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#376 | |
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Join Date: Mar 2010
Posts: 672
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#377 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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If you're looking for cases where general purpose computing would make sense on a GPU, you'd still need a case with a decent amount of parallel threads in order for it to make more sense on a GPU than a CPU. How about physics for example?
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#378 | |
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Member
Join Date: Mar 2010
Posts: 672
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so what's your thought's could we see devs taking advantage of this to give us games that look better / do special effects better than PS3/360 in some areas or being able to make up for not having a Cell like CPU by doing the somethings that Cell is good at with it's GPGPU. also I would like to see what type of things they can do with the Cameras since that's one of the things that Cell / GPGPUs are good at, augmented reality , face/head/eye tracking & magic mirror type stuff where they can change your face in real time. |
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#379 | |
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Member
Join Date: Apr 2010
Posts: 421
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#380 |
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Senior Member
Join Date: Mar 2010
Location: Cleveland, OH
Posts: 1,553
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GPGPU means taking away ops for shading. I doubt a lot of games will find this to be a very attractive compromise. And even if you traded the entire GPU over you'd still have a small fraction of the throughput PS3 has with Cell.
I'm assuming the Cortex-A9 cores will have NEON, so it'll only be worth looking at GPGPU after you've exhausted SIMD on the CPUs. |
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#381 | ||
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#382 | ||
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Member
Join Date: Mar 2010
Posts: 672
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& it's a handheld so they can stand to cut back on other graphics if there is some special effects that they really want to do using the GPU. like they can use it to make the best out of augmented reality since they don't need to render a whole scene something like this or a motion controlled puzzle game with close to real life physics |
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#383 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Between the relatively high base resolution and the architecture's very affordable anti-aliasing, NGP graphics should be quite competitive with PS3/X360 on an absolute scale for image definition. TBDR is enough to bridge the gap between mobile and home in at least that aspect of graphics.
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#384 | |
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Member
Join Date: Mar 2010
Posts: 672
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even after they seen with their own eyes that the Uncharted demo looked just as good if not better than most of the games that came out the 1st year or so of the Xbox 360 & PS3 launch . but that was just a demo & sony might underclock the NGP from what it was when that demo was made for better battery life & heat (never know). can any of the people that said NGP doesn't have Xbox360 / PS3 level graphics really look at this & say they don't think Gears of War 1 could be done on NGP & look better in some areas? |
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#385 |
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Member
Join Date: Mar 2007
Location: Nebraska
Posts: 444
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I've seen that a few times now, and every time I'm impressed..
That (to me) does look like a 360 title. I'm sure that in a number of ways it probably doesn't stack up- but just wow is all I can say.. And that's just a showcase! Can you imagine what we'll be seeing in a year or two from now out of it?? -drools at the thought of Gears portable- (yea yea, keep dreaming..) |
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#386 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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There's a huge difference between two hw solutions having comparable feature-sets and performance with that same feature-set. Both consoles will at all times have higher hw resources available. I doubt anyone ever said that the NGP GPU doesn't have comparable capabilities to the 2 consoles. Any doubts were more in the direction of the weird claims that NGP can match a PS3 for instance in terms of performance.
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#387 | |
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Member
Join Date: Mar 2010
Posts: 672
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& people was talking about it having 360 / PS3 level graphics then there was back & forth all across the internet of people saying "yes it does" "no it doesn't" I don't remember seeing anyone claiming that it had the same power as the Xbox 360/PS3 I mostly remember seeing people talk about the graphics being close to PS3 level & a lot of back & forth about if it could or not. |
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#388 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#389 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Now that I'm done pressing the report button (which may be the very first time I did that for rude behaviour since the reputation system was abolished), let's attempt to get the level of discussion back up a little.
