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#26 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Computers due to their nature can never be at the accessibility and simplicity level of the consoles. If that's what the mass market wants, then so be it. Like you've said, with a little bit or more effort it can be set up to function as HTPC in the living room, but it's still more hassle than a console. It all comes down to that perceived complexity of gaming on computers and how much the average user wants to go through the effort and whether it's worth it. However, it could have turned out differently if Microsoft chosed the path MfA desribed. "Big" and indie developers will provide some of the "PC-centric" games for those who care for them. However, I don't think we'll see another game at the level of Warhead, Independance War or Freespace 2 in the near future or ever for that matter. Strange how the genre died/faded considering the requirements for making them and budgets. There are no huge ammount of polys to push, almost no environment to render and almost no animation system. Last edited by green.pixel; 20-Dec-2010 at 17:16. |
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#27 |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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It's pretty ridiculous how un-streamlined consoles are becoming with mandatory installs, of course most notably on the PS3. Also, I'm a big proprietor of not comparing entire PC costs but just graphics cards vs console costs, since you need a computer in the first place. It's only a shame that laptops pretty much will never have the mainstream capability to switch out graphics hardware without screwing something up thanks to the issues involving MXM graphics boards, power needs, space and heat management.
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#28 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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What's interesting about the DirectX Box thing is that Xbox is essentially just that. It's an x86 PC running a NT kernel, uses D3D and has familiar NV hardware. Sure the OS isn't exactly Windows but this wasn't anything like making a game for PS2 or Gamecube. It was essentially a PC as a console.
And there was also Dreamcast's WinCE mode that used D3D. There were a number of half assed Windows->DC ports because developers wanted to cash in quick. Personally I don't really have a problem with consoles aside from how they seem to be incapable of having really flexible input devices and how this negatively impacts some genres. I think the modern consoles are just as good as a PC at delivering a quality gaming experience in most cases. The PC's main advantages are modding, optional hardware tweaking, strategy games and input-intensive RPGs (MMOs primarily). |
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#29 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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M&kb allows for hybrid game like Natural Selection, Battlezone and fast-paced FPS games to be made in the first place. http://www.youtube.com/watch?v=XdkDjsBiO58 http://www.youtube.com/watch?v=XUVU9fWNAKs Gamepad limits what can be done in the game, particularly level design which is mostly flat in console FPS's. E.g., in Halo there are jetpacks but they have much more limited use than in something like Tribes. And we already saw how "streamlining" went from SS2 to Bioshock, even if SS2 has one page of inventory. The disadvantage of m&kb is in lack of analog controls. For example, in Splinter Cell games on PC you use mousewheel to change movement speed, while on gamepads you have more control over Sam's movement speed. All FPS/TPS games today are designed around kb movement or "digital" controls, even if controllers will be used at the end. "Double-tap" autolock in console CoD speaks a lot about disadvantage of precision aiming on DA. Though, more limited movement controls can have advantages in games like Quake/UT. Crazy moves there can't done on analog sticks. Last edited by green.pixel; 20-Dec-2010 at 20:48. |
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#30 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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Oh obviously mouse and keyboard is best for first person. But I think there are millions of people playing consoles that don't care and I think that the advantage is meaningless as a result.
The game types I always use mouse and keyboard for are FPS and strategy. Otherwise a gamepad is fine IMO. I have one of those Xbox 360 gamepads for PC and I use it for most 3rd person and racing games. The only way that new games are going to stop being mostly designed for gamepads is if 1) consoles lose their market power (fat chance) 2) console gamers all start using something besides a gamepad. It would probably have to come with the console. Basically some exceptionally brilliant person has to come up with a superior input device that isn't as ugly as a keyboard + mouse setup but offers more flexibility than a gamepad. That motion nonsense isn't the answer. Last edited by swaaye; 20-Dec-2010 at 20:43. |
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#31 | ||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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I dare say this is one of the advantages of console gaming, that the games don't require the player to memorise 30 different keyboard actions! And simpler level design is going to be more accessible to new players. The advantages of PC input methods seem wholely suited to seriously hardcore players who like lots of complexity. This is something mainstream game development that has an eye on the console gamer will probably avoid, further contributing to the divide between PC gamers and console gamers who find their hobby doesn't translate well to the other platform.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#32 | |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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PC games typically support the MS 360 gamepad, especially if it is a GFW game. Most games will detect it and automatically map the controls. Even Crysis supports it perfectly but it's hard to play because the auto aim is too limited. |
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#33 | ||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Last edited by green.pixel; 20-Dec-2010 at 21:03. |
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#34 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,519
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I dare say this is one of the advantages of PC gaming, that the games don't require the player to memorise 16 different button actions or memorizing which finger to use for which action! And more complex level design is going to be more accessible to real gamers. The advantages of console input methods seem wholely suited to 12-year old kids who like to stuff cheetos in their face while bashing a controller with their distended forehead. This is something mainstream game development that has an eye on the elite PC gamer will probably avoid, further contributing to the divide between PC gamers and console gamers who find their hobby doesn't translate well to the other platform.
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#35 |
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Senior Member
Join Date: Mar 2008
Posts: 4,958
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i had alot of fun with part 2 on my xbox 360. Its leaps and bounds better than any final fantasy since part 6. So I have to say while it may be your opinon not every pc gamer feels as you do.
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#36 |
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That's my stapler
Join Date: Feb 2002
Location: "Midwest," USA
Posts: 3,951
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Console gaming is to PC gaming as McDonalds is to gourmet cuisine.
