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#1 |
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Member
Join Date: Aug 2009
Posts: 860
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#2 |
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member
Join Date: Feb 2002
Posts: 7,681
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In before flames erupt... Image quality sure isn't the best but it still seems to have most if not all the features. I'd like to see a single player demo though before drawing final conclusions.
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My opinions do not represent that of my employer blah blah etc. |
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#3 |
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Senior Member
Join Date: Mar 2010
Posts: 1,283
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Definitely agree.There has been couple previews stating its almost night and day difference.I refuse to believe Crytek Germany would release SP looking like this.
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#4 |
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Member
Join Date: Dec 2009
Posts: 619
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Looks much cleaner on my tv, but on this shots it looks like 1024x720 or even lower
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#5 | |
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Senior Member
Join Date: Jan 2007
Posts: 2,601
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Quote:
Really tempted to cancel my pre-order, but I guess I'll still give it a shot. Hopefully the SP is fun. Still downloading the demo to see it with my own eyes. Last edited by djskribbles; 16-Mar-2011 at 03:08. |
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#6 |
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Member
Join Date: Aug 2009
Posts: 860
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#7 |
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Member
Join Date: Jun 2010
Posts: 263
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For comparison:
PC, 1024x720, Medium settings with MLAA: ![]() PS3, 1024x720, unknown AA: ![]() I guess it's not the resolution causing the IQ issues... |
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#8 |
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Senior Member
Join Date: Nov 2007
Posts: 1,450
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wow, even with MLAA, the pc version looks nasty.
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#9 |
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Member
Join Date: Jun 2010
Posts: 263
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#10 |
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Senior Member
Join Date: Sep 2009
Posts: 2,096
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I don't get it, aren't the MP maps taken from single player levels?
So they should be the same quality? |
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#11 |
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Member
Join Date: Jun 2010
Posts: 263
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#12 |
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Senior Member
Join Date: Sep 2009
Posts: 2,096
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Well, I remember seeing Skyline in some SP preview footage so both maps in the beta are from SP levels, so they really shouldn't look any different to SP
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#13 |
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Member
Join Date: May 2010
Posts: 115
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look at halo reach same maps in campaign and multi and they look different.(or my memory playing tricks on me)
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#14 |
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Senior Member
Join Date: Sep 2009
Posts: 2,096
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No, they don't - unless they're at a different time of day (and of course SP levels often have debris lying around in SP and altered arrangements). But they pretty much look the same, if anything MP maps might even look better than SP levels (like Anchor 9 or Tempest)
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#15 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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How was the PC shot scaled?
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#16 | |
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Member
Join Date: May 2010
Posts: 115
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Quote:
Swordbase for example. and I don't think that Tempest or Anchor 9 looks better than SP levels. Winter Contingency alone is more impressive than every mp map with this whole alpha. Anchor have nice skybox thats all. But it's offtopic and probably subjective |
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#17 |
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Member
Join Date: Jun 2010
Posts: 263
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#18 |
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Member
Join Date: Jun 2010
Posts: 263
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#19 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Quote:
To get indicative GI spots then a screenshot can be taken in leak editor with r_GIAmount 16 to exaggerate GI strength to mark spots where it is present.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#20 |
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Member
Join Date: May 2010
Posts: 189
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Here are some direct console comparisons at Lens of Truth. The difference is staggering, does the PS3 demo really look this blurry? If so, how can it be explained?
http://www.lensoftruth.com/head2head...ot-comparison/ |
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#21 | |
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Member
Join Date: Jun 2010
Posts: 263
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Quote:
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#22 |
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Member
Join Date: May 2010
Posts: 189
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Alan Wake has a rendering resolution of 960x540 I believe?
I went ahead and downscaled the 360 screenshots to different resolutions and compared the level of detail to the PS3 screenshots. http://www.abload.de/img/res1er6s.jpg http://www.abload.de/img/res2aswc.jpg |
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#23 | |
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Regular
Join Date: Oct 2005
Posts: 6,832
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Quote:
Last edited by AlStrong; 16-Mar-2011 at 13:33. Reason: URL tags are easy |
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#24 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Maybe MSAA trick + quality of blur pass for edge AA?
Anyone checking if PS3 version got dynamic AF, should be 0-8xAF while the shadow filtering IIRC uses half the samples of 360 to blur the edges so that might explain a bit the shadows for PS3 version. Also check if GI is even in for console demo as th configs in beta specifies to disable GI in multiplayer. One part where GI is present in is for example around some of the vegetation houses "tubes". On the outside. For reference material use e_GIAmount 16/e_GI 0/1. SSGI method is not functioning in beta AFAIK but it uses other realtime GI method. Cant check.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#25 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,054
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Quote:
http://i.imgur.com/T0f2O.jpg Definitely 1024 Does your friend have the uncompressed versions of these two: http://i.imgur.com/wrlyv.jpg http://i.imgur.com/GJTFZ.jpg ?
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