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#2301 |
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Junior Member
Join Date: Jul 2003
Posts: 470
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WTH? All the graphs I've linked to have been 2560x1600 at least. I haven't played at a resolution below 2560x1600 in 3-4 years, so I wouldn't even comtemplate looking at graphs below that res.
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#2302 |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,648
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I dunno about that, I pc game on a 65" tv so it's at 1920x1080 res with an NVidia 580. I'm considering a 7970 because it's not peak frame rates that concern me, I'm more interested in minimum and average frame rates. If a video card gives me 60fps all the time in all games with all features enabled then it's worth it to me. Of course your mileage may vary...
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#2303 | |
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Regular
Join Date: Aug 2006
Posts: 6,746
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Quote:
Huh? There's already games that couldn't be maxed at that res with those cards...or at least will give it all it can handle. BF3, Crysis 2, regular Crysis (LOL) etc. Plus I'm sure the Metro games I'm less familiar with. |
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#2304 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Quote:
overkill at either resolution.
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What the deuce!? |
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#2305 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,393
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Quote:
AMD683D.1 = "CAPE VERDE XT" The driver also mentioned AMD6838.1 = "CAPE VERDE XTX", which looks like the same GPU-device and not Pitcairn(which is 681x.x). A HD7790 with >1GHz and >5Gbps, in spite of theoretically limited IMC @125mm²? |
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#2306 |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,070
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GCN's presentations indicated there were debug and interrupt instructions. Could this, coupled with the separate ACEs, allow compute kernels that can last for an indeterminate amount of time without fear of triggering a driver timeout? Can the CPU interrupt or switch out tasks, or query if a kernel is progressing?
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Dreaming of a .065 micron etch-a-sketch. |
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#2307 | |
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Senior Member
Join Date: Oct 2002
Posts: 2,433
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Quote:
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#2308 |
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Member
Join Date: May 2007
Posts: 132
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They say at TPU that AMD might have cut the prices of HD 7970 to their partners. Would be great if it translated into lower prices towards end customers as well.
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#2309 |
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Member
Join Date: May 2007
Posts: 655
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donanimhaber suggest a price drop to $475 FOB. Retail price is still unknown.
Last edited by ECH; 04-Jan-2012 at 20:10. |
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#2310 | |
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Senior Member
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Quote:
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I speak only for myself. |
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#2311 | |
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Senior Member
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Quote:
If it's not related to power-management, why would Radeons have higher 1-time costs than GeForces?
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"Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk." —The Creature My (currently dormant) blog: Teχlog |
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#2312 |
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Member
Join Date: Aug 2011
Posts: 366
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They are essentially all about the drivers. It could well be that the AMD driver team just hasn't ever worked on them, and the nV one has. It's not like they are really relevant to any real use.
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#2313 | |
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Junior Member
Join Date: Mar 2010
Posts: 70
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Quote:
AESEncryptDecrypt.exe -t -i 150 -x <input file> |
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#2314 | |
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Junior Member
Join Date: Mar 2010
Posts: 70
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Quote:
Anyhow, while our test is for 150 iterations, you're right in that the report from the program is as far as we can tell the average execution time for a single iteration. |
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#2315 |
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Senior Member
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Thanks for the info. Seems odd that your performance is so much different, I'll rerun with the press driver tomorrow.
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I speak only for myself. |
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#2316 |
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Senior Member
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Even with the press driver installed I am getting much better results: 146ms per iteration. What version of the SDK did you use? I want to be sure I'm testing the same version of the sample. Also, are you looking at the reported "Time" or "[Transfer+Kernel]Time"?
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I speak only for myself. |
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#2317 |
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Member
Join Date: Oct 2009
Posts: 418
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Can Rage benefit from the hw support for "Partially Resident Textures"? Or would it need a new patch for it?
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Ég er sænskur víkingur. Jag är en svensk viking |
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#2318 | |
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Junior Member
Join Date: Mar 2010
Posts: 70
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Quote:
As for the value I'm using, I'm using "Time". |
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#2319 | |
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Senior Member
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Quote:
Code:
totalKernelTime = (double)(sampleCommon->readTimer(timer)) / iterations;
...
void AESEncryptDecrypt::printStats()
{
std::string strArray[4] = {"Width", "Height", "Time(sec)", "[Transfer+Kernel]Time(sec)"};
std::string stats[4];
totalTime = setupTime + totalKernelTime;
stats[0] = sampleCommon->toString(width , std::dec);
stats[1] = sampleCommon->toString(height , std::dec);
stats[2] = sampleCommon->toString(totalTime, std::dec);
stats[3] = sampleCommon->toString(totalKernelTime, std::dec);
Yet another bug to file against the samples :P
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I speak only for myself. |
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#2320 |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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#2321 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Are PRT's even exposed by any APIs?
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What the deuce!? |
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#2322 |
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super willyjuice
Join Date: May 2005
Location: Astoria, NY
Posts: 986
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I'm sure it will be an ogl extention eventually.
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#2323 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,946
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We already have an OGL extension for it (though I don't know if it is expeosed in the initial drivers).
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#2324 |
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Member
Join Date: Jul 2004
Location: England
Posts: 442
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Stock levels seem to be fine, still expecting these to be like £500 though in the UK..
http://img20.imageshack.us/img20/597...970pyramid.jpg |
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#2325 | |
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MSI Man
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Quote:
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I miss you CJ, 1976 - 2010 |
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| bye bye vliw, fps, stutter, untapped power, vliw lives on |
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