16-Mar-2011, 07:05   #7
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For comparison:

PC, 1024x720, Medium settings with MLAA:


PS3, 1024x720, unknown AA:


I guess it's not the resolution causing the IQ issues...
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Old 16-Mar-2011, 07:25   #8
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wow, even with MLAA, the pc version looks nasty.
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Old 16-Mar-2011, 07:27   #9
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wow, even with MLAA, the pc version looks nasty.
In terms of IQ? I scaled it up to 1280x720 for comparison reasons. I don't think I have anisotropic filtering turned on, either.
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Old 16-Mar-2011, 07:29   #10
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I don't get it, aren't the MP maps taken from single player levels?

So they should be the same quality?
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Old 16-Mar-2011, 07:36   #11
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I don't get it, aren't the MP maps taken from single player levels?

So they should be the same quality?
They're usually just based around SP levels. I think there's only one that's almost exactly the same, and it's probably the best looking MP map.
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Old 16-Mar-2011, 07:46   #12
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They're usually just based around SP levels. I think there's only one that's almost exactly the same, and it's probably the best looking MP map.
Well, I remember seeing Skyline in some SP preview footage so both maps in the beta are from SP levels, so they really shouldn't look any different to SP
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Old 16-Mar-2011, 07:53   #13
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Well, I remember seeing Skyline in some SP preview footage so both maps in the beta are from SP levels, so they really shouldn't look any different to SP
look at halo reach same maps in campaign and multi and they look different.(or my memory playing tricks on me)
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Old 16-Mar-2011, 08:06   #14
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look at halo reach same maps in campaign and multi and they look different.(or my memory playing tricks on me)
No, they don't - unless they're at a different time of day (and of course SP levels often have debris lying around in SP and altered arrangements). But they pretty much look the same, if anything MP maps might even look better than SP levels (like Anchor 9 or Tempest)
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Old 16-Mar-2011, 08:10   #15
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How was the PC shot scaled?
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Old 16-Mar-2011, 08:26   #16
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No, they don't - unless they're at a different time of day (and of course SP levels often have debris lying around in SP and altered arrangements). But they pretty much look the same, if anything MP maps might even look better than SP levels (like Anchor 9 or Tempest)
im not talking about IQ because there's no difference of course but in SP maps have additional effects and geometry and it just looks better.
Swordbase for example.
and I don't think that Tempest or Anchor 9 looks better than SP levels.
Winter Contingency alone is more impressive than every mp map with this whole alpha.
Anchor have nice skybox thats all.
But it's offtopic and probably subjective
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Old 16-Mar-2011, 08:27   #17
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How was the PC shot scaled?
Lanczos, but here's the same image scaled using Bilinear:


The thing about the PS3 image is that there's heaps of vertical detail loss too - it's almost like a full screen blur.
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Old 16-Mar-2011, 08:28   #18
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Well, I remember seeing Skyline in some SP preview footage so both maps in the beta are from SP levels, so they really shouldn't look any different to SP
I've seen it too, it's a similar area, but it's not the same map at all really.
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Old 16-Mar-2011, 08:48   #19
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Well, I remember seeing Skyline in some SP preview footage so both maps in the beta are from SP levels, so they really shouldn't look any different to SP
Graphic effects scale with mode. Particle effects are metier in SP, so is other aspects besides level design. If beta configs are indicative of final version then console MP dont even use GI from sunsource which it does for SP. PC MP/SP uses GI in any setting.

To get indicative GI spots then a screenshot can be taken in leak editor with r_GIAmount 16 to exaggerate GI strength to mark spots where it is present.
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Old 16-Mar-2011, 11:35   #20
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Here are some direct console comparisons at Lens of Truth. The difference is staggering, does the PS3 demo really look this blurry? If so, how can it be explained?

http://www.lensoftruth.com/head2head...ot-comparison/
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Old 16-Mar-2011, 11:39   #21
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Here are some direct console comparisons at Lens of Truth. The difference is staggering, does the PS3 demo really look this blurry? If so, how can it be explained?

http://www.lensoftruth.com/head2head...ot-comparison/
I have no idea. It seems blurrier than something like Alan Wake.
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Old 16-Mar-2011, 12:40   #22
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Alan Wake has a rendering resolution of 960x540 I believe?
I went ahead and downscaled the 360 screenshots to different resolutions and compared the level of detail to the PS3 screenshots.

http://www.abload.de/img/res1er6s.jpg
http://www.abload.de/img/res2aswc.jpg
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Old 16-Mar-2011, 12:55   #23
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Originally Posted by ct03 View Post
Alan Wake has a rendering resolution of 960x540 I believe?
I went ahead and downscaled the 360 screenshots to different resolutions and compared the level of detail to the PS3 screenshots.

http://www.abload.de/img/res1er6s.jpg
http://www.abload.de/img/res2aswc.jpg
even after you downscale the 360 version the PS3 one looks noticably blurrier. Something is going on with the rendering method they choose with the PS3?

Last edited by AlStrong; 16-Mar-2011 at 13:33. Reason: URL tags are easy
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Old 16-Mar-2011, 13:13   #24
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Maybe MSAA trick + quality of blur pass for edge AA?

Anyone checking if PS3 version got dynamic AF, should be 0-8xAF while the shadow filtering IIRC uses half the samples of 360 to blur the edges so that might explain a bit the shadows for PS3 version. Also check if GI is even in for console demo as th configs in beta specifies to disable GI in multiplayer. One part where GI is present in is for example around some of the vegetation houses "tubes". On the outside. For reference material use e_GIAmount 16/e_GI 0/1. SSGI method is not functioning in beta AFAIK but it uses other realtime GI method. Cant check.
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Old 16-Mar-2011, 13:41   #25
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Quote:
Originally Posted by KKRT View Post
Friend's direct feeds from Crysis 2 PS3 Demo

http://juras.imgur.com/crysis_2_demo

http://i.imgur.com/T0f2O.jpg

Definitely 1024

Does your friend have the uncompressed versions of these two: http://i.imgur.com/wrlyv.jpg http://i.imgur.com/GJTFZ.jpg ?
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