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#301 |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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I think everyone is looking at it the wrong way. NGP differeniates itself because it is the only handheld device that CAN offer console games without comprimise. This its selling point not a negative. Im not sure there is any evidence to sugest it is a negative point like some people seem to think.
I can see groups of kids sitting around playin CoD with eachother everyday during their lunch hours at school. Or maybe some Co-op Uncharted. Or just finish of a few missions in GTA. This to me is what a portable console should offer. Angry birds and other such games can stay on the phones, its not like the portable consoles can replace the need for a phone so they are much better of co-existing with the phone market rather than trying to offer the same sort of experiences, whats the point in carrying a second device that offers the same things you have on your phone already.
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#302 | ||
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Senior Member
Join Date: Jun 2008
Posts: 1,730
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#303 |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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Im not sure what you mean with that in reference to my comment.
Anyhow i dont think any portable console will be something you will be carrying around in your pocket regardless. DS is hugely successful yet i dont see anyone carrying one around, along with there phone, one in each pocket. Do we have any figures on how current portables are actually used? As far as ive seen most gaming on portable consoles takes place at home. I think people just like to game while sitting with family (keeping one eye on tv and involved with the banter ect.) instead of having to be cooped up alone in a seperate room. Thats my experience of portable consoles anyhow and from what ive seen its quite a common usage scenario.
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#304 | |
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Naughty Boy!
Join Date: Dec 2006
Posts: 229
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#305 | |||
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Regular
Join Date: Jun 2005
Posts: 24,922
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#306 | |
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Regular
Join Date: Jun 2005
Posts: 24,922
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The 3DS has similar problems, but Nintendo managed to capture casuals/children in the western world. It should be easier for 3DS to succeed DS's popularity. Sony has no such luxury in the west. The NGP has to build the casual base from the ground up. If it's down to pure software, services and content to differentiate NGP, then the other devices may stand an equal/better chance to dominate (iOS and Android have a bigger base to boot, PS Suite can run on Android anyway). Again, it may mean Sony needs to work/think harder for NGP. EDIT: Also, people who don't have portable gaming needs can always choose PS3/360 over a "handheld device that CAN offer console games without compromise". It's safer/clearer if Sony can deliver compelling NGP-exclusive apps, not found on PS3, 360 and PS Suite. Then again, if it's just software or services, someone can replicate the experience on PS3, 360 or elsewhere.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#307 | |||
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Regular
Join Date: Oct 2005
Posts: 6,628
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#308 | |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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When you talk of casuals who do you mean? And who do you think the console companies mean? To me the casuals that sony will be going after are the people that play fifa or madden or even CoD etc, with the hardcore being people who like demon souls or valkyrie chronicals or devil may cry etc, not the people tho play angry birds or cut the rope. Those 'super casuals' are never going to buy a dedicated device anyway when their phones offer them as much as they want already. That is why PS Suite and the psp phone exist. There is a big enough market of gamers out there there to make NGP a big success without expanding the market, the market is expanding naturally as years pass anyway. There is no reason NGP cant grow to be as big as success as PSP has become in japan now with its advanced connectivity features. Im not sure what this curently non-existant sortware is you want them to produce for the device. Can you give an example of the type of games you have in mind that will make NGP a success?
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Last edited by ShadowRunner; 11-Feb-2011 at 13:29. |
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#309 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,493
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I carry around a satchel with me all the time. I also own an iPad that i carry around with me in my satchel. NGP is far smaller than an iPad and thus will fit snuggly in my satchel. I am typical of the many millions of people that live, school and work in a city like London where we basically have to commute everywhere. We are generally a big slice of the target market for portable gaming in general. If you don't do your gaming on a regular commute, and you only whip out a portable device to do a few seconds of quick gaming while at a restaurant etc, then portable gaming consoles are neither designed for you nor targeting you. You have a phone for that NGP simply isn't that big, and i doubt it's size will be a significant issue for the kinds of people who are in the market for a dedicated gaming device anyways. So you might want to try evangelising something else you can come up with to sway mindshare away from that dastardly evil Sony |
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#310 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,493
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Nintendo has retained the same control interface of the DS and thus betted solely on 3D to be their saving grace. Sony has betted on providing diversity with their control and interface options and both have invested in more power too. It's clear they're competing in the same space again and it's also clear to me that both will see some success because of alot of the biggest complaints of their previous handhelds (graphics with the DS, and controls with the PSP) have been sorted out with their successor platforms. How much success will depend on the games and the market, but i believe it's far to early to start making blanket, confident statements about how each will fair on the market without knowing a) the price and b) wha the games will be like. Both offer flexibility also to allow for both core and casual games and thus both can cover alot of the overlap between core DS/PSP gaming and iOS/Android. If Sony and Nintendo can provide enough of a reason for people to do their portable gaming solely on thier handhelds then they'll both do very well. However the question of what both pieces of HW will provide both consumers and developers is obvious... a whole lot more power and flexibility, and a market for bigger games that's far less volatile than the App store. |
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#311 | |
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Senior Member
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Also 3D can differentiate gameplay without needing any games to be designed to be 3D only, two words, depth perception.
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Small, Powerful, Cheap: GameCube had all three :) Last edited by Teasy; 11-Feb-2011 at 16:26. |
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#312 |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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Dont forget the dual sticks!
