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#1751 |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,498
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Lol, sounds very much like suryad has been the victim of another internet hype train that musters internal hype levels and expectation for a game to "out-of-this-world" levels.
It's always best to temper what you expect from a very hyped and universally lauded game before you play it. Not only will you be able to appreciate the game better, you'll most importantly be able to have more fun with it I was very nearly a victim of the same with Skyrim "NEW ENGINZ" & "OMGWTFBBQ AWEZMZ GRAFIXXX!!!!111" hype pre-release on NeoGaf. After realising myself long beforehand that the game graphically was not even close to top tier as it was being made out to be, I was able to temper my expectations. Thus, i'm playing it now, think it looks excellent for an ES game, and i'm absolutely having a blast
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D Last edited by Prophecy2k; 17-Apr-2012 at 15:26. |
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#1752 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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#1753 |
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Senior Member
Join Date: Oct 2005
Posts: 4,336
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I usually delay playing the game for a month to dampen the crazy hype inside me. Seems to work for me !
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We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#1754 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,630
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Just restartet the sp: hm, as I said in an other thread...IQ compared to U2 got a massive downgrade, comparable to KZ3 and KZ2.
I just played the first chapter, where you walk around the sun lit city: everywhere extreme shimmering, crawling edges and a very unsteady noisy image overall...puts the whole experience down (same for me when playong KZ3).
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I bid farewell with a rebel yell... |
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#1755 |
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Senior Member
Join Date: Nov 2007
Posts: 1,379
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I find it kind of odd whenever I heard ppl saying that, u3 looks cleaner on my tv almost at all case. Make sure tv has no overscan, or any edge enhancement turn on.
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#1756 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,630
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I bid farewell with a rebel yell... |
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#1757 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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There are definitely a few cases where he MLAA foesn't work out as well as the 4xMSAA of Uncharted 2would have done.
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#1758 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,979
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UC2 had 2*MSAA which was borked by the HDR.
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wookies love cookies ! |
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#1759 |
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Senior Member
Join Date: Mar 2002
Posts: 1,370
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#1760 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,630
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Quote:
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I bid farewell with a rebel yell... |
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#1761 |
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Senior Member
Join Date: Mar 2002
Posts: 1,370
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#1762 |
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Senior Member
Join Date: Nov 2007
Posts: 1,379
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that too, I use a PC mon for PS3 for a long time, so I basically have 0 edge enhancement, noise filter, local dimming, dynamic contrast, true motion etc etc off at all time. I find those functions destroy the IQ more than they actually help, I prefer to look at the game as close to the way it is. Just recent I move a a 55" tv, but have to have find ways to disable all those features to make all my games looks as clean and sharp with minimal input lag. If you are going through a surround sound reciever, some of them also have edge enhancement function built in which cause input lag too. Keep in mind that U3 also have quite a bit of specular map in some areas, so there will be shimmering no matter what AA its using.
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#1763 |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,630
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Tested with 720p...no real difference for me! Image in U3 at daylight (playing as the boy) is noisy as hell, which I simply don't like. When you are in the francis drake exibition...graphics have a real low point...noisy, shimmering and jaggies.
But then, there are settings where IQ is good, hardly any visible aliasing and jaggies and shimmering (e.g. desert). Same in Killzone3. It seems to me afterall, that GOW3 is the only game that has good IQ with MLAA applied as post process consistently through the game. I hope that next gen enables 4xMSAA as standard...
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I bid farewell with a rebel yell... |
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#1764 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Sorry you are correct, 2xMSAA. But there are definitely plenty of cases where it wins over MLAA in Uncharted 3. The french forest is not great for MLAA for instance in Uncharted 3, whereas similar environments look near perfect in Uncharted 2 most of the time.
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#1765 |
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Senior Member
Join Date: Mar 2002
Posts: 1,370
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You need to uncheck the 720p option on the PS3 Display settings if you want to run UC3 in PS3-upscaled 1080p.
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#1766 |
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Regular
Join Date: Oct 2005
Posts: 6,642
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Just finished it and man what a ride it was.
