Originally Posted by Shifty Geezer
Three defined characters - warrior, mage and ranger types - in a team with specific roles to play. This means (in theory; we haven't seen how well its executed yet) interdependences on teamates akin to sports. Unlike something like U2's shooting coop, where everyone is basically playing a solo shooting mechanic only with revive, and the chance to sometimes rescue a teammate, WITN is aiming to have players need to cooperate much more closely and you won't be able to abandon the bigger team picture to do your own independent thing. Similar to how The Agency has been described. I think a team of three sounds about right for that sort of coop.
Still, if U3 isn't getting that level of coop, and ND have said it isn't, then there's not much point talking about what they could have done any more!
lol I think you posted in the wrong thread