It's no wonder PC gaming is getting its butt kicked
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"Yes windows 3.1 was better than the macOS of the day. All the Windows OS's have been better." - eastmen |
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#37 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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http://insomnia.ac/commentary/on_role-playing_games/ Last edited by green.pixel; 20-Dec-2010 at 22:00. |
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#38 | |||
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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And thus I want to say that becouse a game like say X3 supports 100+ shortcuts doesn't mean you need to master/use them to be able to play. Hell I played for a long time with tops 10-15 shortcuts. But with time I learned more shortcuts and it made it easier for me instead of having to guide mouse pointer through multiple menus for same function.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#39 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,020
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I like playing single player RPGs on the PC so hopefully Dragon Age doesn't take away the advantages of a mouse + keyboard. There's already a thread about that though... |
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#40 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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#41 | |
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Senior Member
Join Date: Oct 2004
Location: The Netherlands
Posts: 2,231
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Quote:
Though buying a laptop or desktop doesn't change that much (only the fact you can't upgrade). The fact is you need a laptop/desktop anyway. So that means that at 400 euro's you can buy a desktop or laptop (cheapest models in my country). So that is money you are going to spend anyway because you need a pc. Spending 200 euro's extra will, certainly on a desktop, give you a system that is very well capable of playing games at 1680x1050 with good settings. The other day I configured a 500 euro system with the cheapest intel quad core, 2gb ram and a HD5770 (If I remember right) and that should perform about as well as my q6600, 2gb ram and HD4870 when I did a quick benchmark check. So atm pc gaming defenitly isn't very expensive and you might even say that if you jumped in on this gen consoles at the beginning you might even be off cheaper with the extra expense in pc hardware. I think pc gaming will always be there. It might even get stronger now that console game budgets need to get bigger and bigger while the prices of games stay stay the same and the ps360 userbase is actually smaller than the last generation ''core'' console base. It also seems that stuff that runs on x360 can be ported to pc with relative little effort so that also helps. Ofcourse as a pc gamer I'm not really screaming in joy for getting console ports (though I do like getting some games, like darksiders. Genres like that never really been that prominent on pc I believe) but it might help getting new pc games or having devs update the ports to suit the pc more. Though I feel that genreally games are becoming more and more thumbed down. These days I start most games on hard knowing that anything lower will likely feel like a walk in the park while before normal would already challenge me.
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I cut an elderly woman off and she spun out and crashed... but its alright... cause I've got a Jaaaaag |
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#42 | ||||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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And SS2->Bioshock. http://www.gamasutra.com/view/featur..._boston2k_.php Quote:
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http://www.neogaf.com/forum/showpost...8&postcount=52 Quote:
Last edited by green.pixel; 20-Dec-2010 at 23:22. |
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#43 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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So just upgrading the graphics card is a bad argument, try again. |
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#44 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#45 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
Many PC gamers have already had experience/played console games but few console gamer have played PC games and only knows one game.. Crysis. I guess it has to do with the age group.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#46 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
If you have a non-gaming notebook/netbook, and want to play PC games not available on consoles and/or multipatform games with the advantages of higher IQ/better/customizable perfomance/input choice/lower prices/vast library/mods/eternal backwards compatibility/emulation, you buy a desktop gaming PC or a gaming notebook. Otherwise, you buy a console. If you have a non-gaming desktop, you upgrade it/get a new one or buy a console for the same reasons listed above. Last edited by green.pixel; 21-Dec-2010 at 01:28. |
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#47 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,020
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To be on topic, I think PC gaming has a great future and its flexibility will help it stay relevant and co-exist with other platforms. Now Microsoft needs to get off their butts and fully integrate the Windows and Xbox Live experiences so there is feature parity and some games can be played across platforms. |
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#48 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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#49 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,659
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1) Resolution. Back in the day the difference was huge, consoles were at 320x200 and pc's were far higher. Obvious difference. Today it's pc at 1920x1080, console at 1280x720. Still a difference, but not as obvious. Next gen console will be at 1920x1080. Pc will be higher still, but at typical 42" to 65" tv size, will it even matter anymore? 2) Texture filtering. Pretty bad on console this gen, very obvious difference between pc and console since you are often comparing blurry floor to non blurry floor. But next gen consoles will do 16x af easily. I'm sure pc will improve it in some other regard, but will be be noticeable when you are now comparing sharp floor to slightly sharper floor? 3) Anti aliasing. Fairly crappy this gen, easy to see the difference between jaggie console games and smooth pc. Next gen console will do 8xmsaa easily however. Pc as always will have the edge, but whereas today it's jaggie vs. smooth, next gen it will be smooth vs. smoother. Once again, will people notice or even care? 4) Shadows. This gen of console they are blocky and crappy, and you see shadow map transitions easily. Next gen, not so much. Today's techniques on pc will be totally doable. Will they be good enough to where people can't tell much difference anymore? 5) Texture resolution. Definitely held back on console due to limited ram. But between 2gb of ram and virtual texturing techniques, will the difference be that big next gen between console and pc? See what I'm getting at? Todays major visual issue will not be quite so major next gen. PC will still hold the edge I'm sure, and it will likely be 30fps console vs 60fps pc all over again. But many of those areas that mar todays image quality on console will be solved for next gen. Given that, how will the pc stand out if stuff like resolution, texture filtering, shadows, texture resolution and anti aliasing are deemed a wash for most people on typical tv's? |
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#50 | ||||||
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Senior Member
Join Date: Mar 2008
Posts: 4,958
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Again i'm not so sure , its generaly one of the first things i turn down to get better performance even on my 5850. Quote:
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