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#51 |
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That's my stapler
Join Date: Feb 2002
Location: "Midwest," USA
Posts: 3,951
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joker454 you have a very valid point. It's not a great future, by your observations, though.
A few comments.. You say next console gen will do 1920x1080 with 16x AF and 8xMSAA. I'm not sure I buy that. You're talking >3GHz CPU + >5870 perf to do that on a PC today. If you're right then $300 will go a long way with the next console round...but then do we become stuck here? PCs push the envelope of graphics. Today, years after its release, multi-GPU solutions can finally run Crysis at high settings and high resolution. Even then, Crysis is not even close to where graphics can go as far as realism. Without the PC to push the envelope, consoles represent a future of mediocrity.
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"Yes windows 3.1 was better than the macOS of the day. All the Windows OS's have been better." - eastmen |
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#52 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,461
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As quality improves on both sides the difference becomes less important. ie. The quality jump from vhs to dvd quality was much more noticeable than the jump from dvd quality to HD. |
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#53 |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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Diminishing returns in graphics have been an issue for a while but there are a few more generations of real time graphics to go before we really hit the barrier. Visuals are still getting better in movies, but budgets will have to be higher for better looking titles, games and hardware could be pricier too. I'm surprised there are not more middleware companies out there licensing their work. Also, the work towards creating more realistic worlds via interactions and orchestrations is never ending, unlike graphics where there is a perceivable "dead end" (kind of, I tend to think of it as an exponential factor where x never equals zero).
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#54 |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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I believe most console buyers already think graphics are good enough. At least they think this until the next console comes out. I agree with the diminishing returns concept, but think we're mostly across that threshold already.
I'm hoping that other technology improvements will drive interest in PC gaming and high end graphics. It might take a few years, but 300 dpi displays will come. 10+ years after that we'll have holographic like displays and the jury is still out on stereoscopic. Also, as GPGPU and consumer products like Google Earth/Maps drive demand for graphics more people will have PCs capable of playing the latest games thus reducing any cost advantage of consoles. Yes, I understand this post is based on a lot of hope and hand waving. |
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#55 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,461
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The problem for PC is that all those advances come with a cost to development. Costs have already escalated and the number of independent studios is shrinking.
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#56 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Last edited by green.pixel; 21-Dec-2010 at 07:19. |
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#57 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,461
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#58 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Ubisoft: Only AAA Profitable On Home Consoles
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#59 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,461
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Link isn't loading, but that says nothing about PC anyway (not that it introduced any facts at all). And it certainly doesn't show that escalating costs will improve that situation in anyway
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#60 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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The point is that you don't have to shoot for "AAA or bust" model on PC.
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#61 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,461
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Nothing you quoted suggests that, not that I believe its true on console either. Escalating costs are an issue for development, more features higher resolutions etc, don't help in that respect.
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#62 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,383
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Exactly and why there are so many small devs groups releasing PC games year in and out while often pushing tech envelope and even sometimes targeting a special group of gamers (X series, Settlers etc). Ubisoft being publisher for Settlers, Anno which are games from Blue Byte. They also publish games like Silent Hunter which is WWII submarine war sim. Game series that existed for many many years and still continue to get new sequels. This shows it is profitable despite games reaching out to a limited group of gamers due to the type of gameplay.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#63 |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,368
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I've said it in the past, but I think the best thing that could happen to PC-gaming is if AMD and nVidia establish their own game studios, essentially focusing their marketing dollars to that, which could produce maybe 2-4 AAA games per year that truly push the envelope and thus create demand for their own products. Upgrading ones PC is not very rewarding these days.
Those games should have a good chance to do well in the market and even if they are heavily pirated, they would still help drive hardware sales. Console ports for more profit could still be done also.
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#64 | ||||||||||||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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It needs to be brain-dead for Joe Public. Having to launch an application from winthin Windows loses that transparency. I think the ideal would probably be two ON buttons on the computer - one for Windows and one for Game Mode. Although that would still confuse some peeps!
