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Old 04-Mar-2011, 16:41   #51
MarkoIt
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Originally Posted by KKRT View Post
Wow, it really delivers. Epic did wonderful job and its still only upgrade for UE 3 - outstanding.

BTW I can imagine Mass Effect 3 running on this upgrade, but i know its impossible with Bioware ;\ If I would be ME 3 developer i would postpone my game just to make it run on this upgrade.
Epic demoed UE3 with the Gears world in 2004. So "the samaritian" may come from a new ip they are building. And it's really cool. I think that games with this updated version of the engine will come in 2013. This also means that they have postponed UE4 at least a couple years away (to be showed in GDC 2013, and firstly used in 2014-2015 games?).

I mean there would be no point of giving such a major update of the engine (and expensive too), if UE4 will launch next year.
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Old 04-Mar-2011, 16:50   #52
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Originally Posted by KKRT View Post
Wow, it really delivers. Epic did wonderful job and its still only upgrade for UE 3 - outstanding.

BTW I can imagine Mass Effect 3 running on this upgrade, but i know its impossible with Bioware ;\ If I would be ME 3 developer i would postpone my game just to make it run on this upgrade.
It is impressive but they used 3*GTX580 for the demo which isnt that impressive. I think its more in the gpu performance than engine. If everyone would make games playable on 3*GTX580 than maybe the few who own one would see such graphics already.
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Old 04-Mar-2011, 16:54   #53
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The only thing lacking is shadows. I'd expect penumbra shadows by then.
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Old 04-Mar-2011, 16:57   #54
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While that is a really impressive video and I love the concept of the plot...(nowadays tech demos are like concept cars...look amazing but when released to production nowhere near as epic...pun intended) I still don't think they got the face right. I am getting more and more sold on this DX 11 bandwagon. I am thinking that the next gen consoles will be some serious piece of kit and maybe they will close the performance gap to high end PCs by a significant amount and then we will see more parity in game releases between the 2 systems. Yes I am an optimist!
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Old 04-Mar-2011, 16:58   #55
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It is impressive but they used 3*GTX580 for the demo which isnt that impressive. I think its more in the gpu performance than engine. If everyone would make games playable on 3*GTX580 than maybe the few who own one would see such graphics already.
It's an engine showcase... sponsored by Nvidia
Actual Performance are not really important.
And BTW, before games actually using it come to the market it will be 2013, and by that time, a gpu solution of similar performance will be much more common (GTX 760 / Radeon 7770)
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Old 04-Mar-2011, 17:10   #56
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Originally Posted by GZ007 View Post
It is impressive but they used 3*GTX580 for the demo which isnt that impressive. I think its more in the gpu performance than engine. If everyone would make games playable on 3*GTX580 than maybe the few who own one would see such graphics already.
They've also hinted around they think it could be optimized to run on a single GTX500 card.
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Old 04-Mar-2011, 17:18   #57
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It is impressive but they used 3*GTX580 for the demo which isnt that impressive. I think its more in the gpu performance than engine.
Yeah, this looks like still basic UE3 + some new "superficial" features (filters, tessellation, etc) + deferred lighting (if AIStrong's info is good ) + a lot of horsepower. Base UE3 should be able to do a lot of these visuals IMHO.
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Old 04-Mar-2011, 18:39   #58
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Video: http://www.youtube.com/watch?v=n3XeCHywNYM

This is nuts! even though some things a missing shadows / Ambiant occlusion (trash bags , Lamp Pole etc..)

Edit: Sorry it was already posted.

