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#226 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,392
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I can't find the details, but I think the PS3 is a 2.4 x drive (from memory), and that a 12X PC (Bluray) CAV drive would spin much faster than the noise-a-thon 12x (DVD) 360 drive. I guess the Wu will have a 4 - 6x Bluray equivalent drive and 1GB of memory (give or take edram). Last edited by function; 18-Jul-2011 at 23:46. Reason: Clarifying 12x Bluray and DVD drives |
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#227 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Just be prepared for loudness and vibrations... The install feature is really a lifesaver.
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#228 |
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Member
Join Date: Apr 2007
Posts: 162
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there was this magazine that had commodore games in it, and you had to manually type in all the code, it was alot cooler than it sounds.
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#229 |
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Senior Member
Join Date: Mar 2003
Posts: 2,392
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#230 |
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member
Join Date: Feb 2002
Posts: 7,509
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Wing Commander 3 was the best loading times ever, with 8MB memory and a 2x CD drive it took like 15 minutes to load a mission...
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My opinions do not represent that of my employer blah blah etc. |
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#231 |
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Senior Member
Join Date: Jun 2008
Posts: 1,749
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Fast optical drives are loud....
I want a 3.5" 500GB - 1TB HDD in my next console. Since games will be larger you'll need the larger HDD for installs. |
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#232 | |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,341
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Quote:
Also, can you post a link stating that ps3's is 2.4? Everything I've read, which has been years ago by now, specifically stated 2x. I'm actually hoping for 12x blu-ray drives next gen with noise dampening. I know the 360 slim is certainly quieter than my Xenon or Jasper models. Edit: Though this discussion should probably be moved to the optical disc thread in the main gaming section. >_> |
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#233 | |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Plus I remember reading an article in which a console dev stated AI on the current gen is limited by RAM more than compute, and GPUs have little enough RAM for graphics as it is. We may see better AI on next-gen consoles simply due to the oodles of RAM that some people are worrying about taking forever to load up. If nothing else, there'd be that much less memory waiting to be filled from disc. /end uninformed speculation |
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#234 | |
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Senior Member
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My bet is that dev was asked something like "what can you do with more RAM" and he gave the standard answer of "everything like graphics, AI, physics, ..." and for some reason the AI part was picked out. |
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#235 |
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member
Join Date: Feb 2002
Posts: 7,509
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As far as I know the most processing intensive part of AI is still raycasting, to check for various kinds of visibilities, and probably pathfinding too.
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My opinions do not represent that of my employer blah blah etc. |
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#236 |
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Senior Member
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Yea but that's purely compute-bound and can reuse the data you are going to have for physics. Nearly no significant extra RAM is needed. To be honest I can't even imagine what kind of AI algorithms could need more than a few MBs in game settings.
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#237 | |||
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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Anyway if anything need improvments is AI |
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#238 |
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Senior Member
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#239 |
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Member
Join Date: Oct 2008
Posts: 590
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Well... I would remove the "corridor-ism". From a gameplay perspective (not looking at the surrounding stuff like RPG elements etc.), there's been basically no changes since Doom/Wolfenstein. All games rely on "go from a to b and shoot everything that tries to stop you".
And this isn't a hardware limit, either. It's just that publishers and developers don't dare to stray away from the known. But I also think that this is partially the fault of engines like UE and such. I can't "prove" this, though. |
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#240 |
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Senior Member
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Also it has absolutely nothing to do with AI
My little theory is that most games are corridors now because of the mass market not wanting a challenge but an interactive movie instead. |
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#241 |
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Senior Moment
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,737
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I want to be able to transfer my 500GB Blue Scorpion from my PS3 into my PS4 and have all the game saves and everything instantly accessible.
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"We're a virus with shoes" - Bill Hicks "The fact that a believer is happier than a sceptic is no more to the point than the fact that a drunken man is happier than a sober one. " — George Bernard Shaw "The Tree of Life is Self-Pruning" - The Darwin Awards |
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#242 | |
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B3D Scallywag
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But then look at Farcry 2 which took a completely open approach. And the gameplay suffered because of it. There are plenty of great sandbox games out there so it's clearly not a technical limitation but great sandbox shooters are rare for the reasons I mentioned above.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#243 |
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Senior Member
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or you could do it similarly to GTA/Prototype/Stalker where the world is big but missions take you pretty much everywhere. Kind of like a maze instead of one straight corridor
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#244 |
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member
Join Date: Feb 2002
Posts: 7,509
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That kind of open world is very different and far less detailed than your average FPS/TPS. think Uncharted, COD and such.
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My opinions do not represent that of my employer blah blah etc. |
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#245 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Regarding AI, I don't think we even have the proper theories in place to make huge strides even if the next gen is 100x more powerful than we expect it to be. Same goes for animation unfortunately (you can't motion capture everything.)
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#246 | |
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Senior Member
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#247 |
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Senior Member
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Obviously drop-in replacement world without changing the main story/gameplay mechanics wouldn't work but adding neccessary details and reworking the story would be possible. Current CoD is limited to relatively small areas. If they'd do some kind of "capture the city from boogiemen" type of game where you'd have different objectives to take over I could definitely see it working great. Similarly they could have halflife-type games in open citys as well, just place the objectives near the important stuff and thus force them to though the same hoops they do in the linear settings. Just instead of having tu crawl around ventilation shafts or ride elevators to next loading point allow them to jog around the city killing random aliens.
One reason why they like them I already pointed out (they want interactive movies instead of any kind of decent challenge). Another reason is there simply isn't anything better out there. Sure, there are some great older games but people care too much about graphics to go back to them. |
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#248 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Lol most people I've watched play a CoD campaign didn't look like they were having too much fun. I mostly see shouts of frustration and profanity.
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#249 | ||
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member
Join Date: Feb 2002
Posts: 7,509
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Quote:
I don't understand why I have to stress this so many times. Quote:
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My opinions do not represent that of my employer blah blah etc. |
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#250 |
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Member
Join Date: Oct 2008
Posts: 590
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Surely... if they spend less time on one area it will look worse. But shouldn't it be a trade off, too? I mean, better gameplay should result in better sales, although one can't argue that COD sales need improvement. Though, going forward, I think this is a way these games need to go. Not COD:GTA, but at least a bit more than the "schlauchlevels" ("hose" levels) they have today.
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