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Old 29-May-2012, 12:49   #1826
Sigfried1977
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Originally Posted by Shifty Geezer View Post
Edit: I'll give another example of confusing narrative gameplay to show it's not just U3, but lots of games. In U2 on the train, there's the fight with the grunt. In the very first encounter, the player follows all the existing rules and shoots this guy repeatedly, but does no damage and gets killed. It then takes several trial-and-error attempts to learn that this is actually a predefined event with a script the player has to follow, going through the pattern of melee and grenades or whatever it was. This is no longer the player in control of the game, but the game in control of the player, and it's sprung on the player with no warning or explanation. Other games have gone with QTEs in such interactive narratives, and in doing so have made it obvious that this is aside from the normal gameplay. ND tried to be more subtle with it, but the result was just a confusion and frustration.
That's why I was actually glad that the final encounter in U3 was just an elaborate quick time event. There's really nothing worse than enemies who soak up ridiculous amounts of bullets for no other reason besides them being bosses. (Deus Ex: HR failed miserably in that regard as well) The tank level in U2, now that's how boss battles should be handled in a game like U2.

I thought U3 was easily at its best during the ship graveyard and cruise liner sections. Really felt like the designers were told to just go nuts with the Uncharted gameplay template instead of worrying whether it all makes sense or not
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Old 29-May-2012, 13:15   #1827
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I hated the end of U2 as a gameplay experience as I was set up to lose, just like the train boss. Whereas I hated the ending of U3 because it was just stupid. The story didn't make a great deal of sense and everyone's left wondering why Drake didn't just blow Marlowe and Talbot away across the water. Plenty of us players arrived at that scene with a grenade launcher.

You know, I can't remember many game endings I was happy with...
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Old 29-May-2012, 13:58   #1828
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There's another issue that I have with games in general, and its a big one. Player character kills hundreds of no name people but when it comes to the main story characters they'll have trouble pulling a trigger due to moral issues. Military shooters get away with this cause the characters are soldiers killing other soldiers in a war.
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Old 29-May-2012, 17:11   #1829
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Heavenly Sword was just about the only game where I was completely satisfied with the conclusion. Having one of the best villains and one of the most impressive boss battles certainly helped.

Last edited by Sigfried1977; 29-May-2012 at 19:25.
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Old 29-May-2012, 17:53   #1830
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Originally Posted by Sigfried1977
Heavenly Sword was just about the only game where I was compeltely satisfied with the conclusion. Having one of the best villains and one of the most impressive boss battles certainly helped.
Agree.
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Old 29-May-2012, 18:05   #1831
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I'll agree as well.
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Old 29-May-2012, 19:25   #1832
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Folklore had an amazing ending as well, now that I think about it (including yet another fantastic boss battle)
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Old 07-Aug-2012, 20:18   #1833
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Quote:
Originally Posted by Sigfried1977 View Post
Heavenly Sword was just about the only game where I was completely satisfied with the conclusion. Having one of the best villains and one of the most impressive boss battles certainly helped.
Heh, that boss battle for me was the typical fare that took too long, and I never finished the game as a result.

Returning to the topic, Patch 1.13 is up, and this is quite a big one, among others introducing tournaments:

http://www.naughtydog.com/site/post/..._full_rundown/
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