To be honest i think side by side many may be more impressed by the 2D NGP than the 3D of 3ds. I say this from my experience with 3D games on the PS3, specifically killzone, where playing in 2D actually more impressive to me than the low resolution 3D version of the game. I have a 3DTV but still play in 2D out of choice. 3D is great and adds to the immersion but is not worth the sacrifice being made in many cases. With that said there isnt even that much of a difference between killzone in 2d and 3d besides reduced resolution, there is going to be a much bigger gap between 3DS and NGP games from what i can see, considering the NGP is a lot more powerful already and 3DS is having to render 2 images for 3d aswel. Also it will be a lot of peoples first time actually playing games in such high resolution (Its not 720p but on a 5 inch screen it should look like it if not better)! I think there is a chance that NGP will actually get more oooohs and ahhhhs than the 3DS when seen side by side in a shop or whatever, i dont think its as clear cut as people think in that respect.
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Last edited by ShadowRunner; 11-Feb-2011 at 17:04. |
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#313 | |
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Senior Member
Join Date: Jun 2008
Posts: 1,730
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#314 |
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Senior Member
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I was being sarcastic, neither system is just its predecessor with one feature added, they both have significant improvements.
Very tech savy gamers with experience of 3D yes, but IMO most people will be wowed by 3D without glasses over better graphics. Especially when 3DS graphics are already good enough to impress.
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Small, Powerful, Cheap: GameCube had all three :) Last edited by Teasy; 11-Feb-2011 at 17:30. |
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#315 | |
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Member
Join Date: Jun 2005
Posts: 160
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It's not as simple as just home consoles and portables. These are the target markets: 1. at home cinematic high end single player experience - 360, ps3 2. Portable cinematic high end single player experience - ngp 3. at home low/casual experience single player experience - 360, ps3, wii 4. Portable low/casual experience single player experience - 3ds, iphone, android, ngp 5. at home high end local multiplayer experience (via split screen) - 360, ps3 6. portable high end local multiplayer experience - ngp 7. at home low end/casual local multiplayer experience (via split screen)- 360, ps3, wii 8. portable low end/casual local multiplayer experience - ngp, 3ds 9. at home high end internet multiplayer experience - 360, ps3 10. portable high end internet multiplayer experience (at wifi cafes, hotspots, and cell networks)- ngp 11. at home low end/casual internet multiplayer experience - 360, ps3, wii 12. portable low end/casual internet multiplayer experience (at wifi cafes, hotspots, and cell networks)- ngp, 3ds. iphone,android As you can see from above, there are 3 areas, where the ngp is just by itself. That will have to be NGP's selling point and target markets. |
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#316 | ||
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Regular
Join Date: Jun 2005
Posts: 24,922
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#317 | ||
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Regular
Join Date: Jun 2005
Posts: 24,922
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For Sony, I suspect Sony has switched to Playstation Network as the consolidation platform. The "special" software sauce we see will likely be network centric. From that point of view, NGP's similarity with other platform _may_ be a plus. Even if pads and phones overtake NGP in power one day, they will only serve to expand the PSN coverage. By working harder on NGP, I meant making an ideal gaming experience (e.g., multiplayer, spectating, real rewards not just achievements, intuitive and interesting controls, …). Even though NGP may be technically much easier to program than PS3, I think Sony and partners may end up working the hardest on it (software-wise) to stand out. Remember, this is just my personal assessment with limited info. Don't take it too seriously. I am rather curious to see a mixed Playstation Suite + NGP title though (i.e., Binaries that run on PS Suite but can take advantage of NGP as well). They can also simulate the effect by having the "same" title on both PS Suite and NGP.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#318 |
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Senior Member
Join Date: Apr 2008
Posts: 1,413
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Thats part of the point, 3DS already impresses in the graphics department, i can only imagine being stunned by NGP, will have to wait until we have them in our hands though to see. Im sure many will be impressed by 3D im just saying its not black and white, many will be more impressed by NGP also, we will need to wait and see they may end up on equal footing depending on peoples taste.
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#319 | |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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Last edited by Mobius1aic; 11-Feb-2011 at 19:23. |
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#320 | |
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Regular
Join Date: Oct 2005
Posts: 6,628
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Busy too |
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#321 | |
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Senior Member
Join Date: Oct 2005
Posts: 2,458
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And what happens when tech like Tegra 3 and OMap 5 makes it to tablet and smartphones? Especially if APIs like RenderScript (a lower level API Google is working on for Android) actually allow more robust visuals in Android gaming. |
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#322 | |
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Member
Join Date: Jun 2005
Posts: 160
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Think how cool it would be to play ad hoc local multiplayer with you school friends. Lag is like zilch. No need for expensive big size TV screens. No need for internet access. |
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#323 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,459
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#324 |
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Member
Join Date: Mar 2010
Posts: 679
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I don't know about you all but I think that the NGP being the total package is what's going to be a big selling point for it.
Playing games & watching movies on that 5 inch OLED on the go is going to turn a few heads only thing is there is already going to be 720P smart phones coming out next year, but if NetFlix & all the other videos on demand stuff that Sony has on PSN work with this & it has great games it's going to be worth the price. |
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#325 | |
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Regular
Join Date: Jun 2005
Posts: 24,922
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Something like this: ^_^
http://m.kotaku.com/5751839/ngp-is-a...velopers-dream Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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