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#26 |
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Member
Join Date: Jan 2010
Location: Europa?
Posts: 278
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The gameplay trailer looked simply amazing...now how that will translate into old hardware like PS3 and 360 will be the most interesting thing IMO.
Can't wait for more gameplay videos. |
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#27 |
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Member
Join Date: May 2010
Posts: 115
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#28 | |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,347
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Awesome trailer, but I want to see console footage. GDC maybe?
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#29 | |
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Regular
Join Date: Mar 2007
Posts: 9,224
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Quote:
If you want some buying advice within X price range, you may want to repost the question in the PC buying advice forum though to avoid cluttering this thread. We'll be quite happy to help you spec out a PC there. Just be aware you'll get a whole lot of different suggested builds. Regards, SB |
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#30 | |
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B3D Scallywag
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@kagemaru, I recently priced up a Quad Core, 4GB, 560Ti system complete with case, M/K 1TB HDD etc.. for £450.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#31 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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24 players.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#32 | |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,486
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Quote:
Last edited by dragonelite; 23-Feb-2011 at 22:17. |
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#33 |
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Junior Member
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#34 |
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Member
Join Date: Feb 2009
Posts: 314
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PS3 needs MLAA and motion control!
Going from BFBC2 to Killzone3 is shocking how bad it looks in image quality compared.
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#35 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,397
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I say the footage could be from a 360 build judging from the visible jaggies and texture quality. Why? Because we know at least both PC and PS3 version feature will MLAA which doesn't produce those kind of jaggies. Still the game looks graphically very impressive especially considering the destruction, love the lighting a lot too. Can't say the same for geometry though as the level is kinda low in poly with simplistic box buildings and flat surfaces.
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#36 |
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Naughty Boy!
Join Date: Mar 2009
Location: Liverpool
Posts: 2,980
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The biggest surprise here is the lighting, its so so so natural looking (Arma II anyone ?).
Everything else is pretty much what we would normally expect from a high profile game these days, the SSAO maybe a bit too pronounced though considering how easily noticeable it is in a teaser this short and varied, normally the best use of SSAO is when its done with subtlety.
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wookies love cookies ! |
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#37 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,050
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Quote:
A) it's just recorded footage. B) there's nothing definitive until the developer says so. C) the PC SKU has DX11, and wouldn't necessarily need MLAA. D) another reason to show jaggies can simply be to tell people that it was real and not just complete bull. E) Regarding MLAA, the public has no idea just how CPU intensive the game will be, so to instantly draw the conclusion that PS3 will have it is a bit much. It's a nice prediction, but somewhat meaningless in the face of other considerations... I say we wait until DICE actually discusses and makes it explicit. It's still early.
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#38 | |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,397
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#39 | |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,397
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Quote:
http://bps10.idav.ucdavis.edu/talks/...GGRAPH2010.pdf Last edited by ultragpu; 24-Feb-2011 at 00:11. |
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#40 | ||
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,050
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Well, what is food for thought is that it uses Enlighten from Geomerics. From the SIGGRAPH2010 presentation:
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edit: CPU for indirect lighting, GPU for direct lighting. Quote:
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#41 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,050
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http://twitter.com/#!/repi/status/40496654306123776
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Interesting: http://twitter.com/#!/repi/status/40477978366459904
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#42 | |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,397
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#43 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,676
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$1500! For half that you could have a very strong machine. Start a thread in the Purchase Decisions forum if you want.
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#44 | |
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Regular
Join Date: Aug 2006
Posts: 7,272
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The only console port I can think of of a game "taking advantage" of PC in the last 5 years is Crysis 2, and that seems dubious (I'm guessing it's just better shaders and the like). |
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#45 |
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Senior Member
Join Date: Mar 2007
Posts: 1,197
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Two clear instances:
1) @0:14 When the soldier opens the door with his shoulder. 2) @0:17 When the soldier is being drag away from enemy fire. The jaggies in the trailer are around small geometry, the same type MLAA fails at. Last edited by L. Scofield; 24-Feb-2011 at 04:41. |
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#46 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,050
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Quote:
On a side note, it's odd seeing the motion blur artefacts near the beginning, particularly on the view weapon where you can see the polygon outline at the more translucent end. Wonder why they didn't fix it here.
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#47 | |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,397
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Quote:
http://h-2.abload.de/img/bf3trailer6tyjc.jpg http://h-2.abload.de/img/bf3trailer7xyis.jpg But then again it could also be one of the new AA method Dice is using. |
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#48 |
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Senior Member
Join Date: Feb 2006
Location: Cupertino, California
Posts: 2,003
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At 0:20 seconds, the cars parked on the left side of the street might be low detail so maybe the LOD is pretty aggressive, can't really tell since you can only see that for like one frame in this teaser. The other stuff in that frame looks good, I like how the wind blows the palm tree.
Don't know if it was linked but here's a collage of gifs posted on neogaf: http://www.neogaf.com/forum/showpost...&postcount=330 Maybe it's just random or smart AI but at 0:23 seconds, it kind of looks like the guy in the middle is peeking out from a chipped away section of the wall. Last edited by nintenho; 24-Feb-2011 at 06:51. |
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#49 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,459
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Gosh! Such short clips it's hard to get anything other than a fleeting impression, but so far the lighting is looking extraordinary. Will have to see how it holds up. Is this the first release of a Geomerics light-engine game?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#50 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Quote:
Also looking forward to their presentation with all those custom AA methods.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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