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#1 | ||
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Senior Member
Join Date: Mar 2007
Posts: 1,131
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http://www.lensoftruth.com/?p=27215
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#2 | |||
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,338
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Also I'd wait to see how the single player looks before making any claims just yet. IIRC the MP was toned down pretty significantly in Crysis and Crysis warhead MP modes. Besides, I'm never one to label any one game "the best" in anything. It's too much of a general statement when too many factors don't allow an accurate or fair comparison. Quote:
It's still been solid for me when playing and this is while I'm protecting the crash site with grenades flying near my feet left and right. |
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#3 |
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Senior Member
Join Date: Mar 2007
Posts: 1,131
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#4 | |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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#5 |
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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#6 | |
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Member
Join Date: May 2010
Posts: 189
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This site is so insanely clueless. |
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#7 | |||
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Senior Member
Join Date: Mar 2007
Posts: 1,131
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I don't mind if they like KZ2's graphics better than C2's. What I take issue with is the incorrect information they spread.
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-audio is pretty good (with dynamic occlusion) -character facial details are excellent with detailed textures and SSS (the wall trailer @ 01:12 http://www.youtube.com/watch?v=34QMA2ykfCc -MP animations could be better indeed, but SP are very good, specially the alien's. -SP shows a lot of stuff happening at once too (E3 demo). Quote:
Indeed. |
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#8 | |
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Regular
Join Date: Jun 2005
Posts: 24,905
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http://blog.us.playstation.com/2009/...ing-explained/
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#9 | |
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Senior Member
Join Date: Mar 2007
Posts: 1,131
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#10 | |||||
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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You can see the characters' faces (mouth, nose, etc)? I can't see them in the MP videos. Quote:
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#11 | |
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Regular
Join Date: Jun 2005
Posts: 24,905
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Not sure if it makes sense in MLB. Stadiums have flood light. Who play ball in pitch dark ? ^_^ EDIT: What does this mean ? "We do the same with the crowd (up to 50,000 people lit in place!)"
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#12 | ||
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#13 | |||||
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Senior Member
Join Date: Mar 2007
Posts: 1,131
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1) Soft particles have nothing to do with what they described: http://www.gamerendering.com/2009/09/16/soft-particles/ 2)No mention of KZ2's mostly lightmapped environments vs Crysis 2's fully realtime lighting/shadwing, or the GI. 3) About the destructability. Some parts in some walls can be destroyed, trees, plenty of props in the indoors of the Skyline map. Quote:
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I think it means they too lit the people using the same lighting information as the stadium. |
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#14 |
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Member
Join Date: Jul 2007
Location: Thornaby
Posts: 876
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Some people on here really need to take a chill pill. Everyone is entitled to an opinion of course but arguing till blue in the face is probably not good for you're health.
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#15 | |||
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Regular
Join Date: Jun 2005
Posts: 24,905
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Audience and stadium lighting: http://www.flickr.com/photos/playsta...n/photostream/ Players lighting: http://www.flickr.com/photos/playsta...n/photostream/ EDIT: It seems that there is some sort of time-of-day change (The players screenshots title page says "Dusk"). Confirmed: http://ps3.ign.com/articles/105/1055962p1.html Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#16 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,915
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NCAA 11 for example changed on the quarter. I guess his point was the Crysis 2 GI solution is somewhat different than the methods employed elsewhere and should be recognized as such. It IS an obvious strength of the graphics that raises it to elite status (ON CONSOLES
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no way PS4 is less than $499 |
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#17 |
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Regular
Join Date: Jun 2005
Posts: 24,905
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Yeah, the global lighting, including changing time-of-day, was introduced in MLB The Show 2009. They retained it in MLB The Show 2010. We'll see what happens in 2011. The games are supposed to be 1080p and 60fps. Back to your regular Crysis 2 programming… ^_^
EDIT: Individual games will do things their own ways since the developers tend to focus on different things.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#18 | ||||
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Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
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2. That's because they seemed to look, purely, at the visual results. They didn't dive deeply into either tech from a lighting perspective. 3. I would call that a "few" things with destructability. It's not total destructability, so I don't see a problem with that. That's all? They mentioned a lot of things. I guess you agree with everything else. There was a poll with over 2,000 votes. 67% say Killzone 2 looks better. Isn't that the goal (look and functionality)? Quote:
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#19 | |
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Junior Member
Join Date: Nov 2006
Posts: 98
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Motorstorm will be 720p in 3D, but the game has always been 30fps. I'm sure Sony San Diago will keep MLB The Show 60fps in 3D, but I wonder what the sacrifices will be....or will I be amazed once again by their tech crew. for those wondering about the 3D demo at PS Store for 2010, wasn't that just tacked on? Did it run at 60fps? |
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#20 | |||
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,338
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Besides, are they at least comparing MP modes in both? Sorry I can't check while I'm at work. Quote:
Also, the "look" of a game is too subjective. I can think KZ2 is the greatest thing since sliced bread, but my friend can think it's a blurry mess that lacks color or appeal. Neither of us are wrong. To say LoT is right because the majority of the votes agree with their outcome is silly IMO |
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#21 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,341
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The more I look at the GI solution in the demo the less I'm being impressed, it's as if the secondary light bounce is made of point light instead of a more natural spread. I guess there's only so much you can do with cheap single bounce GI hack. Granted the effect cab be obvious at certain parts of the scene but mostly it's not very visible or impressive given the current treatment.
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#22 | ||||||||
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Senior Member
Join Date: Mar 2007
Posts: 1,131
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http://www.youtube.com/watch?v=eTvYPiEi4eU *hyper facepalm* Quote:
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Now it's just a matter of confirming whether it affects the GI dynamically or not |
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#23 | |
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Member
Join Date: Jun 2010
Posts: 262
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What's impressive is that they're doing it at all. |
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#24 |
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member
Join Date: Feb 2002
Posts: 7,484
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Proper global illumination is still hideously expensive in computing power, so don't expect a simple 4-5 year old console to get it done in a fraction of a second and still have it look good. If it was that easy we wouldn't need a render farm
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My opinions do not represent that of my employer blah blah etc. |
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#25 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,341
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I guess using point lights for GI simulation in a deferred renderer would come in handy. Maybe they should use a hybrid solution such as baking the highly detailed GI like in mirror's edge while adding dynamic lights on top of it?
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