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Old 05-Jul-2011, 00:09   #76
Blazkowicz
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Originally Posted by homerdog View Post
Athlon X2 3800 to 3.2GHz E6750 was an astounding upgrade for Team Fortress 2. Unfortunately I'm still using the E6750
a nice upgrade I did was from XP2400+ to the lowest end 65nm sempron. it was much faster with 100MHz less, and would overclock till I half-borked the mobo.
it was derided back then as if it were a 486SX, and was well under the line but it was my first CPU both fast and low power.

a modern, but not as cheap equivalent would be the pentium G620, it scores ridiculously high in hardware reviews, if the game isn't too thread heavy.
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Old 05-Jul-2011, 00:39   #77
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Methinks some developers do a straight recompile for Windows and call it a day. With proper optimization I can't see the Xbox CPU ever approaching a 3200MHz Conroe in a video game.
there's the API overhead, especially draw calls, so there's stuff that cheap on the consoles (particles, flying newspapers and debris) but not so much on PC.

what's more, maybe the framerate is already higher on the PC and the shader workload should be relatively low if you're running a "bad ass" GPU (anything that trounces consoles)
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Old 05-Jul-2011, 09:08   #78
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best gaming cpu's for your money
http://www.tomshardware.com/reviews/...-cpu,2971.html
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Old 05-Jul-2011, 15:47   #79
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I can't see spending the extra $$$ on anything past the 2500K. Would rather get a bigger SSD or faster GPU than a few hundred extra MHz that you'll likely never notice, at least in games.
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Originally Posted by Humus View Post
Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 05-Jul-2011, 18:42   #80
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Originally Posted by Davros View Post
Are you sure your not suffering from the placebo effect ? or vysnc

couple of re5 results :

E8400 @ 3.8ghz
4gb DDR2-1066
GTX 260 Core 216 @ stock clocks
Windows 7 build 7600 x64

DX10 mode,1920 x 1200, 4x AA, V sync On, everything else maxed

59.9 FPS constantly through the entire test

DX 9
All High or on
C8xQAA
1600x900

Average 62.1 fps

E6750 @ 3,5 Ghz
2gb ram
8800GTS G92

Vista Dual Core Athlon 64X2 5600+ @ 2.8GHz
Nvidia 8800 GT 512mb
DX10
I average around 57 fps, for a B rank on the variable benchmark. 34fps for the fixed benchmark.
By 60fps I meant a fixed 60 fps, i.e. vsync on and the game never deviates from 60fps. I can get a much higher average with vsync off.

Bare in mind my old CPU was only a 2.4Ghz Conroe so that's quote a lot slower than any of the CPU's your getting a solid 60fps with there. In fact it's not much faster than the 5600+ where your averaging 34 fps.
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Old 05-Jul-2011, 19:41   #81
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I'd like to know what games can't maintain 60fps on a 5GHz Sandy Bridge.
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Quote:
Originally Posted by Humus View Post
Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 05-Jul-2011, 19:47   #82
Otto Dafe
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Originally Posted by homerdog View Post
I can't see spending the extra $$$ on anything past the 2500K. Would rather get a bigger SSD or faster GPU than a few hundred extra MHz that you'll likely never notice, at least in games.
I don't know, maybe if you made heavy use of a hyper-threaded app. Or if, say, you hadn't bought an Intel processor since you had a Celeron 333 and hyper-threading sounded way cooler and more important than it actually was. Hypothetically.
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Old 05-Jul-2011, 19:58   #83
Mize
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Originally Posted by homerdog View Post
I'd like to know what games can't maintain 60fps on a 5GHz Sandy Bridge.
With only its embedded Intel GPU? Many.

On my rig (I'm only running 4.5 GHz) only Crysis and Crysis2 ever show a dip below 60 fps, but I haven't played a ton of other games.
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Old 05-Jul-2011, 20:16   #84
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Originally Posted by Otto Dafe View Post
I don't know, maybe if you made heavy use of a hyper-threaded app. Or if, say, you hadn't bought an Intel processor since you had a Celeron 333 and hyper-threading sounded way cooler and more important than it actually was. Hypothetically.
I should have been clearer that I meant only games.

Quote:
Originally Posted by Mize View Post
On my rig (I'm only running 4.5 GHz) only Crysis and Crysis2 ever show a dip below 60 fps, but I haven't played a ton of other games.
Do you think it's the CPU or the GPUs causing the dips?
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Quote:
Originally Posted by Humus View Post
Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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Old 06-Jul-2011, 19:02   #85
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Quote:
Originally Posted by homerdog View Post
I'd like to know what games can't maintain 60fps on a 5GHz Sandy Bridge.
SupCom / SupCom FA. Of course it depends on what you're doing but if you get into a big multiplayer game with an AI or two..... Even SupCom2 might be a challenge but it's so simplified that I'm not sure.
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Old 09-Jul-2011, 09:33   #86
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Originally Posted by swaaye View Post
SupCom / SupCom FA. Of course it depends on what you're doing but if you get into a big multiplayer game with an AI or two..... Even SupCom2 might be a challenge but it's so simplified that I'm not sure.
Heh, those large map multiplayer battles not only pushed the CPU hard, but they also ran into 32 bit Windows 2 GB VA limit fairly rapidly.

Regards,
SB
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Old 09-Jul-2011, 20:29   #87
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Forged Alliance is large address aware and can use up to 3GB. The original game got an exe tweak by the community for this too. But if you're not on a 64-bit OS you need to use the Windows /3GB option to benefit.
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