Last edited by Ike Turner; 04-Mar-2011 at 18:47.
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Old 04-Mar-2011, 19:03   #59
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Now that it's leaked anyway, Epic should really give us some direct feed goodness!
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Old 04-Mar-2011, 19:09   #60
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Originally Posted by Laa-Yosh View Post
Yeah, this looks like still basic UE3 + some new "superficial" features (filters, tessellation, etc) + deferred lighting (if AIStrong's info is good ) + a lot of horsepower. Base UE3 should be able to do a lot of these visuals IMHO.
Obviously.
This is mostly an updated toyshop demo.ATI cinema 2.0 is still far more impressive stuff to me ,and the highend crytek stuff (sandbox for cinema), a close second .
Dark settings and glowing lights are allways easier to do.Nice job ,but nothing out of this wold.
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Old 04-Mar-2011, 19:18   #61
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They've also hinted around they think it could be optimized to run on a single GTX500 card.
I'll bet it runs just fine on a single GPU if they optimise/simplify the Bokeh DOF filter. In their UDK the Bokeh DOF reduces my framerate with almost 10x for forest demo vs no Bokeh DOF.
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Old 04-Mar-2011, 20:04   #62
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Originally Posted by Laa-Yosh View Post
Now that it's leaked anyway, Epic should really give us some direct feed goodness!
Better yet, maybe a tech demo/benchmark! (just wishfull thinking...)

On another note, i'd love to see something like deux ex/blade runner/gta4/mafia futuristic sandbox environment where bwig scawy robots like that could sneak up on the player without noise untill the last moment and go "HALT CITIZEN!" aproaching the player in that intimidating/threatning way shown in the trailer making all sort of pneumatic and electrical motor noises, just because some crime was perpetraded earlier on the area the player happened to passing by (murder, robbery, etc), giving the player more interactivity, on whether co-operate or go rage agains't the machine

Only gta4 so far has managed try to do that level of AI interactivity. Also is rockstar attending GDC? what are those guys up to?

Last edited by doob; 04-Mar-2011 at 21:32.
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Old 04-Mar-2011, 20:21   #63
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I dont how why people can complain about shadows, they're really good and even every light in those scenes cast shadows! There were stencil shadows and even shadows from that burner and from light in mechs 'mouth'.
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Old 04-Mar-2011, 20:52   #64
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If this version of UE3 is already avaiable to the public, then they should release this demo also.
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Old 04-Mar-2011, 21:08   #65
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The shadows look great, but that kind of shadowing is pretty much a solved problem on lesser hardware. A scene with area-light shadows would really show the limitations of current consoles.

Quote:
Originally Posted by Nebula View Post
I'll bet it runs just fine on a single GPU if they optimise/simplify the Bokeh DOF filter. In their UDK the Bokeh DOF reduces my framerate with almost 10x for forest demo vs no Bokeh DOF.
I'm also curious about the efficiency with MSAA
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Old 05-Mar-2011, 02:28   #66
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yes and so were some monsters in doom2 as well as doom 3, i.e. but theres a huge difference in quality between the two pictures, surely you can see that, its hugely obvious.
(EDIT - i.e. compare the visual result from the rendering not the base models)
Not just the higher res textures
better lighting/shading model
shadows from the lights
higher resolution/AA (prolly rendered at >10MP)
etc

this http://i3.tinypic.com/89qjic3.jpg (taken on a PC so no doubt higher quality than a xbox360 screenshot) is no way comparable in quality to this http://www.bit-tech.net/news_images/...3_bezerker.jpg (also done with a PC, but as seconds per frame instead of FPS for PCs at the time)

What Im saying is they did NOT deliver on their last promises, so why should ppl believe them this time.
As George bush jr said, "theres a saying texas" same as the old boss
I agree. I can't believe the fawning going on in this topic. I'm of the opinion it should be locked.
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Old 05-Mar-2011, 08:20   #67
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Quote:
Originally Posted by zed View Post
Wow theyve upgraded it heaps heres a shot from 2004,
A way lower polygon count.

Crysis, uncharted, killzone cant hold a candle to these 2004 images
maybe but GoW 3 for me is better than that tech model http://images.gamersyde.com/image_go...-1708_0007.jpg
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Old 05-Mar-2011, 08:39   #68
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Originally Posted by zed View Post
yes and so were some monsters in doom2 as well as doom 3, i.e. but theres a huge difference in quality between the two pictures, surely you can see that, its hugely obvious.
(EDIT - i.e. compare the visual result from the rendering not the base models)
Not just the higher res textures
better lighting/shading model
shadows from the lights
higher resolution/AA (prolly rendered at >10MP)
etc

this http://i3.tinypic.com/89qjic3.jpg (taken on a PC so no doubt higher quality than a xbox360 screenshot) is no way comparable in quality to this http://www.bit-tech.net/news_images/...3_bezerker.jpg (also done with a PC, but as seconds per frame instead of FPS for PCs at the time)

What Im saying is they did NOT deliver on their last promises, so why should ppl believe them this time.
As George bush jr said, "theres a saying texas" same as the old boss
So you picked the most horrible screen imaginable (http://i3.tinypic.com/89qjic3.jpg) to compare with.

