If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#51 | |
|
Senior Member
Join Date: Feb 2004
Posts: 2,442
|
Quote:
I don't have much experience with modding(Just some light Diablo 2 modding), so I wouldn't know. |
|
|
|
|
|
|
#52 |
|
Monochrome wench
|
Yes and no. When you edit an object in the editor it saves a new copy of the the entire object, not just the change you made to the object. So two different mods can edit the same object in different ways and they'll conflict when loaded even though it is reasonably trivial to combine the changes. The second loaded mod undoes the changes of the first loaded.
Problems combining scripts is a completely different thing entirely. |
|
|
|
|
|
#53 | |
|
Senior Member
Join Date: Feb 2004
Posts: 2,442
|
Quote:
Honestly, making mods just seems like such a fucking hassle. =\ |
|
|
|
|
|
|
#54 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
I see types of aliasing even with 8X SSAA going in some games. Some lighting/shadowing effects in modern games are problematic. The shot they're showing definitely appears to me to have some decent amount of AA.
|
|
|
|
|
|
#55 |
|
Senior Member
Join Date: Sep 2009
Posts: 1,908
|
Well Fallout 3 did run with 4xMSAA on the 360 - it would be something if they managed to keep that level of aliasing (or have variable AA quality depending on load).
|
|
|
|
|
|
#56 |
|
Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,450
|
Gameinformer just uploaded a new screen
|
|
|
|
|
|
#57 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
I think the final judgment on this game will be the animation quality and the distant LOD. The close in stuff looks similar to Oblivion. Oh and also how atmospheric the soundtrack is.
|
|
|
|
|
|
#58 | |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
|
Quote:
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
|
|
|
|
|
|
#59 |
|
Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
|
You're not really expecting them to have 2048x2048 textures like those mods are you?
|
|
|
|
|
|
#60 |
|
Senior Member
Join Date: Feb 2004
Posts: 2,442
|
|
|
|
|
|
|
#61 |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
|
Not saying it has to have same texture res but the current shots dont make much to set it apart from a tweaked New Vegas with or without texture mods. I am sure it is the what seems to be total lack of shadows and similar lighting/shading. However I am not saying it will be worse but for a new engine supposedly cappable of a lot more they should really showcase the new features.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
|
|
|
|
|
#62 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
Would be nice to have full dynamic shadowing one of these years. They claim some level of dynamic stuff.
|
|
|
|
|
|
#63 | |
|
Member
Join Date: Oct 2004
Posts: 704
|
Quote:
I'm not big fan of dynamic shadowing which flickers when camera moves and ruins character closeups with all kinds of surface acne and sampling artifacts. There should be quite nice possibilities for calculating framerate independant shadows for environtment from non moving objects. Sun moves half of its width each minute, so the possibility would be there even with accelerated day/night cycle. Last edited by jlippo; 25-Jan-2011 at 08:19. |
|
|
|
|
|
|
#64 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
With Oblivion, I would always set the timescale much slower, near to real life speed. I don't like it when days crank by in 20 mins in a game.