The kind of performance you need from any device depends on the ambition of the game that is going to run on it. Sure enough, the NGP isn't likely to struggle with Angry Birds, but yet when I'm looking at the PSP version of Angry Birds, that game struggles with performance. Why? One major reason seems to be that Angry Birds is a Mini, which runs on a higher level platform that also runs on PS3 (and Angry Birds doesn't run smoothly there either), making it less likely that the game was optimised to run on the PSP hardware. On the other hand, that suggests that Angry Birds would need to be heavily optimised to run on the PSP. Now lets have a look at the NGP, where we're seeing various games that previously targetted only the HD consoles are now also being announced for NGP, and where developers have suggested that it is definitely possible to add NGP as a target for multi-platform development traditionally aimed only at the PS3, 360 and PC. The PhyreEngine 3 GDC presentation pointed out that the NGP can run the same kind of shaders, but they'll have to be simplified a bit. NGP can run the same models, but you may have to LOD more aggressively and/or strip some vertices and reduce textures. And the NGP still has less performance in the CPU area. The upside of the lower resolution of the NGP is that you need less memory, less vertices and textures to achieve a similar effect, and the image quality will still be high because the pixels are relatively smaller, even when factoring in the closer distance to your face. I already calculated back when the original PSP was launched that the pixel size of the original PSP was equivalent to many PC monitors when factoring in the distance, area of view covered, etc., and that still mostly holds up today, though much depends on how close you hold the screen to your face. When designing the hardware, Sony has had to balance out price and performance, and do so taking into account day to day use. Contrary to some people's belief, the iPhone is primarily used for 2D graphics. Higher resolution therefore comes at a relatively small performance cost. When designing the NGP, Sony specifically wanted developers to be able to leverage their HD assets on a mobile platform. For demanding 3D graphics, every bit of resolution countes, witness even many HD games not running at 'native' resolutions. Also, the NGP has to be affordable to be able to reach a larger audience quick enough, which is another reason why a higher resolution screen could be prohibitive. All of this suggests however that there is every reason to suggest that if the NGP is to run games similar to its non-portable HD brethren, you need to push the hardware. This is no different then how the PSP had to be pushed to be able to run PS2 hardware. |
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#390 | |
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Senior Member
Join Date: Jun 2008
Posts: 1,723
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That's all fine and dandy but why would you want to output equal graphics to that of the HD consoles when you still have a 5" screen that is not held 2" from your face? You develop the game to fit the resolution that the hardware is designed for. This is why you have UE for NGP so that you don't have to program to the metal and still have games that look like home consoles while viewing on a smaller 5" non-720p screen.
The Angy Birds example is flawed. If you can't run that simple game on a PS3 smoothly then there is someting much bigger going on than not coding to the metal. Quote:
The problem with porting PS2 games to PSP was that of the non existence of multiplatform game engines like UE. Almost everything had to be developed from scratch and even then it wasn't enough to equal the PS2 game ie Granturismo...but that's ok because nobody really expected to. Now if you want to bring in emulators then yeah they're going to require much more processor power to emulate lessor hardware. Last edited by RudeCurve; 01-Apr-2011 at 13:10. |
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#391 | |||||
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Also, I think you may not be fully aware of what makes a game look good on HD consoles. You still need shaders, motion blur (you're no longer getting it for free like on the PSP You're wrong about UE not being available on PS2 too, by the way. There were many multi-platform engines last gen, including Unreal Engine 2. |
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#392 |
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Member
Join Date: Mar 2010
Posts: 672
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has it been said at what MHz the SGX543MP4+ will be running at? 200MHz , 400MHz or somewhere in between?
at 400MHz isn't that 266 Million polygons per second just under the PS3 275 Million polygons per second & fill rates of 8Gpixels per second vs PS3's GPU 4.4Gpixels per second? Last edited by onQ; 02-Apr-2011 at 15:33. |
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#393 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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Rumors point at 200MHz, but can't be sure either.
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#394 |
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Member
Join Date: Apr 2007
Posts: 105
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Well, going by Epic's statement that the NGP is four times as powerful as any other handheld gaming device in existence (excluding the ipad2), the system is roughly twice as powerful as the ipad2. Since it has twice the cores, the clockspeeds of the CPU and GPU are probably similar to the iPad2.
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#395 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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Quote:
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#396 |
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Member
Join Date: Mar 2010
Posts: 672
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#397 | |
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Junior Member
Join Date: Aug 2010
Posts: 36
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1:20 ~ 1:35 It seems that Epic only said 4 times performance of "previously avaliable platform"? However, on Jan.27 (only 1.5 month before ipad 2 release) the ipad2 development kits may be "avaliable" for Epic If NGP uses SGX543 MP4 @ 400 MHz (which was reported more than a year ago), it may have 4 times raw performance of ipad2's GPU...? |
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#398 | |
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Member
Join Date: Mar 2010
Posts: 672
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& it proves that Sony has lost it's mind because that's insane 266 Million polygons per second , 8Gpixels per second on a handheld with a 5" OLED screen the CPU might not match the PS3's CPU but that GPU @ 400MHz will match the PS3's GPU if it's that powerful & only has to push out 960x544 games add that to the fact that it might have more ram that's a little bit too much for me to wrap my mind around right now so I'm just going think that it's 200MHz until we get some specs because that's crazy & to think in a few years this will be matched by everyday smartphones |
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#399 |
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Member
Join Date: Jun 2008
Posts: 714
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Or it could be soft-capped at launch and uncapped later as battery tech improves, similar to the psp situation at launch.
Realistically though, I expect the clock speed to be at 200MHz for the GPU and 1GHz+ for the CPU. |
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#400 | |
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Member
Join Date: Mar 2010
Posts: 672
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which I guess is ok since it's a Quad-core CPU in a handheld so maybe 800MHz or 900MHz I hope that more info leak out soon, I want to have a better idea of what we are dealing with. this is the 1st time a handheld ever caught my attention. |
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