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#76 | |
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Senior Member
Join Date: Jan 2007
Posts: 2,548
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Quote:
Btw, I just tested out 720p vs 1080p and also tried Normal vs Flicker Reduction on both, and to my eyes, 720p on Normal mode or 1080p with Flicker Reduction looks best, but 720p looks much cleaner and has less tearing. I really wish PD would've just made it a 720p game, or at least make it default to 720p. edit: nm, I can't really see a difference between Normal and Flicker Reduction now. Last edited by djskribbles; 25-Nov-2010 at 21:36. |
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#77 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Moved a few res-discussion posts to the tech forum. Impressions/suggestions and the sort can stay here for the moment.
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#78 |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,443
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What i don't understand is why not outsource a big chunk of the standard cars.
Stuff like this shouldn't be in a 2010 game at all, at least make a finer selection of gt 4 cars. You still have the standard and premium select but instead of 800 gt 4 cars why not go for like 200 premium and 300~400 standard outsourced cars. http://nsa19.casimages.com/img/2010/...6331951547.jpg |
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#79 |
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Senior Member
Join Date: Nov 2007
Posts: 2,062
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The AI still hasn't improved much. I played one of the licence tests on Rome circuit. Hit any of the opponents or a wall and your disqualified. They are still happy to push you around as much as they like, getting me disqualified several times. I hope things improve when damage becomes involved.
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#80 | |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,798
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The difference between standard and premium is recognisable, but that looks like a photoshop job! |
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#81 |
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Senior Member
Join Date: Nov 2007
Posts: 2,062
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Does anyone how often the selection at the used car dealership changes? I was thinking about buying a GT40 that was available earlier today. But now that I can afford it it's gone.
For a game with over a 1000 cars it sure has a relatively small selection available at any given time. |
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#82 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#83 | |
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Member
Join Date: Aug 2009
Posts: 833
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AI always try to avoid contact, but in other hand they still race and try to stay on track, so they wont stop only because You stopped. They racing AI is awesome, but they do have sometimes problems with anomalies, like standing behind high curve, because they dont have time to react. They also block You sometimes from overtaking even if they miss fast curve line, because of it. Someone on neogaf noticed that AI from B-Spec applies to A-Spec, so when You push car in front of You hard, they're getting 'hot' and because of that, AI has bigger chance to make mistakes [play B-Spec and You'll see how their mistakes looks like ;] |
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#84 | |
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Naughty Boy!
Join Date: Nov 2008
Posts: 1,390
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It's very easy to see when the slowness is due to online, since you're waiting for a while without the hdd light flashing. Happened to me a few times. Other than that, they take about 5-6 seconds, with track loading taking 30 seconds. |
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#85 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,009
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I'll count posting of dubious, unqualified imagery as trolling from this point on.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#86 |
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Junior Member
Join Date: Mar 2009
Posts: 81
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The game is just unfocused.
From the technical perspective my thought is that they were aiming too high. Itīs suicidal going not only for 1/3 more resolution than other products, but mixing rain, snow, effects, big amount of transparencies in-game (PRECISELY in PS3 thatīs a bad choice), realistic damage and the proverbial quality of models in the franchise in the same package. Itīs just going to death. In addition to that itīs clear that the process of release has been very bad, almost no time to reviewers, on-line buggy in the crucial first week... the backslash of reviews is cruel, but inevitable I believe. The point in this case is that content killed expectations of perfection. Probably the game is really well optimized , but the ultimate goal, considering the proud label of perfection of previous games, itīs not reachable. Apart from that, I also suspect of some kind of rushing. There are bugs, just bugs. Graphical glitches. No demo with all features on in last months... just strange. TGS was the debut of clima. I believe that the rain affaire is an afterthought that gone gold too early. The shadowing is correct in concept, profuse, but the resolution is uneven. Itīs curious that the game, in itself, is well developed, funny and deep. The events have soul, if you want. What makes me absolutely fool is the poor level of some circuits. Itīs just art direction that went wrong... We know the weak points of the system: memory and BW... and here we go with 1280x1080 and loads of transparencies. The funny thing is that a reinforced Prologue, with sterile environments, just a bit of high res particle buffers (that in Prologue exceeded those offered in F3), 15 more circuits, no need for rain, dinamic lighting, touching the mark of 250-300 cars probably would have been better considered by reviewers. Itīs very ironic. |