I agree that blocky shadows suck. But they are still better than nothing I think... |
|
|
|
|
|
#65 |
|
Senior Member
Join Date: Sep 2009
Posts: 1,908
|
Interview with Todd Howard up where they ask him fan questions:
http://www.gameinformer.com/b/podcas...dhowardse.aspx Quite interesting, some things I remember: - no spears - only 3 weapon skills, one handed, two handed and archery with branching 'perk trees' within each skillset to give the sword, axe, blunt, dagger specialisation you had in previous titles. - Perks trees also present in magical skills, eg. destruction will have different kind of fire spells, like runes you cast on the ground that explode when enemies walk over, the traditional fireballs as well as flamethrower like spells. - game has about 280 perks (including levels of the same perk). Perks largely determine the capabilities of a character (as opposed to the raw level, which has a minor effect). Due to the perk branching even a lvl 50 character who has all his skills at 100 will only get to pick 50 of the 280 perks available. - there might not be rideable horses - they want a much better implementation than in Oblivion and it'll prob only be in if it can hold up to the likes of RDR. - spell creation will probably not be in as it is too 'spreadsheety' and the ability to wield different spells in each hand somewhat compensates for it. - world size is about as big as Oblivion in terms of landmass, however the mountainous terrain tend to make it feel larger to travel across. - all new facial system, character creation may not be as tunable as it was in Oblivion but yields far better looking results. - you can't ride dragons, big focus on dragons - they have a dedicated dragon team that has been working on them for 2 years. - have companion NPCs like Fallout, however companions won't be as deep characters won't be as deep but you can have large numbers of companions unlike Fallout. - Werewolves, vampires, shapeshifting etc. is been explored and will be in if it works in the game. - Lots of crafting, it seems each specialisation gets one crafting skill, ie. combat - smithing, magic- enchanting and alchemy has been moved under the stealth banner. Also crafting that doesn't require skills such as cooking etc. - radiant AI works to tailor mostly minor quests to your character, eg. you go into town and a person you know has had their child kidnapped and the game will send you to a nearby dungeon that you haven't visited and can determine the loot you get to match your character & playstyle. - very commited to 11/11/11 release date - no comment on question on multiple endings like Fallout 3 - HUD only appears as needed, small compass bar is the only thing always onscreen. - PC will ship with higher resolution textures than the consoles, PC also gets different UI. - Xbox 360 seems to be lead platform - Achievements/trophies to be similar to previous titles - 3D,Kinect, Move support unlikely as expected - you level much faster than in Fallout 3 & Oblivion, due to the necessity of handing out perks at a reasonable rate. |
|
|
|
|
|
#66 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
I really suggest you guys don't read the previews if you don't want to be horribly disappointed. Go read some Oblivion previews if you want to know what I mean.
|
|
|
|
|
|
#67 | |
|
Senior Member
Join Date: Sep 2009
Posts: 1,908
|
Quote:
Other than that I have no reason to not believe they'll deliver on the other things, Oblivion was definitely an improvement over Morrowind from a gameplay perspective so why would Skyrim not play better than Oblivion and Fallout 3? |
|
|
|
|
|
|
#68 |
|
Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
|
Well there's an Oblivion video preview with Howard narrating that will have you thinking you can have relationships with Radiant AI people and there will be full dynamic object shadowing. And there's the Game Informer article that talked about people aging and other stuff. While some of this is indeed in the game it was not really at all like what was described, which is not surprising because previews are part of the hype train.
This time I want to discover what's cool on my own. |
|
|
|
|
|
#69 | |
|
Junior Member
Join Date: Jun 2006
Posts: 564
|
Quote:
|
|
|
|
|
|
|
#70 |
|
Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
|
Both Oblivion and Fallout 3 have HDR..on all platforms.
|
|
|
|
|
|
#71 |
|
Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,450
|
Just saw some new screens i really like this one
|
|
|
|
|
|
#72 | |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
|
Quote:
Ignoring config and mods the lighting is vanilla and so is TODs. Certainly doesn't stand out as being a non HDR game or use bad lighting. http://forum.beyond3d.com/showpost.p...postcount=1658 http://forum.beyond3d.com/showpost.p...postcount=1655
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
|
|
|
|
|
|
#73 | |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
|
Quote:
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
|
|
|
|
|
|
#74 |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
|
More screenshots.
http://www.gamersyde.com/pop_images_...m-14663-4.html http://www.gamersyde.com/pop_images_...m-14663-5.html http://www.gamersyde.com/pop_images_...m-14663-2.html http://www.gamersyde.com/pop_images_...m-14663-1.html
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
|
|
|
|
|
#75 |
|
Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
|
They say the water effects have proper 3D movement. But seems there are no reflections now.
Oh well, at least in the first shot there are proper shadows! |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|