Really just stop.
Quote:
maybe but GoW 3 for me is better than that tech model http://images.gamersyde.com/image_go...-1708_0007.jpg
That looks like a cutscene.
Quote:
I agree. I can't believe the fawning going on in this topic. I'm of the opinion it should be locked.
If fawning was a reason for locking, KZ3 thread shoulda been locked months ago. At least this UE3 demo actually looks remarkable, even if it is an example of next gen.

Here is a good Gears 3 shot of char model: http://xbox360.ign.com/dor/objects/1...page=mediaFull

Last edited by Rangers; 05-Mar-2011 at 08:49.
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Old 05-Mar-2011, 09:34   #69
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That looks like a cutscene.
Kratos model is always that same, there are no LOD changes and he's always in memory.
http://strony.aster.pl/kakarotto/gow...ow3_img001.jpg
http://strony.aster.pl/kakarotto/gow...ow3_img002.jpg
http://strony.aster.pl/kakarotto/gow...ow3_img003.jpg
http://strony.aster.pl/kakarotto/gow...ow3_img004.jpg
http://strony.aster.pl/kakarotto/gow...ow3_img005.jpg

Last edited by KKRT; 05-Mar-2011 at 09:51.
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Old 05-Mar-2011, 11:47   #70
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Originally Posted by Rangers View Post
Here is a good Gears 3 shot of char model: http://xbox360.ign.com/dor/objects/1...page=mediaFull
You mean that bullshot?
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Old 05-Mar-2011, 11:53   #71
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This is a ingame shot i made from the press multiplayer footage.


More in my post
http://forum.beyond3d.com/showpost.p...&postcount=247
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Old 05-Mar-2011, 14:50   #72
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Does anybody have the full specs of the PC that ran this? I find it hard to believe that 'next gen' consoles will run this at 30fps with near this fidelity.
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Old 05-Mar-2011, 15:33   #73
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That UE3 monster model really only stands out due to the lighting. Texture wise and geometry wise it doesn't look better than characters in UT3/Gears of War PC version and other UE3 engine games, some years old. But the lighting that was also present in BS promo Gears of War shots is MIA AFAIK.
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Old 05-Mar-2011, 19:46   #74
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Originally Posted by Nebula View Post
That UE3 monster model really only stands out due to the lighting.
For that shot it doesn't look like they did anything other than set up a really nice light rig...which you can do for a promo shot of a single model, but can't do for a game.
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Old 05-Mar-2011, 20:09   #75
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So you picked the most horrible screen imaginable (http://i3.tinypic.com/89qjic3.jpg) to compare with.
I didnt choose that shot, alstrong did (I take it that means youre agreeing with me, theres a huge difference in quality between the two screens, the promise + the reality)
http://forum.beyond3d.com/showpost.p...0&postcount=39
Quote:
Here is a good Gears 3 shot of char model: http://xbox360.ign.com/dor/objects/1...page=mediaFull
Not actual ingame screenshot.

I think Ive proved my case, they havent sofar achieved ingame what was shown in 2004. Thus any new media they show of how the new engine will look like when your playing the games has to be taken with a massive grain of salt based on their trackrecord.
Yes Ild like the unjustified 'fawning' to stop, until we see how it 'really looks like ingame' i.e. not bullshots. If they bring out a product where it actually looks like whats been shown/promised, then fawning can commence again
I have stated before + will state again, any screenshots that are bullshots, should be labled as such.
Why? Since some companies release actual ingame screenshots i.e. they get punished for given a truthful representation. I ask what is wrong with this? honestly what is wrong with wanting the truth?

OK Ive heard ppl here say ppl on beyond3d are smarter + can tell the difference but the reality is different. Many here (including me sometimes) cant tell the difference between ingame + bullshot
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