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#51 | |
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Member
Join Date: Mar 2007
Location: Italy
Posts: 362
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I mean there would be no point of giving such a major update of the engine (and expensive too), if UE4 will launch next year. |
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#52 | |
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Member
Join Date: Jan 2010
Posts: 416
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#53 |
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Senior Member
Join Date: Mar 2007
Posts: 1,197
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The only thing lacking is shadows. I'd expect penumbra shadows by then.
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#54 |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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While that is a really impressive video and I love the concept of the plot...(nowadays tech demos are like concept cars...look amazing but when released to production nowhere near as epic...pun intended) I still don't think they got the face right. I am getting more and more sold on this DX 11 bandwagon. I am thinking that the next gen consoles will be some serious piece of kit and maybe they will close the performance gap to high end PCs by a significant amount and then we will see more parity in game releases between the 2 systems. Yes I am an optimist!
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#55 | |
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Member
Join Date: Mar 2007
Location: Italy
Posts: 362
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Actual Performance are not really important. And BTW, before games actually using it come to the market it will be 2013, and by that time, a gpu solution of similar performance will be much more common (GTX 760 / Radeon 7770) |
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#56 |
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Regular
Join Date: Aug 2006
Posts: 7,308
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They've also hinted around they think it could be optimized to run on a single GTX500 card.
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#57 | |
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member
Join Date: Feb 2002
Posts: 7,694
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__________________
My opinions do not represent that of my employer blah blah etc. |
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#58 |
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Member
Join Date: Jul 2005
Posts: 687
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Video: http://www.youtube.com/watch?v=n3XeCHywNYM
This is nuts! even though some things a missing shadows / Ambiant occlusion (trash bags , Lamp Pole etc..) Edit: Sorry it was already posted. Last edited by Ike Turner; 04-Mar-2011 at 18:47. |
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#59 |
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member
Join Date: Feb 2002
Posts: 7,694
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Now that it's leaked anyway, Epic should really give us some direct feed goodness!
__________________
My opinions do not represent that of my employer blah blah etc. |
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#60 | |
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Senior Member
Join Date: Jan 2003
Posts: 1,657
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This is mostly an updated toyshop demo.ATI cinema 2.0 is still far more impressive stuff to me ,and the highend crytek stuff (sandbox for cinema), a close second . Dark settings and glowing lights are allways easier to do.Nice job ,but nothing out of this wold. |
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#61 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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I'll bet it runs just fine on a single GPU if they optimise/simplify the Bokeh DOF filter. In their UDK the Bokeh DOF reduces my framerate with almost 10x for forest demo vs no Bokeh DOF.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#62 | |
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Member
Join Date: May 2005
Posts: 379
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On another note, i'd love to see something like deux ex/blade runner/gta4/mafia futuristic sandbox environment where bwig scawy robots like that could sneak up on the player without noise untill the last moment and go "HALT CITIZEN!" aproaching the player in that intimidating/threatning way shown in the trailer making all sort of pneumatic and electrical motor noises, just because some crime was perpetraded earlier on the area the player happened to passing by (murder, robbery, etc), giving the player more interactivity, on whether co-operate or go rage agains't the machine Only gta4 so far has managed try to do that level of AI interactivity. Also is rockstar attending GDC? what are those guys up to? Last edited by doob; 04-Mar-2011 at 21:32. |
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#63 |
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Member
Join Date: Aug 2009
Posts: 860
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I dont how why people can complain about shadows, they're really good and even every light in those scenes cast shadows! There were stencil shadows and even shadows from that burner and from light in mechs 'mouth'.
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#64 |
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Senior Member
Join Date: Sep 2006
Posts: 1,492
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If this version of UE3 is already avaiable to the public, then they should release this demo also.
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“It is Microsoft. And I will kill them.” —Sony Computer Entertainment President and CEO Ken Kutaragi, asked in 1994 who he thought the biggest competition would be for his upcoming PlayStation game console. |
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#65 |
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Junior Member
Join Date: Nov 2004
Posts: 24
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The shadows look great, but that kind of shadowing is pretty much a solved problem on lesser hardware. A scene with area-light shadows would really show the limitations of current consoles.
I'm also curious about the efficiency with MSAA |
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#66 | |
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Member
Join Date: Sep 2008
Location: Seattle
Posts: 314
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#67 | |
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Junior Member
Join Date: Feb 2010
Posts: 35
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#68 | |||
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Regular
Join Date: Aug 2006
Posts: 7,308
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Quote:
Really just stop. Quote:
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Here is a good Gears 3 shot of char model: http://xbox360.ign.com/dor/objects/1...page=mediaFull Last edited by Rangers; 05-Mar-2011 at 08:49. |
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#69 |
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Member
Join Date: Aug 2009
Posts: 860
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Kratos model is always that same, there are no LOD changes and he's always in memory.
http://strony.aster.pl/kakarotto/gow...ow3_img001.jpg http://strony.aster.pl/kakarotto/gow...ow3_img002.jpg http://strony.aster.pl/kakarotto/gow...ow3_img003.jpg http://strony.aster.pl/kakarotto/gow...ow3_img004.jpg http://strony.aster.pl/kakarotto/gow...ow3_img005.jpg Last edited by KKRT; 05-Mar-2011 at 09:51. |
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#70 | |
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Member
Join Date: Mar 2003
Posts: 392
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#71 |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,488
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This is a ingame shot i made from the press multiplayer footage.
![]() More in my post http://forum.beyond3d.com/showpost.p...&postcount=247 |
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#72 |
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Member
Join Date: Sep 2008
Location: Seattle
Posts: 314
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Does anybody have the full specs of the PC that ran this? I find it hard to believe that 'next gen' consoles will run this at 30fps with near this fidelity.
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#73 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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That UE3 monster model really only stands out due to the lighting. Texture wise and geometry wise it doesn't look better than characters in UT3/Gears of War PC version and other UE3 engine games, some years old. But the lighting that was also present in BS promo Gears of War shots is MIA AFAIK.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#74 |
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Member
Join Date: Feb 2007
Location: Irvine, CA
Posts: 432
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For that shot it doesn't look like they did anything other than set up a really nice light rig...which you can do for a promo shot of a single model, but can't do for a game.
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#75 | ||
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Member
Join Date: Dec 2005
Posts: 2,095
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Quote:
http://forum.beyond3d.com/showpost.p...0&postcount=39 Quote:
I think Ive proved my case, they havent sofar achieved ingame what was shown in 2004. Thus any new media they show of how the new engine will look like when your playing the games has to be taken with a massive grain of salt based on their trackrecord. Yes Ild like the unjustified 'fawning' to stop, until we see how it 'really looks like ingame' i.e. not bullshots. If they bring out a product where it actually looks like whats been shown/promised, then fawning can commence again I have stated before + will state again, any screenshots that are bullshots, should be labled as such. Why? Since some companies release actual ingame screenshots i.e. they get punished for given a truthful representation. I ask what is wrong with this? honestly what is wrong with wanting the truth? OK Ive heard ppl here say ppl on beyond3d are smarter + can tell the difference but the reality is different. Many here (including me sometimes) cant tell the difference between ingame + bullshot
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