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I don't think that's a deciding factor though. PCs have the graphics upper hand now, but they aren't the platform of choice for most gamers. Whatever the other issues are need to be addressed if PC gaming is to extend past its niche. Quote:
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#65 | |
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Regular
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#66 | |
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Remember
Join Date: Aug 2003
Posts: 2,031
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I'd like to see some actual data supporting that notion, as my instinct says that the number of blockbusters will still be limited (while the remaining busts grow even bigger). Gamers will be even more prone to gravitate towards a clear leader of the bunch when all the contenders are samey since the payoff for deviating is reduced. Then, when all the choice is limited to "generic shooter" #1...15, and 14 of them are financial disasters, there will once more be room on the sides to serve the "niches" left behind by "the rush to mainstream". With lower risk (and, yes, lower reward) projects better serving smaller markets. |
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#67 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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But you'd still need to boot into Windows in the first place. Don't get me wrong, a switch within windows makes sense too, but I think for the average gamer, a boot into game mode, perhaps when there's a game disc in the drive, should be present to avoid having to start Windows and select gaming from it.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#68 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,497
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little article on game pricing (since it was brought up)
http://arstechnica.com/gaming/news/2...me-pricing.ars
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#69 | ||
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Regular
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Of course specialized install scripts have to be written for all games which run in game mode (windows has to stay hidden at all times). So not all games would work ... but that gets back to why someone big like Valve needs to kick this off, they could offer a specialized store for it, with ratings depending on how well the game works with gamepads etc. |
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#70 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Well the PC owners are still going to want access to Works/Office and their video editing and photo editing software. If these could be launched from the game interface, perhaps that'd be better. in fact, boot into XNE and have Windows as an option there, with the user able to select whether boot into XNE or Windows at startup. Certainly a walled app environment is a very good idea. We have enough processing power to spare that we can virtualise a lot of code to run across platforms, making for uniform interfaces and shared content, which is what the end user wants.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#71 |
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Regular
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Well you could simply write to disk that the app has to be launched, reboot into normal windows and launch the app ... but I'm not certain it would add much compared to simply booting into normal windows and launching it there.
The problem with virtualizing windows (rather than Android or Chrome OS) is that you need two licenses ... you can have two separate installs and select between them during boot with one license, but you can't virtualize windows inside windows with 1 license. You could build it in, but the user would have to supply his own windows install/license. |
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#72 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Sorry, I didn't explain myself clearly; I didn't mean virtualising Windows. I envisage two solutions for simplifying games on the home PC. Both cases have a game frontend, like XNE. In that you could add Chromium/Android apps as you say, providing access to basic functions like web browser, social networking, email, etc, elliminating much need for full Windows access. For access to the user's existing and future full Windows applications, the full on image and video editing software, you'd either boot into Windows proper, or provide rewritten applications to work in the virtualised program space of the Chromium/Android apps. The former is probably the best choice for the whole reason Windows is still with us, massive legacy support for every title imaginable. Of course with that comes the compatibility issues that make PCs a pain to use, and those of us who understand them end up providing support for friends and family! That's where an app system may offer a better choice, with every program written from scratch to run in a virtualised space thus solving (hopefully!) all the compatibility issues and meaning you can just buy and run an app. With the added advantage those photo-editing apps also run on whatever other devices you have.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#73 | ||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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You can also look at R6 Vegas compared to the previous games in the series. Operation Flashpoint 2 vs the first game, Deus Ex: Invisible War, Thief 3... The end result is simplification and loss for the PC audience. The main reason why the visual difference is/will be less noticeable is because PC doesn't have a conglomerate to fund blockbusters or money hat third party publishers. The PC specific advantages won't attract the majority of population. Last edited by green.pixel; 21-Dec-2010 at 18:45. |
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#74 |
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Regular
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Isn't there anyone here studying for MBA or something which could write a decent business proposal for this from the perspective of Valve for a class project?
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#75 | ||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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