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#87 | |
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Senior Member
Join Date: Dec 2009
Location: netherlands
Posts: 1,443
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Quote:
Still think that the standard car should have been outsourced and the game should ship with 500 cars or something. Even heard some cars aren't fully tuneable(if that even is a word?) Last edited by dragonelite; 25-Nov-2010 at 23:01. |
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#88 | |
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Member
Join Date: Jul 2005
Location: Porta Hercynia
Posts: 645
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Sometimes stupid things happen though, once I got dq`d because I hit a pylon that one of the other cars had pushed to the middle of the track. |
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#89 | |
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Senior Member
Join Date: Sep 2009
Posts: 1,882
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#90 | |
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Senior Member
Join Date: May 2004
Location: Tokyo
Posts: 2,120
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I wish there was a toggle-able options to ban all standard cars from entering your races. I am more than happy with the 200 some premium cars. I'm still crossing my fingers hoping that this is somehow just some kind of terrible bug in this 1.1 version. |
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#91 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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#92 |
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Senior Member
Join Date: Nov 2007
Posts: 1,375
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seems like Sony should buy bizarre creation from activision and get them to redo the standard cars models and tracks. I remember reading that PD only had around 60+ ppl in their studio, and wasnt until last year that they increased the staffs to 100+. Anyone know how big turn 10 is?
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#93 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Quote:
Also, if you take the time to look at both games, there's rather a big difference in terms of content. Forza 3 is basically an efficient database with a clever race generator. Very nicely done, but extremely minimalistic and straightforward. There is just a tonne more stuff to do in GT5. That's not to say that GT couldn't have learnt from Forza's approach more obviously, but I know which of these two games is going to have me playing longer. I mean, just look at the Nurburgring alone - I can play it sunny, cloudy, day night change, variable weather, etc. And the variation ... the quality of the NASCAR alone is worthy of a standalone title, karting is awesome, rally is great, etc. |
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#94 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,348
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I love all the City tracks in this game as they are very beautiful to look at and nicely detailed especially with GT5's lighting. Night time racing also looked very good with all those lights and reflecting on the car, the rain level was very awesome through the cockpit view, and wow at that interior detail! The cars, premium at least gave me goosebumps a times on how realistic they look, which is why they are out of place with some of the lesser tracks in this game. I honestly hope PD would scrap half of their standard cars and work more on the lesser tracks so consistency can be maintained. I mean who would drive those standard ones if those pictures floating around are true.
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#95 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,348
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#96 | |
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Member
Join Date: Aug 2009
Posts: 833
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Quote:
Turn 10 had 250-300 developers when producing FM 2 and 300-350 when producing FM 3. Unfortunately dont have bookmarks for those ;\ But i'm sure there was blog post and forum post on Turn 10 site. Last edited by KKRT; 26-Nov-2010 at 08:05. |
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#97 | |
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Regular
Join Date: Jun 2005
Posts: 24,922
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Quote:
I heard there is a typo in the game (A-Spec vs B-spec). All these still sound like the GT5 scope is too big. I really hope they continue to improve the game. It looks like a sizable chunk of work. Other studios will focus on specific areas to supersede GT5. At this point, it looks like PD will need to pick their own focus and expand on it (Probably premium cars, weather, and tracks on top of their physics engine). People seem extremely happy with the physics. Then build a secondary fan service to maintain the extended content (PSP imported cars, Karting, ...). I'd keep the stunt car stuff out until they have spit-shined the core experiences. EDIT: Regarding the RPG progression, would love it if I can do quick races without grinding. I don't need trophies or leaderboard or points. I have nothing to prove or show ^_^.
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#98 | ||
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Senior Member
Join Date: Sep 2009
Posts: 1,882
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Quote:
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#99 | ||
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Regular
Join Date: Jun 2005
Posts: 24,922
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More info on GT5 online fixes...
http://www.next-gen.biz/news/gran-tu...-online-issues Quote:
http://www.eurogamer.net/articles/20...d-for-saturday Quote:
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#100 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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Quote:
__________________
Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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