I feel though that it was shorter and with fewer "wow moments" that kept me on the edge of my seat compared to U2. Regardless its visual feats and immersion is second to none except probably to its predecessor. Simply amazing. All the elements were there and they achieved technical excellence in every single one. Air, fire, sand, wood, metal? So many things close to perfection its crazy This game's engine set new boundaries on what was thought possible on the console |
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#1767 |
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Senior Moment
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,719
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This generation at least!! There seems to be a stand out developer every generation and Naughty Dog were the ones for this. Whose next I wonder?
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"We're a virus with shoes" - Bill Hicks "The fact that a believer is happier than a sceptic is no more to the point than the fact that a drunken man is happier than a sober one. " — George Bernard Shaw "The Tree of Life is Self-Pruning" - The Darwin Awards |
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#1768 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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It should likely remain Naughty dog, because they are an elite first party. 3rd party devs developing cross platform titles on cross-platform engines won't be able to optimise as well. That's of course taking the 'stand out developer' to mean the one getting the most from the box. There are other ways to stand out too. Getting the same game working well on two very different architectures is a damned impressive feat in itself. Getting amazing results from a shoe-string budget. Creating unique ideas. So an overall accolade shouldn't be given without qualification.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1769 |
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Senior Member
Join Date: Sep 2008
Posts: 1,876
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I agree. Especially about the unique ideas part. I also think this has always been ND's Achilles heel. Quality visuals and presentation aside, ND always looked at what was popular at the time and then built something around it without really touching the core of the gameplay. From Way of the Warrior all the way to Uncharted, there has never been an ounce of true originality in a ND game. I'm kinda suspecting that's also why the games sell really well, but not spectacularly so. I'm hoping The Last of Us will finally change that.
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#1770 | |
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Senior Moment
Join Date: May 2002
Location: SurfMonkey's Cluster...
Posts: 1,719
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'stand out developer' - primarily first party, deemed by merit of wringing the most from the box across multiple entries in a consistent fashion over a single generation. And also progressing the crossover between games and mainstream entertainment through the development of a more cinematic approach to games structure. Providing the general public with a reason to take our chosen hobbies\work choices more seriously.
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"We're a virus with shoes" - Bill Hicks "The fact that a believer is happier than a sceptic is no more to the point than the fact that a drunken man is happier than a sober one. " — George Bernard Shaw "The Tree of Life is Self-Pruning" - The Darwin Awards |
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#1771 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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Quote:
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1772 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,498
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True originality barely exists anymore, as we're in a time where any idea worth its socks has been done 10 times over. ND's strength has always been in melding extsing gameplay mechanics/elements and overal game design together from previously disperate genres. I mean see uncharted; it's effectively a GeOW cover shooter crossed with Tomb Raider like action adventuring, setting and platforming mechanics, adding verticality to the TPS cover-shooter genre. The Jack and Daxter games melded Mario-like platforming with third person, Rachet & Clank like shooting, and later a bit of GTA-like vehicle play. The two games taken as the sum of their parts are truly unique and original. Hence I would commend them for their fantastic execution in what they do. True innovation is something that comes around very very rarely. And any dev that can manage to achieve it, should indeed be lauded well for their work. However, looking at the best devs in the industry at the moment, very few are actually truly innovating in any real way. They're merely doing what ND does and focussing on execution of successfully combining existing ideas and gameplay concepts to varying degrees.
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#1773 | |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,498
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Also, kudos for mentioning a truly innovative developer, as I was trying to think of an example but couldn't actually think of any at all
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--------------- ... But nooooooo... they had to put some on rails shooting, Its like being close to orgasm and your partner suddenly stops and starts knitting . -- Nesh@B3D |
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#1774 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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At the same time, ThatGameCompany is pretty niche and so far been supported by Sony's very open funding policy on game types. I'm not sure a AAA studio could be as original and inventive as TGC while being mainstream and generating enough turnover to fund AAA projects. We see this most often with indie and small-scale titles being the more original because they have less to lose, I guess. Where ND are sitting, I think they do an admirable job furthering the art within the constraints of big business.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1775 | |
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Senior Member
Join Date: Sep 2008
Posts: 1,876
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Quote:
I'm not arguing that they are very skilled at taking someone else's ideas and combining them into something very polished and cohesive, but visual wow moments aside, I never walked away from any of their games with a sense of "now that was truly something else". Yes, true innovaton or at the very least unique appraches are indeed quite the rarity, but they still exist and have paid off incredibly well for certain games. |
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